Gulch Cromozon map pack

Mapping related threads and questions go in here!
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gemwrecker
Posts: 200
Joined: 16 Jun 2013, 22:30
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Post » 05 Apr 2014, 17:44

Image

Some notes, first and formost:
* This map pack is using 1.6, not SE. I got tired of the crashes and problem with that.
* Yes, it's small. But it will be updated. Just sit still, and wait.
* Please, I swear to mother Earth, do not question the name. I don't even know, myself.

Yep, time to say goodbye to SE and go back to good ol' 1.6. Where things are more stable than ever. Even though you can't make these completely new things, you still can be unique. And yes, this is the thing.

A mix of RPG and Mari0 brings this to the world! Having a world you can walk around from top-down perspective (Works horrible), you can finally go backwards and forwards through the world. Except in sub-worlds, that's places you can interact in. Also, since this map pack will be updated, there will be changes, too. Sometimes, texture changes. Sometimes, world changes. Or, sometimes even new things! You have now the idea behind this, let's check out the images!

This is all of them:
Image
Image
Image
Image

And the video that always exist in every one of them:


Download 1.0: http://www.mediafire.com/download/saiqc ... omozon.zip
Download 1.1: http://www.mediafire.com/download/yr6h3 ... on_0.2.zip
Download 2.0: http://www.mediafire.com/download/7d7n9 ... on_2.2.zip - Graphical update
*Sorry for delay. Had a big school project I had to work on, so I didn't have time to update this map pack.

To do:
Make more world, and bigger ones.
Add music.
Enhance the graphics.
Create some more details.
Remove the castle interiors, and make something else.
Make the entrance blocks look less terrible.
Make a mod to fix swimming. Will be hard.
Make more custom tiles.
Create a trailer.

Any other ideas can be applicable. Please, tell me about them, if you have any.

Changelog:

Code: Select all

1.0:
First release

1.1:
Added Desert.
Changed castles in the world.
Added Bowsers castle.
Added Music.

2.0:
Added Stone.
Enhanced the graphics overall.
Added water around each world.
Fixed a pipe in World 2 (I think it was).
A few map tweaks.
Last edited by gemwrecker on 04 May 2014, 16:55, edited 3 times in total.

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HowToEatGirafes
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Post » 06 Apr 2014, 18:34

A zelda-walking move (up , down , left and right) + More custom tiles

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gemwrecker
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Joined: 16 Jun 2013, 22:30
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Post » 09 Apr 2014, 19:54

HowToEatGirafes wrote:A zelda-walking move (up , down , left and right) + More custom tiles
I'm working on the tiles right now, but the zelda-walking mode is not possible until I learned how to program. Sorry about that.

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HowToEatGirafes
Posts: 516
Joined: 05 Feb 2014, 23:18
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Post » 09 Apr 2014, 21:42

gemwrecker wrote:
HowToEatGirafes wrote:A zelda-walking move (up , down , left and right) + More custom tiles
I'm working on the tiles right now, but the zelda-walking mode is not possible until I learned how to program. Sorry about that.
ok .. anyway , good luck with your mappack ! And i like a lot the idea ti come back in 1.6 !

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