Oops, I will add it laterDetronicle wrote: ↑25 Dec 2019, 12:31Oh goodie.Aidan wrote: ↑24 Dec 2019, 20:23NEW SUPER MARIO MAKER 2 STUFF! (V4)
(for alesan99's entities V12.1 and up)
https://www.dropbox.com/sh/uxigdvdi5xlq ... 6tAQa?dl=0
(let me know if you need anything else)Code: Select all
New... - arrows (with all 8 directions [right click]) - snow arrows (with all 8 directions [right click]) - starting arrow (normal and snow [right click]) - blue spike top (made by alesan, 2 directions [right click]) - blinking blocks (place down bbred and bbblueoff and none others for normal results) - IMPROVED launcher (multiple items [right click]) - red launcher (multiple items [right click]) [i](please note, homing bill option still not available)[/i] - bobomb - saw Old... - 10 coin (with custom sound effect) - 30 coin (with custom sound effect) - 50 coin (with custom sound effect) - one way up - one way down - one way left - one way right - banzai bill (with directions [right click]) - homing banzai bill (with directions [right click]) - skull raft - blue skull raft - blue falling platform (updated to alseans) Coming Soon... - sideways piranha plant
Though the bobomb seems missing from the zip. Just saying because right now I'm trying to figure out how to make custom bobombs.
The Enemy Respositorium
OK re-download and hey look at that, new pageDetronicle wrote: ↑25 Dec 2019, 12:31Oh goodie.Aidan wrote: ↑24 Dec 2019, 20:23NEW SUPER MARIO MAKER 2 STUFF! (V4)
(for alesan99's entities V12.1 and up)
https://www.dropbox.com/sh/uxigdvdi5xlq ... 6tAQa?dl=0
(let me know if you need anything else)Code: Select all
New... - arrows (with all 8 directions [right click]) - snow arrows (with all 8 directions [right click]) - starting arrow (normal and snow [right click]) - blue spike top (made by alesan, 2 directions [right click]) - blinking blocks (place down bbred and bbblueoff and none others for normal results) - IMPROVED launcher (multiple items [right click]) - red launcher (multiple items [right click]) [i](please note, homing bill option still not available)[/i] - bobomb - saw Old... - 10 coin (with custom sound effect) - 30 coin (with custom sound effect) - 50 coin (with custom sound effect) - one way up - one way down - one way left - one way right - banzai bill (with directions [right click]) - homing banzai bill (with directions [right click]) - skull raft - blue skull raft - blue falling platform (updated to alseans) Coming Soon... - sideways piranha plant
Though the bobomb seems missing from the zip. Just saying because right now I'm trying to figure out how to make custom bobombs.
- LoggyBr0sGaming
- Posts: 54
- Joined: 15 Aug 2019, 16:57
- Contact:
Here's a dumb key that doesn't work as a key
it follows you after you collect it but that's about it.
Go ahead. I made custom sprites too, for one of the update things in alesans enteties
viewtopic.php?f=13&t=3636&start=3700
NEW SUPER MARIO MAKER 2 STUFF! (V5)
(for alesan99's entities V12.1 and up)
https://www.dropbox.com/sh/3r1gws1mepzd ... WXgPa?dl=0
(let me know if you need anything else)
(for alesan99's entities V12.1 and up)
https://www.dropbox.com/sh/3r1gws1mepzd ... WXgPa?dl=0
Code: Select all
New...
- stingby (made by evan.f)
- skipsqeak (made by alesan99)
- castle (with 3 types [right click])
- homing bullet bill
- spike blocks (make sure to also add the animation (included)
Improvements...
- MORE ORGANISED MENU
- fixed some resistsstar
- added solid kill to a bunch
Currant...
- 10 coin
- 30 coin
- 50 coin
- one way up
- one way down
- one way left
- one way right
- banzai bill (with directions [right click])
- homing banzai bill (with directions [right click])
- skull raft
- blue skull raft
- blue falling platform
- arrows (with all 8 directions [right click])
- snow arrows (with all 8 directions [right click])
- starting arrow (normal and snow [right click])
- blue spike top (made by alesan99, 2 directions [right click])
- blinking blocks
- launcher (multiple items [right click])
- red launcher (multiple items [right click])
- bobomb
- saw
Coming Soon...
- nothing for now
*currentAidan wrote: ↑07 Jan 2020, 01:12NEW SUPER MARIO MAKER 2 STUFF! (V5)
(for alesan99's entities V12.1 and up)
https://www.dropbox.com/sh/3r1gws1mepzd ... WXgPa?dl=0
(let me know if you need anything else)Code: Select all
New... - stingby (made by evan.f) - skipsqeak (made by alesan99) - castle (with 3 types [right click]) - homing bullet bill - spike blocks (make sure to also add the animation (included) Improvements... - MORE ORGANISED MENU - fixed some resistsstar - added solid kill to a bunch Currant... - 10 coin - 30 coin - 50 coin - one way up - one way down - one way left - one way right - banzai bill (with directions [right click]) - homing banzai bill (with directions [right click]) - skull raft - blue skull raft - blue falling platform - arrows (with all 8 directions [right click]) - snow arrows (with all 8 directions [right click]) - starting arrow (normal and snow [right click]) - blue spike top (made by alesan99, 2 directions [right click]) - blinking blocks - launcher (multiple items [right click]) - red launcher (multiple items [right click]) - bobomb - saw Coming Soon... - nothing for now
No, we are talking about raisinsBromaster wrote: ↑07 Jan 2020, 02:20*currentAidan wrote: ↑07 Jan 2020, 01:12NEW SUPER MARIO MAKER 2 STUFF! (V5)
(for alesan99's entities V12.1 and up)
https://www.dropbox.com/sh/3r1gws1mepzd ... WXgPa?dl=0
(let me know if you need anything else)Code: Select all
New... - stingby (made by evan.f) - skipsqeak (made by alesan99) - castle (with 3 types [right click]) - homing bullet bill - spike blocks (make sure to also add the animation (included) Improvements... - MORE ORGANISED MENU - fixed some resistsstar - added solid kill to a bunch Currant... - 10 coin - 30 coin - 50 coin - one way up - one way down - one way left - one way right - banzai bill (with directions [right click]) - homing banzai bill (with directions [right click]) - skull raft - blue skull raft - blue falling platform - arrows (with all 8 directions [right click]) - snow arrows (with all 8 directions [right click]) - starting arrow (normal and snow [right click]) - blue spike top (made by alesan99, 2 directions [right click]) - blinking blocks - launcher (multiple items [right click]) - red launcher (multiple items [right click]) - bobomb - saw Coming Soon... - nothing for now
Bruh, you waited until the fifth version to tell me that...Bromaster wrote: ↑07 Jan 2020, 02:20*currentAidan wrote: ↑07 Jan 2020, 01:12NEW SUPER MARIO MAKER 2 STUFF! (V5)
(for alesan99's entities V12.1 and up)
https://www.dropbox.com/sh/3r1gws1mepzd ... WXgPa?dl=0
(let me know if you need anything else)Code: Select all
New... - stingby (made by evan.f) - skipsqeak (made by alesan99) - castle (with 3 types [right click]) - homing bullet bill - spike blocks (make sure to also add the animation (included) Improvements... - MORE ORGANISED MENU - fixed some resistsstar - added solid kill to a bunch Currant... - 10 coin - 30 coin - 50 coin - one way up - one way down - one way left - one way right - banzai bill (with directions [right click]) - homing banzai bill (with directions [right click]) - skull raft - blue skull raft - blue falling platform - arrows (with all 8 directions [right click]) - snow arrows (with all 8 directions [right click]) - starting arrow (normal and snow [right click]) - blue spike top (made by alesan99, 2 directions [right click]) - blinking blocks - launcher (multiple items [right click]) - red launcher (multiple items [right click]) - bobomb - saw Coming Soon... - nothing for now
It's sort of seeable when in motion. The goomboss bounces around (I would have wanted a movement more similar to the block goombas, but I couldn't make it work). eventually it stops and releases it's spikes as it charges up for a higher bounce. He bounce towards Mario and then when he reaches the peak of his jump, he turns upside down (like enemies with the rocket property). and falls. upon landing, the spikes get stuck in the ground and you can stomp on him. He then jumps back, and the next phase begins. repeat for 2 more phases, with minor changes in pattern (such as projectiles),Then for the last one, the blocks break off (doesn't need to be fancy) and is now just a big goomba. Mario can now stomp on him to end the battle.
You could've at least fixed the sprite offsets and the jump with a down yspeed in the 3 months you've been asking for help, but oh well.Evan.F wrote: ↑09 Jan 2020, 09:58It's sort of seeable when in motion. The goomboss bounces around (I would have wanted a movement more similar to the block goombas, but I couldn't make it work). eventually it stops and releases it's spikes as it charges up for a higher bounce. He bounce towards Mario and then when he reaches the peak of his jump, he turns upside down (like enemies with the rocket property). and falls. upon landing, the spikes get stuck in the ground and you can stomp on him. He then jumps back, and the next phase begins. repeat for 2 more phases, with minor changes in pattern (such as projectiles),Then for the last one, the blocks break off (doesn't need to be fancy) and is now ju st a big goomba. Mario can now stomp on him to end the battle.
I made a basic version, it transforms into a normal goomba at the end so you need to change that. There are no different behaviors aside from a speed up after being stomped, you'll need to make separate copies of each enemy if you really want something more advanced. Download the latest patch in case every stage of the enemy appears in the entity list.
thanks. I was confused as to what kept going wrong,alesan99 wrote: ↑10 Jan 2020, 05:08You could've at least fixed the sprite offsets and the jump with a down yspeed in the 3 months you've been asking for help, but oh well.Evan.F wrote: ↑09 Jan 2020, 09:58It's sort of seeable when in motion. The goomboss bounces around (I would have wanted a movement more similar to the block goombas, but I couldn't make it work). eventually it stops and releases it's spikes as it charges up for a higher bounce. He bounce towards Mario and then when he reaches the peak of his jump, he turns upside down (like enemies with the rocket property). and falls. upon landing, the spikes get stuck in the ground and you can stomp on him. He then jumps back, and the next phase begins. repeat for 2 more phases, with minor changes in pattern (such as projectiles),Then for the last one, the blocks break off (doesn't need to be fancy) and is now jugoomboss.zipst a big goomba. Mario can now stomp on him to end the battle.
I made a basic version, it transforms into a normal goomba at the end so you need to change that. There are no different behaviors aside from a speed up after being stomped, you'll need to make separate copies of each enemy if you really want something more advanced. Download the latest patch in case every stage of the enemy appears in the entity list.
goomboss.zip
Code: Select all
{
"quadcount": 1,
"movement": "truffleshuffle",
"truffleshufflespeed": 4,
"truffleshuffleacceleration": 8,
"rollanimation": true,
"animationtype": "none",
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"resistsfire": true,
"resiststar": true,
"freezable": false,
"resistsspikes": true,
"kills": true,
"gravity": 30,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": false,
"autodelete": true,
"offsetX": 6,
"offsetY": 4,
"quadcenterX": 8,
"quadcenterY": 8,
"nospritesets": false,
"transforms": true,
"transformsinto": "air",
"transfromtrigger": "leftcollide",
"rightclickmenu": ["truffleshufflespeed", "4", "-4"],
"rightclickmenudisplay": ["direction", "left", "right"]
}
big one, yes but i don't have one, it should be as simple as doubling the size and adding "breakshardblocks"
- Dr. Waluigi
- Posts: 17
- Joined: 19 Jan 2020, 21:52
- Contact:
Howdy! I have a few enemies for Alesan's Entities. (Bombshell Koopa, Tap-Tap, and Kiddokatto)
CODE:
who wants an enemy, this one was made for SM16 (level 5-4)
Chicken (from Super Mario Land)
Chicken's were enemies from Super Mario Land's final level. In the original game, they flew forward and dived up or down towards Mario. Here they are essentially a stomp-able Eerie. Using fly movement as opposed to wiggle movements, the flying looks better.
Credits
Mr.Q.Marx? for the medusa head code used.
Antonio Barra for the original sprites.
I am going to make another enemy, which one are you all interested in;
Ghoulba: chases Mario like a boo who cant be stopped. Upon being stomped, it turns into a harmless cloud for a while before returning to Ghoulba form.
Pendelum: Ball on a chain. Swings back and forward.
Chicken (from Super Mario Land)
Chicken's were enemies from Super Mario Land's final level. In the original game, they flew forward and dived up or down towards Mario. Here they are essentially a stomp-able Eerie. Using fly movement as opposed to wiggle movements, the flying looks better.
Credits
Mr.Q.Marx? for the medusa head code used.
Antonio Barra for the original sprites.
I am going to make another enemy, which one are you all interested in;
Ghoulba: chases Mario like a boo who cant be stopped. Upon being stomped, it turns into a harmless cloud for a while before returning to Ghoulba form.
Pendelum: Ball on a chain. Swings back and forward.
I may or may not be working on Mario Maker 2 Enemy Pack V6
SMM2 Enemy Pack V6 coming soon
NEW SUPER MARIO MAKER 2 STUFF! (V6)
!THE WINGED UPDATE!
(For alesan99's entities V12.1 and up)
Why did he add an image?
Download= https://www.dropbox.com/sh/g1pdc4nzcxe4 ... oy_xa?dl=0
(let me know if you need anything else)
!THE WINGED UPDATE!
(For alesan99's entities V12.1 and up)
Why did he add an image?
Download= https://www.dropbox.com/sh/g1pdc4nzcxe4 ... oy_xa?dl=0
Code: Select all
New...
- winged ? block (original by alesan99, modified by me) [rightclick for 4 different items ("mushroom", "oneup", "star", "coin")]
- normal ? block (yes i ran out of ideas) [rightclick for 4 different items ("mushroom", "oneup", "star", "coin")]
- winged coin
- crate (original by NH1507)
- hammer power-up (allows you to break bricks and hard blocks)
- crate power-up (max of 5, allows you to spawn crates)
Improvements...
- re-added 10, 30 and 50 coins since it looks like i removed them from V5 for some dumb reason
- more menu organisation
- fixed some more missing properties
Currant...
- 10 coin
- 30 coin
- 50 coin
- one way up
- one way down
- one way left
- one way right
- banzai bill
- homing banzai bill
- skull raft
- blue skull raft
- blue falling platform
- arrows
- snow arrows
- starting arrow
- blue spike top (made by alesan99)
- blinking blocks
- launcher
- red launcher
- bobomb
- saw
- stingby (made by evan.f)
- skipsqeak (made by alesan99)
- castle
- homing bullet bill
- spike blocks (make sure to also add the animation (included)
Coming Soon...
- nothing for now
Last edited by Britdan on 30 May 2020, 20:46, edited 1 time in total.
This enemy has been altered, here you go Ghoulbas are, as the name implies "Ghost-Goombas". They want to rest in piece, sleeping quietly on the ground, but when Mario comes near, they will chase after him. The only way to get them off your tail is to stomp on them. This turns them into a harmless cloud which tries to get away from Mario. When they turn back to normal, they will either continue the chase or, if they are far enough, they will go back to sleep.
Custom slime!
Also, you may or may not want to hit it with a fireball...Alreddy working on a new enemy pack, not SMM2 V7 but it is based on the switch blocks.
still working on it, it is really coming together
ON/OFF ENEMY PACK V1!
(For alesan99's entities V12.1 and up)
Download= https://www.dropbox.com/sh/vbidxk0d9m7k ... ROuOa?dl=0
(For alesan99's entities V12.1 and up)
Download= https://www.dropbox.com/sh/vbidxk0d9m7k ... ROuOa?dl=0
Code: Select all
Includes Red And Blue...
- Ground
- Hard Blocks
- Coins
- Spikes
- Saws
- Goombas
- One Ways
- ? Ball
Their is nothing to fear, BLOCK DEBRIS IS HERE!
Did this custom enemy for a friend and decided to upload it, make sure to spawn the block debris spawner and not the individual ones.
Download: https://www.dropbox.com/sh/r5nzppob2vhy ... M7QLa?dl=0
Did this custom enemy for a friend and decided to upload it, make sure to spawn the block debris spawner and not the individual ones.
Download: https://www.dropbox.com/sh/r5nzppob2vhy ... M7QLa?dl=0
NEW SUPER MARIO MAKER 2 STUFF! V6.1
!THE WINGED UPDATE! update....
(For alesan99's entities V12.1 and up)
What has changed,
- RE-ADDED bobomb
- ADDED ant trooper
Download: https://www.dropbox.com/sh/9ppah1m1ahn5 ... vc2Pa?dl=0
!THE WINGED UPDATE! update....
(For alesan99's entities V12.1 and up)
What has changed,
- RE-ADDED bobomb
- ADDED ant trooper
Download: https://www.dropbox.com/sh/9ppah1m1ahn5 ... vc2Pa?dl=0
- TheSkullCreeper!
- Posts: 186
- Joined: 12 Feb 2018, 11:09
Could someone make me the entities from my following list (for AE):
- P-Coin
- Raccoon Goomba
- Raccoon Bobomb
- Bowser (recreation)
- Muncher (recreation)
- Dash Coin
- Vertical Bill Blaster
I'm not very good at making entities.
- P-Coin
- Raccoon Goomba
- Raccoon Bobomb
- Bowser (recreation)
- Muncher (recreation)
- Dash Coin
- Vertical Bill Blaster
I'm not very good at making entities.
Quick preview of my biggest enemy pack coming ever!
- Alexis0159
- Posts: 24
- Joined: 02 Jan 2020, 23:41
on the enemy it spawns add "spawnoffsetX" or "spawnoffsetY".
Another preview of smm2 enemy pack V7
Also, I've been having a problem where colors don't work right. I was trying to add yellow and green switched items similar to the ones in the on-off enemy pack, but this happened:
This is what the sprites are supposed to look like: But this is what I got (The green on-off switch should have the same colors as the one-way door): Can anyone let me know hat happened?
This is what the sprites are supposed to look like: But this is what I got (The green on-off switch should have the same colors as the one-way door): Can anyone let me know hat happened?
Hey all, quick update.
SMM2 enemy pack V7 is all done and will be out same day as V13! but for now here is what i have made.
MINI COINS
will create 4 coins on a single tile.
SMM2 enemy pack V7 is all done and will be out same day as V13! but for now here is what i have made.
MINI COINS
will create 4 coins on a single tile.
Code: Select all
{
"quadcount": 1,
"nospritesets": true,
"drawback": true,
"width": 0.75,
"height": 0.75,
"static": true,
"active": true,
"mask": [ true,
false, false, true, true, true,
false, true, false, true, true,
false, true, true, false, true,
true, true, false, true, true,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": false,
"autodelete": false,
"resistseverything": true,
"offsetX": 6,
"offsetY": 4,
"quadcenterX": 8,
"quadcenterY": 8,
"spawnchildren": ["babycoin", "babycoin", "babycoin", "babycoin"],
"spawnchildrenoffsetx": [-0.25, -0.25, 0.25, 0.25],
"spawnchildrenoffsety": [-0.55, -0.05, -0.55, -0.05],
"lifetime": 0.02
}
Code: Select all
{
"hidden": true,
"quadcount": 5,
"nospritesets": true,
"drawback": true,
"animationtype": "frames",
"animationframes": 5,
"animationstart": 1,
"animationspeed": 0.1,
"width": 0.375,
"height": 0.375,
"static": true,
"active": true,
"mask": [ true,
false, false, true, true, true,
false, true, false, true, true,
false, true, true, false, true,
true, true, false, true, true,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": false,
"autodelete": false,
"removeonmariocontact": true,
"givecoinondeath": 1,
"deathsound": "coin",
"resistseverything": true,
"offsetX": 3,
"offsetY": 5,
"quadcenterX": 4,
"quadcenterY": 4
}