alesan99 wrote:You can't add custom sounds and try to keep "distancetime" at a low number.
i modded mari0 SE to include the "boss"/"boomboom" music,but still do not play the music
the distancetime i fixed too,i put to 3 and follow me as intended
Re: SE Custom Enemies Help Thread
Posted: 17 Nov 2014, 00:31
by JohnHOne
I want help!!!
Re: SE Custom Enemies Help Thread
Posted: 17 Nov 2014, 02:15
by JohnHOne
i think that someone will help me,but nobody helped me,just seeing the "Super Kawaii Sister" thing,and ignoring me :,(
i cannot update my mod without help :,,(
EDIT: help me or i will sleep
Re: SE Custom Enemies Help Thread
Posted: 17 Nov 2014, 02:39
by Squidish
Go to sleep? Good! You need too, with all these stupid double posts and asking for help over and over. Get some rest.
Re: SE Custom Enemies Help Thread
Posted: 17 Nov 2014, 17:47
by JohnHOne
JohnHOne wrote:
alesan99 wrote:You can't add custom sounds and try to keep "distancetime" at a low number.
i modded mari0 SE to include the "boss"/"boomboom" music,but still do not play the music
the distancetime i fixed too,i put to 3 and follow me as intended
actually,it work the music,but i cant hear,if it crashes and its working,i hear the very first part
Re: SE Custom Enemies Help Thread
Posted: 20 Nov 2014, 20:31
by JohnHOne
ok,everyone do not want to help me,just forcing other people to bump a thread
Re: SE Custom Enemies Help Thread
Posted: 21 Nov 2014, 02:03
by HansAgain
JohnHOne wrote:ok,everyone do not want to help me,just forcing other people to bump a thread
Don't you see how stupid are you looking right now? double posting is bad, and X-posting is even worse, just because you're not patient, we're not servants that will help you any time you want to.
Don't put "distancetime": "0", maybe that's what is crashing your game.
Use music entity with triggers.
And PLEASE, stop being SO childish.
EDIT: And don't say i'm being harsh, i can't be patient with someone who isn't too.
Re: SE Custom Enemies Help Thread
Posted: 24 Nov 2014, 02:57
by JohnHOne
i have another problem,
the Dinosaur that im making is not working
Could you show the screenshot, so we can end this, please?
Re: SE Custom Enemies Help Thread
Posted: 06 Jan 2015, 02:15
by JohnHOne
SauloFX wrote:Could you show the screenshot, so we can end this, please?
Ok,here the screenshot:
Re: SE Custom Enemies Help Thread
Posted: 06 Jan 2015, 02:16
by Wary
JohnHOne wrote:
SauloFX wrote:Could you show the screenshot, so we can end this, please?
Ok,here the screenshot:
ok john the error messages is clear enough so you can fix the issue yourself
Re: SE Custom Enemies Help Thread
Posted: 14 Jan 2015, 09:17
by Qwerbey
I've been trying to make an enemy, but it crashes whenever I enter the enemies tab. I could probably figure it out if the crash actually mentioned the enemy.
Right now, it's pretty much just a copy of a Hammer Bro. that doesn't jump and throws bullets.
Usually that crash is image-related. Check that your image file is named correctly, and also matches the code (though I'm not sure why it wouldn't, did you copy hammerbros.png too?)
In any case you should post your image file.
Re: SE Custom Enemies Help Thread
Posted: 14 Jan 2015, 12:23
by Qwerbey
The image file is, in fact, named correctly, as in it has the same name as the json sans file extension, but I don't know what you mean by "matches the code." Anyway, here's the image with a download link:
Re: SE Custom Enemies Help Thread
Posted: 14 Jan 2015, 12:41
by TurretBot
You don't have the spriteset-disabling property on your enemy (I forget what it's called)
Assuming you didn't crop it to one spriteset before posting. I'm on my 3DS so I can't download it
Re: SE Custom Enemies Help Thread
Posted: 14 Jan 2015, 13:01
by Qwerbey
I tried that, and it's still broken with the same error.
Re: SE Custom Enemies Help Thread
Posted: 15 Jan 2015, 23:22
by Squidish
Can someone help me? I'm making a shy guy, and he's supposed to transform when he's stomped. Instead, my game crashes when I stomp on him. I also tried stomping on scared shy guy, he crashed the game too. Here's the code:
QwertymanO07 wrote:My guess is that they have no category or mask.
Through the use of bases, they share the same mask as goombas.
Re: SE Custom Enemies Help Thread
Posted: 02 Feb 2015, 23:05
by SauloFX
I don't know if someone had the same issue I had, but "spawnsound" isn't working for me.
I already placed a .ogg file every sound-related folder, and it doesn't work, no crash, no bad coding.
Re: SE Custom Enemies Help Thread
Posted: 02 Feb 2015, 23:09
by Sky
Unfortunately I don't think "spawnsound" works with custom sounds.
Re: SE Custom Enemies Help Thread
Posted: 06 Mar 2015, 22:30
by TurretBot
Does anyone know what's happening here?
They (from what I see)
1. Get resized to 16x16
2. Ignore most of my code
3. Crash unless I put a base and use base's code mostly
Help????
Re: SE Custom Enemies Help Thread
Posted: 06 Mar 2015, 23:08
by alesan99
It must be missing important properties if it can't work without a base.
Try looking at another enemy's .json and see what might be missing (i'm guessing quad stuff because the sprites are messed up)
I'm having a bit of trouble with custom enemies as well :P
Im trying to make a red flying koopa act sort of like a bullet bill but slower.
it doesn't work, i can't pin point the problem
I have determined that the problem is with the picture, but haven't figured out exactly what about it is wrong; if I replace it with another one of my enemies' pictures, it works fine (save for the appearance). Also, it works if I rezise the sprites to 16x16, but I don't wanna do that.
Re: SE Custom Enemies Help Thread
Posted: 03 May 2015, 19:11
by alesan99
Have you tried out the advice in the posts before yours?
The last few people have had the same problem.
Re: SE Custom Enemies Help Thread
Posted: 03 May 2015, 19:48
by JWinslow23
alesan99 wrote:Have you tried out the advice in the posts before yours?
The last few people have had the same problem.
The only "advice" I saw was to make each of the sprites a multiple of 8 on each side. It did not work when I just added to the size of the image, but when I actually resized the entire image, it worked. What should I do?
Re: SE Custom Enemies Help Thread
Posted: 03 May 2015, 19:53
by alesan99
Just make each frame 32x32 without changing the sprite itself