[WIP] [SE] Wonderful Science

Mapping related threads and questions go in here!
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Firaga
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Post » 28 Jan 2014, 19:01

The story about a Plumber and a Rogue Criminal.

Welcome to
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Wonderful science is a puzzle-map. The puzzles get progressively more difficult (even though as it stands right now, there is only 4 puzzles).
I've decided to post the thread right now to get some feedback on the current levels, whether or not the level looks nice, etc.
So go ahead, delve into this wonderful map.

Tilesets & Objects
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Code: Select all

0.50,0.50,0.50,0.50,0.50
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Code: Select all

1.0,1.0
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Code: Select all

1.0,1.0
Screenshot(s)
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Downloads
Demo Version 0.05.5 Download Now!

:!!!: Requires Latest Version of Mari0 SE :!!!:
Last edited by Firaga on 05 Mar 2014, 00:16, edited 5 times in total.

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HansAgain
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Post » 28 Jan 2014, 19:18

The mappack was good.
That last dialogue was interesting.
Now excuse me, i'm going to play M&L:SSS.

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Smear-Gel
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Post » 28 Jan 2014, 19:26

The level looks pretty darn nice. I enjoyed what you have done so far.

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Superjustinbros
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Post » 28 Jan 2014, 20:02

Tried the demo level. It's quite good. The tileset is just about flawless, and the level design is both very detailed and simple enough that it's not confusing.

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Firaga
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Post » 29 Jan 2014, 00:08

Thank you all for the nice things! Here's a little bit more of what I've been working on.
Download 0.05
An entire LEVEL. That's right, it'll be an entire 8 world - 4 sublevels map for all those brainiacs that like thinking with their noggin.

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HansAgain
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Post » 29 Jan 2014, 00:33

Firaga wrote:Thank you all for the nice things! Here's a little bit more of what I've been working on.
Download 0.05
An entire LEVEL. That's right, it'll be an entire 8 world - 4 sublevels map for all those brainiacs that like thinking with their noggin.
It's pretty good, too. But there are things that you should fix:
*I think you should change the time on the main level, since this makes implossible completing the demo without losing a life.
*There is a door whose mechanism is not complete, so it can't be opened (the second door in 1-1_3)
-If you don't want to don't fix this but (IMO) linking using numbers doesn't look good .
-I think there are a easier mechanism to close he doors when you walk through the door, like an OR gate that is linked to the button of the dispenser and the trigger that is after the door, so when you walk through the door, the goomba or cube that is pressing the button disappears.

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Firaga
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Post » 29 Jan 2014, 00:43

Fixed a few things.
Download 0.05.5

- Fixed Gate in 1-1_3.
- Fixed timer in Main.

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Smear-Gel
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Post » 29 Jan 2014, 22:52

I liked the new levels. I dont have a major problem with linking using numbers.

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Firaga
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Post » 02 Mar 2014, 19:01

Hey! We're not dead!
I had a sudden burst of creativity, so I modified some of the levels, and made a few things more simple.
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SauloFX
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Post » 03 Mar 2014, 04:09

Your Mappack Is Very Atractive,i wouldn't mind stop working a while to play it!

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Firaga
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Post » 28 Apr 2014, 15:53

Hey! I haven't posted about this in a while, so I might as well fill you in.

Wonderful Science over the past few weeks, has been getting a complete overhaul. A new tileset (which is looking beutiful), new plotline (maybe possibly probably), and new puzzles, preferably ones that won't lag horribly.

Since I want to display some progress, here. Have a things.
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