Super Flappy Bros [SE]

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MagicPillow
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Post » 22 Feb 2014, 18:54

No, this is not a copy of Fl0ppy Bird.

This is Super Flappy Bros!
In this mappack, you have five lives and must fly through a smb-themed
level while avoiding pipes, enemies, mushrooms, blocks, and more!

-No mods required!
-No special characters needed!

But simple text won't convince you...
So have pictures!

Image Image

Download
Last edited by MagicPillow on 06 Mar 2014, 04:13, edited 5 times in total.

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MissingWorld
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Post » 22 Feb 2014, 19:36

There's quite a few notable issues;
-Coins don't disappear when collected.
-THAT FREAKING INVISIBLE BLOCK. Not only does it not appear when you crash into it, it's in a terrible position.
-Nothing troubling, but press jump when you die.

I think a couple of these are more an issue with SE's buggy state, but still, that invisible block...

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MagicPillow
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Post » 22 Feb 2014, 20:22

MissingWorld wrote:There's quite a few notable issues;
-Coins don't disappear when collected.
Yeah, that happens in SE for some reason.
That's why I had to add in the animation.
You also don't die when you fall off a cliff, so I had to add in an animation to kill you when you fall outside.
MissingWorld wrote:-THAT FREAKING INVISIBLE BLOCK. Not only does it not appear when you crash into it, it's in a terrible position
I'll see if I can fix this. Spikes do some weird things...

UPDATE
-Fixed Invisible block killing you from all sides
-Removed invisible block
-Moved some mushrooms
-Added more coins
-Balanced out the end.

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SauloFX
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Post » 01 Mar 2014, 18:37

Good Job!i will not download right now because i need to finish my mappack.

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MissingWorld
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Post » 01 Mar 2014, 18:42

SauloFX wrote:Good Job!i will not download right now because i need to finish my mappack.
You are really just a walking advertisement as of late, aren't you?

Also the current download link kinda doesn't work properly.

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MagicPillow
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Post » 01 Mar 2014, 18:50

MissingWorld wrote: Also the current download link kinda doesn't work properly.
What do you mean? It works fine for me.
EDIT: Nevermind...
Last edited by MagicPillow on 01 Mar 2014, 18:51, edited 1 time in total.

B-Man99
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Post » 01 Mar 2014, 18:51

"Good job" really doesn't mean anything seeing how you didn't even download it
And the download link is fine but the zip is completely empty so uh yeah

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MagicPillow
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Post » 01 Mar 2014, 18:54

B-man99 wrote:the download link is fine but the zip is completely empty so uh yeah
Yeah, I just found that out.
Should be fixed now.

...Except for the fact that it's named "Super Falppy Bros"...
Let me fix that...

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SauloFX
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Post » 01 Mar 2014, 20:01

MissingWorld wrote:
SauloFX wrote:Good Job!i will not download right now because i need to finish my mappack.
You are really just a walking advertisement as of late, aren't you?

Also the current download link kinda doesn't work properly.

I Don't Like making advertisements,i just sayed the reason why i wasn't going to download!

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MissingWorld
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Post » 01 Mar 2014, 20:16

SauloFX wrote:I Don't Like making advertisements,i just sayed the reason why i wasn't going to download!
Well, it isn't really much of a reason to not download another thing.

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SauloFX
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Post » 01 Mar 2014, 20:28

MissingWorld wrote:
SauloFX wrote:I Don't Like making advertisements,i just sayed the reason why i wasn't going to download!
Well, it isn't really much of a reason to not download another thing.
i know,i'm just working hard because i want to release my mappack before the release date

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alesan99
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Post » 01 Mar 2014, 20:52

I rage quit :P
This mappack is really hard, not really a problem since flappy bird was also hard I think (never played it).

offtopic:
SauloFX wrote:i know,i'm just working hard because i want to release my mappack before the release date
Having a release date is a bad idea since it ends up making you rush the mappack.
Also you didn't have to say anything if you didn't even play it.

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gemwrecker
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Post » 29 Apr 2014, 15:50

SauloFX wrote:i know,i'm just working hard because i want to release my mappack before the release date
Please, don't do that. You'll just end up like me.
viewtopic.php?f=12&t=3358
This map pack went to a complete disaster because of the focus on the release. I tried to release it as quick as possible, because I wanted to show that I was active. From that day, I've never worked on a schedule. Ever.

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Sunset_Moth
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Post » 29 Apr 2014, 17:47

alesan99 wrote:Having a release date is a bad idea since it ends up making you rush the mappack.
Not always, I couldn't get going on a mappack unless I had some time I had to have it done by. Set one for each world that is PLENTY far away and just be sure you're done by then.
I can't finish a mappack unless I have a time to do it by.

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