Mapping related threads and questions go in here!
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renhoek
- Posts: 4545
- Joined: 11 Feb 2012, 10:04
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» 08 Feb 2014, 13:32
No I won't stop the dumb names.
In this one I rip off I wanna be the guy instead of Syobon Action and everything's not a dick.
Screens
Download
(some things may look odd in sections because I forgot to fix them before uploading and I'm not going to reupload for a few aesthetics.)
Enjoy.
If you want to use the transition effect in the map download this.
Screen Transition download
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MegaKid
- Posts: 25
- Joined: 07 Feb 2014, 18:28
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» 17 Feb 2014, 22:30
How do you use the screen transition thing?
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renhoek
- Posts: 4545
- Joined: 11 Feb 2012, 10:04
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» 18 Feb 2014, 02:10
MegaKid wrote:How do you use the screen transition thing?
Just rename the template file to 1-1 or something along those lines and it'll give you about 9x9 screens.
Also no one really seems to care for this so should I just cancel the map or are there actually people who want to see this finished?
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Mari0Maker
- Posts: 1348
- Joined: 07 Apr 2012, 17:10
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» 18 Feb 2014, 02:16
I would finish it. It's just really hard for me. I'll get around to beating it at some point.
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MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
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» 18 Feb 2014, 02:53
I personally find it much more enjoyable than the predecessor, though that's probably since I can actually get past the first couple screens. I definitely say continue.
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MegaKid
- Posts: 25
- Joined: 07 Feb 2014, 18:28
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» 19 Feb 2014, 04:17
renhoek wrote:MegaKid wrote:How do you use the screen transition thing?
Just rename the template file to 1-1 or something along those lines and it'll give you about 9x9 screens.
Where do you put the renamed template file?
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renhoek
- Posts: 4545
- Joined: 11 Feb 2012, 10:04
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» 19 Feb 2014, 09:51
MegaKid wrote:renhoek wrote:MegaKid wrote:How do you use the screen transition thing?
Just rename the template file to 1-1 or something along those lines and it'll give you about 9x9 screens.
Where do you put the renamed template file?
in the SE mappack folder you're using, I'm guessing you're new to this but you can access where your map is by going into the game. select mappack and then press m.
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Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
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» 19 Feb 2014, 13:47
I love it and
That's pretty awesome stuff. It's very IWBTG but I love the SMB2 tie in. Gosh this is just very nice.
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crazyal02
- Posts: 52
- Joined: 03 Mar 2013, 19:15
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» 19 Feb 2014, 21:00
I like it, but I felt like the Toads were a bit overbearing in the starting area. At least add "disable this animation" to their talking animations
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MegaKid
- Posts: 25
- Joined: 07 Feb 2014, 18:28
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» 20 Feb 2014, 02:22
renhoek wrote:MegaKid wrote:renhoek wrote:
Just rename the template file to 1-1 or something along those lines and it'll give you about 9x9 screens.
Where do you put the renamed template file?
in the SE mappack folder you're using, I'm guessing you're new to this but you can access where your map is by going into the game. select mappack and then press m.
Thanks!
renhoek wrote: I'm guessing you're new to this but you can access where your map is by going into the game. select mappack and then press m.
I have been playing Mari0 for a long time.
But ive always had to type %appdata% so thanks for the tip!
EDIT:I tried it, but it doesn't work.Maybe you should explain it differently.
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MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
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» 20 Feb 2014, 03:25
MegaKid wrote:I tried it, but it doesn't work.Maybe you should explain it differently.
Took me a bit too, you also need to take the "x 0-8" and "y 0-8" animation text files from the "animations" folder.
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MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
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» 20 Feb 2014, 04:45
Nice painfully evil mappack.
I really liked how you used mostly Kirby 64 and Yoshi's Story music.
Mind if I use the Yoshi song?
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renhoek
- Posts: 4545
- Joined: 11 Feb 2012, 10:04
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» 20 Feb 2014, 09:42
MagicPillow wrote:Nice painfully evil mappack.
I really liked how you used mostly Kirby 64 and Yoshi's Story music.
Mind if I use the Yoshi song?
it's not mine do whatever you want with it.
Also I'll be continuing guys, you don't need to worry.
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idiot9.0
- Posts: 1707
- Joined: 09 Mar 2012, 10:28
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» 21 Feb 2014, 06:10
I wanted to make a full review but then I realized this was a demo, so I'll wait until further along for that.
However what I played in the demo was fantastic. It definitely gives that IWBTG feel but it's on a much more manageable scale. And that boss in 3-1..... You outdid yourself. (The bombs during the boss though did frustrate me, since they walk they sometimes didn't land where the Gordos were, and on the little edge above it. Small nitpick but it did happen a few times.)
Overall I enjoyed this, I recommend it to be played, and I'm waiting for the full version so I can give it a level-by-level review.
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renhoek
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- Joined: 11 Feb 2012, 10:04
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» 21 Feb 2014, 11:44
idiot9.0 wrote: (The bombs during the boss though did frustrate me, since they walk they sometimes didn't land where the Gordos were, and on the little edge above it. Small nitpick but it did happen a few times.)
I'll be replacing them with stationary bombs in the final, honestly I don't know why I didn't.
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Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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» 21 Feb 2014, 21:08
Please make this a trap somewhere in the game.
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maidenTREE
- Posts: 653
- Joined: 28 Mar 2013, 16:16
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» 21 Feb 2014, 23:25
Superjustinbros wrote:Please make this a trap somewhere in the game.
Uh, why? :C I like Cream.
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Automatik
- Posts: 1073
- Joined: 20 Jul 2012, 17:54
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» 21 Feb 2014, 23:27
He's isn't talking about cream, he's talking about "Here's a powerupWHOOOPS you get impaled by spikes"
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renhoek
- Posts: 4545
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» 22 Feb 2014, 09:58
Everyone look forward to creams cameo in the final version.
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MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
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» 22 Feb 2014, 15:23
Automatik wrote:He's isn't talking about cream, he's talking about "Here's a powerupWHOOOPS you get impaled by spikes"
Isn't that already in the tutorial level, though?
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renhoek
- Posts: 4545
- Joined: 11 Feb 2012, 10:04
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» 22 Feb 2014, 15:55
MissingWorld wrote:Automatik wrote:He's isn't talking about cream, he's talking about "Here's a powerupWHOOOPS you get impaled by spikes"
Isn't that already in the tutorial level, though?
yeah but it's not a death trap it's a lesson, don't eat the candy if you're given the opportunity to eat candy.
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SauloFX
- Posts: 556
- Joined: 26 Feb 2014, 02:52
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» 01 Apr 2014, 04:11
IS THAT ME?!?![/badjoke]