Help,Mappack is crashing!!!

Mapping related threads and questions go in here!
Post Reply
User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 02 Mar 2014, 16:03

My mari0 keep crashing and i know why but i can't fix,in my mappack Journey i am using a tile with trigger function (triggered),the tile is animated,i use this tile in level 1-1,but if i go to another level,then go to another level that have this triggered tile,mari0 crashes,can anyone help me?

(i know that i can mail crash@stabyourself.net but i seriously need help)

Image

User avatar
alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
Contact:

Post » 02 Mar 2014, 16:13

Can you post the .txt for your animated tile?
Removing the tile the tile would fix the problem but I assume you want to keep the tile.

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 02 Mar 2014, 16:36

Would it be possible to post the animated tile with the .txt file in the C:\Users\<NAME>\AppData\Roaming\LOVE\mari0_se\mappacks\<MAPPACK>\animated?
It would help us fix the problem, it could be as easy as not putting a comma where it should be.

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 02 Mar 2014, 16:52

alright:

Image
Actually,the first frame is invisible

txt:

triggered,0.08

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 02 Mar 2014, 17:09

SauloFX wrote:txt:

triggered,0.08
The problem is it's only triggering a single frame. It doesn't have any values for the other frames.

Should be...

Code: Select all

triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08
Although I've worked with animated tiles before, I don't know if the code above works. I haven't worked with triggered tiles yet.

It's either that or there isn't supposed to be a comma in front of 'triggered'

User avatar
MissingWorld
Posts: 230
Joined: 06 Jan 2014, 01:45

Post » 02 Mar 2014, 17:12

Firaga wrote:
SauloFX wrote:txt:

triggered,0.08
The problem is it's only triggering a single frame. It doesn't have any values for the other frames.
Actually, it's supposed to kick in for all the other frames too. The "0.08" should automatically work with all the other frames.
In fact, I think the problem is that the framespeed might be a bit too fast.

User avatar
alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
Contact:

Post » 02 Mar 2014, 17:21

Pretty sure that the speed has nothing to do with the problem, Love2d can do things really fast.

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 02 Mar 2014, 17:41

i will try to slow the frame,see if works.

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 02 Mar 2014, 17:44

Slow The Frame Didn't work,this crash is making my mind blow.

I Was thinking,maybe remake the tile should work?
Maurice did that animated tile of a plataform going up,its actually the same thing that my tile does.

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 02 Mar 2014, 17:48

SauloFX wrote:Slow The Frame Didn't work,this crash is making my mind blow.

I Was thinking,maybe remake the tile should work?
Maurice did that animated tile of a plataform going up,its actually the same thing that my tile does.
We're they working earlier?
Second, make sure the filenames are 1.png and 1.txt

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 02 Mar 2014, 17:53

Firaga wrote:
SauloFX wrote:Slow The Frame Didn't work,this crash is making my mind blow.

I Was thinking,maybe remake the tile should work?
Maurice did that animated tile of a plataform going up,its actually the same thing that my tile does.
We're they working earlier?
Second, make sure the filenames are 1.png and 1.txt
They Have The Same Name, 3.png and 3.txt,they were working earlier,but if you didn't read here is the problem:
-when i enter in the level with this animated tile is ok,but if i go to another level and return to the level with the animated tile,mari0 crashes.

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 02 Mar 2014, 19:57

That should be a bug, but it's only a beta of mari0 se, so it can be called normal

User avatar
MagicPillow
Posts: 1108
Joined: 20 Jul 2013, 04:59
Contact:

Post » 02 Mar 2014, 20:03

SauloFX wrote:
Firaga wrote:
SauloFX wrote:Slow The Frame Didn't work,this crash is making my mind blow.

I Was thinking,maybe remake the tile should work?
Maurice did that animated tile of a plataform going up,its actually the same thing that my tile does.
We're they working earlier?
Second, make sure the filenames are 1.png and 1.txt
They Have The Same Name, 3.png and 3.txt,they were working earlier,but if you didn't read here is the problem:
-when i enter in the level with this animated tile is ok,but if i go to another level and return to the level with the animated tile,mari0 crashes.
Could you put the tile's image and the txt file? I may be able to help you.

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 03 Mar 2014, 00:31

MagicPillow,i already posted the tile and the .txt file

User avatar
MagicPillow
Posts: 1108
Joined: 20 Jul 2013, 04:59
Contact:

Post » 03 Mar 2014, 01:07

SauloFX wrote:MagicPillow,i already posted the tile and the .txt file
Oh... my bad..

Maybe try this?
I'm not sure if it will work... probably not.

Code: Select all

triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08
It's pretty much the same as Firaga's, but with the same number of frames as the tile.
Last edited by MagicPillow on 03 Mar 2014, 01:10, edited 1 time in total.

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 03 Mar 2014, 01:09

MagicPillow wrote:
SauloFX wrote:MagicPillow,i already posted the tile and the .txt file
Oh... my bad..
No Problem. :)

User avatar
MagicPillow
Posts: 1108
Joined: 20 Jul 2013, 04:59
Contact:

Post » 03 Mar 2014, 01:21

It works fine for me using my code...
Did you mean to have every other frame be white?

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 03 Mar 2014, 01:47

MagicPillow wrote:It works fine for me using my code...
Did you mean to have every other frame be white?
Yea,It's a blinking effect,like''loading''.

User avatar
MagicPillow
Posts: 1108
Joined: 20 Jul 2013, 04:59
Contact:

Post » 03 Mar 2014, 01:54

Does it work with this?
It did for me.

Code: Select all

triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 03 Mar 2014, 01:56

MagicPillow wrote:Does it work with this?
It did for me.

Code: Select all

triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08
it works but i think you aren't seeing the problem,check my first post.In the top of the page

User avatar
MagicPillow
Posts: 1108
Joined: 20 Jul 2013, 04:59
Contact:

Post » 03 Mar 2014, 01:58

SauloFX wrote:
MagicPillow wrote:Does it work with this?
It did for me.

Code: Select all

triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08
it works but i think you aren't seeing the problem,check my first post.In the top of the page
It doesn't crash for me.
If you're referring to a different problem, The I have no idea what.

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 03 Mar 2014, 02:12

MagicPillow wrote:
SauloFX wrote:
MagicPillow wrote:Does it work with this?
It did for me.

Code: Select all

triggered,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08,0.08
it works but i think you aren't seeing the problem,check my first post.In the top of the page
It doesn't crash for me.
If you're referring to a different problem, The I have no idea what.
The Map Doesn't crash when i play him,but if i go to another stage without the animated tile and go back to another stage with the animated tile Mari0 crashes.

User avatar
alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
Contact:

Post » 03 Mar 2014, 02:15

It's a bug.
There's no way to fix it without editing the game.

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 03 Mar 2014, 02:18

alesan99 wrote:It's a bug.
There's no way to fix it without editing the game.
that's good to hear,Thanks 99!know i can go back in peace and make my mappack,i just hope the real Mari0 SE be released because i did a awesome animated tile for nothing :(

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 03 Mar 2014, 13:58

When alesan says it, everyone realizes it, but when i say that its a bug, I get ignored...
damn it

Post Reply