The Enemy Respositorium

Mapping related threads and questions go in here!
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Britdan
Posts: 680
Joined: 30 Sep 2017, 10:31
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Post » 25 Dec 2019, 14:45

Detronicle wrote:
25 Dec 2019, 12:31
Aidan wrote:
24 Dec 2019, 20:23
NEW SUPER MARIO MAKER 2 STUFF! (V4)
(for alesan99's entities V12.1 and up)

https://www.dropbox.com/sh/uxigdvdi5xlq ... 6tAQa?dl=0

Code: Select all

New...
     - arrows (with all 8 directions [right click])
     - snow arrows (with all 8 directions [right click])
     - starting arrow (normal and snow [right click])
     - blue spike top (made by alesan, 2 directions [right click])
     - blinking blocks (place down bbred and bbblueoff and none others for normal results)
     - IMPROVED launcher (multiple items [right click])
     - red launcher (multiple items [right click]) [i](please note, homing bill option still not available)[/i]
     - bobomb
     - saw
Old...
     - 10 coin (with custom sound effect)
     - 30 coin (with custom sound effect)
     - 50 coin (with custom sound effect)
     - one way up
     - one way down
     - one way left
     - one way right
     - banzai bill (with directions [right click])
     - homing banzai bill (with directions [right click])
     - skull raft
     - blue skull raft
     - blue falling platform (updated to alseans)
Coming Soon...
     - sideways piranha plant
(let me know if you need anything else)
Oh goodie.

Though the bobomb seems missing from the zip. Just saying because right now I'm trying to figure out how to make custom bobombs.
Oops, I will add it later

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Britdan
Posts: 680
Joined: 30 Sep 2017, 10:31
Contact:

Post » 25 Dec 2019, 16:31

Detronicle wrote:
25 Dec 2019, 12:31
Aidan wrote:
24 Dec 2019, 20:23
NEW SUPER MARIO MAKER 2 STUFF! (V4)
(for alesan99's entities V12.1 and up)

https://www.dropbox.com/sh/uxigdvdi5xlq ... 6tAQa?dl=0

Code: Select all

New...
     - arrows (with all 8 directions [right click])
     - snow arrows (with all 8 directions [right click])
     - starting arrow (normal and snow [right click])
     - blue spike top (made by alesan, 2 directions [right click])
     - blinking blocks (place down bbred and bbblueoff and none others for normal results)
     - IMPROVED launcher (multiple items [right click])
     - red launcher (multiple items [right click]) [i](please note, homing bill option still not available)[/i]
     - bobomb
     - saw
Old...
     - 10 coin (with custom sound effect)
     - 30 coin (with custom sound effect)
     - 50 coin (with custom sound effect)
     - one way up
     - one way down
     - one way left
     - one way right
     - banzai bill (with directions [right click])
     - homing banzai bill (with directions [right click])
     - skull raft
     - blue skull raft
     - blue falling platform (updated to alseans)
Coming Soon...
     - sideways piranha plant
(let me know if you need anything else)
Oh goodie.

Though the bobomb seems missing from the zip. Just saying because right now I'm trying to figure out how to make custom bobombs.
OK re-download and hey look at that, new page

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Detronicle
Posts: 49
Joined: 12 Oct 2017, 14:49

Post » 26 Dec 2019, 10:17

Thanks.

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LoggyBr0sGaming
Posts: 54
Joined: 15 Aug 2019, 16:57
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Post » 31 Dec 2019, 04:42

Here's a dumb key that doesn't work as a key it follows you after you collect it but that's about it.

Code: Select all

{
	"quadcount": 5,
	"kills": false,
	
	"animationtype": "frames",
	"animationframes": 5,
	"animationstart": 1,
	"animationspeed": 0.14814,
	
	"drawback": true,
	
	"quadno": 1,
	"width": 1,
	"height": 1,
	"static": true,
	"active": true,
	
	"mask": [true,
				false, false, true, true, true,
				false, true, false, true, true,
				false, true, true, false, true,
				true, true, false, true, true,
				false, true, true, false, false,
				true, false, true, true, true,
				true],
	
	"transformtrigger": "collide",
	"transforms": true,
	"transformsinto": "keyfollow",
	
	"ignoreceilcollide": true,
	"ignoreleftcollide": true,
	"ignorerightcollide": true,
	"ignorefloorcollide": true,
	"light": 1,
	"offsetX": 8,
	"offsetY": 0,
	"quadcenterX": 8,
	"quadcenterY": 8
}
key.png
key.png (1.75 KiB) Viewed 16549 times

Code: Select all

{
	"quadcount": 5,
"movement": "homing",
	"homingrotation":0,
	"homingturnspeed": 10,
	"homingspeed": 10,
	"rotationishomingrotation": false,
	"nospritesets": true,
	
	"animationtype": "frames",
	"animationstart": 1,
	"animationframes": 4,
	"animationspeed": 0.1,
	
	"width": 1,
	"height": 1,
	"gravity": 10,
	"active": true,
	
	"category": 0,
	"mask": [true],
	
	
	"offsetX": 8,
	"offsetY": 0,
	"quadcenterX": 8,
	"quadcenterY": 8,
	"ignoreceilcollide": true,
	"ignoreleftcollide": true,
	"ignorerightcollide": true,
	"ignorefloorcollide": true,
	"light": 1
}
keyfollow.png
keyfollow.png (533 Bytes) Viewed 16549 times

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Britdan
Posts: 680
Joined: 30 Sep 2017, 10:31
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Post » 05 Jan 2020, 23:05

Evan.F wrote:
03 Aug 2019, 09:53
And here's the sprites and code. enemies.zip Contains Pinopi and Stingby. Give me your opinions of the enemies
for update 5 of SMM2 enemies i want to add more 3d world stuff, do you mind if include your Stingby (with credit)

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Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 06 Jan 2020, 01:29

Aidan wrote:
05 Jan 2020, 23:05
Evan.F wrote:
03 Aug 2019, 09:53
And here's the sprites and code. enemies.zip Contains Pinopi and Stingby. Give me your opinions of the enemies
for update 5 of SMM2 enemies i want to add more 3d world stuff, do you mind if include your Stingby (with credit)
Go ahead. I made custom sprites too, for one of the update things in alesans enteties
viewtopic.php?f=13&t=3636&start=3700

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Britdan
Posts: 680
Joined: 30 Sep 2017, 10:31
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Post » 06 Jan 2020, 01:31

Evan.F wrote:
06 Jan 2020, 01:29
Aidan wrote:
05 Jan 2020, 23:05
Evan.F wrote:
03 Aug 2019, 09:53
And here's the sprites and code. enemies.zip Contains Pinopi and Stingby. Give me your opinions of the enemies
for update 5 of SMM2 enemies i want to add more 3d world stuff, do you mind if include your Stingby (with credit)
Go ahead. I made custom sprites too, for one of the update things in alesans enteties
thanks! (what i'm working on)
GIF 05-01-2020 23-31-24.gif
GIF 05-01-2020 23-31-24.gif (197.16 KiB) Viewed 16315 times

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Britdan
Posts: 680
Joined: 30 Sep 2017, 10:31
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Post » 07 Jan 2020, 01:12

NEW SUPER MARIO MAKER 2 STUFF! (V5)
(for alesan99's entities V12.1 and up)

https://www.dropbox.com/sh/3r1gws1mepzd ... WXgPa?dl=0

Code: Select all

New...
     - stingby (made by evan.f)
     - skipsqeak (made by alesan99)
     - castle (with 3 types [right click])
     - homing bullet bill
     - spike blocks (make sure to also add the animation (included)
Improvements...
     - MORE ORGANISED MENU
     - fixed some resistsstar
     - added solid kill to a bunch
Currant...
     - 10 coin
     - 30 coin
     - 50 coin
     - one way up
     - one way down
     - one way left
     - one way right
     - banzai bill (with directions [right click])
     - homing banzai bill (with directions [right click])
     - skull raft
     - blue skull raft
     - blue falling platform
     - arrows (with all 8 directions [right click])
     - snow arrows (with all 8 directions [right click])
     - starting arrow (normal and snow [right click])
     - blue spike top (made by alesan99, 2 directions [right click])
     - blinking blocks
     - launcher (multiple items [right click])
     - red launcher (multiple items [right click])
     - bobomb
     - saw
Coming Soon...
     - nothing for now
(let me know if you need anything else)

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Bromaster
PERMABANNED
Posts: 155
Joined: 17 Jan 2018, 22:53

Post » 07 Jan 2020, 02:20

Aidan wrote:
07 Jan 2020, 01:12
NEW SUPER MARIO MAKER 2 STUFF! (V5)
(for alesan99's entities V12.1 and up)

https://www.dropbox.com/sh/3r1gws1mepzd ... WXgPa?dl=0

Code: Select all

New...
     - stingby (made by evan.f)
     - skipsqeak (made by alesan99)
     - castle (with 3 types [right click])
     - homing bullet bill
     - spike blocks (make sure to also add the animation (included)
Improvements...
     - MORE ORGANISED MENU
     - fixed some resistsstar
     - added solid kill to a bunch
Currant...
     - 10 coin
     - 30 coin
     - 50 coin
     - one way up
     - one way down
     - one way left
     - one way right
     - banzai bill (with directions [right click])
     - homing banzai bill (with directions [right click])
     - skull raft
     - blue skull raft
     - blue falling platform
     - arrows (with all 8 directions [right click])
     - snow arrows (with all 8 directions [right click])
     - starting arrow (normal and snow [right click])
     - blue spike top (made by alesan99, 2 directions [right click])
     - blinking blocks
     - launcher (multiple items [right click])
     - red launcher (multiple items [right click])
     - bobomb
     - saw
Coming Soon...
     - nothing for now
(let me know if you need anything else)
*current

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Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 07 Jan 2020, 09:44

Bromaster wrote:
07 Jan 2020, 02:20
Aidan wrote:
07 Jan 2020, 01:12
NEW SUPER MARIO MAKER 2 STUFF! (V5)
(for alesan99's entities V12.1 and up)

https://www.dropbox.com/sh/3r1gws1mepzd ... WXgPa?dl=0

Code: Select all

New...
     - stingby (made by evan.f)
     - skipsqeak (made by alesan99)
     - castle (with 3 types [right click])
     - homing bullet bill
     - spike blocks (make sure to also add the animation (included)
Improvements...
     - MORE ORGANISED MENU
     - fixed some resistsstar
     - added solid kill to a bunch
Currant...
     - 10 coin
     - 30 coin
     - 50 coin
     - one way up
     - one way down
     - one way left
     - one way right
     - banzai bill (with directions [right click])
     - homing banzai bill (with directions [right click])
     - skull raft
     - blue skull raft
     - blue falling platform
     - arrows (with all 8 directions [right click])
     - snow arrows (with all 8 directions [right click])
     - starting arrow (normal and snow [right click])
     - blue spike top (made by alesan99, 2 directions [right click])
     - blinking blocks
     - launcher (multiple items [right click])
     - red launcher (multiple items [right click])
     - bobomb
     - saw
Coming Soon...
     - nothing for now
(let me know if you need anything else)
*current
No, we are talking about raisins

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Britdan
Posts: 680
Joined: 30 Sep 2017, 10:31
Contact:

Post » 07 Jan 2020, 10:06

Bromaster wrote:
07 Jan 2020, 02:20
Aidan wrote:
07 Jan 2020, 01:12
NEW SUPER MARIO MAKER 2 STUFF! (V5)
(for alesan99's entities V12.1 and up)

https://www.dropbox.com/sh/3r1gws1mepzd ... WXgPa?dl=0

Code: Select all

New...
     - stingby (made by evan.f)
     - skipsqeak (made by alesan99)
     - castle (with 3 types [right click])
     - homing bullet bill
     - spike blocks (make sure to also add the animation (included)
Improvements...
     - MORE ORGANISED MENU
     - fixed some resistsstar
     - added solid kill to a bunch
Currant...
     - 10 coin
     - 30 coin
     - 50 coin
     - one way up
     - one way down
     - one way left
     - one way right
     - banzai bill (with directions [right click])
     - homing banzai bill (with directions [right click])
     - skull raft
     - blue skull raft
     - blue falling platform
     - arrows (with all 8 directions [right click])
     - snow arrows (with all 8 directions [right click])
     - starting arrow (normal and snow [right click])
     - blue spike top (made by alesan99, 2 directions [right click])
     - blinking blocks
     - launcher (multiple items [right click])
     - red launcher (multiple items [right click])
     - bobomb
     - saw
Coming Soon...
     - nothing for now
(let me know if you need anything else)
*current
Bruh, you waited until the fifth version to tell me that...

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Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 08 Jan 2020, 23:32

can I ask if you could help me with this enemy, it's the goomba boss. there are loads of problems with the code.
goomba boss.zip
(6.75 KiB) Downloaded 300 times

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alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
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Post » 09 Jan 2020, 04:41

Evan.F wrote:
08 Jan 2020, 23:32
can I ask if you could help me with this enemy, it's the goomba boss. there are loads of problems with the code.
goomba boss.zip
Can you provide a detailed description on what it's intended behavior is?

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Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 09 Jan 2020, 09:58

It's sort of seeable when in motion. The goomboss bounces around (I would have wanted a movement more similar to the block goombas, but I couldn't make it work). eventually it stops and releases it's spikes as it charges up for a higher bounce. He bounce towards Mario and then when he reaches the peak of his jump, he turns upside down (like enemies with the rocket property). and falls. upon landing, the spikes get stuck in the ground and you can stomp on him. He then jumps back, and the next phase begins. repeat for 2 more phases, with minor changes in pattern (such as projectiles),Then for the last one, the blocks break off (doesn't need to be fancy) and is now just a big goomba. Mario can now stomp on him to end the battle.

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alesan99
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Joined: 30 May 2013, 21:42
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Post » 10 Jan 2020, 05:08

Evan.F wrote:
09 Jan 2020, 09:58
It's sort of seeable when in motion. The goomboss bounces around (I would have wanted a movement more similar to the block goombas, but I couldn't make it work). eventually it stops and releases it's spikes as it charges up for a higher bounce. He bounce towards Mario and then when he reaches the peak of his jump, he turns upside down (like enemies with the rocket property). and falls. upon landing, the spikes get stuck in the ground and you can stomp on him. He then jumps back, and the next phase begins. repeat for 2 more phases, with minor changes in pattern (such as projectiles),Then for the last one, the blocks break off (doesn't need to be fancy) and is now ju
goomboss.zip
(8.48 KiB) Downloaded 295 times
st a big goomba. Mario can now stomp on him to end the battle.
You could've at least fixed the sprite offsets and the jump with a down yspeed in the 3 months you've been asking for help, but oh well.
I made a basic version, it transforms into a normal goomba at the end so you need to change that. There are no different behaviors aside from a speed up after being stomped, you'll need to make separate copies of each enemy if you really want something more advanced. Download the latest patch in case every stage of the enemy appears in the entity list.
goomboss.zip
(8.48 KiB) Downloaded 295 times

Zinaural7
Posts: 19
Joined: 09 Jan 2020, 17:33

Post » 10 Jan 2020, 07:50

Can some please make me spike ball like how they work when they are not thrown by spike? As well as big version that break some blocks. Please?

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Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 10 Jan 2020, 09:39

alesan99 wrote:
10 Jan 2020, 05:08
Evan.F wrote:
09 Jan 2020, 09:58
It's sort of seeable when in motion. The goomboss bounces around (I would have wanted a movement more similar to the block goombas, but I couldn't make it work). eventually it stops and releases it's spikes as it charges up for a higher bounce. He bounce towards Mario and then when he reaches the peak of his jump, he turns upside down (like enemies with the rocket property). and falls. upon landing, the spikes get stuck in the ground and you can stomp on him. He then jumps back, and the next phase begins. repeat for 2 more phases, with minor changes in pattern (such as projectiles),Then for the last one, the blocks break off (doesn't need to be fancy) and is now jugoomboss.zipst a big goomba. Mario can now stomp on him to end the battle.
You could've at least fixed the sprite offsets and the jump with a down yspeed in the 3 months you've been asking for help, but oh well.
I made a basic version, it transforms into a normal goomba at the end so you need to change that. There are no different behaviors aside from a speed up after being stomped, you'll need to make separate copies of each enemy if you really want something more advanced. Download the latest patch in case every stage of the enemy appears in the entity list.

goomboss.zip
thanks. I was confused as to what kept going wrong,

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Britdan
Posts: 680
Joined: 30 Sep 2017, 10:31
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Post » 10 Jan 2020, 09:50

Zinaural7 wrote:
10 Jan 2020, 07:50
Can some please make me spike ball like how they work when they are not thrown by spike? As well as big version that break some blocks. Please?
spikeball.png
spikeball.png (472 Bytes) Viewed 16227 times

Code: Select all

{
	"quadcount": 1,

	"movement": "truffleshuffle",
	"truffleshufflespeed": 4,
	"truffleshuffleacceleration": 8,
	
	"rollanimation": true,

	"animationtype": "none",

	"width": 0.75,
	"height": 0.75,
 
	"static": false,
	"active": true,
	
	"resistsfire": true,
	"resiststar": true,
	"freezable": false,
	"resistsspikes": true,
	
	"kills": true,
 
	"gravity": 30,
 
	"mask": [ true, 
			false, false, false, false, true,
			false, true, false, true, false,
			false, false, false, false, false,
			true, true, false, false, false,
			false, true, true, false, false,
			true, false, true, true, true],
 
 
	"emancipatecheck": false,
	"autodelete": true,
 
	"offsetX": 6,
	"offsetY": 4,
	"quadcenterX": 8,
	"quadcenterY": 8,
 
	"nospritesets": false,
	
	"transforms": true,
	"transformsinto": "air",
	"transfromtrigger": "leftcollide",
	
	"rightclickmenu": ["truffleshufflespeed", "4", "-4"],
	"rightclickmenudisplay": ["direction", "left", "right"]
}
small one, yes.
big one, yes but i don't have one, it should be as simple as doubling the size and adding "breakshardblocks"

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Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 10 Jan 2020, 20:12

Here's a few enemies
enemies2.zip
(14.1 KiB) Downloaded 482 times
1. Foo (SM16 original enemy, new sprites)
2. Galoomba (Alesan's, new sprites)
3. Goombud (edit of Alesan's galoomba)
4. Waddlewing (SM16 original enemy, no new sprites)
5. ThorneSpider (already on here)

Zinaural7
Posts: 19
Joined: 09 Jan 2020, 17:33

Post » 10 Jan 2020, 21:03

I'm new to custom enemy's so I don't know how to make them. And I don't get how to code them...
(Sounds odd I know)

Zinaural7
Posts: 19
Joined: 09 Jan 2020, 17:33

Post » 13 Jan 2020, 07:05

Anyone have a download for a light block of something like that?

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Dr. Waluigi
Posts: 17
Joined: 19 Jan 2020, 21:52
Contact:

Post » 20 Jan 2020, 23:50

Howdy! I have a few enemies for Alesan's Entities. (Bombshell Koopa, Tap-Tap, and Kiddokatto)
1. Bombshell Koopa (Super Mario Land) (Explosion By Alesan99)
bombshellkoopa.png
bombshellkoopa.png (1.25 KiB) Viewed 16130 times
bombshell.png
bombshell.png (724 Bytes) Viewed 16130 times
explosion.png
explosion.png (351 Bytes) Viewed 16130 times
CODE:
{
"quadcount": 2,

"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,

"killsonsides": true,
"killsonbottom": true,
"portalable": true,

"transforms": true,
"transformsinto": "bombshell",
"transformtrigger": ["stomp", "shot"],
"stompable": true,

"movement": "truffleshuffle",
"truffleshufflespeed": 2,
"truffleshuffleacceleration": 8,

"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 4,

"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, true,
false, true, true, false, false,
true, false, true, true, true],

"turnaroundoncliff": true,
"emancipatecheck": false,
"autodelete": true,
"smallquad": 2,

"offsetx": 6,
"offsety": 0,
"quadcenterX": 8,
"quadcenterY": 19
}
{
"quadcount": 2,

"speedx": 0,

"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.10,
"nospritesets": false,

"killsonsides": true,
"killsonbottom": true,
"killsontop": true,
"portalable": true,
"resistsfire": true,
"freezable": true,

"movement": "truffleshuffle",
"truffleshufflespeed": 0,
"truffleshuffleacceleration": 8,

"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 4,

"lifetime": 1.25,

"mask": [ true,
true, false, true, true, true,
true, true, true, true, true,
false, false, true, false, false,
true, true, false, false, true,
false, true, true, false, false,
true, false, true, true, true],

"emancipatecheck": true,
"autodelete": true,

"gravity": 0,

"offsetx": 6,
"offsety": 3,
"quadcenterX": 8,
"quadcenterY": 8,

"transforms": true,
"transformsinto": "explosion",
"transformtrigger": "lifetime"

}
{
"quadcount": 3,

"animationtype": "frames",
"animationframes": 3,
"animationstart": 1,
"animationspeed": 1,

"nospritesets": true,
"resistsfire": true,

"stompable": false,
"killsonsides": true,
"killsonbottom": true,
"killsontop": true,

"movement": "none",

"lifetime": 0.12,

"spawnsound": "boom",

"width": 0.75,
"height": 0.75,
"static": true,
"active": true,
"category": 5,

"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, true,
false, true, true, false, false,
true, false, true, true, true],

"emancipatecheck": true,
"autodelete": true,

"offsetx": 6,
"offsety": 3,
"quadcenterX": 8,
"quadcenterY": 8,

"KillsEnemies": true
}
2. Tap-Tap (Yoshi's Island)
taptap.png
taptap.png (949 Bytes) Viewed 16130 times
{
"quadcount": 2,

"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,

"nospritesets": false,

"kills": true,

"resistsfire": true,
"resistsspikes": true,

"movement": "truffleshuffle",
"truffleshufflespeed": 2,
"truffleshuffleacceleration": 8,

"emancipatecheck": true,
"starttowardsplayerhorizontal": true,
"speedx": -2,

"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 5,

"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, true, false, false,
true, true, false, false, true,
false, true, true, false, false,
true, false, true, true, true],

"autodelete": true,

"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
3. Kiddokatto (Super Mario Land 2)
kiddokatto.png
kiddokatto.png (1.94 KiB) Viewed 16130 times
{
"quadcount": 2,

"movement": "truffleshuffle",
"stompable": true,
"killsonsides": true,
"killsonbottom": true,

"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.1,

"nospritesets": false,
"freezable": true,

"transforms": false,

"resistsfire": false,

"truffleshufflespeed": 2,
"truffleshuffleacceleration": 8,

"quadno": 1,

"width": 1,
"height": 2,

"static": false,
"active": true,

"category": 4,

"mask": [ true,
false, false, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true],


"emancipatecheck": true,
"autodelete": true,

"offsetX": 0,
"offsetY": 0,
"quadcenterX": 8,
"quadcenterY": 8
}
There's more coming soon. I'm still a noob when it comes to phpbb forum posting. I apologize for that.

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Evan.F
Posts: 842
Joined: 15 Jun 2019, 21:10

Post » 07 Feb 2020, 00:18

who wants an enemy, this one was made for SM16 (level 5-4)

Chicken (from Super Mario Land)

Chicken's were enemies from Super Mario Land's final level. In the original game, they flew forward and dived up or down towards Mario. Here they are essentially a stomp-able Eerie. Using fly movement as opposed to wiggle movements, the flying looks better.
Chicken.zip
(1.21 KiB) Downloaded 318 times
Credits
Mr.Q.Marx? for the medusa head code used.
Antonio Barra for the original sprites.


I am going to make another enemy, which one are you all interested in;

Ghoulba: chases Mario like a boo who cant be stopped. Upon being stomped, it turns into a harmless cloud for a while before returning to Ghoulba form.

Pendelum: Ball on a chain. Swings back and forward.

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Britdan
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Post » 27 Mar 2020, 11:30

I may or may not be working on Mario Maker 2 Enemy Pack V6
GIF 27-03-2020 09-29-32.gif
GIF 27-03-2020 09-29-32.gif (119.67 KiB) Viewed 14941 times

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Evan.F
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Post » 27 Mar 2020, 13:20

Try making what these, particularly the unused ice brick.
ice block.png
ice block.png (3.25 KiB) Viewed 14938 times

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Britdan
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Post » 27 Mar 2020, 13:22

Evan.F wrote:
27 Mar 2020, 13:20
Try making what these, particularly the unused ice brick.
ice block.png
the ice brick is used when you hit a p-switch

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Evan.F
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Post » 27 Mar 2020, 13:54

Aidan wrote:
27 Mar 2020, 13:22
Evan.F wrote:
27 Mar 2020, 13:20
Try making what these, particularly the unused ice brick.
ice block.png
the ice brick is used when you hit a p-switch
Oh... I thought it was unused.

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Britdan
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Post » 27 Mar 2020, 14:09

Evan.F wrote:
27 Mar 2020, 13:54
Aidan wrote:
27 Mar 2020, 13:22
Evan.F wrote:
27 Mar 2020, 13:20
Try making what these, particularly the unused ice brick.
ice block.png
the ice brick is used when you hit a p-switch
Oh... I thought it was unused.
no, also i can't make twisters sadly

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Britdan
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Post » 28 Mar 2020, 15:59

SMM2 Enemy Pack V6 coming soon
Capture.PNG
Capture.PNG (9.9 KiB) Viewed 14915 times

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Evan.F
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Post » 28 Mar 2020, 16:36

Aidan wrote:
28 Mar 2020, 15:59
SMM2 Enemy Pack V6 coming soon
Capture.PNG
looks good.

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Britdan
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Post » 28 Mar 2020, 23:37

NEW SUPER MARIO MAKER 2 STUFF! (V6)
!THE WINGED UPDATE!
(For alesan99's entities V12.1 and up)
Why did he add an image?

Capture.PNG
Capture.PNG (257.11 KiB) Viewed 14937 times

Download= https://www.dropbox.com/sh/g1pdc4nzcxe4 ... oy_xa?dl=0

Code: Select all

New...
     - winged ? block (original by alesan99, modified by me) [rightclick for 4 different items ("mushroom", "oneup", "star", "coin")]
     - normal ? block (yes i ran out of ideas) [rightclick for 4 different items ("mushroom", "oneup", "star", "coin")]
     - winged coin
     - crate (original by NH1507)
     - hammer power-up (allows you to break bricks and hard blocks)
     - crate power-up (max of 5, allows you to spawn crates)
Improvements...
     - re-added 10, 30 and 50 coins since it looks like i removed them from V5 for some dumb reason
     - more menu organisation
     - fixed some more missing properties
Currant...
     - 10 coin
     - 30 coin
     - 50 coin
     - one way up
     - one way down
     - one way left
     - one way right
     - banzai bill
     - homing banzai bill
     - skull raft
     - blue skull raft
     - blue falling platform
     - arrows
     - snow arrows
     - starting arrow
     - blue spike top (made by alesan99)
     - blinking blocks
     - launcher
     - red launcher
     - bobomb
     - saw
     - stingby (made by evan.f)
     - skipsqeak (made by alesan99)
     - castle
     - homing bullet bill
     - spike blocks (make sure to also add the animation (included)
Coming Soon...
     - nothing for now
(let me know if you need anything else)
Last edited by Britdan on 30 May 2020, 20:46, edited 1 time in total.

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Evan.F
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Post » 04 Apr 2020, 23:57

Here's a new enemy, the Ghoulba. It homes in on Mario and when stomped, becomes a harmless cloud briefly.
Ghoulba.zip
(1.88 KiB) Downloaded 277 times

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Evan.F
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Post » 05 Apr 2020, 20:56

Evan.F wrote:
04 Apr 2020, 23:57
Here's a new enemy, the Ghoulba. It homes in on Mario and when stomped, becomes a harmless cloud briefly.
Ghoulba.zip
This enemy has been altered, here you go
Ghoulba.zip
(3.15 KiB) Downloaded 231 times
Ghoulbas are, as the name implies "Ghost-Goombas". They want to rest in piece, sleeping quietly on the ground, but when Mario comes near, they will chase after him. The only way to get them off your tail is to stomp on them. This turns them into a harmless cloud which tries to get away from Mario. When they turn back to normal, they will either continue the chase or, if they are far enough, they will go back to sleep.

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Gamers
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Post » 06 Apr 2020, 11:50

Custom slime!
slime
slime
slime.png (1.97 KiB) Viewed 14853 times
Slime.zip
slime enemy
(22 Bytes) Downloaded 268 times
Also, you may or may not want to hit it with a fireball...

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Britdan
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Post » 16 Apr 2020, 21:39

Alreddy working on a new enemy pack, not SMM2 V7 but it is based on the switch blocks.
GIF 16-04-2020 20-34-24.gif
GIF 16-04-2020 20-34-24.gif (90.71 KiB) Viewed 14757 times

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Britdan
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Post » 19 Apr 2020, 14:02

still working on it, it is really coming together
GIF 19-04-2020 13-01-37.gif
GIF 19-04-2020 13-01-37.gif (69.61 KiB) Viewed 14692 times

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Britdan
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Post » 23 Apr 2020, 01:44

ON/OFF ENEMY PACK V1!
(For alesan99's entities V12.1 and up)
on off pack.png
on off pack.png (175.54 KiB) Viewed 14657 times

Download= https://www.dropbox.com/sh/vbidxk0d9m7k ... ROuOa?dl=0

Code: Select all

Includes Red And Blue...
 - Ground
 - Hard Blocks
 - Coins
 - Spikes
 - Saws
 - Goombas
 - One Ways
 - ? Ball

Kant
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Post » 24 Apr 2020, 15:14

Aidan wrote:
23 Apr 2020, 01:44
ON/OFF ENEMY PACK V1!
(For alesan99's entities V12.1 and up)

on off pack.png
Its so cool!! Nice Aidan👌

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Britdan
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Post » 02 May 2020, 15:29

Their is nothing to fear, BLOCK DEBRIS IS HERE!

Did this custom enemy for a friend and decided to upload it, make sure to spawn the block debris spawner and not the individual ones.

Download: https://www.dropbox.com/sh/r5nzppob2vhy ... M7QLa?dl=0
GIF_02-05-2020_14-20-28.gif
GIF_02-05-2020_14-20-28.gif (375.79 KiB) Viewed 14548 times

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Britdan
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Post » 05 May 2020, 19:53

NEW SUPER MARIO MAKER 2 STUFF! V6.1
!THE WINGED UPDATE! update....
(For alesan99's entities V12.1 and up)

What has changed,
- RE-ADDED bobomb
- ADDED ant trooper

Download: https://www.dropbox.com/sh/9ppah1m1ahn5 ... vc2Pa?dl=0

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TheSkullCreeper!
Posts: 186
Joined: 12 Feb 2018, 11:09

Post » 12 May 2020, 03:11

Could someone make me the entities from my following list (for AE):
- P-Coin
- Raccoon Goomba
- Raccoon Bobomb
- Bowser (recreation)
- Muncher (recreation)
- Dash Coin
- Vertical Bill Blaster

I'm not very good at making entities.

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TheSkullCreeper!
Posts: 186
Joined: 12 Feb 2018, 11:09

Post » 15 May 2020, 22:58

Koopa Troopa Pack V1
- Koopa
- Jumping Koopa
- Flying Koopa
- Red Koopa
- Jumping Red Koopa
- Flying Red Koopa
Along with half variants.
KoopaPackV1.zip
Version 1
(12.47 KiB) Downloaded 305 times
- Blue Koopa with Winged Variants
- Yellow Koopa with Winged Variants (still deciding its behavior for when it's not winged)

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Britdan
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Post » 16 May 2020, 11:23

Quick preview of my biggest enemy pack coming ever!
GIF 16-05-2020 10-19-08.gif
GIF 16-05-2020 10-19-08.gif (235.46 KiB) Viewed 14297 times

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Alexis0159
Posts: 24
Joined: 02 Jan 2020, 23:41

Post » 17 May 2020, 06:13

Aidan wrote:
16 May 2020, 11:23
Quick preview of my biggest enemy pack coming ever!
GIF 16-05-2020 10-19-08.gif
Very good

Meculus
Posts: 66
Joined: 28 Apr 2020, 22:15

Post » 20 May 2020, 00:59

Is there any way to offset the enemy that an enemy transforms into during the transformation? I'm messing around with impact bombs from the Up And Away 3 mappack, and wanted to make the explosions happen lower.

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Britdan
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Post » 20 May 2020, 01:53

Meculus wrote:
20 May 2020, 00:59
Is there any way to offset the enemy that an enemy transforms into during the transformation? I'm messing around with impact bombs from the Up And Away 3 mappack, and wanted to make the explosions happen lower.
on the enemy it spawns add "spawnoffsetX" or "spawnoffsetY".

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Britdan
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Post » 20 May 2020, 01:54

Another preview of smm2 enemy pack V7
Capture.PNG
Capture.PNG (6.11 KiB) Viewed 14222 times

Meculus
Posts: 66
Joined: 28 Apr 2020, 22:15

Post » 20 May 2020, 02:41

Also, I've been having a problem where colors don't work right. I was trying to add yellow and green switched items similar to the ones in the on-off enemy pack, but this happened:

This is what the sprites are supposed to look like:
greenwaylefton.png
greenwaylefton.png (1003 Bytes) Viewed 14219 times
But this is what I got (The green on-off switch should have the same colors as the one-way door):
Screen Shot 2020-05-09 at 9.34.05 PM.png
Screen Shot 2020-05-09 at 9.34.05 PM.png (13.64 KiB) Viewed 14219 times
Can anyone let me know hat happened?

Meculus
Posts: 66
Joined: 28 Apr 2020, 22:15

Post » 20 May 2020, 02:41

Aidan wrote:
20 May 2020, 01:53
Meculus wrote:
20 May 2020, 00:59
Is there any way to offset the enemy that an enemy transforms into during the transformation? I'm messing around with impact bombs from the Up And Away 3 mappack, and wanted to make the explosions happen lower.
on the enemy it spawns add "spawnoffsetX" or "spawnoffsetY".
Thanks!

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Britdan
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Post » 27 May 2020, 14:28

Hey all, quick update.

SMM2 enemy pack V7 is all done and will be out same day as V13! but for now here is what i have made.

MINI COINS

will create 4 coins on a single tile.
4coin.png
4coin.png (153 Bytes) Viewed 14137 times

Code: Select all

{
	"quadcount": 1,
	"nospritesets": true,
	"drawback": true,

	"width": 0.75,
	"height": 0.75,
 
	"static": true,
	"active": true,
 
	"mask": [	true,
				false, false, true, true, true,
				false, true, false, true, true,
				false, true, true, false, true,
				true, true, false, true, true,
				false, true, true, false, false,
				true, false, true, true, true],
 
	"emancipatecheck": false,
	"autodelete": false,

	"resistseverything": true,
	 
	"offsetX": 6,
	"offsetY": 4,
	"quadcenterX": 8,
	"quadcenterY": 8,
	
	"spawnchildren": ["babycoin", "babycoin", "babycoin", "babycoin"],
	"spawnchildrenoffsetx": [-0.25, -0.25, 0.25, 0.25],
	"spawnchildrenoffsety": [-0.55, -0.05, -0.55, -0.05],

	"lifetime": 0.02
}
babycoin.png
babycoin.png (232 Bytes) Viewed 14137 times

Code: Select all

{
	"hidden": true,
	
	"quadcount": 5,
	"nospritesets": true,
	"drawback": true,

	"animationtype": "frames",
	"animationframes": 5,
	"animationstart": 1,
	"animationspeed": 0.1,

	"width": 0.375,
	"height": 0.375,
 
	"static": true,
	"active": true,
 
	"mask": [	true,
				false, false, true, true, true,
				false, true, false, true, true,
				false, true, true, false, true,
				true, true, false, true, true,
				false, true, true, false, false,
				true, false, true, true, true],
 
	"emancipatecheck": false,
	"autodelete": false,
	
	"removeonmariocontact": true,
	"givecoinondeath": 1,
	"deathsound": "coin",

	"resistseverything": true,
	 
	"offsetX": 3,
	"offsetY": 5,
	"quadcenterX": 4,
	"quadcenterY": 4
}
GIF 27-05-2020 13-02-42.gif
GIF 27-05-2020 13-02-42.gif (139.12 KiB) Viewed 14137 times

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