Fl0ppy Bird [SE Beta 8] (v2) + Custom characters

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Áçé Syntax Áçé
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Joined: 01 Dec 2013, 09:39

Post » 21 Feb 2014, 09:36

A remake from the very popular game called "Flappy Bird''

Note:This must be played by a Pegasus type character (viewtopic.php?f=12&t=4038)
Note: As requested by everyone,it can be played by any character! Sweet!
Áçé Syntax Áçé wrote: But if someone will make a Flappy Bird character(Pegasus Type),I will be more happy and give credits for the one who made it!
The time we've waited has come!
Image Colorable Bird with hat support (Recommended)

More characters:
Individual Colors
Image Yellow Bird
Image Red Bird
Image Green Bird
Image Blue Bird

Others
Image Blue Bird with a hat (MegaKid's Bird)
Image Doge (Flappy Doge)
Changelog:
v1 Updates
- Made it underwater to play it with every character
- Fixed the background
- Correct tilesets
- New levelscreen
- And most of all, a boss fight!

v2 Updates
- Night theme
- A boss fight (never seen in the original game)
Screenshots:
Beta
Image
Version 1
Image
Version 2
Image
Link: Credits:
Renhoek for the SMB3 Tileset (Beta)
Superjustinbros for the Flappy Bird Tileset and Background
Mr.Q.Marx? for the Original Flappy Bird Character Sheet
MegaKid for the Blue and Red Flappy Bird Character Sheet
4matsy for supporting and sharing your Colorable Bird
Last edited by Áçé Syntax Áçé on 16 Nov 2018, 17:50, edited 19 times in total.

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Sky
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Post » 21 Feb 2014, 09:57

I wonder if there's a way to randomize the pipes every time...

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Áçé Syntax Áçé
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Post » 21 Feb 2014, 09:59

What do you mean?

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Automatik
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Post » 21 Feb 2014, 18:47

To have the pipes at random heights, like in Flappy bird.

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Superjustinbros
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Post » 21 Feb 2014, 19:04

I couldn't resist.
Image

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MissingWorld
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Post » 21 Feb 2014, 23:43

Superjustinbros wrote:I couldn't resist.
Image
Pipe tiles should have spike properties in this regard.
Also why not just make the level be underwater? Then it won't force you to play as a certain character.

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Sunset_Moth
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Post » 22 Feb 2014, 01:41

Randomized heights? Animated tiles plus some circuitry. Tops would be a problem, though.

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Áçé Syntax Áçé
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Post » 22 Feb 2014, 04:51

Wow thanks for the comment guys!

Expect an update soon!

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Mr.Q.Marx?
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Post » 24 Feb 2014, 00:09

In case you didn't see it in the Mari0 Background Repository:
Superjustinbros wrote: Flappy Bird.
ImageImage

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I LÖVE LUA
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Post » 06 Mar 2014, 18:17

Áçé Syntax Áçé wrote: But if someone will make a Flappy Bird character(Pegasus Type),I will be more happy and give credits for the one who made it!

I started to make it, but the bird is 18 pixels wide. So, it'll be hard to make compatible with the 16 pixels wide Mari0 Characters.

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Áçé Syntax Áçé
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Post » 08 Mar 2014, 10:13

I LÖVE LUA wrote:
Áçé Syntax Áçé wrote: But if someone will make a Flappy Bird character(Pegasus Type),I will be more happy and give credits for the one who made it!

I started to make it, but the bird is 18 pixels wide. So, it'll be hard to make compatible with the 16 pixels wide Mari0 Characters.
That's good news! Good work and keep it up!

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MegaKid
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Post » 10 Mar 2014, 01:14

Mr.Q.Marx? wrote:For Flappy Bird levels:
Image

Code: Select all

{
	"defaulthat": 0,

	"smalloffsetX": 5,
	"smalloffsetY": 9,
	"smallquadcenterX": 16,
	"smallquadcenterY": 16,
	"smallquadwidth": 32,
	"smallquadheight": 32,
	"smallimgwidth": 384,
	"smallimgheight": 32,

	"bigoffsetX": 0,
	"bigoffsetY": -3,
	"bigquadcenterX": 16,
	"bigquadcenterY": 16,
	"bigquadwidth": 32,
	"bigquadheight": 32,
	"bigimgwidth": 384,
	"bigimgheight": 32,

	"shrinkoffsetY": 32,
	"shrinkquadcenterX": 16,
	"shrinkquadcenterY": 28,
	"shrinkquadcenterY2": 16,
	"growquadcenterY": 4,
	"growquadcenterY2": 4,
	"duckoffsetY": 9,
	"duckquadcenterY": 16,

	"runframes": 3,
	"jumpframes": 1,
	"customframes": 3,
	"nopointing": true,


	"hatoffsets": {
		"idle": [0,0],
		"running": [[0,0],[0,0]],
		"sliding": [0,0],
		"jumping": [[0,0]],
		"falling": [0,0],
		"climbing": [[0,0],[0,0]],
		"swimming": [[0,0],[0,0]],
		"grow": [0,0]
	},
	
	"bighatoffsets": {
		"idle": [0,0],
		"running": [[0,0],[0,0]],
		"sliding": [0,0],
		"jumping": [[0,0]],
		"falling": [0,0],
		"climbing": [[0,0],[0,0]],
		"swimming": [[0,0],[0,0]],
		"grow": [0,0],
		"ducking": [0,0]
	}
}
Credits to Mari0Maker for the bluefrog code without this, it doesn't work.
Underwater should have the best effect.
Mr.Q.Marx's Flappy bird.
You're welcome.

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Áçé Syntax Áçé
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Post » 10 Mar 2014, 11:52

MegaKid wrote:
Mr.Q.Marx? wrote:For Flappy Bird levels:
Image

Code: Select all

{
	"defaulthat": 0,

	"smalloffsetX": 5,
	"smalloffsetY": 9,
	"smallquadcenterX": 16,
	"smallquadcenterY": 16,
	"smallquadwidth": 32,
	"smallquadheight": 32,
	"smallimgwidth": 384,
	"smallimgheight": 32,

	"bigoffsetX": 0,
	"bigoffsetY": -3,
	"bigquadcenterX": 16,
	"bigquadcenterY": 16,
	"bigquadwidth": 32,
	"bigquadheight": 32,
	"bigimgwidth": 384,
	"bigimgheight": 32,

	"shrinkoffsetY": 32,
	"shrinkquadcenterX": 16,
	"shrinkquadcenterY": 28,
	"shrinkquadcenterY2": 16,
	"growquadcenterY": 4,
	"growquadcenterY2": 4,
	"duckoffsetY": 9,
	"duckquadcenterY": 16,

	"runframes": 3,
	"jumpframes": 1,
	"customframes": 3,
	"nopointing": true,


	"hatoffsets": {
		"idle": [0,0],
		"running": [[0,0],[0,0]],
		"sliding": [0,0],
		"jumping": [[0,0]],
		"falling": [0,0],
		"climbing": [[0,0],[0,0]],
		"swimming": [[0,0],[0,0]],
		"grow": [0,0]
	},
	
	"bighatoffsets": {
		"idle": [0,0],
		"running": [[0,0],[0,0]],
		"sliding": [0,0],
		"jumping": [[0,0]],
		"falling": [0,0],
		"climbing": [[0,0],[0,0]],
		"swimming": [[0,0],[0,0]],
		"grow": [0,0],
		"ducking": [0,0]
	}
}
Credits to Mari0Maker for the bluefrog code without this, it doesn't work.
Underwater should have the best effect.
Mr.Q.Marx's Flappy bird.
You're welcome.
Wow thank you Mr.Q.Marx?! You deserve to be credited!
I LÖVE LUA wrote:
I started to make it, but the bird is 18 pixels wide. So, it'll be hard to make compatible with the 16 pixels wide Mari0 Characters.
Still waiting on you from your bird! Take your time and have fun!

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MegaKid
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Post » 13 Mar 2014, 03:34

Image
Image
I recolored the sprites to make Red and Blue Flappy Bird.

Also,do I get credit for reposting MrQMarx's Flappy Bird?

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MissingWorld
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Post » 13 Mar 2014, 03:48

MegaKid wrote:Also,do I get credit for reposting MrQMarx's Flappy Bird?
Is this some kind of a joke?
Also it should've been fully programmed with customizable colors in the first place, but whatever.

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Áçé Syntax Áçé
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Post » 13 Mar 2014, 11:12

MegaKid wrote:Also,do I get credit for reposting MrQMarx's Flappy Bird?
No..... but thanks for reposting it!
MissingWorld wrote: Is this some kind of a joke?
Also it should've been fully programmed with customizable colors in the first place, but whatever.
I'm with MissingWorld but I thanked to all of you by sharing your bird and supporting this mappack!
Last edited by Áçé Syntax Áçé on 14 Mar 2014, 12:17, edited 1 time in total.

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Mr.Q.Marx?
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Post » 13 Mar 2014, 13:31

MissingWorld wrote: Also it should've been fully programmed with customizable colors in the first place, but whatever.
I have never played 1.2 and didn't know there were other colours.

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MissingWorld
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Post » 13 Mar 2014, 14:13

Mr.Q.Marx? wrote:
MissingWorld wrote: Also it should've been fully programmed with customizable colors in the first place, but whatever.
I have never played 1.2 and didn't know there were other colours.
Image
I meant this. Do this.

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Mr.Q.Marx?
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Post » 13 Mar 2014, 14:41

MissingWorld wrote:
Mr.Q.Marx? wrote:
MissingWorld wrote: Also it should've been fully programmed with customizable colors in the first place, but whatever.
I have never played 1.2 and didn't know there were other colours.
-
I meant this. Do this.
Thanks. I meant that I didn't know there was red and blue so didn't design it with those in mind.
EDIT:
Image
Image

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Áçé Syntax Áçé
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Post » 14 Mar 2014, 12:35

Mr.Q.Marx? wrote: Thanks. I meant that I didn't know there was red and blue so didn't design it with those in mind.
EDIT:
Image
Image
I got confused of what animation number does this thing...
Image

And also can you send me a config file for colorable bird with their default colors?
PLAYER 1=YELLOW
PLAYER 2=RED
PLAYER 3=BLUE
PLAYER 4=GREEN

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Qwerbey
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Post » 14 Mar 2014, 15:04

Shading. Though honestly, I think it should all be one layer.

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MissingWorld
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Post » 14 Mar 2014, 23:05

QwertymanO07 wrote:Shading. Though honestly, I think it should all be one layer.
I'm confused as to what you mean by this.

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Qwerbey
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Post » 15 Mar 2014, 02:40

So that the bird's colors aren't flat.

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MissingWorld
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Post » 15 Mar 2014, 03:25

QwertymanO07 wrote:So that the bird's colors aren't flat.
It looked like it was already done that way, given how it was shaded on one file rather than being multiple sections of white.

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MegaKid
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Post » 15 Mar 2014, 14:34

Áçé Syntax Áçé wrote:Image Blue Bird with a Hat (MegaKid's Bird)
Wow,thank you!
I was going to tell you to put it there.
I feel like you read my mind!

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Áçé Syntax Áçé
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Post » 15 Mar 2014, 15:42

MegaKid wrote:
Áçé Syntax Áçé wrote:Image Blue Bird with a Hat (MegaKid's Bird)
Wow,thank you!
Welcome!
MegaKid wrote: I was going to tell you to put it there.
I feel like you read my mind!
Image
Last edited by Áçé Syntax Áçé on 16 Nov 2018, 17:49, edited 1 time in total.

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Sunset_Moth
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Post » 15 Mar 2014, 19:51

much big
many picture
wow


I kinda want a non-pegasus Doge now...

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Áçé Syntax Áçé
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Post » 16 Mar 2014, 06:29

bubba_nate wrote: I kinda want a non-pegasus Doge now...
You can by replacing the config file to this

Code: Select all

{
	"defaulthat": 0,

	"smalloffsetX": 5,
	"smalloffsetY": 9,
	"smallquadcenterX": 16,
	"smallquadcenterY": 16,
	"smallquadwidth": 32,
	"smallquadheight": 32,
	"smallimgwidth": 384,
	"smallimgheight": 32,

	"bigoffsetX": 0,
	"bigoffsetY": -3,
	"bigquadcenterX": 16,
	"bigquadcenterY": 16,
	"bigquadwidth": 32,
	"bigquadheight": 32,
	"bigimgwidth": 384,
	"bigimgheight": 32,

	"shrinkoffsetY": 32,
	"shrinkquadcenterX": 16,
	"shrinkquadcenterY": 28,
	"shrinkquadcenterY2": 16,
	"growquadcenterY": 4,
	"growquadcenterY2": 4,
	"duckoffsetY": 9,
	"duckquadcenterY": 16,

	"runframes": 3,
	"jumpframes": 1,
	"customframes": 3,
	"nopointing": true,


	"hatoffsets": {
		"idle": [0,0],
		"running": [[0,0],[0,0]],
		"sliding": [0,0],
		"jumping": [[0,0]],
		"falling": [0,0],
		"climbing": [[0,0],[0,0]],
		"swimming": [[0,0],[0,0]],
		"grow": [0,0]
	},
	
	"bighatoffsets": {
		"idle": [0,0],
		"running": [[0,0],[0,0]],
		"sliding": [0,0],
		"jumping": [[0,0]],
		"falling": [0,0],
		"climbing": [[0,0],[0,0]],
		"swimming": [[0,0],[0,0]],
		"grow": [0,0],
		"ducking": [0,0]
	}
}

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4matsy
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Post » 16 Mar 2014, 22:56

Threw this together from Mr.Q.Marx?'s template, one of the existing characters' config file, and some modding to each.
Result: Colorable Flappy Bird with hat support. :D
Image

Download

(Disclaimer: I've never played the original game, so I have no idea what shade of green to use for the green bird. <_<' Is this bluish-green okay for player 4, or should I use something else? I was also considering yellow-green...)

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MegaKid
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Post » 18 Mar 2014, 03:56

4matsy wrote:(Disclaimer: I've never played the original game, so I have no idea what shade of green to use for the green bird. <_<' Is this bluish-green okay for player 4, or should I use something else? I was also considering yellow-green...)
There never was a green bird in the game.
Good job anyway!

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Áçé Syntax Áçé
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Post » 18 Mar 2014, 16:54

4matsy wrote:Threw this together from Mr.Q.Marx?'s template, one of the existing characters' config file, and some modding to each.
Result: Colorable Flappy Bird with hat support. :D
Image

Download
Wow thanks for supporting and sharing your colorable bird,you deserve some credits!

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Áçé Syntax Áçé
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Post » 27 Mar 2014, 06:17

Read the Original Post!

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I LÖVE LUA
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Post » 30 Mar 2014, 15:00

Áçé Syntax Áçé wrote:
I LÖVE LUA wrote:
I started to make it, but the bird is 18 pixels wide. So, it'll be hard to make compatible with the 16 pixels wide Mari0 Characters.
Still waiting on you from your bird! Take your time and have fun!
I lost everything :-(.
And it wasn't working (It either made crash the game, or it didn't showed up, I have big problems when it deals with offsets).

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Áçé Syntax Áçé
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Joined: 01 Dec 2013, 09:39

Post » 30 Mar 2014, 15:52

I LÖVE LUA wrote:
Áçé Syntax Áçé wrote:
I LÖVE LUA wrote:
I started to make it, but the bird is 18 pixels wide. So, it'll be hard to make compatible with the 16 pixels wide Mari0 Characters.
Still waiting on you from your bird! Take your time and have fun!
I lost everything :-(.
And it wasn't working (It either made crash the game, or it didn't showed up, I have big problems when it deals with offsets).
Okay I understand :(

BY THE WAY
I will not keep on updating this mappack now ...................but I will release the full mappack if Mari0 SE comes out!
(Cuz whenever I keep on updating this mappack, Maurice will release new betas and I will keep on converting it that makes it so annoying so wait until Full Mari0 SE comes out!)
Have a nice day guys!

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