Re: The Enemy Respositorium
Posted: 27 Nov 2014, 03:40
JohnHOne, you do some good graphics.
We make games and get in discussions
https://forum.stabyourself.net/
Thank you SJB!Superjustinbros wrote:JohnHOne, you do some good graphics.
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{
"quadcount": 2,
"animationtype": "frames",
"animationframes": 1,
"animationstart": 1,
"animationspeed": 100,
"nospritesets": true,
"width": 0.75,
"height": 0.75,
"mask": [ true,
true, false, false, true, true,
true, true, true, true, true,
true, false, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true],
"gravity": 0,
"portalable": false,
"category": 21,
"movement": "follow",
"stompable": true,
"killsonsides": true,
"killsonbottom": true,
"offsetX": 6,
"offsetY": 6,
"quadcenterX": 8,
"quadcenterY": 12,
"followspace": 4,
"distancetime": 1.5,
"emancipatecheck": true,
"spawnsenemy": "podobo",
"spawnenemydelays": [4],
"spawnenemyspeedy": -10,
"throwquadoffset": 1,
"throwpreparetime": 0.5,
"ignorefaithplates": true
}
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base=upfire
{
}
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{
"quadcount": 2,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"nospritesets": true,
"resistsfire": true,
"kills": true,
"movement": "truffleshuffle",
"truffleshufflespeed": 2,
"truffleshuffleacceleration": 8,
"emancipatecheck": true,
"starttowardsplayerhorizontal": true,
"speedx": -2,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
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"mask": [ true,
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true, false, true, true, true],
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
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base=spiney
{
}
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{
"quadcount": 2,
"animationtype": "frames",
"animationframes": 1,
"animationstart": 1,
"animationspeed": 100,
"nospritesets": true,
"width": 0.75,
"height": 0.75,
"mask": [ true,
true, false, false, true, true,
true, true, true, true, true,
true, false, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true],
"gravity": 0,
"portalable": false,
"category": 21,
"movement": "follow",
"stompable": true,
"killsonsides": true,
"killsonbottom": true,
"offsetX": 6,
"offsetY": 6,
"quadcenterX": 8,
"quadcenterY": 12,
"followspace": 4,
"distancetime": 1.5,
"emancipatecheck": true,
"spawnsenemy": "greenspikeyegg",
"spawnenemydelays": [4],
"spawnenemyspeedy": -10,
"throwquadoffset": 1,
"throwpreparetime": 0.5,
"ignorefaithplates": true
}
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base=spiney
{
}
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{
"quadcount": 2,
"kills": true,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"transforms": true,
"transformsinto": "greenspikey",
"transformtrigger": "floorcollide",
"nospritesets": true,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
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false, false, true, true, true,
false, true, false, true, false,
false, true, false, false, false,
true, true, false, false, true,
false, true, true, false, false,
true, false, true, true, true],
"gravity": 30,
"emancipatecheck": true,
"autodelete": true,
"KillsEnemiesAfterPortal": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
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{
"quadcount": 2,
"kills": true,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"transforms": true,
"transformsinto": "bluespikey",
"transformtrigger": "floorcollide",
"nospritesets": true,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 5,
"mask": [ true,
false, false, true, true, true,
false, true, false, true, false,
false, true, false, false, false,
true, true, false, false, true,
false, true, true, false, false,
true, false, true, true, true],
"gravity": 30,
"emancipatecheck": true,
"autodelete": true,
"KillsEnemiesAfterPortal": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
[/badjoke] More like 50 shades [badjoke]jwright159 wrote:Mono means "one".
There are multiple shades of grey.
Therefore not mono.
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{
"quadcount": 2,
"movement": "none",
"stompable": false,
"killsonbottom": false,
"killsonleft": true,
"animationtype": "true",
"animationspeed": 3.5,
"stompanimation": false,
"quadno": 1,
"width": 0.75,
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"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
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{
"quadcount": 2,
"movement": "none",
"stompable": false,
"killsonbottom": false,
"killsonright": true,
"animationtype": "true",
"animationspeed": 3.5,
"stompanimation": false,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
(or use a normal version of Mari0 SE with Alesan99's new enemies.lua)JohnHOne wrote:You will need to use MY MOD
No,it still crashes until you use my mod(because it have a new mario.lua that make the enemy attack only at left and only at right using the new options)Wary wrote:(or use a normal version of Mari0 SE with Alesan99's new enemies.lua)JohnHOne wrote:You will need to use MY MOD
(or use Turret's New Animations)
bullshitJohnHOne wrote:No,it still crashes until you use my mod(because it have a new mario.lua that make the enemy attack only at left and only at right using the new options)Wary wrote:(or use a normal version of Mari0 SE with Alesan99's new enemies.lua)JohnHOne wrote:You will need to use MY MOD
(or use Turret's New Animations)
Yes,its compatible with alesan's new enemy.lua,but my mod have a mario.lua that make the enemy attack at one side with the new options("killsonleft" and "killsonright")Tecminer wrote:Does that mean he is dumb because he said your enemy works with alesan99's newest enemy.lua of which you thought would only work with your mod?
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{
"quadcount": 2,
"movementrandoms": ["none", "verticalwiggle"],
"verticalwiggledistance": 1,
"verticalwigglespeed": 0.3,
"gravity": 0,
"kills": true,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.35,
"nospritesets": true,
"speedx": -1.8,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 24,
"mask": [ true,
true, false, true, true, true,
true, true, true, true, true,
true, false, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8,
"portalable": false,
"ignorefaithplates": true
}
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{
"quadcount": 2,
"movement": "none",
"stompable": false,
"killsonbottom": false,
"killsonsides": false,
"animationtype": "mirror",
"animationspeed": 0.2,
"resistsfire": true,
"stompanimation": true,
"stompanimationtime": 0.5,
"stompedframe": 2,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8,
"spawnsenemy": "mushmush",
"spawnenemydelays": [5.6, 6.6],
"spawnenemyspeedy": -8,
"spawnenemyspeedx": -4,
"spawnenemyoffsety": -1,
"spawnenemyspeedxtowardsplayer": true,
"spawnmax": 1
}
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{
"quadcount": 1,
"movement": "none",
"makesmariogrow": true,
"removeonmariocontact": true,
"dontmirror": true,
"notkilledfromblocksbelow": true,
"jumpsfromblocksbelow": true,
"quadno": 1,
"nospritesets": true,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 6,
"mask": [ true,
false, false, true, true, true,
false, true, false, true, true,
false, true, true, false, true,
true, true, false, true, true,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
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{
"quadcount": 2,
"movement": "none",
"stompable": false,
"killsonbottom": false,
"killsonsides": false,
"animationtype": "mirror",
"animationspeed": 0.2,
"resistsfire": true,
"stompanimation": true,
"stompanimationtime": 0.5,
"stompedframe": 2,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8,
"spawnsenemyrandoms": ["oneup", "mushroom", "flower", "star"],
"spawnenemydelays": [5.6, 6.6],
"spawnenemyspeedy": -8,
"spawnenemyspeedx": -4,
"spawnenemyoffsety": -1,
"spawnenemyspeedxtowardsplayer": true,
"spawnmax": 1
}
Good job Tecminer,but the mecha-koopa do not attack at the rightTecminer wrote:Just wanted to present my new and improved mechakoopa!
Now with 100% more fire!
https://www.dropbox.com/s/ss8xu99ceuueb ... 0.zip?dl=0
Credit to Alesan99 for the code of the fireballs
Ridge Troopa for the graphics
It works fine to me...JohnHOne wrote: Good job Tecminer,but the mecha-koopa do not attack at the right
i mean,the mecha-koopa do not shoot the fire at rightTecminer wrote:It works fine to me...JohnHOne wrote: Good job Tecminer,but the mecha-koopa do not attack at the right
alesan99 wrote:Do something similar to thisCode: Select all
"customtimer": [[0.3, "setspawnsenemy", "enemy1"], [0.3, "setspawnsenemy", "enemy2"]]
Here is WAVY BULLETSsurface-2-air missle wrote:Okay, I'm gonna post this in the RIGHT board this time
you haven't even made any enemies in your post!!!JustinDC wrote:I know I'm kind of asking a lot but could someone please make a .zip or .rar or whatever file with all the enemies from this post in it?
Didn't really expect anybody to do it, but I thought it was worth a try because somebody might.jwright159 wrote:It's a thread.
And it would just be time consuming to do what you're asking, I wouldn't really count on it.
Out of what folder? What are you talking about?JustinDC wrote:Also, couldn't somebody just copy all of the enemies out of the folder except the ones already in the game?
The enemies folder in the love file. You can change the file type to like .zip or .rar or whatever and copy the enemies then paste them in another zip file.Mr.Q.Marx? wrote:Out of what folder? What are you talking about?JustinDC wrote:Also, couldn't somebody just copy all of the enemies out of the folder except the ones already in the game?