Mari0 Ultra DEMO (SE)

Mapping related threads and questions go in here!
Post Reply
User avatar
Bazvie999
Posts: 77
Joined: 19 Jul 2013, 03:18

Post » 15 Apr 2014, 04:10

Hey guys! Boy what have I got to show ya! In this mappack, Bowser for the 90000000th time has stolen (You've guessed it!) Peach! But, instead of a time castle or any of that hicky dooky, Bowser has made his own planet! (Super Mario Galaxy all-over again!) Now, Mario has to go through the worlds and save Peach and destroy Bowser's planet of lava!
Screenshots:
Image
Image
Worlds:
1: Mushroom Kingdom: Complete!
2: Desert of Tomp Koopa: Complete!
3: Deep Forest: Complete!
4: Sunshine Resort: Not Near Complete!
5: Frozen Glacier: Not Started!
6: The Mountain Mud Factory: Not Started!
7: Sky Venture: Not Started!
7.5: Deep Space: Not Started!
8: Bowser's Lava Globe: Not Started!
Download:
Version 1.00 https://www.dropbox.com/sh/e9v2vno5a1rqr6i/b0ZxaeU1XA
Then, do what I say in EVERY mappack I made!
Credit:
DragzeeY for the some of the tileset and graphics
Tecminer for the animated tiles (1 modified by me!) and the mechakoopa enemy


Also, feel free to suggest any thing and i'll try to put it in my mappack!
Last edited by Bazvie999 on 15 Apr 2014, 04:58, edited 2 times in total.

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 15 Apr 2014, 04:28

It looks really good, nice job!

User avatar
MagicPillow
Posts: 1108
Joined: 20 Jul 2013, 04:59
Contact:

Post » 15 Apr 2014, 04:54

You may want to say that this is for SE.
I'm just downloading it now. I'll give feedback once I play a bit.
EDIT: Okay, so I played I, and it's not too bad. The only things That I found wrong with it were that the hidden 1-up in 1-1 made me fall into the pit, and the ? blocks feel a bit too close to the ground, but other than that it's great!
Oh, and also, the tiles and the backgrounds don't exactly go together...

User avatar
Smear-Gel
Posts: 297
Joined: 23 Oct 2012, 18:49

Post » 15 Apr 2014, 22:03

I enjoyed it.

A couple of the levels crashed on me though. Like 3 or four. Also the backgrounds and tileset do seem a smidge off sometimes. And whenever I went up a vine it didnt carry me to the new place.

Music is amazing though. Where'd you find it?

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 17 Apr 2014, 14:07

Bazvie999 wrote: Tecminer for the animated tiles (1 modified by me!) and the mechakoopa enemy
Awww... thats so nice of you!

EDIT: sadly the mappack crashes my game for some reason

User avatar
Villager103
Posts: 506
Joined: 31 Jan 2013, 14:50
Contact:

Post » 16 Jun 2014, 11:43

Try to make custom NSMB enemies so the enemies don't look out of place.

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 16 Jun 2014, 13:00

And you should give the custom bridge and chain the "bridge"-property, so they dissapear when the axe is touched. Also 2-1 is missing a flag

Post Reply