Can't you use stompanimation?MissingWorld wrote:Just as a simple request, would a Koopa with a shell you can't interact with be possible? I'm trying to make lingering death frames.
The Enemy Respositorium
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Sorry, I don't understand the code too well to notice that stuff. It's a bit more complicated and odd than I expected.WillWare wrote:Can't you use stompanimation?MissingWorld wrote:Just as a simple request, would a Koopa with a shell you can't interact with be possible? I'm trying to make lingering death frames.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
I know that feeling, MissingWorld.
- jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
I want to make a goomba clone that is the walking animation for the player. How can i change the hight and length?
Edit: im done with the graphics
Edit2: my code.
Edit: im done with the graphics
Edit2: my code.
Code: Select all
base=goomba
{
"quadcount": 5,
"animationtype": "frames",
"animationspeed": 0.2,
"animationstart": 1,
"animationframes": 4,
"nospritesets": true,
"stompedFrame": 5
}
It became a lot easier for me when I looked at the way the regular enemies are set up. I still don't fully understand things like offsets and masks, but I was already familiar with how the enemies work, so I just looked at their .json files in the source. I'm a LOT better now.MissingWorld wrote:Sorry, I don't understand the code too well to notice that stuff. It's a bit more complicated and odd than I expected.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Is there any way to make an enemy immune to fireballs?
MagicPillow wrote:Is there any way to make an enemy immune to fireballs?
Code: Select all
"resistsfire": true
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
- Contact:
*Tries purple gel*WillWare wrote:Gravigoomba, a Goomba that is always on the ceiling. Purple Gel makes for a fun time.
Code: Select all
{ "quadcount": 2, "movement": "truffleshuffle", "stompable": true, "killsonsides": true, "killsonbottom": true, "animationtype": "mirror", "animationspeed": 0.2, "stompanimation": true, "stompanimationtime": 0.5, "stompedframe": 2, "truffleshufflespeed": 2, "truffleshuffleacceleration": 8, "quadno": 1, "width": 0.75, "height": 0.75, "static": false, "active": true, "gravity": -78.4, "spawnoffsety": -0.2, "category": 4, "mask": [ true, false, false, false, false, true, false, true, false, true, false, false, false, false, false, false, true, true, false, false, false, false, true, true, false, false, true, false, true, true, true], "emancipatecheck": true, "autodelete": true, "offsetX": 6, "offsetY": 1, "quadcenterX": 8, "quadcenterY": 8 }
What the heck?
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Is there a way to stop custom jumping enemies from jumping through the bottom blocks and falling out of the level?
- jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
I want to make a goomba clone that is the walking animation for the player. Can anyone help me? The player graphics are a bit too long and tall for the goomba graphics. I'm done drawing the graphics
and code.
and code.
Code: Select all
base=goomba
{
"quadcount": 5,
"animationtype": "frames",
"animationspeed": 0.2,
"animationstart": 1,
"animationframes": 4,
"nospritesets": true,
"stompedFrame": 5
}
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Earlier today Flutter Skye sent me the enemies from A0zora in a format that could be used with SE:
https://www.dropbox.com/s/rrdstpk7zrhcr ... nemies.zip
I guess I'll be using these when I get back to working on A0zora.
https://www.dropbox.com/s/rrdstpk7zrhcr ... nemies.zip
I guess I'll be using these when I get back to working on A0zora.
Mind if I steal your awesome squid?
Thanks.
Thanks.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Knock yourself out.TurretBot wrote:Mind if I steal your awesome squid?
Thanks.
Thanks.Superjustinbros wrote:Knock yourself out.TurretBot wrote:Mind if I steal your awesome squid?
Thanks.
WillWare wrote:Gravigoomba, a Goomba that is always on the ceiling.
MOTHER OF GOD...
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Suddenly I got a sweet idea for a puzzle.
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Is there a way to make an enemy die when it hits a wall from the side?
- Sunset_Moth
- Posts: 781
- Joined: 02 Sep 2012, 23:22
- Contact:
I did that too. Don't put a lot of them together and stick a portal on the wall. It doesn't work well.MM102 wrote:WillWare wrote:Gravigoomba, a Goomba that is always on the ceiling.
MOTHER OF GOD...
O_oMM102 wrote:WillWare wrote:Gravigoomba, a Goomba that is always on the ceiling.
MOTHER OF GOD...
Hold on, let me just make a reversed version of every enemy now...
- jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
jwright159 wrote:I want to make a goomba clone that is the walking animation for the player. Can anyone help me? The player graphics are a bit too long and tall for the goomba graphics. I'm done drawing the graphics
and code.Code: Select all
base=goomba { "quadcount": 5, "animationtype": "frames", "animationspeed": 0.2, "animationstart": 1, "animationframes": 4, "nospritesets": true, "stompedFrame": 5 }
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
I just remembered why I needed a non-interactable Koopa shell enemy; otherwise the stompanimation will just ignore gravity.
It isn't too much to ask for though, is it?
It isn't too much to ask for though, is it?
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Or to make it automatically delete itself after X seconds?MagicPillow wrote:Is there a way to make an enemy die when it hits a wall from the side?
"lifetime": secondsMagicPillow wrote:Or to make it automatically delete itself after X seconds?
looking for an enemy "coder" for my upcoming SMG mappack
- jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
How can I make a 4-framed no-4-sprited (like separate skins for over world, underwater, ect.) goomba that doesn't fall off cliffs?
Last edited by jwright159 on 13 Feb 2014, 22:50, edited 1 time in total.
- MissingWorld
- Posts: 230
- Joined: 06 Jan 2014, 01:45
Well if it has no sprites, the frames aren't going to matter.jwright159 wrote:How can I make a 4 framed no sprited goomba that doesn't fall off cliffs?
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
jwright159 wrote:4-framed goomba
Code: Select all
base=goomba
{
"quadcount": 5,
"animationtype": "frames",
"animationspeed": 0.2,
"animationstart": 1,
"animationframes": 4,
"stompedFrame": 5,
jwright159 wrote:no-4-sprited (like separate skins for over world, underwater, ect.)
Code: Select all
"nospritesets": true,
jwright159 wrote:doesn't fall off cliffs?
Code: Select all
"turnaroundoncliff": true
}
- FireMariofan86
- PERMABANNED
- Posts: 68
- Joined: 02 Nov 2013, 20:42
I love Alesan99's entities Please!!!!!!!!!!!!!!!!!!!!!!!!!!
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
You could have an enemy set to follow you that you can't stomp, but won't kill you from the top.Superjustinbros wrote:I would've done the green bills that you could ride on in the fifth world of Kamikaze Mario DX+, but I don't think Mari0 is that advanced to do a horizontal Paratroops that "nudges" forwards in whatever direction Mario is facing.
download my enemy!
http://www.mediafire.com/download/234p1 ... l/hmmm.rar
its name is (hmmm)
i dont want to put screenshots or codes but its a nice enemy
made by mari0 SE enemy maker
have fun with it
its a funny enemy
:D
EDIT:
very speed enemy
hard to kill
you cant kill it with fireballs
http://www.mediafire.com/download/234p1 ... l/hmmm.rar
its name is (hmmm)
i dont want to put screenshots or codes but its a nice enemy
made by mari0 SE enemy maker
have fun with it
its a funny enemy
:D
EDIT:
very speed enemy
hard to kill
you cant kill it with fireballs
Last edited by 0>0 on 17 Feb 2014, 22:19, edited 1 time in total.
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
MagicPillow wrote:You could have an enemy set to follow you that you can't stomp, but won't kill you from the top.Superjustinbros wrote:I would've done the green bills that you could ride on in the fifth world of Kamikaze Mario DX+, but I don't think Mari0 is that advanced to do a horizontal Paratroops that "nudges" forwards in whatever direction Mario is facing.
https://www.dropbox.com/s/e737uf5ecqrrvxh/greenbill.rar
- jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
I did exactly this. It divided 4 ways vertically (for different places) and divided 2 ways horizontally (for 2 frames) and no death frame. The pic I used was the one I used before.Mr.Q.Marx? wrote:jwright159 wrote:4-framed goombaCode: Select all
base=goomba { "quadcount": 5, "animationtype": "frames", "animationspeed": 0.2, "animationstart": 1, "animationframes": 4, "stompedFrame": 5,
jwright159 wrote:no-4-sprited (like separate skins for over world, underwater, ect.)Code: Select all
"nospritesets": true,
jwright159 wrote:doesn't fall off cliffs?Code: Select all
"turnaroundoncliff": true }
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
I don't have the incentive to download an enemy which I don't know what it looks like or does.0>0 wrote:why no one comment at my nice enemy yet?:(
- MagicPillow
- Posts: 1108
- Joined: 20 Jul 2013, 04:59
- Contact:
Is the image 16x16?jwright159 wrote:I did exactly this. It divided 4 ways vertically (for different places) and divided 2 ways horizontally (for 2 frames) and no death frame. The pic I used was the one I used before.
Found the gosh dang problem.
Increase the width of the image by 1
Increase the width of the image by 1
- I LÖVE LUA
- Posts: 222
- Joined: 12 Aug 2013, 13:19
I made an enemy, I called it :
ONEUP-KITO.
Gif :
Download :
https://www.dropbox.com/s/i92yvrgwpnayhjs/oneupkito.zip
What the enemy does :
- Gives 1ups
- Doesn't kill you on touch
- Doesn't die if you go on him
ONEUP-KITO.
Gif :
Download :
https://www.dropbox.com/s/i92yvrgwpnayhjs/oneupkito.zip
What the enemy does :
- Gives 1ups
- Doesn't kill you on touch
- Doesn't die if you go on him
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
Im using an enemy creator, alsans, anyway what properties are essential to the enemy for it to like, not crash?
Also think someone can make a friendly lakitu that 1. follows mario both vertically and horizonally. Its for my mappack.
Notes On Enemy:
Can not be killed, Can not kill Mario, Must closely Follow Mario EVERYTHERE (INCULDING VERTICAL), Not Drop Any Enemy.
He has 2 sprites as you see. The second one is a second frame, make the first frame last 15 seconds and the second 5,
also where do i put the enemies sprites, i cant figure out where the F they go.
Also think someone can make a friendly lakitu that 1. follows mario both vertically and horizonally. Its for my mappack.
Notes On Enemy:
Can not be killed, Can not kill Mario, Must closely Follow Mario EVERYTHERE (INCULDING VERTICAL), Not Drop Any Enemy.
He has 2 sprites as you see. The second one is a second frame, make the first frame last 15 seconds and the second 5,
also where do i put the enemies sprites, i cant figure out where the F they go.
Hopefully I can get enemy loading finished by the next update, then you'll be able to load lakito/lakitu so you can edit the values without worrying about the needed ones.Jackostar10000 wrote:Im using an enemy creator, alsans, anyway what properties are essential to the enemy for it to like, not crash?
Also think someone can make a friendly lakitu that 1. follows mario both vertically and horizonally. Its for my mappack.
Also how do you want it to follow vertically?
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
Im making a map pack where mario gets followed by a friendly lakitu for shits and gigglesalesan99 wrote:Hopefully I can get enemy loading finished by the next update, then you'll be able to load lakito/lakitu so you can edit the values without worrying about the needed ones.Jackostar10000 wrote:Im using an enemy creator, alsans, anyway what properties are essential to the enemy for it to like, not crash?
Also think someone can make a friendly lakitu that 1. follows mario both vertically and horizonally. Its for my mappack.
Also how do you want it to follow vertically?
but the maps are both really tall and wide, so if he were to successfully follow mario he would need to somehow fly both horizontal and vertical