Thru and Thru v0.3 [SE] [WIP]

Mapping related threads and questions go in here!
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Tudoreleuu
Posts: 20
Joined: 17 Apr 2014, 06:34

Post » 17 Apr 2014, 07:48

I have just started mapmaking for Mari0 and I wanted to start with something simple - I started making a mappack, and I'd like to know what you think about it.


Thru and Thru

Progress:

1-1 through 1-4 complete
More in the making!

Planned additions:
More worlds!
I'll probably retexture the pipes to look a bit more like what they're supposed to be. Maybe. It's a lot of work ;_;

Images:
Image
World 1-1

Image
World 1-2

Image
World 1-3

Image
World 1-4
Download:
https://www.dropbox.com/s/gqz1qnz3ymlw1 ... 20Thru.zip
Last edited by Tudoreleuu on 18 Apr 2014, 10:41, edited 4 times in total.

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HowToEatGirafes
Posts: 516
Joined: 05 Feb 2014, 23:18
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Post » 17 Apr 2014, 09:36

Want a portal icon ? i'll try :D i finished Image Image Image

Tudoreleuu
Posts: 20
Joined: 17 Apr 2014, 06:34

Post » 17 Apr 2014, 10:21

I uh... thanks, although it's a waste to put an effort into making a good icon when I haven't actually made much of anything yet. Thanks, however. I'll add it as soon as I'm done figuring out how custom graphics work.

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Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 17 Apr 2014, 10:43

In the graphics folder put all the edited sprites of the entities you want to mod with their correct filenames.
icon.png should be saved to the root of your mappack (where levels and tiles are)
That's it.

Tudoreleuu
Posts: 20
Joined: 17 Apr 2014, 06:34

Post » 17 Apr 2014, 11:13

Okay, I've added the icon (the first one) to the mappack.

I can't quite grasp how to add custom mappacks in SE. So far, I've only got them to work by replacing an already existing pack (e.g. save as smbtiles.png in graphics folder) -- how would I save them as a custom tile pack?

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Mr.Q.Marx?
Posts: 849
Joined: 15 May 2012, 18:35

Post » 17 Apr 2014, 11:23

Tudoreleuu wrote: I can't quite grasp how to add custom mappacks in SE. So far, I've only got them to work by replacing an already existing pack (e.g. save as smbtiles.png in graphics folder) -- how would I save them as a custom tile pack?
Those are called tiles. To add more tiles, rename the custom tiles file 'tiles.png' and place it on the root like the icon.

Tudoreleuu
Posts: 20
Joined: 17 Apr 2014, 06:34

Post » 17 Apr 2014, 11:49

Er, yeah, my bad, tiles. Don't know why I called them mappacks. I'm probably gonna use one of those extended pipe mappacks since I have a lot of pipes here and they need to meet smoothly.

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MissingWorld
Posts: 230
Joined: 06 Jan 2014, 01:45

Post » 17 Apr 2014, 12:48

Tudoreleuu wrote:Er, yeah, my bad, tiles. Don't know why I called them mappacks. I'm probably gonna use one of those extended pipe mappacks since I have a lot of pipes here and they need to meet smoothly.
And you did it again, good work.
But yeah, this does look fairly interesting.

Tudoreleuu
Posts: 20
Joined: 17 Apr 2014, 06:34

Post » 17 Apr 2014, 15:27

MissingWorld wrote:
Tudoreleuu wrote:Er, yeah, my bad, tiles. Don't know why I called them mappacks. I'm probably gonna use one of those extended pipe mappacks since I have a lot of pipes here and they need to meet smoothly.
And you did it again, good work.
But yeah, this does look fairly interesting.
;_;

Also, I edited the pipe tileset I was talking about, expanded it a bit to use on this map.

Image

Hopefully gonna have an update up soon.

Edit: Oh god damn it, the colours slightly mismatch.. no matter, I'll just replace every pipe, since there aren't that many.
*inaudible sob*

Edit 2: New release!

v0.2
Image
If someone could take a few screenshots where the gel isn't all cut up like that I'd love it.

Changelog
Added world 1-3
Changed some of the no-portal blocks to make them a bit less boring
New pipes

Download
https://www.dropbox.com/s/gqz1qnz3ymlw1 ... 20Thru.zip

Tudoreleuu
Posts: 20
Joined: 17 Apr 2014, 06:34

Post » 18 Apr 2014, 10:44

v0.3
Image

Changes
Made and added a background
Made world 1-4
Added new images to OP

Download
https://www.dropbox.com/s/gqz1qnz3ymlw1 ... 20Thru.zip

I still have some things to modify for aesthetic consistency..

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