Animated tiles repositorium

Mapping related threads and questions go in here!
Post Reply
User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 25 Feb 2014, 19:52

Just go ahead and post any animated tiles here
I made this topic because in the tileset repositarium already are animated tiles, but if you want to find them you have to look through every page, so this topic can come handy for some of you

User avatar
HowToEatGirafes
Posts: 516
Joined: 05 Feb 2014, 23:18
Contact:

Post » 25 Feb 2014, 19:57

https://www.dropbox.com/s/1q8ls5g0u73vyyz/animated.rar

for alesan99's entites ;) enjoy !

credits : alesan99 ,google images , and stabyourself forums and me for sure ;)
Last edited by HowToEatGirafes on 25 Feb 2014, 22:11, edited 1 time in total.

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 25 Feb 2014, 20:26

Could you plase upload it on a different website, because in order to download it, I'd have to get the program of the website and craete an account and bla bla bla.

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 25 Feb 2014, 21:11

By the way, I made a little Tardis, that dissapeares when triggered.
You can use it as an easteregg with a region trigger that it is dissapearing in the moment when it comes to screen
https://www.dropbox.com/s/auvjbyjo3w4qf88/Tardis.zip

User avatar
HowToEatGirafes
Posts: 516
Joined: 05 Feb 2014, 23:18
Contact:

Post » 25 Feb 2014, 21:52

Tecminer wrote:Could you plase upload it on a different website, because in order to download it, I'd have to get the program of the website and craete an account and bla bla bla.
ok i'll try to do this don't worry about this :)

User avatar
Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
Contact:

Post » 25 Feb 2014, 23:38

I think it would be better to put these in the main Tileset Respositorium...

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 28 Feb 2014, 15:21


User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 23 Mar 2014, 13:15

Question to all: since nobody semms to care about an animated tiles repository, should i turn this into a "doctor who themed things"-repository?
I dont think there has been anything like that before...

User avatar
Jorichi
Moderator
Posts: 964
Joined: 11 Feb 2012, 02:08
Contact:

Post » 23 Mar 2014, 13:27

I love animated tiles. They give mappacks a whole new feel.
Making them is really fun as well. Though I haven't posted anything here yet because all the animated tiles I've created so far are for my mappack and I won't release them until it's finished.
But I'll definitely be posting here once I'm done. The thing that strikes me as odd is the fact that nobody is making animated tiles.
And just because of that I'll take requests (nothing too ambitious please). Just make sure to thoroughly explain what you want.

Also, posting animated tiles as zip- or rar-files doesn't seem helpful. Why not simply post the animation strip as it is (A .png image) and if necessary the frame-times?
For those who can; a .gif preview would be even better.
It gives viewers an instant idea of what the tile looks like and might do in-game.

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 23 Mar 2014, 13:47

Sadly, I cant really make GIFs
Image
This tardis should be triggered to dissapear, or else it just dissapears and then pops up again

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 23 Mar 2014, 18:59

Tecminer wrote:Sadly, I cant really make GIFs
Image
This tardis should be triggered to dissapear, or else it just dissapears and then pops up again
Use GIFMAKER.me (it's a website).

I Have some animated tiles too,i will do some soon as possible.

User avatar
HugoBDesigner
Posts: 2188
Joined: 19 Sep 2012, 02:23
Contact:

Post » 23 Mar 2014, 22:43

Does animated tiles to my mod counts? They're pretty similar to SE, but you can have my mod's properties or just make it without any properties (it takes the tileset properties for the tile):

Image
Moving panel (I was just testing, but I might make some more of these, but better and looking like my Pop A Portal panels, so I can use it to Pop A Portal - Coop).

Custom coin blocks. Also just for test, but I think they look fun.
Image

Image

I lost the original tileset that had their hit blocks, because if I had I'd put their codes too :)


Should I make them GIFs, so they show better?

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 23 Mar 2014, 22:47

HugoBDesigner wrote:Does animated tiles to my mod counts? They're pretty similar to SE, but you can have my mod's properties or just make it without any properties (it takes the tileset properties for the tile):

Image
Moving panel (I was just testing, but I might make some more of these, but better and looking like my Pop A Portal panels, so I can use it to Pop A Portal - Coop).

Custom coin blocks. Also just for test, but I think they look fun.
Image

Image

I lost the original tileset that had their hit blocks, because if I had I'd put their codes too :)


Should I make them GIFs, so they show better?
sure thing Hugo!

User avatar
HugoBDesigner
Posts: 2188
Joined: 19 Sep 2012, 02:23
Contact:

Post » 23 Mar 2014, 22:49

SauloFX wrote:sure thing Hugo!
What is a sure thing? This:
HugoBDesigner wrote:Does animated tiles to my mod counts?
Or this:
HugoBDesigner wrote:Should I make them GIFs, so they show better?

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 23 Mar 2014, 22:53

HugoBDesigner wrote:
SauloFX wrote:sure thing Hugo!
What is a sure thing? This:
HugoBDesigner wrote:Does animated tiles to my mod counts?
Or this:
HugoBDesigner wrote:Should I make them GIFs, so they show better?

User avatar
HugoBDesigner
Posts: 2188
Joined: 19 Sep 2012, 02:23
Contact:

Post » 23 Mar 2014, 23:44

OK, GIFs:
Image

Image

Image

And the fixed panel animation:
Image

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 23 Mar 2014, 23:48

HugoBDesigner wrote:OK, GIFs:
Image

Image

Image

And the fixed panel animation:
Image
So cool!

I can't sprite like you,i TRY to sprite.

User avatar
HugoBDesigner
Posts: 2188
Joined: 19 Sep 2012, 02:23
Contact:

Post » 23 Mar 2014, 23:51

SauloFX wrote:
HugoBDesigner wrote:OK, GIFs:
Image

Image

Image

And the fixed panel animation:
Image
So cool!

I can't sprite like you,i TRY to sprite.
Thanks!

Well, I can't sprite like Hans, but I TRY too :)

User avatar
Sunset_Moth
Posts: 781
Joined: 02 Sep 2012, 23:22
Contact:

Post » 24 Mar 2014, 17:11

HugoBDesigner wrote:Does animated tiles to my mod counts? They're pretty similar to SE, but you can have my mod's properties or just make it without any properties (it takes the tileset properties for the tile):

Image
Moving panel (I was just testing, but I might make some more of these, but better and looking like my Pop A Portal panels, so I can use it to Pop A Portal - Coop).

Custom coin blocks. Also just for test, but I think they look fun.
Image

Image

I lost the original tileset that had their hit blocks, because if I had I'd put their codes too :)


Should I make them GIFs, so they show better?
You could rip the hit versions from the screenshots in your mod thread.

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 29 Mar 2014, 19:12

Here are one hundred and one animated tiles I have made and collected so far. Some of them are not made by me, but I have done many.
Heres the download: https://www.dropbox.com/s/obw5lffykjre4 ... 0tiles.zip

User avatar
Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
Contact:

Post » 29 Mar 2014, 19:20

Wow, that's quite a collection, Tecminer! Nice job! :)

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 29 Mar 2014, 19:25

Thank you very much!

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 30 Mar 2014, 03:14

Here's the animated tile from Tower RE's "??" floor.
Image

User avatar
Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54
Contact:

Post » 01 Apr 2014, 09:54

Here is some water, which freezes on the top if triggered.
Image

User avatar
SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 01 Apr 2014, 15:15

actually,it don't make sense water getting frozen because of a triger,but it would be cool if you put this in a mappack,wheater control stuff,then everything around you is in pure snow

User avatar
HugoBDesigner
Posts: 2188
Joined: 19 Sep 2012, 02:23
Contact:

Post » 01 Apr 2014, 16:08

SauloFX wrote:actually,it don't make sense water getting frozen because of a triger,but it would be cool if you put this in a mappack,wheater control stuff,then everything around you is in pure snow
When she said "trigger" she meant "whatever you wanna use to trigger it, being a button or not", which also means "something that looks more like it should freeze water. Or something complete non-sense. Your choice" :)

User avatar
HowToEatGirafes
Posts: 516
Joined: 05 Feb 2014, 23:18
Contact:

Post » 01 Apr 2014, 18:12

Freezers would be cool !

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 01 Apr 2014, 23:59

SauloFX wrote:actually,it don't make sense water getting frozen because of a trigger...
Maybe there's some kind of cooler planted around the edges of the water that causes the surface of the water to freeze?

No offense intended, but I felt like making an alternative tile that's SMB1-styled.
Image

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 04 May 2014, 21:30

Here's an animated tile from Milon's Secret Castle:
Image
Image
It's a shelf that flips down when you step on it.

EDIT: Should've made it solid until the fourth frame...

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 08 Jun 2014, 11:26

Here's a concept-tile: Image

User avatar
absolutenope
Posts: 42
Joined: 01 Jun 2014, 03:26

Post » 11 Jun 2014, 20:51


User avatar
OrbitalBlueprint
Posts: 528
Joined: 08 Sep 2013, 20:11
Contact:

Post » 12 Jun 2014, 20:45

absolutenope wrote:i made this:Image

download:
https://www.dropbox.com/s/txfovxq95d9sw ... edtile.zip
Reminds me of an old Aperture Science panel from the older parts of the facility

User avatar
absolutenope
Posts: 42
Joined: 01 Jun 2014, 03:26

Post » 13 Jun 2014, 13:56

OrbitalBlueprint wrote:
absolutenope wrote:i made this:Image

download:
https://www.dropbox.com/s/txfovxq95d9sw ... edtile.zip
Reminds me of an old Aperture Science panel from the older parts of the facility
yeah, it's supposed to look old

User avatar
absolutenope
Posts: 42
Joined: 01 Jun 2014, 03:26

Post » 13 Jun 2014, 14:59

this one was a bit harder to make
Image
Image

enjoy!
https://www.dropbox.com/s/q1aitgqu1npad ... dtile2.zip

User avatar
Tecminer
Posts: 437
Joined: 11 Jan 2014, 20:44
Contact:

Post » 23 Dec 2014, 17:43

Here I have a pack of animated minecraft-redstone-themed tiles for christmas
https://www.dropbox.com/s/42pxhd160ylgp ... s.zip?dl=0
There are 21 of these in total, so I didn'tmake gifs to them.
This pack includes:
-Pistons (in all four directions)
-Redstone wire
-Redstone lamp
-Door (only left)
-Trapdoor
-Redstone torch
-Redstone repeaters (normal and inverted)
-Fire (Non-redstone related but i thought I'll just include this)

All of these (except for the fire) have to be triggered!

Merry Christmas to you all!

CoolJulianXD
Posts: 38
Joined: 30 Apr 2017, 23:31

Post » 15 Jul 2018, 07:49

Wow, nobody hasn't really uploaded anything in here in 2 years! can't believe that. well I'm going to add something new!

Introducing... The SMB3 Animated Item blocks and Brick blocks (more animated tiles coming soon)

https://imgur.com/a/5FkPykM
http://www.mediafire.com/file/337abjcn4 ... 0Tiles.rar

User avatar
masterminer176
Posts: 78
Joined: 14 Jan 2017, 07:05
Contact:

Post » 25 Aug 2018, 20:05

For alesan99's entities, is there a way to make damaging animated tiles? I want to try and make a sort of electric tile that damages Mario when touched.

User avatar
Skel3t
Posts: 47
Joined: 17 Nov 2017, 13:41

Post » 27 Aug 2018, 14:26

masterminer176 wrote:For alesan99's entities, is there a way to make damaging animated tiles? I want to try and make a sort of electric tile that damages Mario when touched.
You think not?
Just type in
spikesup
spikesdown
spikesright
spikesleft
and set all to true.

Post Reply