Super Mari0 RPG [Demo 1] [SE]

Mapping related threads and questions go in here!
Post Reply
User avatar
Hatninja
Posts: 480
Joined: 03 Feb 2012, 18:42
Contact:

Post » 26 Jan 2014, 21:43

Notice:
As of now, Super Mari0 RPG is unable to be made. And the project is indefinitely put on hold.
The demo is a good proof of concept, but Super Mari0 RPG will probably not be made by me.

Heavily inspired by classics such as: Super Mario Rpg, Paper Mario and Mario & Luigi: Superstar Saga
Here comes...

Super Mari0 RPG!
Video by flutter skye: Play-through of early demo.


Enjoy the fun story
Rather than have the princess be kidnapped again, you must collect all the special ingredients to help peach bake the cake to celebrate your 1000th victory against bowser!

Explore the world of Super Mari0 RPG
Go inside buildings, talk to npc's and break pots! (Okay, maybe not that.)

The world will feel truly alive, along with tons of unique characters!

Awesome gameplay
While you could explore everything. If it isn't fun, it doesn't matter!
You'll have a ton of new enemies to face, minions or bosses!

Demo Download:
Download Demo 1

Leave your thoughts below!

Release details:
After alpha stage is done the project will go into public beta, fixing any errors and problems left!

Alpha progress meters:
World:
Demo [|--------------] Beta

Features:
Demo [|--------------] Beta

Story and content:
Demo [|--------------] Beta
Credits:
Hatninja - Creator

Flutter Skye - Alpha tester
B-Man99 - Alpha tester
Popcan12 - Alpha tester
TurretBot - Alpha tester
Last edited by Hatninja on 07 Feb 2015, 22:11, edited 13 times in total.

User avatar
Sky
Posts: 1283
Joined: 08 Mar 2012, 04:35
Contact:

Post » 26 Jan 2014, 21:53

SUPER COOL. This is nothing short of amazing. Now blow me away with the full thing!

User avatar
Hatninja
Posts: 480
Joined: 03 Feb 2012, 18:42
Contact:

Post » 26 Jan 2014, 21:54

WillWare wrote:SUPER COOL. This is nothing short of amazing. Now blow me away with the full thing!
'Fraid that might take a while, i'll release a bigger demo when i can!

B-Man99
Posts: 1868
Joined: 02 Jul 2012, 00:32
Contact:

Post » 26 Jan 2014, 22:07

Well this is incredible already. Looking forward to it! I'm sure it will be no short of mind blowing and amazing as everything you make is! :)

Also, just saying... I wish there was some entity that would take an input in the map and then play an animation script thing when it was activated (by a pedestal or a button et cetera). Then instead of having the jumping-door combo you could just have like a retextured pedestal that would activate the door teleport... what if you had a pedastal activate a spawner that spawned a goomba that went into an animation zone that activated the animation that teleported mario inside the house? That might work! ...why am I even saying this here

EDIT: I'm willing to beta test. I suck at mari0, so you would have a nice range of testers from the very skilled to the terrible. I'm kind of not joking. I'm not that good, but I love the Mario RPG series and I'm super interested in this project, especially with it coming from you

User avatar
TurretBot
Posts: 4412
Joined: 15 Mar 2012, 23:18
Contact:

Post » 26 Jan 2014, 22:37

HOLY MOLY WHAT THE HOW!?
*ahem* Sorry. I feel bad for your animations folder.
Can I test for the map? I wish I could help out, but I got nothing...
I'll wait for a later version to get started playing otherwise (I dun like dem cliffhangers)

User avatar
popcan12
Posts: 592
Joined: 10 Feb 2012, 02:30

Post » 26 Jan 2014, 23:04

I'll beta test if there is a slot open.

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 26 Jan 2014, 23:16

It's things like this that make SE actually fun.

User avatar
alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
Contact:

Post » 27 Jan 2014, 00:48

This mappack is sooo awesome!

User avatar
ChrisGin
Posts: 204
Joined: 24 Mar 2013, 06:52

Post » 27 Jan 2014, 21:02

I shall gladly be a tester. This is pretty awesome stuff here. Besides...FOR THE CAKE!

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 27 Jan 2014, 21:31

In Princess Peach's room, if you enter or leave the story room quickly, sometimes Mario phases through the floor. I also somehow pulled it off in the castle grounds with the front door, and I slid off-screen to my death, forcing me to redo the "can't find the ingredients for the special cake" cutscene inside the castle.

This only occurs if you're Big Mario, by the way.

User avatar
Hatninja
Posts: 480
Joined: 03 Feb 2012, 18:42
Contact:

Post » 28 Jan 2014, 01:11

I have no plans to let mario become super, really.
I could make it work though...

B-Man99
Posts: 1868
Joined: 02 Jul 2012, 00:32
Contact:

Post » 29 Jan 2014, 02:51

*B-Man99
Capital M
If you want, you can refer to me in the credits as "That weirdo that has to insist on the capitalization of his name everywhere"
I'm proud to have the privilege of testing, either way :)

How's everything coming?

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 29 Jan 2014, 03:31

I go by BoBtHElaWyER now.
DON'T mess it up.

Post Reply