Help,Mappack is crashing!!!
My mari0 keep crashing and i know why but i can't fix,in my mappack Journey i am using a tile with trigger function (triggered),the tile is animated,i use this tile in level 1-1,but if i go to another level,then go to another level that have this triggered tile,mari0 crashes,can anyone help me?
(i know that i can mail crash@stabyourself.net but i seriously need help)
(i know that i can mail crash@stabyourself.net but i seriously need help)
Can you post the .txt for your animated tile?
Removing the tile the tile would fix the problem but I assume you want to keep the tile.
Removing the tile the tile would fix the problem but I assume you want to keep the tile.
Would it be possible to post the animated tile with the .txt file in the C:\Users\<NAME>\AppData\Roaming\LOVE\mari0_se\mappacks\<MAPPACK>\animated?
It would help us fix the problem, it could be as easy as not putting a comma where it should be.
It would help us fix the problem, it could be as easy as not putting a comma where it should be.
The problem is it's only triggering a single frame. It doesn't have any values for the other frames.SauloFX wrote:txt:
triggered,0.08
Should be...
Code: Select all
triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08
It's either that or there isn't supposed to be a comma in front of 'triggered'
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Actually, it's supposed to kick in for all the other frames too. The "0.08" should automatically work with all the other frames.Firaga wrote:The problem is it's only triggering a single frame. It doesn't have any values for the other frames.SauloFX wrote:txt:
triggered,0.08
In fact, I think the problem is that the framespeed might be a bit too fast.
Pretty sure that the speed has nothing to do with the problem, Love2d can do things really fast.
We're they working earlier?SauloFX wrote:Slow The Frame Didn't work,this crash is making my mind blow.
I Was thinking,maybe remake the tile should work?
Maurice did that animated tile of a plataform going up,its actually the same thing that my tile does.
Second, make sure the filenames are 1.png and 1.txt
They Have The Same Name, 3.png and 3.txt,they were working earlier,but if you didn't read here is the problem:Firaga wrote:We're they working earlier?SauloFX wrote:Slow The Frame Didn't work,this crash is making my mind blow.
I Was thinking,maybe remake the tile should work?
Maurice did that animated tile of a plataform going up,its actually the same thing that my tile does.
Second, make sure the filenames are 1.png and 1.txt
-when i enter in the level with this animated tile is ok,but if i go to another level and return to the level with the animated tile,mari0 crashes.
That should be a bug, but it's only a beta of mari0 se, so it can be called normal
- MagicPillow
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Could you put the tile's image and the txt file? I may be able to help you.SauloFX wrote:They Have The Same Name, 3.png and 3.txt,they were working earlier,but if you didn't read here is the problem:Firaga wrote:We're they working earlier?SauloFX wrote:Slow The Frame Didn't work,this crash is making my mind blow.
I Was thinking,maybe remake the tile should work?
Maurice did that animated tile of a plataform going up,its actually the same thing that my tile does.
Second, make sure the filenames are 1.png and 1.txt
-when i enter in the level with this animated tile is ok,but if i go to another level and return to the level with the animated tile,mari0 crashes.
- MagicPillow
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Oh... my bad..SauloFX wrote:MagicPillow,i already posted the tile and the .txt file
Maybe try this?
I'm not sure if it will work... probably not.
Code: Select all
triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08
Last edited by MagicPillow on 03 Mar 2014, 01:10, edited 1 time in total.
- MagicPillow
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It works fine for me using my code...
Did you mean to have every other frame be white?
Did you mean to have every other frame be white?
- MagicPillow
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Does it work with this?
It did for me.
It did for me.
Code: Select all
triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08
it works but i think you aren't seeing the problem,check my first post.In the top of the pageMagicPillow wrote:Does it work with this?
It did for me.Code: Select all
triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08
- MagicPillow
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- Joined: 20 Jul 2013, 04:59
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It doesn't crash for me.SauloFX wrote:it works but i think you aren't seeing the problem,check my first post.In the top of the pageMagicPillow wrote:Does it work with this?
It did for me.Code: Select all
triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08
If you're referring to a different problem, The I have no idea what.
The Map Doesn't crash when i play him,but if i go to another stage without the animated tile and go back to another stage with the animated tile Mari0 crashes.MagicPillow wrote:It doesn't crash for me.SauloFX wrote:it works but i think you aren't seeing the problem,check my first post.In the top of the pageMagicPillow wrote:Does it work with this?
It did for me.Code: Select all
triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08
If you're referring to a different problem, The I have no idea what.
It's a bug.
There's no way to fix it without editing the game.
There's no way to fix it without editing the game.
that's good to hear,Thanks 99!know i can go back in peace and make my mappack,i just hope the real Mari0 SE be released because i did a awesome animated tile for nothing :(alesan99 wrote:It's a bug.
There's no way to fix it without editing the game.
When alesan says it, everyone realizes it, but when i say that its a bug, I get ignored...
damn it
damn it