i modded mari0 SE to include the "boss"/"boomboom" music,but still do not play the musicalesan99 wrote:You can't add custom sounds and try to keep "distancetime" at a low number.
the distancetime i fixed too,i put to 3 and follow me as intended
actually,it work the music,but i cant hear,if it crashes and its working,i hear the very first partJohnHOne wrote:i modded mari0 SE to include the "boss"/"boomboom" music,but still do not play the musicalesan99 wrote:You can't add custom sounds and try to keep "distancetime" at a low number.
the distancetime i fixed too,i put to 3 and follow me as intended
Don't you see how stupid are you looking right now? double posting is bad, and X-posting is even worse, just because you're not patient, we're not servants that will help you any time you want to.JohnHOne wrote:ok,everyone do not want to help me,just forcing other people to bump a thread
Code: Select all
base=goomba
{
"quadcount": 4,
"movement": "truffleshuffle",
"stompable": true,
"killsonbottom": true,
"killsonsides": true,
"stompanimation": false,
"animationtype": "frames",
"animationstart": 1,
"animationspeed": 0.2,
"animationframes": 4,
"transforms": true,
"transformtrigger": "stomp",
"transformsinto": "dinosaurmad"
}
Code: Select all
base=goomba
{
"quadcount": 4,
"movement": "truffleshuffle",
"stompable": true,
"killsonbottom": true,
"killsonsides": true,
"animationtype": "frames",
"animationstart": 1,
"animationspeed": 0.2,
"animationframes": 4,
"stompanimation": false,
"transforms": true,
"transformtrigger": "stomp",
"transformsinto": "dinosaurangry"
"truffleshufflespeed": 4,
"truffleshuffleacceleration": 60
}
Code: Select all
base=goomba
{
"quadcount": 4,
"movement": "truffleshuffle",
"stompable": true,
"killsonbottom": true,
"killsonsides": true,
"animationtype": "frames",
"animationstart": 1,
"animationspeed": 0.2,
"animationframes": 3,
"stompanimation": true,
}
{
"truffleshufflespeed": 6,
"truffleshuffleacceleration": 100
}
Code: Select all
base=goomba
{
"quadcount": 4,
"movement": "truffleshuffle",
"stompable": true,
"killsonbottom": true,
"killsonsides": true,
"animationtype": "frames",
"animationstart": 1,
"animationspeed": 0.2,
"animationframes": 3,
"stompanimation": true,
"truffleshufflespeed": 6,
"truffleshuffleacceleration": 100
}
So why do you sayit if it's gonna be the subject of your "private" message ?JohnHOne wrote:EDIT:
MagicPillow give me a base for make the dinosaur
but it crash when you go at enemies tab
i will private message magicpillow
magicpillow fixed for me the dinosaurHowToEatGirafes wrote:So why do you sayit if it's gonna be the subject of your "private" message ?JohnHOne wrote:EDIT:
MagicPillow give me a base for make the dinosaur
but it crash when you go at enemies tab
i will private message magicpillow
Code: Select all
{
"quadcount": 1,
"movement": "truffleshuffle",
"stompable": false,
"animationtype": "false",
"stompanimation": false,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"spawnsenemy": "zombiegoomba",
"spawnenemydelays": [8],
"lifetime": 8.1,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
It makes some time since I coded a enemy... But i'm pretty sure "False" isn't a type of animation...JohnHOne wrote:This enemy(the zombie goomba's corpse) crashed the game
EDIT:here the sprite:Code: Select all
{ "quadcount": 1, "movement": "truffleshuffle", "stompable": false, "animationtype": "false", "stompanimation": false, "quadno": 1, "width": 0.75, "height": 0.75, "spawnsenemy": "zombiegoomba", "spawnenemydelays": [8], "lifetime": 8.1, "static": false, "active": true, "category": 4, "mask": [ true, false, false, false, false, true, false, true, false, true, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, true, false, true, true, true], "emancipatecheck": true, "autodelete": true, "offsetX": 6, "offsetY": 3, "quadcenterX": 8, "quadcenterY": 8 }
I removed the animation since false is not a optionSauloFX wrote:It makes some time since I coded a enemy... But i'm pretty sure "False" isn't a type of animation...JohnHOne wrote:This enemy(the zombie goomba's corpse) crashed the game
EDIT:here the sprite:Code: Select all
{ "quadcount": 1, "movement": "truffleshuffle", "stompable": false, "animationtype": "false", "stompanimation": false, "quadno": 1, "width": 0.75, "height": 0.75, "spawnsenemy": "zombiegoomba", "spawnenemydelays": [8], "lifetime": 8.1, "static": false, "active": true, "category": 4, "mask": [ true, false, false, false, false, true, false, true, false, true, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, true, false, true, true, true], "emancipatecheck": true, "autodelete": true, "offsetX": 6, "offsetY": 3, "quadcenterX": 8, "quadcenterY": 8 }
Code: Select all
{
"quadcount": 1,
"stompable": false,
"stompanimation": false,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"spawnsenemy": "zombiegoomba",
"spawnenemydelays": [8],
"lifetime": 8.1,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
I Used my old code and changed the "false" to "none",but it crash!TurretBot wrote:It's "none"
Code: Select all
{
"quadcount": 1,
"movement": "none",
"stompable": false,
"animationtype": "none",
"stompanimation": false,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"spawnsenemy": "zombiegoomba",
"spawnenemydelays": [8],
"lifetime": 8.1,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
Please try this:JohnHOne wrote:I removed the animation since false is not a optionSauloFX wrote:It makes some time since I coded a enemy... But i'm pretty sure "False" isn't a type of animation...JohnHOne wrote:This enemy(the zombie goomba's corpse) crashed the game
EDIT:here the sprite:Code: Select all
{ "quadcount": 1, "movement": "truffleshuffle", "stompable": false, "animationtype": "false", "stompanimation": false, "quadno": 1, "width": 0.75, "height": 0.75, "spawnsenemy": "zombiegoomba", "spawnenemydelays": [8], "lifetime": 8.1, "static": false, "active": true, "category": 4, "mask": [ true, false, false, false, false, true, false, true, false, true, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, true, false, true, true, true], "emancipatecheck": true, "autodelete": true, "offsetX": 6, "offsetY": 3, "quadcenterX": 8, "quadcenterY": 8 }
i tried to rework(the corpse is not intended to move) and it still crashesOh wait...Code: Select all
{ "quadcount": 1, "stompable": false, "stompanimation": false, "quadno": 1, "width": 0.75, "height": 0.75, "spawnsenemy": "zombiegoomba", "spawnenemydelays": [8], "lifetime": 8.1, "static": false, "active": true, "category": 4, "mask": [ true, false, false, false, false, true, false, true, false, true, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, true, false, true, true, true], "emancipatecheck": true, "autodelete": true, "offsetX": 6, "offsetY": 3, "quadcenterX": 8, "quadcenterY": 8 }
I Used my old code and changed the "false" to "none",but it crash!TurretBot wrote:It's "none"Code: Select all
{ "quadcount": 1, "movement": "none", "stompable": false, "animationtype": "none", "stompanimation": false, "quadno": 1, "width": 0.75, "height": 0.75, "spawnsenemy": "zombiegoomba", "spawnenemydelays": [8], "lifetime": 8.1, "static": false, "active": true, "category": 4, "mask": [ true, false, false, false, false, true, false, true, false, true, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, true, false, true, true, true], "emancipatecheck": true, "autodelete": true, "offsetX": 6, "offsetY": 3, "quadcenterX": 8, "quadcenterY": 8 }
Code: Select all
base=goomba
{
"quadcount": 1,
"stompanimation": false
}
Why you are giving a code without the lifetime and the transform thing?SauloFX wrote: Please try this:Note: I DIDN'T test the code.Code: Select all
base=goomba { "quadcount": 1, "stompanimation": false }
It still crashesSauloFX wrote:Couldn't you add them yourself? I was fixing the crash, not making a enemy.
Code: Select all
base=goomba
{
"quadcount": 1,
"stompanimation": false
"spawnsenemy": "zombiegoomba",
"spawnenemydelays": [8],
"lifetime": 8.1,
}
Code: Select all
base=goomba
{
"quadcount": 9,
"animationtype": "frames",
"animationspeed": 0.04,
"animationstart": 1,
"animationframes": 8,
"nospritesets": false,
"stompedFrame": 9,
"OffsetY": 12.0,
"turnaroundoncliff": true,
"transforms": true,
"transformtrigger": "stomp",
"transfromsinto": "shyguyscared"
}
Code: Select all
base=shyguy
{
"quadcount": 5,
"animationstart": 1,
"animationframes": 4,
"offsety": 12.0,
"truffleshufflespeed": 5,
"truffleshuffleacceleration": 100
}
Through the use of bases, they share the same mask as goombas.QwertymanO07 wrote:My guess is that they have no category or mask.
Code: Select all
{
"quadcount": 3,
"animationtype": "frames",
"animationstart": 1,
"animationspeed": 0.2,
"animationframes": 3,
"width": 3.4375,
"height": 3.4375,
"quadcenterx": 27.5,
"quadcentery": 27.5,
"offsetx": 1,
"offsety": 0,
"mask": [true, false, false, true],
"category": 4,
"static": false,
"active": true,
"kills": true,
"nospritesets": true
}
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{
"quadcount": 2,
"animationtype": "frames",
"animationstart": 1,
"animationframes": 2,
"animationspeed": 0.25,
"width": 0.75,
"height": 0.6875,
"quadcenterx": 6,
"quadcentery": 5.5,
"offsetx": 6,
"offsety": 2.5,
"mask": [true, false, false, true],
"category": 4,
"static": false,
"active": true,
"emancipatecheck": true,
"autodelete": true,
"kills": true,
"reflects": true,
"speedx": 2.5,
"speedy": -3,
"transforms": true,
"transformsinto": "demoneye",
"transformtrigger": "floorcollide",
"starttowardsplayerhorizontal": true,
"spawnoffsety": -0.001,
"gravity": 2
}
Code: Select all
"quadno": 1
Code: Select all
{
"quadcount": 4,
"movement": "truffleshuffle",
"kills": true,
"animationtype": "frames",
"animationframes": 4,
"animationstart": 1,
"animationspeed": 0.1,
"truffleshufflespeed": 2,
"truffleshuffleacceleration": 8,
"quadno": 1,
"width": 0.75,
"height": 0.875,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
Code: Select all
{
"QuadCount": 16,
"NoSpriteSets": true,
"AnimationType": "frames",
"AnimationStart": 1,
"AnimationFrames": 16,
"AnimationSpeed": 0.05,
"Width": 1.6875,
"Height": 1.6875,
"OffsetX": 0,
"Offsety": 0,
"QuadCenterX": 13,
"QuadCenterY": 13,
"Lifetime": 0.8,
"Static": true,
"NotKilledFromBlocksBelow": true,
"Portalable": false,
"Kills": true,
"KillsEnemies": true,
"LaserResistant": true,
"ResistsFire": true,
"ResistsStar": true,
"ResistsSpikes": true,
"Stompable": false,
"KilledByBoxes": false,
"Movement": "none"
}
The only "advice" I saw was to make each of the sprites a multiple of 8 on each side. It did not work when I just added to the size of the image, but when I actually resized the entire image, it worked. What should I do?alesan99 wrote:Have you tried out the advice in the posts before yours?
The last few people have had the same problem.