Need help making SE Enemies.

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Aquacycle
Posts: 48
Joined: 11 Sep 2013, 11:43
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Post » 08 Mar 2014, 12:04

Hey guys i really need help making SE enemies for my mappack, they are variations of a jumping fire, but whenever i open the beta the sprites just look like this
Image
And when i try to use them.
Image
If you need it here is the two codes for both versions
Red

Code: Select all

{
	"quadcount": 1,
	
	"animationtype": "mirror",
	"animationspeed": 0.2,

	"killsontop": true,
	"killsonsides": true,
	"killsonbottom": true,
	"killsenemies": true,
	
	"width": 0.75,
	"height": 0.75,
	
	"resistsfire": true,
	"bounces": true,
	"bounceforce": 1.3
}
Blue

Code: Select all

{
	"quadcount": 1,
	
	"animationtype": "mirror",
	"animationspeed": 0.2,

	"killsontop": true,
	"killsonsides": true,
	"killsonbottom": true,
	"killsenemies": true,
	
	"width": 0.75,
	"height": 0.75,
	
	"resistsfire": true,
	"bounces": true,
	"bounceforce": 1.8
}

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Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54
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Post » 08 Mar 2014, 12:08

Can you show us the graphics, for the enemies?

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Aquacycle
Posts: 48
Joined: 11 Sep 2013, 11:43
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Post » 08 Mar 2014, 12:18

Flutter Skye wrote:Can you show us the graphics, for the enemies?
Sure!

Image
Image

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Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54
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Post » 08 Mar 2014, 12:29

Fixed.

Code: Select all

base=goomba
{
	"nospritesets": true,
    "stompable": false,
   "quadcount": 1,
   
   "animationtype": "mirror",
   "animationspeed": 0.2,

   "killsontop": true,
   "killsonsides": true,
   "killsonbottom": true,
   "killsenemies": true,
   
   "width": 0.75,
   "height": 0.75,
   
   "resistsfire": true,
   "bounces": true,
   "bounceforce": 1.3
}

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Aquacycle
Posts: 48
Joined: 11 Sep 2013, 11:43
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Post » 08 Mar 2014, 12:36

Thank you so much!

EDIT: It was supposed to jump.

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Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54
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Post » 08 Mar 2014, 13:49

Change the bounceforce to 5 or something.

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Aquacycle
Posts: 48
Joined: 11 Sep 2013, 11:43
Contact:

Post » 08 Mar 2014, 14:07

Flutter Skye wrote:Change the bounceforce to 5 or something.
I just tried that and it didn't do the trick, thanks for trying though.

EDIT: NVM i got it working.

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