Mapping related threads and questions go in here!
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Bazvie999
- Posts: 77
- Joined: 19 Jul 2013, 03:18
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» 15 Apr 2014, 04:10
Hey guys! Boy what have I got to show ya! In this mappack, Bowser for the 90000000th time has stolen (You've guessed it!) Peach! But, instead of a time castle or any of that hicky dooky, Bowser has made his own planet! (Super Mario Galaxy all-over again!) Now, Mario has to go through the worlds and save Peach and destroy Bowser's planet of lava!
Screenshots:
Worlds:
Download:
Credit:
DragzeeY for the some of the tileset and graphics
Tecminer for the animated tiles (1 modified by me!) and the mechakoopa enemy
Also, feel free to suggest any thing and i'll try to put it in my mappack!
Last edited by
Bazvie999 on 15 Apr 2014, 04:58, edited 2 times in total.
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SauloFX
- Posts: 556
- Joined: 26 Feb 2014, 02:52
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» 15 Apr 2014, 04:28
It looks really good, nice job!
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MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
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Contact:
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» 15 Apr 2014, 04:54
You may want to say that this is for SE.
I'm just downloading it now. I'll give feedback once I play a bit.
EDIT: Okay, so I played I, and it's not too bad. The only things That I found wrong with it were that the hidden 1-up in 1-1 made me fall into the pit, and the ? blocks feel a bit too close to the ground, but other than that it's great!
Oh, and also, the tiles and the backgrounds don't exactly go together...
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Smear-Gel
- Posts: 297
- Joined: 23 Oct 2012, 18:49
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» 15 Apr 2014, 22:03
I enjoyed it.
A couple of the levels crashed on me though. Like 3 or four. Also the backgrounds and tileset do seem a smidge off sometimes. And whenever I went up a vine it didnt carry me to the new place.
Music is amazing though. Where'd you find it?
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Tecminer
- Posts: 437
- Joined: 11 Jan 2014, 20:44
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Contact:
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» 17 Apr 2014, 14:07
Bazvie999 wrote:
Tecminer for the animated tiles (1 modified by me!) and the mechakoopa enemy
Awww... thats so nice of you!
EDIT: sadly the mappack crashes my game for some reason
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Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
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Contact:
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» 16 Jun 2014, 11:43
Try to make custom NSMB enemies so the enemies don't look out of place.
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Tecminer
- Posts: 437
- Joined: 11 Jan 2014, 20:44
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Contact:
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» 16 Jun 2014, 13:00
And you should give the custom bridge and chain the "bridge"-property, so they dissapear when the axe is touched. Also 2-1 is missing a flag