[MAPPACK] Unfair Mari0

Mapping related threads and questions go in here!
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Omnikariz
Posts: 4
Joined: 16 Jun 2014, 22:46

Post » 17 Jun 2014, 09:23

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Unfair Mari0 takes your average Mari0 experience into a teeth-grinding, rage-inducing "platformer."

Music: Kevin Macleod: Fluffing a Duck

Unfair Mari0 has 6 stages, each stage getting harder after the next.

Play this mappack at your own risk, I'm serious-- most of the levels are ridiculously hard.*

*I am not responsible for broken monitors, keyboards, computers, or other people

SCREENSHOTS
1-1

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1-2
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1-3
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1-4

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2-1

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2-2
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DOWNLOAD!

Note: Impossible as the above levels may look, they are all 100% beatable, most of them, if not all, include tiles that look solid, but actually have no collision, Or, invisible tiles that you can collide with/put portals on.

Well, I guess that's all, I hope you try out my mappack and have fun with it!

-Omni


GUIDE: READ THIS IF YOU'RE A WIMP OR ARE STUCK!
1-1
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1-2
1-2 Doesn't require a gif, simply walk to the left and press down,
as if you were going down a warp pipe. Once in the next room,
run forward a bit and jump, or you'll fall in the hidden "death hole."

1-3

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*If this gif isn't showing up, right click the blank
space above and press "Open image in new tab"

1-4

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2-1

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2-2
2-2 is an invisible maze, so instead of a gif, have this map!

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EDIT 1: Completed the guide
Last edited by Omnikariz on 17 Jun 2014, 21:38, edited 4 times in total.

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Costinteo
Posts: 705
Joined: 09 Mar 2013, 17:49

Post » 17 Jun 2014, 10:32

From what I'm seeing you used some pretty cool concepts. Only a few "unfair" mappacks are actually good, so I have to say you did a great job.

Welcome to the forums! I hope you have a great stay!

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Omnikariz
Posts: 4
Joined: 16 Jun 2014, 22:46

Post » 18 Jun 2014, 00:25

Thank you for the feedback!

Cruel Mario: Unfair Mari0 2 is currently in the works, hopefully it will finished by the end of the week or so, until then, have an icon!

Image

EDIT: 1-1 and 1-2 completed for Cruel Mari0
Last edited by Omnikariz on 18 Jun 2014, 08:18, edited 1 time in total.

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TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
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Post » 18 Jun 2014, 01:04

Well, considering you didn't even use all the levels, you could/should just add more levels
But it's your choice

In other news, your map looks cool :3

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Omnikariz
Posts: 4
Joined: 16 Jun 2014, 22:46

Post » 19 Jun 2014, 05:44

TurretBot wrote: you could/should just add more levels
The reason for the entirely new mappack is because of the steep increase in difficulty Cruel Mari0 has, I'll probably end up adding more levels to Unfair Mari0 in the future, but for now I want to work on the insane challenge that is Cruel Mari0.

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Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
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Post » 20 Jun 2014, 22:23

Ideas
Invisible mario (entire level is foreground except the solid tiles.)
Invisible cubes (They look like the small, unportalable tile and while retaining the old shape, they blend in perfectly with the normal unportalable small tile, but are placed on one that has a matching hole so you only see the hole/cube when the cube is moved because otherwise it looks like a normal block. Basically, a cube-shaped cookie cutter used on an unportalable block.)
Enemy tiles: "Tiles" that are static goomba-like enemies.

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JamesMuddy
Posts: 4
Joined: 21 Jun 2014, 07:06

Post » 21 Jun 2014, 07:09

I somehow beat this map in about 10 minutes. It was very fun and challenging but at the start of 2-2 people might not know to actually get into the maze. :)
Also, nice music.

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Omnikariz
Posts: 4
Joined: 16 Jun 2014, 22:46

Post » 21 Jun 2014, 07:49

Huzzah! A demo of Cruel Mari0 is now available!

Download!

Note: Some of the levels are incomplete, and others I haven't started yet- This does not reflect the quality of the finished product and everything is subject to change.


-Omni

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