Divine Mario Bros 2
This is a mappack I had started working on around early January 2014. Since about February, I've stopped working on this mappack because I started making a Super Mario World hack in Lunar Magic and I was starting to get a bit tried of Mari0 and left the community for a while. I have created up to World 7-1 in this mappack. If this get somewhat popular and people would like to see it finished, I will finish this mappack.
The story is the default Mario story: Bowser turns everyone into blocks, Princess gets kidnapped, Mario must save her.
*NOTICE: This mappack was made in Mari0 1.6 and I don't know if it is compatible with the beta SE version.
World Themes
WORLD 1: Meshy Grassland
WORLD 2: Desert
WORLD 3: Snow
WORLD 4: Mint Mountains
WORLD 5: Night
WORLD 6: Weird World (Has a Ghost House type level)
WORLD 7: Night in the Sky
SCREENSHOTS:
DOWNLOAD:
It is a '.zip' file: http://www.mediafire.com/download/a5swl ... Bros_2.zip
[WIP][Mappack] Divine Mario Bros. 2
- BlueSheep123
- Posts: 10
- Joined: 19 Oct 2012, 18:33
Last edited by BlueSheep123 on 14 Jun 2014, 19:33, edited 1 time in total.
- absolutenope
- Posts: 42
- Joined: 01 Jun 2014, 03:26
looks great
(tio debes esforzarte un poco mas, las texturas son muy simples)
EDIT: don't worry we can play it on 1.6
(tio debes esforzarte un poco mas, las texturas son muy simples)
EDIT: don't worry we can play it on 1.6
So, you're spanish from Spain, i see it now. (Oh, vienes de España, recién me entero).absolutenope wrote:looks great
(tio debes esforzarte un poco mas, las texturas son muy simples)
What he meant on the parentesis was: "Dude, strive a bit more, its textures are very simple"
i don't see anything wrong with them, it's not necessary to have very realistic tiles to have a good mappack.
Also, I have to say that you used them very well, BlueSheep.
- absolutenope
- Posts: 42
- Joined: 01 Jun 2014, 03:26
i know, im terrible doing tiles anyway, they aren't that bad i like them.Hans1998 wrote:So, you're spanish from Spain, i see it now. (Oh, vienes de España, recién me entero).absolutenope wrote:looks great
(tio debes esforzarte un poco mas, las texturas son muy simples)
What he meant on the parentesis was: "Dude, strive a bit more, its textures are very simple"
i don't see anything wrong with them, it's not necessary to have very realistic tiles to have a good mappack.
Also, I have to say that you used them very well, BlueSheep.
- BlueSheep123
- Posts: 10
- Joined: 19 Oct 2012, 18:33
Well the mappack is supposed to follow the 3 color (and background color) rule. And each level is supposed to use 3 color palettes (Clouds, pipes and environment, blocks)absolutenope wrote:i know, im terrible doing tiles anyway, they aren't that bad i like them.Hans1998 wrote:So, you're spanish from Spain, i see it now. (Oh, vienes de España, recién me entero).absolutenope wrote:looks great
(tio debes esforzarte un poco mas, las texturas son muy simples)
What he meant on the parentesis was: "Dude, strive a bit more, its textures are very simple"
i don't see anything wrong with them, it's not necessary to have very realistic tiles to have a good mappack.
Also, I have to say that you used them very well, BlueSheep.
- absolutenope
- Posts: 42
- Joined: 01 Jun 2014, 03:26
yeah, ur mappack rules 9/10 'cause some levels are too easy, keep the good workBlueSheep123 wrote:Well the mappack is supposed to follow the 3 color (and background color) rule. And each level is supposed to use 3 color palettes (Clouds, pipes and environment, blocks)
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Good use of standard 8-Bit tiles.