The Enemy Respositorium

Mapping related threads and questions go in here!
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Qwerbey
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Post » 13 Jan 2015, 18:28

Image

Code: Select all

{
	"quadcount": 1,

	"movement": "none",
	
	"quadno": 1,
	"nospritesets": true,
	
	"width": 0.75,
	"height": 0.75,
	
	"static": false,
	"active": true,
	
	"category": 6,

	"speedx": 0,
	"speedy": 0,
	"gravity": 0,
	
	"mask": [	true,
				true, true, true, true, true,
				true, true, true, true, true,
				true, true, true, true, true,
				true, true, true, true, true,
				true, true, true, true, true,
				true, true, true, true, true],
					
	
	"emancipatecheck": false,
	"autodelete": false,

	"offsetX": 0,
	"offsetY": 0,
	"spawnoffsetx": 0.5,
	"quadcenterX": 8,
	"quadcenterY": 12
}
I made an enemy to show checkpoints; just put it over the checkpoint entity. Interestingly, I didn't see this before despite it being so simple.

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MM102
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Post » 13 Jan 2015, 21:56

to be fair you could just use tiles

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surface-2-air missle
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Post » 22 Jan 2015, 04:20

Is it possible to make an enemy spawn 2 or more enemies at once?

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Tecminer
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Post » 22 Jan 2015, 17:52

alesan99 wrote:Do something similar to this

Code: Select all

"customtimer": [[0.3, "setspawnsenemy", "enemy1"], [0.3, "setspawnsenemy", "enemy2"]]

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surface-2-air missle
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Post » 01 Feb 2015, 00:07

surface-2-air missle wrote:Okay, I'm gonna post this in the RIGHT board this time
Image
Here is WAVY BULLETS
https://www.dropbox.com/s/hqnyd3dnr3y1k ... S.rar?dl=0

Squidish
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Post » 10 Feb 2015, 23:18

I'm making an enemy based off of a plant. How do I turn off customscissor?

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TurretBot
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Post » 11 Feb 2015, 00:15

Did you try "customscissor": false?

JustinDC
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Post » 10 Mar 2015, 03:09

I know I'm kind of asking a lot but could someone please make a .zip or .rar or whatever file with all the enemies from this post in it? If not, its fine. By the way, you don't have to include alesan's enemy packs. :)
EDIT: I meant thread.
EDIT: or is it topic
Last edited by JustinDC on 10 Mar 2015, 03:16, edited 4 times in total.

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Mari0_Player
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Post » 10 Mar 2015, 03:12

JustinDC wrote:I know I'm kind of asking a lot but could someone please make a .zip or .rar or whatever file with all the enemies from this post in it?
you haven't even made any enemies in your post!!!

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jwright159
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Post » 10 Mar 2015, 03:47

It's a thread.
And it would just be time consuming to do what you're asking, I wouldn't really count on it.

JustinDC
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Post » 10 Mar 2015, 03:52

jwright159 wrote:It's a thread.
And it would just be time consuming to do what you're asking, I wouldn't really count on it.
Didn't really expect anybody to do it, but I thought it was worth a try because somebody might.
Also, couldn't somebody just copy all of the enemies out of the folder except the ones already in the game?

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Mr.Q.Marx?
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Post » 11 Mar 2015, 16:24

JustinDC wrote:Also, couldn't somebody just copy all of the enemies out of the folder except the ones already in the game?
Out of what folder? What are you talking about?

JustinDC
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Post » 12 Mar 2015, 21:54

Mr.Q.Marx? wrote:
JustinDC wrote:Also, couldn't somebody just copy all of the enemies out of the folder except the ones already in the game?
Out of what folder? What are you talking about?
The enemies folder in the love file. You can change the file type to like .zip or .rar or whatever and copy the enemies then paste them in another zip file.

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MM102
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Post » 12 Mar 2015, 22:27

yes you can
although I don't know why you couldn't do this yourself
this is only the enemies that come standard in se already

JustinDC
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Post » 28 Mar 2015, 04:52

Never mind about the zip file thing and thank you MM102, I already downloaded everything, and it took a WHILE. After I put them all in the enemies folder I get this error:
Image
I've downloaded the newest Mari0 SE and the new enemy.lua but it just crashes. Please help me.

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MM102
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Post » 30 Mar 2015, 00:46

I think you linked the error image wrong because I can't view it
also what do you mean by latest version? beta 7 or beta 9? beta 9 is the latest

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Sky
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Post » 12 Apr 2015, 09:50

Image Image
Image Image

Enemies from the recently SE-ified Super Mario Bros. Special mappack! This enemy pack uses NES versions of the enemies, so they won't look quite like in the gifs above, but they will function just as they do in the mappack.

Included:
  • Barrel - Rolls around at the speed of... a Goomba. Can't be shot or stomped.
  • Clock - See "special note" below.
  • Fighter Fly - Jumps around like a Paratroopa, but can't be stomped.
  • Fireball - A force to be reckoned with. Has to be struck with a Star, as nothing else will kill it!
  • Hudson Bee - See "special note" below.
  • Hummer - The very... distinctive... name of the hammer power-up. Makes Mario invincible.
  • Icicle - Falls if Mario gets too close! This one's fun, as it kills enemies too, and can be portaled.
  • Sidestepper - Acts just like a Spiny. Why is there a distinction...?
  • Upside-down Piranha Plant - Does what it says on the tin.
Special note: The Clock and the Hudson Bee don't work out of the box. You'll have to set them up manually with a series of animations and region triggers. The Clock will only function correctly with Turret's Additional Animations, as Mari0 SE doesn't currently have an "Add Time" animation.

Download

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Superjustinbros
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Post » 14 Apr 2015, 04:46

Fixed up the enemy palettes for ya, Will.
https://www.dropbox.com/s/f016269gf8fvd ... k.zip?dl=0

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Superjustinbros
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Post » 15 Apr 2015, 15:55

Incoming fix for Paragoombas and Helmet Goombas.
ImageImage

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alex gaah
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Post » 01 May 2015, 03:16

anybody have the codes of the original enemies ?

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Tecminer
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Post » 01 May 2015, 10:24

just open the .love file with 7zip or winrar and open the "enemies" folder

jermboy27
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Post » 03 May 2015, 02:17

Can somebody make a Bumpty from Yoshi's Island?

Wilo
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Post » 03 May 2015, 05:16

want fries with that

B-Man99
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Post » 03 May 2015, 05:36

vakema wrote:gave me Yoshi's island flashbacks.
0/10



I've never played Yoshi's island.

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Superjustinbros
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Post » 05 May 2015, 19:29

Image
SMB1'd Ptooie

SantaMari0
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Post » 01 Aug 2015, 16:13

So...
When will people be porting Super Mario Maker enemies?

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TurretBot
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Post » 01 Aug 2015, 20:00

when it gets released

SantaMari0
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Post » 01 Aug 2015, 20:14

TurretBot wrote:when it gets released
Hah! Don't be foolish!
I'am now working on the animated koopa shell, you can thank me later.

--Edit:
At least, if animated shells are possible.
Oh well, new SE request:
Shell as separate enemie plz

--Moar Edit:
I guess I'll instead try to make the donut platform.
I'll also try to make the tiles but that's for the Tiles Respositorium.

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TurretBot
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Post » 02 Aug 2015, 01:11

SantaMari0 wrote:Hah! Don't be foolish!
I'm not.
SantaMari0 wrote:Oh well, new SE request:
Shell as separate enemie plz
Already possible. (Don't know if anyone's done it yet.)
SantaMari0 wrote:I'll also try to make the tiles but that's for the Tiles Respositorium.
This has already been done.

SantaMari0
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Post » 02 Aug 2015, 10:32

TurretBot wrote:I'm not.
I'm sorry
TurretBot wrote:Already possible. (Don't know if anyone's done it yet.)
Unless it's just something like "movement": "shell",
I don't think I'm going to bother.
TurretBot wrote:This has already been done.
Really? The entire NES tileset?
I went to the Tileset Respositorium and searched for 'Mario Maker' and got no results apart from
a massive tileset with a few Super Mario Maker tiles sprinkled in.
I'll just start working on the SMB tileset anyways and just keep it for myself if it's already been done like you said.

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TurretBot
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Post » 02 Aug 2015, 15:06

SantaMari0 wrote:
TurretBot wrote:Already possible. (Don't know if anyone's done it yet.)
Unless it's just something like "movement": "shell",
Yeah, that's pretty much it.
SantaMari0 wrote:
TurretBot wrote:This has already been done.
Really? The entire NES tileset?
I didn't know you were talking about only the SMB1 tileset.
In that case, no. Almost nothing AFAIK. At least locally. After I post this I'll probably end up looking for it on google. :P

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craftersshaftstuff
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Post » 02 Aug 2015, 17:18

I'm not sure if alesan99 has made it yet, but here's my version of the big spikey.
Image: Image Code:

Code: Select all

 {
	"quadcount": 2,

	"movement": "truffleshuffle",
	"stompable": false,
	"killsonsides": true,
	"killsonbottom": true,
	"killsontop": true,
	
	"animationtype": "frames",
	"animationframes": 2,
	"animationstart": 1,
	"animationspeed": 0.2,
	
	
	"truffleshufflespeed": 2,
	"truffleshuffleacceleration": 8,
	
	"quadno": 1,
	
	"width": 1.5,
	"height": 1.5,
	
	"static": false,
	"active": true,
	
	"category": 4,
	
	"mask": [	true, 
				false, false, false, false, true,
				false, true, false, true, false,
				false, false, false, false, false,
				true, true, false, false, false,
				false, true, true, false, false,
				true, false, true, true, true],
					
	
	"emancipatecheck": true,
	"autodelete": true,
	
	"offsetX": 12,
	"offsetY": -1,
	"quadcenterX": 16,
	"quadcenterY": 16
}
EDIT: Luigi Bullet Bill from Super Mario Maker: Image

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alex gaah
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Post » 10 Aug 2015, 07:49

hey there, i do this in the past months (?) , so, i hope you like it :)

Image

download here http://www.mediafire.com/download/1zrvh ... by+gaah.7z

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Qwerbey
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Post » 05 Sep 2015, 01:20

This is my first real enemy pack. The last thing was an enemy that someone pointed out a flaw in (it's because you can put them over background tiles), and—like tilesets—I mainly make them for a particular mappack, so I'd rather post them with it. So, here are some choice enemies from my upcoming mappack reskinned to fit the SMB style. These are the ones I think other mappers can use and haven't been done by everyone else. Just credit me if you use them.

Image
Bird - A glorified background element. It flies around and bounces off blocks.

Image
Blueberry - A really fast mushroom.

Image
Jellyfish - Not really that interesting, it's just a stompable squid. I really wanted to see if I could make it look good in 8-bit; the answer is no.

Image
Goomba Lakito - It's a Lakito that throws Goombas, what else would you expect? It uses new throwing mechanics. EDIT2: I recently noticed that someone else already made one, but mine has cooler throwing mechanics so hah.

Image
Snowboss - It flies vertically while shooting bullets, and takes eleven hits to kill. NOTE: Requires Beta 9 or the new enemy.lua.

Image
Starfruit - A mushroom that bounces like a star.

Download


EDIT:
Image
Birdcrow - This is the original bird. I went with a crow because I could remember their colors. I don't feel like using it in the mappack, I have a different bird instead. It's not in the pack, but it would have the same code as the bird.
Last edited by Qwerbey on 03 Nov 2015, 14:31, edited 3 times in total.

Murphmario
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Joined: 03 Feb 2014, 23:24

Post » 05 Sep 2015, 19:23

Since I'm terrible at coding enemies, I'll just put these here:
Image
Green Spiny Eggs that follow you when they hit the ground. There would also be a Lakitu that uses the default lakitu graphics that throws them.

Also, QwertymanO07, you should make a Pink Blooper out of your Jellyfish enemy, since they behave the same as the Pink Bloopers in The Lost Levels.

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Technochips
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Post » 05 Sep 2015, 22:22

Murphmario wrote:Also, QwertymanO07, you should make a Pink Blooper out of your Jellyfish enemy, since they behave the same as the Pink Bloopers in The Lost Levels.
i already made that before

overworldsquid
Image

Code: Select all

{
	"quadcount": 2,
	
	"spawnoffsety": 0,

	"movement": "squid",
	"stompable": true,
	"animationtype": "squid",
	"squidfallspeed": 1.8,
	"squidxspeed": 6,
	"squidupspeed": 6,
	"squidacceleration": 10,
	"squiddowndistance": 1,
	"squidhordistance": 2,
	
	"kills": true,
	
	"gravity": 0,
	
	"quadno": 1,
	
	"width": 0.75,
	"height": 0.75,
	
	"static": false,
	"active": true,
	
	"category": 30,
	
	"mask": [	true,
				true, false, true, true, true,
				true, true, true, true, true,
				true, false, true, true, true,
				true, true, true, true, true,
				true, true, true, true, true,
				true, true, true, true, true],
					
	
	"emancipatecheck": true,
	"autodelete": true,
	
	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 8,
	
	"portalable": true
}
EDIT:
i decided to show my enemies that i didn't showed before
an enemy hard to beat because you can't stomp him or shoot him with fire
Image

Code: Select all

{
	"quadcount": 2,

	"animationtype": "frames",
	"animationframes": 2,
	"animationstart": 1,
	"animationspeed": 0.2,
	
	"nospritesets": false,
	
	"resistsfire": true,
	
	"kills": true,
	"resistsfire": true,
	
	"movement": "truffleshuffle",
	"truffleshufflespeed": 2,
	"truffleshuffleacceleration": 8,
	
	"emancipatecheck": true,
	"starttowardsplayerhorizontal": true,
	"speedx": -2,
	
	"width": 0.75,
	"height": 0.75,
	"static": false,
	"active": true,
	"category": 5,
	
	"mask": [	true, 
				false, false, false, false, true,
				false, true, false, true, false,
				false, false, true, false, false,
				true, true, false, false, true,
				false, true, true, false, false,
				true, false, true, true, true],
				
	"autodelete": true,
	
	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 8
}
like lakito but it's throw spikeybettleegg (see below)

Image

Code: Select all

{
	"quadcount": 2,
	
	"animationtype": "frames",
	"animationframes": 1,
	"animationstart": 1,
	"animationspeed": 100,
	
	"nospritesets": false,
	
	"width": 0.75,
	"height": 0.75,

	"mask": [	true,
					true, false, false, true, true,
					true, true, true, true, true,
					true, false, true, true, true,
					true, true, true, true, true,
					true, true, true, true, true,
					true, true, true, true, true],

	"gravity": 0,
	"portalable": false,
	"category": 21,
	
	"movement": "follow",
	"stompable": true,
	"killsonsides": true,
	"killsonbottom": true,
	
	"offsetX": 6,
	"offsetY": 6,
	"quadcenterX": 8,
	"quadcenterY": 12,
	
	"followspace": 4,
	"distancetime": 1.5,
	
	"spawnsenemy": "spikeybeetleegg",
	"spawnenemydelays": [4],
	"spawnenemyspeedy": -10,
	"spawnmax": 1,
	
	"throwquadoffset": 1,
	"throwpreparetime": 0.5
}
like an spikey egg but it's make an spikey beetle (see above)
Image

Code: Select all

{
	"quadcount": 2,

	"kills": true,
	
	"animationtype": "frames",
	"animationframes": 2,
	"animationstart": 1,
	"animationspeed": 0.2,
	
	"transforms": true,
	"transformsinto": "spikeybeetle",
	"transformtrigger": "floorcollide",
	
	"resistsfire": true,
	
	"nospritesets": false,
	
	"quadno": 1,
	
	"width": 0.75,
	"height": 0.75,
	
	"static": false,
	"active": true,
	
	"category": 5,
	
	"mask": [	true, 
				false, false, true, true, true,
				false, true, false, true, false,
				false, false, false, false, false,
				true, true, false, false, true,
				false, true, true, false, false,
				true, false, true, true, true],
					
					
	"gravity": 30,
	
	"emancipatecheck": true,
	"autodelete": true,
	"killsenemiesafterportal": true,
	
	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 8
}
a goomba on a ballon that fall slowly and then become a normal goomba
Image

Code: Select all

{
	"quadcount": 4,
	
	"animationtype": "frames",
	"animationframes": 4,
	"animationstart": 1,
	"animationspeed": 0.2,

	"gravity": 0.5,
	"stompable": true,
	"killsonsides": true,
	"killsonbottom": true,

	"width": 0.75,
	"height": 0.75,

	"category": 4,

	"transforms": true,
	"transformsinto": "goomba",
	"transformtrigger": "floorcollide",
	"movement": "none",

	"autodelete": false,

	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 7,
	"quadcenterY": 24
}
an enemy that throw spikedball (see below) it's based on this enemy
Image

Code: Select all

{
	"quadcount": 4,	

	"animationtype": "frames",
	"animationspeed": 0.5,
	"animationstart": 1,
	"animationframes": 2,

	"width": 0.75,
	"height": 0.75,

	"category": 5,

	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 24,

	"killsonsides": true,
	"killsonbottom": true,
	"autodelete": false,

	"stompable": true,

	"spawnsenemy": "spikedball",
	"SpawnEnemyDelays": [3],
	"throwquadoffset": 2,
	"throwpreparetime": 0.5,
	"spawnenemyspeedy": 4
}
it's a ball with spike that fall, and can kill enemies with the portals
Image

Code: Select all

{
	"quadcount": 1,

	"dontmirror": true,

	"offsetX": 6,
	"offsetY": 3,
	"width": 0.75,
	"height": 0.75,
	"quadcenterx": 8,
	"quadcentery": 8,

	"category": 14,
	"mask": [false,
			true, false, false, false, true,
			false, true, false, false, false,
			true, true, true, false, false,
			true, true, false, false, false,
			false, true, false, false, false,
			false, false, false, false, false],

	"movement": "none",

	"kills": true,
	"killsenemiesafterportal": true
}

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Qwerbey
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Post » 11 Sep 2015, 02:12

Julien12150 wrote:
Murphmario wrote:Also, QwertymanO07, you should make a Pink Blooper out of your Jellyfish enemy, since they behave the same as the Pink Bloopers in The Lost Levels.
i already made that before
That's why it's not really that interesting: I knew someone made it before. I only uploaded it because of the new skin.

Squidish
Posts: 678
Joined: 05 Apr 2014, 04:04

Post » 11 Sep 2015, 03:56

Julien12150 wrote: i decided to show my enemies that i didn't showed before
an enemy hard to beat because you can't stomp him or shoot him with fire
Image

Code: Select all

{
	"quadcount": 2,

	"animationtype": "frames",
	"animationframes": 2,
	"animationstart": 1,
	"animationspeed": 0.2,
	
	"nospritesets": false,
	
	"resistsfire": true,
	
	"kills": true,
	"resistsfire": true,
	
	"movement": "truffleshuffle",
	"truffleshufflespeed": 2,
	"truffleshuffleacceleration": 8,
	
	"emancipatecheck": true,
	"starttowardsplayerhorizontal": true,
	"speedx": -2,
	
	"width": 0.75,
	"height": 0.75,
	"static": false,
	"active": true,
	"category": 5,
	
	"mask": [	true, 
				false, false, false, false, true,
				false, true, false, true, false,
				false, false, true, false, false,
				true, true, false, false, true,
				false, true, true, false, false,
				true, false, true, true, true],
				
	"autodelete": true,
	
	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 8
}
like lakito but it's throw spikeybettleegg (see below)

Image

Code: Select all

{
	"quadcount": 2,
	
	"animationtype": "frames",
	"animationframes": 1,
	"animationstart": 1,
	"animationspeed": 100,
	
	"nospritesets": false,
	
	"width": 0.75,
	"height": 0.75,

	"mask": [	true,
					true, false, false, true, true,
					true, true, true, true, true,
					true, false, true, true, true,
					true, true, true, true, true,
					true, true, true, true, true,
					true, true, true, true, true],

	"gravity": 0,
	"portalable": false,
	"category": 21,
	
	"movement": "follow",
	"stompable": true,
	"killsonsides": true,
	"killsonbottom": true,
	
	"offsetX": 6,
	"offsetY": 6,
	"quadcenterX": 8,
	"quadcenterY": 12,
	
	"followspace": 4,
	"distancetime": 1.5,
	
	"spawnsenemy": "spikeybeetleegg",
	"spawnenemydelays": [4],
	"spawnenemyspeedy": -10,
	"spawnmax": 1,
	
	"throwquadoffset": 1,
	"throwpreparetime": 0.5
}
like an spikey egg but it's make an spikey beetle (see above)
Image

Code: Select all

{
	"quadcount": 2,

	"kills": true,
	
	"animationtype": "frames",
	"animationframes": 2,
	"animationstart": 1,
	"animationspeed": 0.2,
	
	"transforms": true,
	"transformsinto": "spikeybeetle",
	"transformtrigger": "floorcollide",
	
	"resistsfire": true,
	
	"nospritesets": false,
	
	"quadno": 1,
	
	"width": 0.75,
	"height": 0.75,
	
	"static": false,
	"active": true,
	
	"category": 5,
	
	"mask": [	true, 
				false, false, true, true, true,
				false, true, false, true, false,
				false, false, false, false, false,
				true, true, false, false, true,
				false, true, true, false, false,
				true, false, true, true, true],
					
					
	"gravity": 30,
	
	"emancipatecheck": true,
	"autodelete": true,
	"killsenemiesafterportal": true,
	
	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 8
}
a goomba on a ballon that fall slowly and then become a normal goomba
Image

Code: Select all

{
	"quadcount": 4,
	
	"animationtype": "frames",
	"animationframes": 4,
	"animationstart": 1,
	"animationspeed": 0.2,

	"gravity": 0.5,
	"stompable": true,
	"killsonsides": true,
	"killsonbottom": true,

	"width": 0.75,
	"height": 0.75,

	"category": 4,

	"transforms": true,
	"transformsinto": "goomba",
	"transformtrigger": "floorcollide",
	"movement": "none",

	"autodelete": false,

	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 7,
	"quadcenterY": 24
}
an enemy that throw spikedball (see below) it's based on this enemy
Image

Code: Select all

{
	"quadcount": 4,	

	"animationtype": "frames",
	"animationspeed": 0.5,
	"animationstart": 1,
	"animationframes": 2,

	"width": 0.75,
	"height": 0.75,

	"category": 5,

	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 24,

	"killsonsides": true,
	"killsonbottom": true,
	"autodelete": false,

	"stompable": true,

	"spawnsenemy": "spikedball",
	"SpawnEnemyDelays": [3],
	"throwquadoffset": 2,
	"throwpreparetime": 0.5,
	"spawnenemyspeedy": 4
}
it's a ball with spike that fall, and can kill enemies with the portals
Image

Code: Select all

{
	"quadcount": 1,

	"dontmirror": true,

	"offsetX": 6,
	"offsetY": 3,
	"width": 0.75,
	"height": 0.75,
	"quadcenterx": 8,
	"quadcentery": 8,

	"category": 14,
	"mask": [false,
			true, false, false, false, true,
			false, true, false, false, false,
			true, true, true, false, false,
			true, true, false, false, false,
			false, true, false, false, false,
			false, false, false, false, false],

	"movement": "none",

	"kills": true,
	"killsenemiesafterportal": true
}
The spikes are really neat, but the spiked beetle is pointless. it's the exact same thing as a spikey

User avatar
Technochips
Posts: 608
Joined: 12 Mar 2015, 16:05
Contact:

Post » 11 Sep 2015, 09:40

Squidish wrote:
Julien12150 wrote: i decided to show my enemies that i didn't showed before
an enemy hard to beat because you can't stomp him or shoot him with fire
Image

Code: Select all

{
	"quadcount": 2,

	"animationtype": "frames",
	"animationframes": 2,
	"animationstart": 1,
	"animationspeed": 0.2,
	
	"nospritesets": false,
	
	"resistsfire": true,
	
	"kills": true,
	"resistsfire": true,
	
	"movement": "truffleshuffle",
	"truffleshufflespeed": 2,
	"truffleshuffleacceleration": 8,
	
	"emancipatecheck": true,
	"starttowardsplayerhorizontal": true,
	"speedx": -2,
	
	"width": 0.75,
	"height": 0.75,
	"static": false,
	"active": true,
	"category": 5,
	
	"mask": [	true, 
				false, false, false, false, true,
				false, true, false, true, false,
				false, false, true, false, false,
				true, true, false, false, true,
				false, true, true, false, false,
				true, false, true, true, true],
				
	"autodelete": true,
	
	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 8
}
like lakito but it's throw spikeybettleegg (see below)

Image

Code: Select all

{
	"quadcount": 2,
	
	"animationtype": "frames",
	"animationframes": 1,
	"animationstart": 1,
	"animationspeed": 100,
	
	"nospritesets": false,
	
	"width": 0.75,
	"height": 0.75,

	"mask": [	true,
					true, false, false, true, true,
					true, true, true, true, true,
					true, false, true, true, true,
					true, true, true, true, true,
					true, true, true, true, true,
					true, true, true, true, true],

	"gravity": 0,
	"portalable": false,
	"category": 21,
	
	"movement": "follow",
	"stompable": true,
	"killsonsides": true,
	"killsonbottom": true,
	
	"offsetX": 6,
	"offsetY": 6,
	"quadcenterX": 8,
	"quadcenterY": 12,
	
	"followspace": 4,
	"distancetime": 1.5,
	
	"spawnsenemy": "spikeybeetleegg",
	"spawnenemydelays": [4],
	"spawnenemyspeedy": -10,
	"spawnmax": 1,
	
	"throwquadoffset": 1,
	"throwpreparetime": 0.5
}
like an spikey egg but it's make an spikey beetle (see above)
Image

Code: Select all

{
	"quadcount": 2,

	"kills": true,
	
	"animationtype": "frames",
	"animationframes": 2,
	"animationstart": 1,
	"animationspeed": 0.2,
	
	"transforms": true,
	"transformsinto": "spikeybeetle",
	"transformtrigger": "floorcollide",
	
	"resistsfire": true,
	
	"nospritesets": false,
	
	"quadno": 1,
	
	"width": 0.75,
	"height": 0.75,
	
	"static": false,
	"active": true,
	
	"category": 5,
	
	"mask": [	true, 
				false, false, true, true, true,
				false, true, false, true, false,
				false, false, false, false, false,
				true, true, false, false, true,
				false, true, true, false, false,
				true, false, true, true, true],
					
					
	"gravity": 30,
	
	"emancipatecheck": true,
	"autodelete": true,
	"killsenemiesafterportal": true,
	
	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 8
}
a goomba on a ballon that fall slowly and then become a normal goomba
Image

Code: Select all

{
	"quadcount": 4,
	
	"animationtype": "frames",
	"animationframes": 4,
	"animationstart": 1,
	"animationspeed": 0.2,

	"gravity": 0.5,
	"stompable": true,
	"killsonsides": true,
	"killsonbottom": true,

	"width": 0.75,
	"height": 0.75,

	"category": 4,

	"transforms": true,
	"transformsinto": "goomba",
	"transformtrigger": "floorcollide",
	"movement": "none",

	"autodelete": false,

	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 7,
	"quadcenterY": 24
}
an enemy that throw spikedball (see below) it's based on this enemy
Image

Code: Select all

{
	"quadcount": 4,	

	"animationtype": "frames",
	"animationspeed": 0.5,
	"animationstart": 1,
	"animationframes": 2,

	"width": 0.75,
	"height": 0.75,

	"category": 5,

	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 24,

	"killsonsides": true,
	"killsonbottom": true,
	"autodelete": false,

	"stompable": true,

	"spawnsenemy": "spikedball",
	"SpawnEnemyDelays": [3],
	"throwquadoffset": 2,
	"throwpreparetime": 0.5,
	"spawnenemyspeedy": 4
}
it's a ball with spike that fall, and can kill enemies with the portals
Image

Code: Select all

{
	"quadcount": 1,

	"dontmirror": true,

	"offsetX": 6,
	"offsetY": 3,
	"width": 0.75,
	"height": 0.75,
	"quadcenterx": 8,
	"quadcentery": 8,

	"category": 14,
	"mask": [false,
			true, false, false, false, true,
			false, true, false, false, false,
			true, true, true, false, false,
			true, true, false, false, false,
			false, true, false, false, false,
			false, false, false, false, false],

	"movement": "none",

	"kills": true,
	"killsenemiesafterportal": true
}
The spikes are really neat, but the spiked beetle is pointless. it's the exact same thing as a spikey
what if you fixed the spikey

User avatar
Mari0_Player
Posts: 224
Joined: 23 Sep 2013, 00:48

Post » 11 Sep 2015, 13:31

Squidish wrote:
Julien12150 wrote: i decided to show my enemies that i didn't showed before
an enemy hard to beat because you can't stomp him or shoot him with fire
Image

Code: Select all

{
	"quadcount": 2,

	"animationtype": "frames",
	"animationframes": 2,
	"animationstart": 1,
	"animationspeed": 0.2,
	
	"nospritesets": false,
	
	"resistsfire": true,
	
	"kills": true,
	"resistsfire": true,
	
	"movement": "truffleshuffle",
	"truffleshufflespeed": 2,
	"truffleshuffleacceleration": 8,
	
	"emancipatecheck": true,
	"starttowardsplayerhorizontal": true,
	"speedx": -2,
	
	"width": 0.75,
	"height": 0.75,
	"static": false,
	"active": true,
	"category": 5,
	
	"mask": [	true, 
				false, false, false, false, true,
				false, true, false, true, false,
				false, false, true, false, false,
				true, true, false, false, true,
				false, true, true, false, false,
				true, false, true, true, true],
				
	"autodelete": true,
	
	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 8
}
like lakito but it's throw spikeybettleegg (see below)

Image

Code: Select all

{
	"quadcount": 2,
	
	"animationtype": "frames",
	"animationframes": 1,
	"animationstart": 1,
	"animationspeed": 100,
	
	"nospritesets": false,
	
	"width": 0.75,
	"height": 0.75,

	"mask": [	true,
					true, false, false, true, true,
					true, true, true, true, true,
					true, false, true, true, true,
					true, true, true, true, true,
					true, true, true, true, true,
					true, true, true, true, true],

	"gravity": 0,
	"portalable": false,
	"category": 21,
	
	"movement": "follow",
	"stompable": true,
	"killsonsides": true,
	"killsonbottom": true,
	
	"offsetX": 6,
	"offsetY": 6,
	"quadcenterX": 8,
	"quadcenterY": 12,
	
	"followspace": 4,
	"distancetime": 1.5,
	
	"spawnsenemy": "spikeybeetleegg",
	"spawnenemydelays": [4],
	"spawnenemyspeedy": -10,
	"spawnmax": 1,
	
	"throwquadoffset": 1,
	"throwpreparetime": 0.5
}
like an spikey egg but it's make an spikey beetle (see above)
Image

Code: Select all

{
	"quadcount": 2,

	"kills": true,
	
	"animationtype": "frames",
	"animationframes": 2,
	"animationstart": 1,
	"animationspeed": 0.2,
	
	"transforms": true,
	"transformsinto": "spikeybeetle",
	"transformtrigger": "floorcollide",
	
	"resistsfire": true,
	
	"nospritesets": false,
	
	"quadno": 1,
	
	"width": 0.75,
	"height": 0.75,
	
	"static": false,
	"active": true,
	
	"category": 5,
	
	"mask": [	true, 
				false, false, true, true, true,
				false, true, false, true, false,
				false, false, false, false, false,
				true, true, false, false, true,
				false, true, true, false, false,
				true, false, true, true, true],
					
					
	"gravity": 30,
	
	"emancipatecheck": true,
	"autodelete": true,
	"killsenemiesafterportal": true,
	
	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 8
}
a goomba on a ballon that fall slowly and then become a normal goomba
Image

Code: Select all

{
	"quadcount": 4,
	
	"animationtype": "frames",
	"animationframes": 4,
	"animationstart": 1,
	"animationspeed": 0.2,

	"gravity": 0.5,
	"stompable": true,
	"killsonsides": true,
	"killsonbottom": true,

	"width": 0.75,
	"height": 0.75,

	"category": 4,

	"transforms": true,
	"transformsinto": "goomba",
	"transformtrigger": "floorcollide",
	"movement": "none",

	"autodelete": false,

	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 7,
	"quadcenterY": 24
}
an enemy that throw spikedball (see below) it's based on this enemy
Image

Code: Select all

{
	"quadcount": 4,	

	"animationtype": "frames",
	"animationspeed": 0.5,
	"animationstart": 1,
	"animationframes": 2,

	"width": 0.75,
	"height": 0.75,

	"category": 5,

	"offsetX": 6,
	"offsetY": 3,
	"quadcenterX": 8,
	"quadcenterY": 24,

	"killsonsides": true,
	"killsonbottom": true,
	"autodelete": false,

	"stompable": true,

	"spawnsenemy": "spikedball",
	"SpawnEnemyDelays": [3],
	"throwquadoffset": 2,
	"throwpreparetime": 0.5,
	"spawnenemyspeedy": 4
}
it's a ball with spike that fall, and can kill enemies with the portals
Image

Code: Select all

{
	"quadcount": 1,

	"dontmirror": true,

	"offsetX": 6,
	"offsetY": 3,
	"width": 0.75,
	"height": 0.75,
	"quadcenterx": 8,
	"quadcentery": 8,

	"category": 14,
	"mask": [false,
			true, false, false, false, true,
			false, true, false, false, false,
			true, true, true, false, false,
			true, true, false, false, false,
			false, true, false, false, false,
			false, false, false, false, false],

	"movement": "none",

	"kills": true,
	"killsenemiesafterportal": true
}
The spikes are really neat, but the spiked beetle is pointless. it's the exact same thing as a spikey
Normal spikies can be knocked out by fireballs. These can't.

Squidish
Posts: 678
Joined: 05 Apr 2014, 04:04

Post » 12 Sep 2015, 00:01

Mari0_Player wrote:Normal spikies can be knocked out by fireballs. These can't.
Not in Mari0/SMB

User avatar
Technochips
Posts: 608
Joined: 12 Mar 2015, 16:05
Contact:

Post » 12 Sep 2015, 00:18

Squidish wrote:
Mari0_Player wrote:Normal spikies can be knocked out by fireballs. These can't.
Not in SMB
Oh really?

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 13 Sep 2015, 08:59

I should note that there's already an enemy similar to the "Spikey Beetle" posted earlier in this thread (at least the sprite for it), the Spike Top, which was originally from Super Mario Crossover.

Murphmario
Posts: 60
Joined: 03 Feb 2014, 23:24

Post » 13 Sep 2015, 17:46

Superjustinbros wrote:I should note that there's already an enemy similar to the "Spikey Beetle" posted earlier in this thread (at least the sprite for it), the Spike Top, which was originally from Super Mario Crossover.
Which was originally an enemy that behaved completely different from Super Mario World.

User avatar
Qwerbey
Posts: 1282
Joined: 05 Oct 2012, 07:58
Contact:

Post » 24 Sep 2015, 04:56

Here's something that I hope no one else has done before:

(Mostly Complete) VVVVVV Enemies:

Image

They're impossible to kill and only move back and forth, and they only collide with you and the world—and lasers, for some reason. I only have that one enemy with that one palette, and I don't want to make more. They're not entirely true to the game, though, their hitboxes are slightly smaller because of Maurice's weird coding. Also, Their movement and animation speeds are probably different than in the game, but they're close enough that I don't care enough to change them.

NOTE: Requires Beta 9 or the new enemy.lua.

The .zip contains five enemies: the base code one, and one that starts moving in each of the four cardinal directions.
EDIT: I made a new version because I forgot to make it collide with stuff like doors.

DOWNLOAD
Last edited by Qwerbey on 03 Nov 2015, 14:31, edited 1 time in total.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 27 Sep 2015, 15:37

I may be labeled as a monster for doing this, but here:
http://i.imgur.com/zstWk2R.png
SMB1, SMBS, and Mario Maker enemies all using vanilla SMB1's palettes. Feel free to make a version using Mari0's colors if you oh so desire.

Murphmario
Posts: 60
Joined: 03 Feb 2014, 23:24

Post » 28 Sep 2015, 02:57

Superjustinbros wrote:I may be labeled as a monster for doing this, but here:
http://i.imgur.com/zstWk2R.png
SMB1, SMBS, and Mario Maker enemies all using vanilla SMB1's palettes. Feel free to make a version using Mari0's colors if you oh so desire.
Where's the stunned pose of the Clown Car and Stretch at?

User avatar
renhoek
Posts: 4545
Joined: 11 Feb 2012, 10:04

Post » 28 Sep 2015, 03:46

Small nitpick you got the colours on the karibo shoe and magikoopa back to front.
Magikoopa looks like he'd be harder to fix though...

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 28 Sep 2015, 08:01

I'll see if I can make the Kirbo/Goomba's shoe more green than the yellow color it wound up here (it got that color since in SMB1 the Overworld pipe/grass palette was never used as a Sprite palette).
Magikoopa's red palette is the closest to Mario Maker's that it can achieve using regular SMB1, palette.

I'll add the stunned Clown Car and the Stretch; I originally didn't add Stretch since there was no Stretch platforms in the tileset of SMM.

EDIT: Okay, here you all go:
http://i.imgur.com/BT8E4Tp.png

User avatar
TurretBot
Posts: 4413
Joined: 15 Mar 2012, 23:18
Contact:

Post » 28 Sep 2015, 23:21

where are the empty koopa/buzzy/spiney shells? (aka, the ones in the original SMB)

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