Need Someone good at code to make some custom enemies for me
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
so im working on skyrush. i want it to include a little of everything new in SE. so i need someone to make me a few custom entities for it. No not a mod but just custom stuff for it.
Things i need done
Tornado- 2x3 Anything touching it gets tossed around (player takes damage too)
Friendly lakitu that follows you with a delay.
anything else i can think of
Things i need done
Tornado- 2x3 Anything touching it gets tossed around (player takes damage too)
Friendly lakitu that follows you with a delay.
anything else i can think of
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Here's the Lakitu:
Not sure how to do the tornado...
Code: Select all
{
"quadcount": 1,
"animationtype": "frames",
"animationframes": 1,
"animationstart": 1,
"animationspeed": 100,
"nospritesets": true,
"width": 0.75,
"height": 0.75,
"mask": [ true,
true, false, false, true, true,
true, true, true, true, true,
true, false, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true],
"gravity": 0,
"portalable": false,
"category": 21,
"movement": "follow",
"stompable": false,
"killsonsides": false,
"killsonbottom": false,
"offsetX": 6,
"offsetY": 6,
"quadcenterX": 8,
"quadcenterY": 12,
"followspace": 4,
"distancetime": 1.5,
"throwquadoffset": 1,
"throwpreparetime": 0.5
}
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Sorry
I know this is a double post AND a bump, but I think I figured out how to make the Lakitu follow you vertically.
I would need the sprites to make the enemy, so if you could post them here, that would be helpful.
I know this is a double post AND a bump, but I think I figured out how to make the Lakitu follow you vertically.
I would need the sprites to make the enemy, so if you could post them here, that would be helpful.
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
uhh sure! ill grab em and update the post.
Just to be clear. The lakitu cant die. it cant hurt mario. its meant to follow mario as if it was your companion. also make sure he goes through blocks.
also here!
the second frame isnt entirely necessary. if you do use it its more like a thing he will do every now and then for a few seconds.
Just to be clear. The lakitu cant die. it cant hurt mario. its meant to follow mario as if it was your companion. also make sure he goes through blocks.
also here!
the second frame isnt entirely necessary. if you do use it its more like a thing he will do every now and then for a few seconds.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Well, I got it to follow you horizontally and vertically...
I couldn't figure out how to not make it collide with anything. Sorry.
Here's the following lakitu that acts like a wall.
I couldn't figure out how to not make it collide with anything. Sorry.
Here's the following lakitu that acts like a wall.
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
This Is Great!
I Do however have one thing to ask... Can you make him faster? it would be good if you could make him keep up with mario.
also isnt there a property or something that allows things to ignore solid blocks. I guess if someone who knows the answer is reading this then let us know!
I Do however have one thing to ask... Can you make him faster? it would be good if you could make him keep up with mario.
also isnt there a property or something that allows things to ignore solid blocks. I guess if someone who knows the answer is reading this then let us know!
Mario's running speed is 9, so I've set "squidxspeed" to 9.
Also, I've modified the mask so that it stop colliding with the world.(http://guegan.de/mari0doc/custom_enemies.php#categories)
Also, I've modified the mask so that it stop colliding with the world.(http://guegan.de/mari0doc/custom_enemies.php#categories)
Code: Select all
{
"quadcount": 4,
"movement": "squid",
"squidfallspeed": 4,
"squidxspeed": 9,
"squidupspeed": 8,
"squidacceleration": 10,
"squiddowndistance": 0,
"squidhordistance": 1,
"animationtype": "frames",
"animationframes": 4,
"animationstart": 1,
"animationspeed": 2,
"facesplayer": true,
"kills": false,
"jumpsfromblocksbelow": false,
"notkilledfromblocksbelow": true,
"spawnoffsety": -0.1,
"quadno": 1,
"nospritesets": true,
"width": 0.75,
"height": 0.75,
"offsetX": 6,
"offsetY": 4,
"quadcenterX": 24,
"quadcenterY": 12,
"gravity": 0,
"static": false,
"active": true,
"category": 20,
"mask": [ false,
true, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false,
false, false, false, false, false],
"emancipatecheck": false,
"autodelete": false
}
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
this is almost perfect but is there a way you can make him not collide with mario or enemies?
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
We'll need the projectile sprites if you want him to shoot.SauloFX wrote:he shots his basic projectile
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
can we first finish the cameraman. all i need is to make him to collide with mario and other entities.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
I think you mean not collide, but I'm having that same problem with that enemy, so I figured I might as well do something I know how to in the mean time.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Well if the image isn't a multiple of 16x16, the collision won't work right. unless you're Alesan...
MagicPillow wrote:Well if the image isn't a multiple of 16x16, the collision won't work right. unless you're Alesan...
ooooooooooooooooooooooooooooooohhhhhhhhhhhhhhhhhhhhhhhhhhhhhh..............
You made everything so clear!
But i think megaman will have to be 32X32,right?
i think so. Somehow i managed to do a 32x32 mechakoopa, you can use as a base for your enemy
thank you. :)Tecminer wrote:i think so. Somehow i managed to do a 32x32 mechakoopa, you can use as a base for your enemy
but know i will need learn a little bit of coding,i think someone should make a create a enemy tutorial thread,i know we already have the enemy maker,but specific rules to make a enemy.
Making enemies doesn't require real coding.SauloFX wrote:but know i will need learn a little bit of coding
Look, you only have to tell the game what the enemy does, you don't have to program the abilities.
You're the bestalesan99 wrote:Making enemies doesn't require real coding.SauloFX wrote:but know i will need learn a little bit of coding
Look, you only have to tell the game what the enemy does, you don't have to program the abilities.Haven't tested it but It'll probably work.