[UPDATED] Mob Central v1.6

Mapping related threads and questions go in here!
Post Reply
Troll107
Posts: 8
Joined: 27 Feb 2014, 06:18

Post » 04 Apr 2014, 03:55

Are you ready? From Troll107 Comes...

Mob Central!

The number one hardcore mappack! Mario is once again on an adventure to save princess peach, but this time, it will be harder than ever.
Bowser has cast a spell on the world. He has combined all the world's biomes and mixed it to ONE! With this new mysterious world and Mario's new portal gun, can he save his kingdom once again?


Lead mari0 through various levels of complete insanity!

Levels Completed:
1-1*
1-2*
1-3*
1-4*
2-1*
2-2*
2-3*
2-4 (being made)
Pictures
Image
Image
Image
Image
Image
Image
Image
Download: http://www.mediafire.com/download/2t7aq ... entral.rar

Note: All levels and parts of a level are fully possible I have finished them myself.

Please do not rage when failing a level this is meant to be fun, not anger
Last edited by Troll107 on 05 Apr 2014, 10:33, edited 3 times in total.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 05 Apr 2014, 02:35

Hello there Troll, and welcome to the forums. We're glad you decided to contribute a mappack. However I feel as if I should point out a few things here that your screenshots give away:

*On this forum we typically use Size 2 or Size 1 screens; Sizes 3 and up are usually frowned upon by most members of the forums.
*Enemy/entity spam is also a negative trait we also try to avoid.

If you want a couple of techniques for making levels in 1.6, as well as a better alternative for "spiny pits" you can look here:
viewtopic.php?f=12&t=3033

You could also try to make the levels less flat and a bit more interesting by adding in some other tiles and not make it just flat solid ground.
I also noticed that in the second screenshot from the bottom of your screenshots collection, you used a room from Fartzilla's DLC mappack.

Troll107
Posts: 8
Joined: 27 Feb 2014, 06:18

Post » 05 Apr 2014, 06:40

I didn't copy anything of a mappack I intended this to be completly original. I will fix these screenshots to make them a compatible size. I will try to make the reduce the number of entities but it might effect the game play and difficulty. Thx for the feedback.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 06 Apr 2014, 07:45

Troll107 wrote:I didn't copy anything of a mappack I intended this to be completely original.
Image
It's not a 100% replica, but it does come close. Yours is a bit easier though due to the following:

*Firebar is shorter
*Two ? Blocks instead of one
*Lack of Spiny in the room.
*Additional blocks placed around the edges to make the room slightly smaller.

Troll107
Posts: 8
Joined: 27 Feb 2014, 06:18

Post » 11 Apr 2014, 01:06

Superjustinbros wrote:
Troll107 wrote:I didn't copy anything of a mappack I intended this to be completely original.
Image
It's not a 100% replica, but it does come close. Yours is a bit easier though due to the following:

*Firebar is shorter
*Two ? Blocks instead of one
*Lack of Spiny in the room.
*Additional blocks placed around the edges to make the room slightly smaller.
Actually my one has many invisible blocks and 3 squids anyway i don't play the DLC mappacks

User avatar
Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
Contact:

Post » 11 Apr 2014, 03:00

Troll107 wrote:number one
Is it really? Nobody's ever looked at all of them and compared them, I'd just say "a *humble adjective here*" instead of "the number one". For one, you seem like you're bragging about something that hasn't been proven. That background seems too tiled and stretched improperly, why not try a black-and-white noise foreground that you can see through and just a sky colored purple behind it? I think that would probably look cooler, if done right.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 12 Apr 2014, 01:12

This is a 1.6 mappack, not a SE mappack. So foregrounds wouldn't be possible unless the map is ported to SE.

User avatar
Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
Contact:

Post » 13 Apr 2014, 20:21

Oh, derp. I'm an idiot.

Post Reply