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[Mari0 1.6 Mappack] NESari0 (V: UnfBld 1.2)

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Rikifive
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Post » 05 May 2014, 21:21

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NESari0
Unfinished Build 1.2
For Mari0 1.6


INTRODUCTION
In this mappack you travel through various NES games. It surely can bring back some good memories!
ONLY CUSTOM TILES made by myself. I used "Nestopia" (NES emulator) and of course some NES games to make these tiles.
Mappack also includes custom music recorded by myself using Audacity.
Sure there are rips all over the place, but it all can be counted as a fangame and I don't have any profit from that.

LIST OF GAMES INCLUDED IN MAPPACK
WORLD 1. "Big Nose The Caveman" - DONE
WORLD 2. "Chip 'n' Dale Rescue Rangers 2" - DONE
WORLD 3. "Contra" - DONE
WORLD 4. "Fantastic Adventures of Dizzy" - 50%
WORLD 5. "Duck Tales" - 0%
WORLD 6. "Wacky Races" & "PD Fighting" - 0%
WORLD 7. "Hino To Ri" - 0%
WORLD 8. "Castlevania 2 - Simon's quest" - 0%

SCREENSHOTS
< http://imgur.com/a/CKZRl >
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DOWNLOAD
NESari0 Unfinished Build 1.2

/!\ WARNING
Mappack uses MOD, which allows to have more than one custom music. The mod is included in my pack. For instructions look into "README" file.
I don't really remember where I got that mod and I don't know who made it. I'm really sorry about that. If you know who made that mod, let me know.
Due to high amount of custom music the game can go BLACK SCREEN for about 10 seconds, because the game loads all the soundtracks at once.
After the black screen the game works fine without any lags.


LAST WORDS
I prefer to play this on co-op, since it makes this mappack much easier and funnier.

sorry for my English, I'm from Poland.
Thank you for understanding. :)

THAT'S ALL! HAVE FUN WITH THAT! \:D/

NOTICE
This project is abandoned.
However, it will be continued in my own game, that I'm currently working on.
The game is called 'Super Coolstory Bros'.

(The game is completely free)
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Last edited by Rikifive on 25 Jun 2016, 19:10, edited 54 times in total.

Mari0Maker
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Post » 05 May 2014, 22:25

Wow, this is looking amazing! I'm very impressed!
I don't have any suggestions at all, just keep working on this, because it's looking great!

Superjustinbros
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Post » 05 May 2014, 23:55

There is need to be more than one custom music

If you're making the mappack in SE, you can actually use more than just one music. Make sure they're both in the same folder but titled differently. You can also put "-f" before the .mp3 or .ogg filename tag, and it will play the "fast" version when the timer reaches 100.

Also, I don't mean to be a nuisance, but why Contra? There are other platformer titles that I think could deserve better recognition, especially considering how mainstream and well known Contra is. Big Nose the Caveman isn't that well known (being an unlicensed title), and even for a sequel to an iconic Disney-branded title, Chip 'n' Dale 2 doesn't have as much fame as it's predecessor. Fantastic Adventures of Dizzy (at least outside Europe) and The Little Mermaid are very uncommon, even with the later being a movie tie-in, but DuckTales 2 and Castlevania are huge among NES collectors.

If you want a series of more obscure platformers that could make good Mari0 worlds, I could showcase this.
http://i.imgur.com/9QUU3z7.jpg

Sorry if this post came off as a bit harsh; the current worlds (especially Big Nose) look amazing, and I wish you the best of luck with this mappack.

Rikifive
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Post » 14 Jun 2015, 01:18

Hello everybody, sorry for the huge delay etc. I didn't have time for anything.
I abandoned this project, but I decided to post here my demo, because I don't want to waste my work.
This demo has 3 fully finished worlds and a half of 4th.
I don't know if I'm gonna finish this, but for now I'm busy with other project, which you can find here: https://www.facebook.com/mlprpgismagic.
Please read the README file for instructions, since this mappack uses MOD, which I've included in my mappack.
There is the download link, hope you'll like it! ;)
LINK UPDATED AND MOVED TO THE FIRST POST OF THIS THREAD.

H A V E _ F U N !
Last edited by Rikifive on 22 Jun 2015, 10:55, edited 1 time in total.

Rikifive
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Post » 15 Jun 2015, 16:23

Changed mappack name from "Gamemix 2" to "NESari0" to fit name more to the content.
Also updated the download link, I hope everything works, if not - let me know.

Superjustinbros
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Post » 19 Jun 2015, 18:10

I applaud you for doing a few lesser-known NES titles in this mappack.

Rikifive
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Post » 22 Jun 2015, 00:31

Superjustinbros wrote:If you're making the mappack in SE, you can actually use more than just one music. Make sure they're both in the same folder but titled differently. You can also put "-f" before the .mp3 or .ogg filename tag, and it will play the "fast" version when the timer reaches 100.


*Sorry about replying that late*
I tried using SE, but it was broken as balls, I encountered many crashes and that was overall just weird. I'll stick with the 1.6 version.

Also, as you suggested I planned to make these worlds in this mappack:
> Wacky races - I LOVED THAT GAME! Completed MANY times. :D
> Hi no Tori - That game was awesome! I also completed that game many times. :D
> PD fighting - I remember that silly game from my childhood. I enjoyed that very much. :P
Thanks for that screenshot. I played many games and I don't remember many of them - you reminded me some good titles and they are "less known". ;)
But, sadly I've abandoned that project... At least for now, I'm planning to get back to it someday... As for now, I'm busy with another project (game).

Rikifive
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Post » 15 Jul 2015, 18:01

Good news! (probably)
I decided to finish that project, but I have one question - Does that game (Mari0 1.6) supports looped music? (I tried with ogg, but it didn't work)
I'm wondering, if I should make that in Mari0 SE, but last time I tried, it was just horrible (It kept throwing errors at me and was bugged as balls). What is your opinion? Is it easy to convert work from 1.6 to SE and continue doing mappack?
Any help appreciated.

Superjustinbros
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Post » 25 Jul 2015, 01:01

If you crap out the "starting" part of a music, you can make it do a proper loop.

Rikifive
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Post » 25 Jul 2015, 10:10

Yeah, that's always a workaround, but the beginnings are also kinda important. I'll see what I can do later...

QwertymanO07
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Post » 26 Jul 2015, 10:19

If you use SE, you can make an animation that first plays the opening, then switches the music to the loop.

Rikifive
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Post » 26 Jul 2015, 10:33

That's the point, Is it easy to convert work into SE?
What version of SE is the best *not bugged*? Because I saw few versions of it... I tried using SE once, but it was bugged as balls and it kept throwing errors at me for stupid reasons.

Any advice is appreciated.

QwertymanO07
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Post » 26 Jul 2015, 11:08

Beta 8, which can be found here; however, the mappack converter converts to Beta 9, which, after getting a few fixes, isn't too bad.

Rikifive
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Post » 27 Jul 2015, 11:26

Do I need something else to run that?
SE doesn't have its own EXE file? < that's bad.

Technochips
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Post » 27 Jul 2015, 12:12

you just need to install LOVE

Rikifive
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Post » 27 Jul 2015, 14:38

OK I tried, and didn't liked it. (same as before)

Is it just me or this game runs terribly? It says 100FPS but in real everything is laggy when scrolling map. This is a critical issue for me.
Also I crashed game when entering "Options" . . . Really? Just opening options can crash game? No thank you.
Not mentioning, that it doesn't have its own exe file and I don't like it.

Thank you for suggestions and help, but I think I'll stick to the 1.6 version. As much as I would like to have vertical scrolling maps and fullscreen mode, I'll refuse on that one, because of these issues.

TurretBot
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Post » 27 Jul 2015, 16:34

try using this
also, don't bother with your old data in SE (other than maps), I assume this screwed up your options

Rikifive
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Post » 27 Jul 2015, 17:31

It's not crashing upon entering options, but it crashes in game. Try level 5-3 in original Mario mappack and it'll crash in the middle. (I crashed that game 5 times in the exact same place)
I can't even take a screenshot, because it makes 'blank' screenshots.
And still... the map scrolling is pain to the ass - the game is refreshing itself very slowly.

I'll go with the 1.6 version, unless some of the SE versions will run properly.

Superjustinbros
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Post » 28 Jul 2015, 22:47

Do you have any "Beetle_Half" entities in the mappack? For some reason Maurice removed them in SE, thus crashing any mappack the instant one comes into view.

Rikifive
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Post » 29 Jul 2015, 11:07

That happened in the original SMB mappack on level 5-3. I think that was caused by oscillating platform.
But still... Only the *scrolling smoothness* makes me don't want to use SE. It's really annoying. It has 100 FPS, but it's not smooth... Really weird thing...

Rikifive
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Post » 05 Jun 2016, 01:50

I have good and bad news.

I'll start with the bad one:
This mappack is abandoned and most likely I'll be not working on it anymore.
Why? That's because I'm working on many other projects (games) and I don't have time for this one.
BUT!
Here comes the good one:
I've programmed my own sidescroller-platformer-shooter game and I'm aiming to continue developing this idea, but in my own game.

Contra-like guys will travel through various games from NES console, instead of Mari0 bros.
There, I have muuuuch more control over everything, since I can code what I want ~ create cutscenes, enemies and much more.

The game is called 'Super Coolstory Bros" and will look like this:
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Currently it's in Alpha Stage, but I'm pretty close to end configuring mechanics. ~ Then, I'll be able to work on level design, where the progress will be going nicely.

Sorry for that, but I felt that I should at least tell what's wrong instead of vanishing without a trace.

imgudman4567
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Post » 12 Jun 2016, 01:25

Rikifive wrote:I have good and bad news.

I'll start with the bad one:
This mappack is abandoned and most likely I'll be not working on it anymore.
Why? That's because I'm working on many other projects (games) and I don't have time for this one.


...So does that mean I can do this idea my self? If it does... LORD IT'LL BE MY NEXT PROJECT.

Rikifive
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Post » 18 Jun 2016, 18:11

imgudman4567 wrote:...So does that mean I can do this idea my self? If it does... LORD IT'LL BE MY NEXT PROJECT.


Well ~ Actually this idea will be continued in my own game.
But yes, you can make a mappack based on that idea.

Or if you want, we can talk about collaboration ~ where you'd receive a permission to continue this project.


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Also I've updated the download link with the very recent version of the game. It includes my very last seconds of development.

I'm pretty sure it would be against the rules, to post updates of the game not made in Mari0, but if that actually would be allowed, then I could post updates of the game, that I'm working on (the one, where that project ['NESari0'] went).

imgudman4567
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Post » 19 Jun 2016, 04:05

Rikifive wrote:
imgudman4567 wrote:...So does that mean I can do this idea my self? If it does... LORD IT'LL BE MY NEXT PROJECT.


Well ~ Actually this idea will be continued in my own game.
But yes, you can make a mappack based on that idea.

Or if you want, we can talk about collaboration ~ where you'd receive a permission to continue this project.


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Also I've updated the download link with the very recent version of the game. It includes my very last seconds of development.

I'm pretty sure it would be against the rules, to post updates of the game not made in Mari0, but if that actually would be allowed, then I could post updates of the game, that I'm working on (the one, where that project ['NESari0'] went).


Ok. I'll just make a mappack based on the idea of Mario going through games. o need for me to continue someone else's. works.

Rikifive
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Post » 25 Jun 2016, 19:16

Mhm, okay ~ I'm curious how it will go. Good luck!


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