Need enemies list

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Revan XVII
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Post » 03 May 2014, 03:49

Alright, so I've compile a list of all the enemies I need for my "Super Mari0 Compilation" mappack:

- Super Mario World: Goombas, Koopas (all colors, both para, and grounded), Rexes, Those guys in football armor (forgot the name), and those fire spewing plants.

- Super Mario Land 2 The 6 golden Coins: Pretty much the entire enemy list from the game except for Wario, obviously.

- Mario and Luigi Superstar Saga: Beanie, Gritty goomba, Troopea (para and grounded), Sharpea (can be killed with fireballs and stars), and Fawful as a boss if possible

- Luigi's mansion: Chauncey (Boss), Bogmire (Boss), Boolosous (Boss and fires smaller boos at mario), and King Boo (world boss)

- Paper Mario 64: pretty much every basic mario enemy, Goombas, Koopas, Pokeys, Lakitu, Buzzy Bettle, Boo (invincible), Piranah Plants

if anybody can get me these packs I'd greatly appreciate it, plus don't forget about the bonus level in world 8-4 with all the contributor's usernames.

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Sunset_Moth
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Post » 09 May 2014, 02:04

All colors? Let's see... 256x256x256 is... 16777216 koopas. :)

All primary and secondary colors? (Blue, Red, Yellow, Green, Purple, Orange)
I need an ability list for them.

Sharpeas are just a Beanbean version of Spinies. Just recolor them tan.

Revan XVII
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Post » 09 May 2014, 19:28

bubba_nate wrote:All colors? Let's see... 256x256x256 is... 16777216 koopas. :)

All primary and secondary colors? (Blue, Red, Yellow, Green, Purple, Orange)
I need an ability list for them.

Sharpeas are just a Beanbean version of Spinies. Just recolor them tan.

Koopas (green and yellow without wings) Walk off cliffs

Koopas (Red and Blue without wings) Turn on Cliffs

Koopas (green and yellow with wings) Default parakoopa

Koopa (Red and Blue with wings) Default Red Parakoopa

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Sunset_Moth
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Post » 09 May 2014, 21:39

Should yellow/blue be faster?

Revan XVII
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Post » 11 May 2014, 05:36

bubba_nate wrote:Should yellow/blue be faster?
Sorry for the late reply, no they should all be normal speed red, blue, green, and yellow.

Edit: Also could you add goombas and para goombas? Para goombas just jump up and down, but it needs to be smw sprites.

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MagicPillow
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Post » 11 May 2014, 07:12

What's the point of having multiple koopas if they do the same thing?

Revan XVII
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Post » 11 May 2014, 20:04

MagicPillow wrote:What's the point of having multiple koopas if they do the same thing?

It's based off smw with multiple colored koopas, that don't change much in terms of behavior. It's just to make a decent remake sort of thing.

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MagicPillow
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Post » 12 May 2014, 00:53

Except that there WAS a difference in SMW.

Revan XVII
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Post » 12 May 2014, 15:49

MagicPillow wrote:Except that there WAS a difference in SMW.
The only difference I remember is what happened when yoshi swallowed them, however yoshi isn't in this game.

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Sky
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Post » 12 May 2014, 16:03

Revan XVII wrote:
MagicPillow wrote:Except that there WAS a difference in SMW.
The only difference I remember is what happened when yoshi swallowed them, however yoshi isn't in this game.
http://www.mariowiki.com/Koopa_Troopa#Super_Mario_World
Additionally, Red Koopas don't walk off ledges.

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MM102
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Post » 17 May 2014, 18:12

*five days late*
also blue koopa can kick shells it the y are not in a shell

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MissingWorld
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Post » 17 May 2014, 18:59

MM102 wrote:*five days late*
also blue koopa can kick shells it the y are not in a shell
Except I highly doubt you could get the game to shove a Koopa out of the shell. Even if you could, it wouldn't be able to recognize there's a shell there and kick it.

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