The Enemy Respositorium
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
JohnHOne, you do some good graphics.
Thank you SJB!Superjustinbros wrote:JohnHOne, you do some good graphics.
i have a egg-throwing surprise...
LAKITOS!!!
Flame Lakito: Spit Podobos
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{
"quadcount": 2,
"animationtype": "frames",
"animationframes": 1,
"animationstart": 1,
"animationspeed": 100,
"nospritesets": true,
"width": 0.75,
"height": 0.75,
"mask": [ true,
true, false, false, true, true,
true, true, true, true, true,
true, false, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true],
"gravity": 0,
"portalable": false,
"category": 21,
"movement": "follow",
"stompable": true,
"killsonsides": true,
"killsonbottom": true,
"offsetX": 6,
"offsetY": 6,
"quadcenterX": 8,
"quadcenterY": 12,
"followspace": 4,
"distancetime": 1.5,
"emancipatecheck": true,
"spawnsenemy": "podobo",
"spawnenemydelays": [4],
"spawnenemyspeedy": -10,
"throwquadoffset": 1,
"throwpreparetime": 0.5,
"ignorefaithplates": true
}
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base=upfire
{
}
Theses Lakitos like to be with his friends
Blue Lakito: one of the Patrol Lakito
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{
"quadcount": 2,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"nospritesets": true,
"resistsfire": true,
"kills": true,
"movement": "truffleshuffle",
"truffleshufflespeed": 2,
"truffleshuffleacceleration": 8,
"emancipatecheck": true,
"starttowardsplayerhorizontal": true,
"speedx": -2,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 5,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, true, false, false,
true, true, false, false, true,
false, true, true, false, false,
true, false, true, true, true],
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
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base=spiney
{
}
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{
"quadcount": 2,
"animationtype": "frames",
"animationframes": 1,
"animationstart": 1,
"animationspeed": 100,
"nospritesets": true,
"width": 0.75,
"height": 0.75,
"mask": [ true,
true, false, false, true, true,
true, true, true, true, true,
true, false, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true],
"gravity": 0,
"portalable": false,
"category": 21,
"movement": "follow",
"stompable": true,
"killsonsides": true,
"killsonbottom": true,
"offsetX": 6,
"offsetY": 6,
"quadcenterX": 8,
"quadcenterY": 12,
"followspace": 4,
"distancetime": 1.5,
"emancipatecheck": true,
"spawnsenemy": "greenspikeyegg",
"spawnenemydelays": [4],
"spawnenemyspeedy": -10,
"throwquadoffset": 1,
"throwpreparetime": 0.5,
"ignorefaithplates": true
}
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base=spiney
{
}
Blue Spiney Egg:
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{
"quadcount": 2,
"kills": true,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"transforms": true,
"transformsinto": "greenspikey",
"transformtrigger": "floorcollide",
"nospritesets": true,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 5,
"mask": [ true,
false, false, true, true, true,
false, true, false, true, false,
false, true, false, false, false,
true, true, false, false, true,
false, true, true, false, false,
true, false, true, true, true],
"gravity": 30,
"emancipatecheck": true,
"autodelete": true,
"KillsEnemiesAfterPortal": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
Code: Select all
{
"quadcount": 2,
"kills": true,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"transforms": true,
"transformsinto": "bluespikey",
"transformtrigger": "floorcollide",
"nospritesets": true,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 5,
"mask": [ true,
false, false, true, true, true,
false, true, false, true, false,
false, true, false, false, false,
true, true, false, false, true,
false, true, true, false, false,
true, false, true, true, true],
"gravity": 30,
"emancipatecheck": true,
"autodelete": true,
"KillsEnemiesAfterPortal": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
http://imgur.com/5eeZ4mo,dVe2RmF,4eXi6l ... rp,r5GIXMS
- HowToEatGirafes
- Posts: 516
- Joined: 05 Feb 2014, 23:18
- Contact:
[/badjoke] More like 50 shades [badjoke]jwright159 wrote:Mono means "one".
There are multiple shades of grey.
Therefore not mono.
I don't think thats possible without modding since the raccoon power replaces the fire flower based on if the character has the raccoon trait (iirc).
Actually, it replaces big mario.
Not without modding, no.
I don't know if you know how to mod this (I could probably do it, but I'm not gonna try this yet)
Involves disabling the raccoon abilities until the item is picked up, and removing them when hit
I don't know if you know how to mod this (I could probably do it, but I'm not gonna try this yet)
Involves disabling the raccoon abilities until the item is picked up, and removing them when hit
Super Mario Bros - Intended Spiny Behavior
I'm not requesting someone to make this because I have no real use for it, but I found this cool and wanted to share it because I think it would be sweet if someone could pull it off. There is also slightly more information on what this is in the description of the video.
i made theses guys:
A Evil block that attack at left
The sprite:
and the evil block that attack at right
The sprite:
also,before you say "This enemy is crashing my game!!!1",
You will need to use MY MOD
A Evil block that attack at left
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{
"quadcount": 2,
"movement": "none",
"stompable": false,
"killsonbottom": false,
"killsonleft": true,
"animationtype": "true",
"animationspeed": 3.5,
"stompanimation": false,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
and the evil block that attack at right
Code: Select all
{
"quadcount": 2,
"movement": "none",
"stompable": false,
"killsonbottom": false,
"killsonright": true,
"animationtype": "true",
"animationspeed": 3.5,
"stompanimation": false,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
also,before you say "This enemy is crashing my game!!!1",
You will need to use MY MOD
Just wanted to present my new and improved mechakoopa!
Now with 100% more fire!
https://www.dropbox.com/s/ss8xu99ceuueb ... 0.zip?dl=0
Credit to Alesan99 for the code of the fireballs
Ridge Troopa for the graphics
Now with 100% more fire!
https://www.dropbox.com/s/ss8xu99ceuueb ... 0.zip?dl=0
Credit to Alesan99 for the code of the fireballs
Ridge Troopa for the graphics
No,it still crashes until you use my mod(because it have a new mario.lua that make the enemy attack only at left and only at right using the new options)Wary wrote:(or use a normal version of Mari0 SE with Alesan99's new enemies.lua)JohnHOne wrote:You will need to use MY MOD
(or use Turret's New Animations)
bullshitJohnHOne wrote:No,it still crashes until you use my mod(because it have a new mario.lua that make the enemy attack only at left and only at right using the new options)Wary wrote:(or use a normal version of Mari0 SE with Alesan99's new enemies.lua)JohnHOne wrote:You will need to use MY MOD
(or use Turret's New Animations)
I tried it out and it does work with the new enemy.lua
Does that mean he is dumb because he said your enemy works with alesan99's newest enemy.lua of which you thought would only work with your mod?
Yes,its compatible with alesan's new enemy.lua,but my mod have a mario.lua that make the enemy attack at one side with the new options("killsonleft" and "killsonright")Tecminer wrote:Does that mean he is dumb because he said your enemy works with alesan99's newest enemy.lua of which you thought would only work with your mod?
EDIT:
Let me post a Blipper from Kirby's Dream Land,it act like a Cheep Cheep,i will make following blippers later
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{
"quadcount": 2,
"movementrandoms": ["none", "verticalwiggle"],
"verticalwiggledistance": 1,
"verticalwigglespeed": 0.3,
"gravity": 0,
"kills": true,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.35,
"nospritesets": true,
"speedx": -1.8,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 24,
"mask": [ true,
true, false, true, true, true,
true, true, true, true, true,
true, false, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8,
"portalable": false,
"ignorefaithplates": true
}
If Kirby games have a Bandana Waddle Dee,why Mario games do not have a Bandana Goomba?
I got Kirby: Triple Deluxe from a store
This Enemy is the respost,It give the famous drink Mush-Mush(a pun of Coca-Cola and Mushroom)
i do not know how to make a enemy to throw 2 enemies than one enemy,so,bandana goomba can throw foods and mush-mush
Get it now!
Bandana Goomba:
The Code:
The Sprite:
But it crash(or do not give nothing) until you put the Mush-Mush at the enemy files
Mush-Mush(to make the Bandana Goomba work,you need to name this enemy "mushmush"):
The Code:
The Sprite:
Have Fun with this little helper
EDIT:also,the bandana goomba will throw a mush-mush each 7 second
I got Kirby: Triple Deluxe from a store
This Enemy is the respost,It give the famous drink Mush-Mush(a pun of Coca-Cola and Mushroom)
i do not know how to make a enemy to throw 2 enemies than one enemy,so,bandana goomba can throw foods and mush-mush
Get it now!
Bandana Goomba:
The Code:
Code: Select all
{
"quadcount": 2,
"movement": "none",
"stompable": false,
"killsonbottom": false,
"killsonsides": false,
"animationtype": "mirror",
"animationspeed": 0.2,
"resistsfire": true,
"stompanimation": true,
"stompanimationtime": 0.5,
"stompedframe": 2,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8,
"spawnsenemy": "mushmush",
"spawnenemydelays": [5.6, 6.6],
"spawnenemyspeedy": -8,
"spawnenemyspeedx": -4,
"spawnenemyoffsety": -1,
"spawnenemyspeedxtowardsplayer": true,
"spawnmax": 1
}
But it crash(or do not give nothing) until you put the Mush-Mush at the enemy files
Mush-Mush(to make the Bandana Goomba work,you need to name this enemy "mushmush"):
The Code:
Code: Select all
{
"quadcount": 1,
"movement": "none",
"makesmariogrow": true,
"removeonmariocontact": true,
"dontmirror": true,
"notkilledfromblocksbelow": true,
"jumpsfromblocksbelow": true,
"quadno": 1,
"nospritesets": true,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 6,
"mask": [ true,
false, false, true, true, true,
false, true, false, true, true,
false, true, true, false, true,
true, true, false, true, true,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
Have Fun with this little helper
EDIT:also,the bandana goomba will throw a mush-mush each 7 second
This version does not require a dumbly named enemy:
Code: Select all
{
"quadcount": 2,
"movement": "none",
"stompable": false,
"killsonbottom": false,
"killsonsides": false,
"animationtype": "mirror",
"animationspeed": 0.2,
"resistsfire": true,
"stompanimation": true,
"stompanimationtime": 0.5,
"stompedframe": 2,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8,
"spawnsenemyrandoms": ["oneup", "mushroom", "flower", "star"],
"spawnenemydelays": [5.6, 6.6],
"spawnenemyspeedy": -8,
"spawnenemyspeedx": -4,
"spawnenemyoffsety": -1,
"spawnenemyspeedxtowardsplayer": true,
"spawnmax": 1
}
Good job Tecminer,but the mecha-koopa do not attack at the rightTecminer wrote:Just wanted to present my new and improved mechakoopa!
Now with 100% more fire!
https://www.dropbox.com/s/ss8xu99ceuueb ... 0.zip?dl=0
Credit to Alesan99 for the code of the fireballs
Ridge Troopa for the graphics
It works fine to me...JohnHOne wrote: Good job Tecminer,but the mecha-koopa do not attack at the right
Change offsetY so its sprite is lined up with the hitbox. I think -1 will work, but experiment with different values if it doesn't.
Sounds like you're changing spawnoffsety. That's not the right one. It's just offsety.
to be fair you could just use tiles
- surface-2-air missle
- Posts: 26
- Joined: 16 Jun 2014, 03:12
Is it possible to make an enemy spawn 2 or more enemies at once?
alesan99 wrote:Do something similar to thisCode: Select all
"customtimer": [[0.3, "setspawnsenemy", "enemy1"], [0.3, "setspawnsenemy", "enemy2"]]
- surface-2-air missle
- Posts: 26
- Joined: 16 Jun 2014, 03:12
Here is WAVY BULLETSsurface-2-air missle wrote:Okay, I'm gonna post this in the RIGHT board this time
https://www.dropbox.com/s/hqnyd3dnr3y1k ... S.rar?dl=0
Did you try "customscissor": false?
I know I'm kind of asking a lot but could someone please make a .zip or .rar or whatever file with all the enemies from this post in it? If not, its fine. By the way, you don't have to include alesan's enemy packs. :)
EDIT: I meant thread.
EDIT: or is it topic
EDIT: I meant thread.
EDIT: or is it topic
Last edited by JustinDC on 10 Mar 2015, 03:16, edited 4 times in total.
- Mari0_Player
- Posts: 224
- Joined: 23 Sep 2013, 00:48
you haven't even made any enemies in your post!!!JustinDC wrote:I know I'm kind of asking a lot but could someone please make a .zip or .rar or whatever file with all the enemies from this post in it?
- jwright159
- Posts: 442
- Joined: 20 Nov 2013, 22:26
It's a thread.
And it would just be time consuming to do what you're asking, I wouldn't really count on it.
And it would just be time consuming to do what you're asking, I wouldn't really count on it.
Didn't really expect anybody to do it, but I thought it was worth a try because somebody might.jwright159 wrote:It's a thread.
And it would just be time consuming to do what you're asking, I wouldn't really count on it.
Also, couldn't somebody just copy all of the enemies out of the folder except the ones already in the game?
- Mr.Q.Marx?
- Posts: 849
- Joined: 15 May 2012, 18:35
Out of what folder? What are you talking about?JustinDC wrote:Also, couldn't somebody just copy all of the enemies out of the folder except the ones already in the game?
The enemies folder in the love file. You can change the file type to like .zip or .rar or whatever and copy the enemies then paste them in another zip file.Mr.Q.Marx? wrote:Out of what folder? What are you talking about?JustinDC wrote:Also, couldn't somebody just copy all of the enemies out of the folder except the ones already in the game?
yes you can
although I don't know why you couldn't do this yourself
this is only the enemies that come standard in se already
although I don't know why you couldn't do this yourself
this is only the enemies that come standard in se already
Never mind about the zip file thing and thank you MM102, I already downloaded everything, and it took a WHILE. After I put them all in the enemies folder I get this error: I've downloaded the newest Mari0 SE and the new enemy.lua but it just crashes. Please help me.
I think you linked the error image wrong because I can't view it
also what do you mean by latest version? beta 7 or beta 9? beta 9 is the latest
also what do you mean by latest version? beta 7 or beta 9? beta 9 is the latest
Enemies from the recently SE-ified Super Mario Bros. Special mappack! This enemy pack uses NES versions of the enemies, so they won't look quite like in the gifs above, but they will function just as they do in the mappack.
Included:
- Barrel - Rolls around at the speed of... a Goomba. Can't be shot or stomped.
- Clock - See "special note" below.
- Fighter Fly - Jumps around like a Paratroopa, but can't be stomped.
- Fireball - A force to be reckoned with. Has to be struck with a Star, as nothing else will kill it!
- Hudson Bee - See "special note" below.
- Hummer - The very... distinctive... name of the hammer power-up. Makes Mario invincible.
- Icicle - Falls if Mario gets too close! This one's fun, as it kills enemies too, and can be portaled.
- Sidestepper - Acts just like a Spiny. Why is there a distinction...?
- Upside-down Piranha Plant - Does what it says on the tin.
Download
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Fixed up the enemy palettes for ya, Will.
https://www.dropbox.com/s/f016269gf8fvd ... k.zip?dl=0
https://www.dropbox.com/s/f016269gf8fvd ... k.zip?dl=0
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Incoming fix for Paragoombas and Helmet Goombas.
just open the .love file with 7zip or winrar and open the "enemies" folder