[WIP][Mappack] Divine Mario Bros. 2

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BlueSheep123
Posts: 10
Joined: 19 Oct 2012, 18:33

Post » 14 Jun 2014, 19:31

Divine Mario Bros 2

This is a mappack I had started working on around early January 2014. Since about February, I've stopped working on this mappack because I started making a Super Mario World hack in Lunar Magic and I was starting to get a bit tried of Mari0 and left the community for a while. I have created up to World 7-1 in this mappack. If this get somewhat popular and people would like to see it finished, I will finish this mappack.

The story is the default Mario story: Bowser turns everyone into blocks, Princess gets kidnapped, Mario must save her.

*NOTICE: This mappack was made in Mari0 1.6 and I don't know if it is compatible with the beta SE version.

World Themes
WORLD 1: Meshy Grassland
WORLD 2: Desert
WORLD 3: Snow
WORLD 4: Mint Mountains
WORLD 5: Night
WORLD 6: Weird World (Has a Ghost House type level)
WORLD 7: Night in the Sky

SCREENSHOTS:
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DOWNLOAD:

It is a '.zip' file: http://www.mediafire.com/download/a5swl ... Bros_2.zip
Last edited by BlueSheep123 on 14 Jun 2014, 19:33, edited 1 time in total.

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absolutenope
Posts: 42
Joined: 01 Jun 2014, 03:26

Post » 14 Jun 2014, 19:33

looks great
(tio debes esforzarte un poco mas, las texturas son muy simples)

EDIT: don't worry we can play it on 1.6

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HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
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Post » 14 Jun 2014, 19:38

absolutenope wrote:looks great
(tio debes esforzarte un poco mas, las texturas son muy simples)
So, you're spanish from Spain, i see it now. (Oh, vienes de España, recién me entero).

What he meant on the parentesis was: "Dude, strive a bit more, its textures are very simple"

i don't see anything wrong with them, it's not necessary to have very realistic tiles to have a good mappack.
Also, I have to say that you used them very well, BlueSheep.

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absolutenope
Posts: 42
Joined: 01 Jun 2014, 03:26

Post » 14 Jun 2014, 19:47

Hans1998 wrote:
absolutenope wrote:looks great
(tio debes esforzarte un poco mas, las texturas son muy simples)
So, you're spanish from Spain, i see it now. (Oh, vienes de España, recién me entero).

What he meant on the parentesis was: "Dude, strive a bit more, its textures are very simple"

i don't see anything wrong with them, it's not necessary to have very realistic tiles to have a good mappack.
Also, I have to say that you used them very well, BlueSheep.
i know, im terrible doing tiles anyway, they aren't that bad i like them.

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BlueSheep123
Posts: 10
Joined: 19 Oct 2012, 18:33

Post » 14 Jun 2014, 20:02

absolutenope wrote:
Hans1998 wrote:
absolutenope wrote:looks great
(tio debes esforzarte un poco mas, las texturas son muy simples)
So, you're spanish from Spain, i see it now. (Oh, vienes de España, recién me entero).

What he meant on the parentesis was: "Dude, strive a bit more, its textures are very simple"

i don't see anything wrong with them, it's not necessary to have very realistic tiles to have a good mappack.
Also, I have to say that you used them very well, BlueSheep.
i know, im terrible doing tiles anyway, they aren't that bad i like them.
Well the mappack is supposed to follow the 3 color (and background color) rule. And each level is supposed to use 3 color palettes (Clouds, pipes and environment, blocks)

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absolutenope
Posts: 42
Joined: 01 Jun 2014, 03:26

Post » 14 Jun 2014, 20:14

BlueSheep123 wrote:Well the mappack is supposed to follow the 3 color (and background color) rule. And each level is supposed to use 3 color palettes (Clouds, pipes and environment, blocks)
yeah, ur mappack rules 9/10 'cause some levels are too easy, keep the good work
Image

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Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
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Post » 16 Jun 2014, 07:45

Good use of standard 8-Bit tiles.

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