Help with mappack tilesets
- HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
- Contact:
Hi
I'm HowToEatGirafes and i really want to make those really good mappacks but yeah , in Paint.net the tiles automatically get "dirty"
and in-game , they looks very ugly. Please help .
And next , can someone say how to put images into threads ?
Thanks
*new here*
I'm HowToEatGirafes and i really want to make those really good mappacks but yeah , in Paint.net the tiles automatically get "dirty"
and in-game , they looks very ugly. Please help .
And next , can someone say how to put images into threads ?
Thanks
*new here*
I have no idea what you could possibly mean. Are you opening .jpg files or something?
To post pictures you must upload them to a server. I would suggest using http://imgur.com/
To post pictures you must upload them to a server. I would suggest using http://imgur.com/
Dirty? I don't know what you're talking about... Make sure to save your tiles as a png (and not as a jpeg).
Also, to upload images, go to http://imgur.com/ ,
click on "Upload images/Computer",
choose your image,(A popup will appear)
click on "Start upload"(It will load a new page with your image on it),
click on the "copy button" below "BBCode", paste it in your reply.
Also, to upload images, go to http://imgur.com/ ,
click on "Upload images/Computer",
choose your image,(A popup will appear)
click on "Start upload"(It will load a new page with your image on it),
click on the "copy button" below "BBCode", paste it in your reply.
- HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
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I can't see what's wrong. This tileset is fine.
- HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
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The bricks with guns tiles (right bottom of the image) in-game tht's really annoying but i've said IN GAME
This is from the "setting up your mappack thread" by MrCytosine, but if you don't know how to take screenshots in game here you go:
[...]MrCytosine wrote:You need to find the actual "Print Screen" button on your keyboard
[...]MrCytosine wrote:
[...]MrCytosine wrote: Start the Mari0 game, and get the screen exactly how you want it to look on your thread.
[...]MrCytosine wrote:Please, for the love of god, make your screen dimensions ratio 1 or 2, preferably 1. The image doesn't have to take up the entire screen.
MrCytosine wrote: Step 3: Press the Print Screen button. Alternatively, you can hold down the Alt Key, and then press Prt Sc. This allows you to take a snapshot of the current window you're in.
Step 4: Paste your screenshot onto a image editing program (I use Paint.NET, but you can use alternatives, such as MS Paint or Gimp). Then save your screenshot (I would recommend saving it as a .png file, as it keeps the screenshot quality the same).
- HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
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No, i can't so thanks for respond me i will trying to make this freakin' mappack !
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
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I think I know what they mean. Do you mean it's all jumbled up and disorganized in the editor? It needs to be under 23 tiles per row. Or you can multiply twenty-two and a row will be split into however many rows you multiplied twenty-two by.
That's not Paint.net, that's Mari0. It's just how it works.
If you mean it's making stuff blurry when you re-size it to bigger, then your problem is resizing settings. Next to Resampling, click Quality Blah Blah (Whatever it actually says) and select Nearest Neighbor. That should fix it.
That's not Paint.net, that's Mari0. It's just how it works.
If you mean it's making stuff blurry when you re-size it to bigger, then your problem is resizing settings. Next to Resampling, click Quality Blah Blah (Whatever it actually says) and select Nearest Neighbor. That should fix it.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
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In order for a tileset to display exactly the way they're arranged in the tiles.png, you must make the dimensions of tiles.png 374 pixels by any multiple of 17 (17 x how many rows of tiles you have).