Bowser returns[SE][V0.7]

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0>0
Posts: 204
Joined: 06 Feb 2014, 00:06

Post » 22 Feb 2014, 00:22

hello everyone
i have anew mappack but its still demo but im making version history
whatever here is the features story screenshots and credits
features:
more than 2 worlds
custom music
custom enemies
custom bosses
story:
the story of the mappack is mario made an adventure to kill bowser but bowser saw him from the castle window so he made a trap to him so when mario comes to bowser on his bridge bowser hide the bridge (like mario always killing him by catching this axe and make the bridge hide)whatever bowser sent mario from the bridge to the underworld
screenshots:
Image
Image
credits:
enemies and bosses:0>0 and WillWare for the gravi goomba
some other things:0>0 and SauloFX
help me to join the credits
and i didnt forget the
Image
Last edited by 0>0 on 05 May 2014, 15:18, edited 22 times in total.

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HowToEatGirafes
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Post » 22 Feb 2014, 01:27

How did you do the image uploading thing ?

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MagicPillow
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Post » 22 Feb 2014, 07:46

So here's my review:
1-1: Not really sure what the point of the star in a box was... Or the goomba, fire, and weird beachball things in blocks.
1-2:WHY ARE PIRANHA PLANTS BOUNCING EVERYWHERE OH GOD MAKE IT STOP!!!
1-3: Not as bad as the last two, but it's kind of strange having the piranha plants randomly popping out of trees.
1-4: Your best bet for getting past the beginning is just jumping through the extreme fire spam at the start.
And here's what I got from the ending of world 1:
Bowser hides the bridge, thus making Mario unable to see it so he instantly falls off, and Mario vows to kill Bowser with his back or something like that.

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0>0
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Joined: 06 Feb 2014, 00:06

Post » 22 Feb 2014, 12:18

so is this bad or good?

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0>0
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Post » 22 Feb 2014, 13:21

HowToEatGirafes wrote:How did you do the image uploading thing ?
quote my post to see how i did it

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Automatik
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Post » 22 Feb 2014, 14:22

HowToEatGirafes wrote:How did you do the image uploading thing ?
He used http://imgur.com . Then he wrote [img]url[/img]
Anyway, I tried the mappack, but it crashed for some reason.(Because of some enemy)

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0>0
Posts: 204
Joined: 06 Feb 2014, 00:06

Post » 31 Mar 2014, 21:50

why is my mappack thread become poor? );
oh new version has come go to the top.
and i will stop updating this mappack until the SE comes out.

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SauloFX
Posts: 556
Joined: 26 Feb 2014, 02:52

Post » 04 Apr 2014, 15:03

0>0 wrote:why is my mappack thread become poor? );
oh new version has come go to the top.
and i will stop updating this mappack until the SE comes out.
Don't take this to the bad way,you did a nice job in your mappack,but bowser's revenge....this is a pretty obvious theme for a mappack,we even have a hack for SMW called bowser's revenge,you did a nice job,but if you do more original theme or better design in tilesets and backgrounds,i'm sure you will do something better than this,good luck!

oh btw just a tip,enjoy the opportunity from your mappack being a 0.7 version and make the 1.0 version real good.

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0>0
Posts: 204
Joined: 06 Feb 2014, 00:06

Post » 04 Apr 2014, 15:16

SauloFX wrote: Don't take this to the bad way,you did a nice job in your mappack,but bowser's revenge....this is a pretty obvious theme for a mappack,we even have a hack for SMW called bowser's revenge,you did a nice job,but if you do more original theme or better design in tilesets and backgrounds,i'm sure you will do something better than this,good luck!
oh btw just a tip,enjoy the opportunity from your mappack being a 0.7 version and make the 1.0 version real good.
thanks for the good feedback!
SauloFX wrote: bowser's revenge....this is a pretty obvious theme for a mappack,we even have a hack for SMW called bowser's revenge
ok you wan't to change the mappack name right,so what are your suggestion?
and if you to help in this mappack just PM me.
because i really need a help :I

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