Help with mappack tilesets

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HowToEatGirafes
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Post » 06 Feb 2014, 19:39

Hi

I'm HowToEatGirafes and i really want to make those really good mappacks but yeah , in Paint.net the tiles automatically get "dirty"
and in-game , they looks very ugly. Please help .

And next , can someone say how to put images into threads ?

Thanks

*new here*

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Sašo
Stabyourself.net
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Post » 06 Feb 2014, 19:55

I have no idea what you could possibly mean. Are you opening .jpg files or something?

To post pictures you must upload them to a server. I would suggest using http://imgur.com/

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Automatik
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Post » 06 Feb 2014, 19:56

Dirty? I don't know what you're talking about... Make sure to save your tiles as a png (and not as a jpeg).

Also, to upload images, go to http://imgur.com/ ,
click on "Upload images/Computer",
choose your image,(A popup will appear)
click on "Start upload"(It will load a new page with your image on it),
click on the "copy button" below "BBCode", paste it in your reply.

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HowToEatGirafes
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Post » 06 Feb 2014, 20:06

http://imgur.com/ArCxQ7X

here is my problem

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HowToEatGirafes
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Post » 06 Feb 2014, 20:08

Image

bigger

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Automatik
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Post » 06 Feb 2014, 20:28

I can't see what's wrong. This tileset is fine.

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HowToEatGirafes
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Post » 06 Feb 2014, 20:54

The bricks with guns tiles (right bottom of the image) in-game tht's really annoying but i've said IN GAME

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Sašo
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Post » 06 Feb 2014, 21:17

Post an ingame screenshot then.

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HowToEatGirafes
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Post » 06 Feb 2014, 21:47

How ?

B-Man99
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Post » 06 Feb 2014, 22:18

This is from the "setting up your mappack thread" by MrCytosine, but if you don't know how to take screenshots in game here you go:
MrCytosine wrote:You need to find the actual "Print Screen" button on your keyboard
[...]
MrCytosine wrote:
Image Image
[...]
MrCytosine wrote: Start the Mari0 game, and get the screen exactly how you want it to look on your thread.
[...]
MrCytosine wrote:Please, for the love of god, make your screen dimensions ratio 1 or 2, preferably 1. The image doesn't have to take up the entire screen.
[...]
MrCytosine wrote: Step 3: Press the Print Screen button. Alternatively, you can hold down the Alt Key, and then press Prt Sc. This allows you to take a snapshot of the current window you're in.

Step 4: Paste your screenshot onto a image editing program (I use Paint.NET, but you can use alternatives, such as MS Paint or Gimp). Then save your screenshot (I would recommend saving it as a .png file, as it keeps the screenshot quality the same).

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HowToEatGirafes
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Post » 06 Feb 2014, 22:56

No, i can't so thanks for respond me i will trying to make this freakin' mappack !

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Sunset_Moth
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Post » 08 Feb 2014, 23:47

I think I know what they mean. Do you mean it's all jumbled up and disorganized in the editor? It needs to be under 23 tiles per row. Or you can multiply twenty-two and a row will be split into however many rows you multiplied twenty-two by.
That's not Paint.net, that's Mari0. It's just how it works.


If you mean it's making stuff blurry when you re-size it to bigger, then your problem is resizing settings. Next to Resampling, click Quality Blah Blah (Whatever it actually says) and select Nearest Neighbor. That should fix it.

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Superjustinbros
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Post » 09 Feb 2014, 00:45

In order for a tileset to display exactly the way they're arranged in the tiles.png, you must make the dimensions of tiles.png 374 pixels by any multiple of 17 (17 x how many rows of tiles you have).

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