The Enemy Respositorium

Mapping related threads and questions go in here!
jermboy27
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Post » 03 May 2015, 02:17

Can somebody make a Bumpty from Yoshi's Island?

Wilo
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Post » 03 May 2015, 05:16

want fries with that

B-Man99
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Post » 03 May 2015, 05:36

vakema wrote:gave me Yoshi's island flashbacks.
0/10



I've never played Yoshi's island.


Superjustinbros
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Post » 05 May 2015, 19:29

Image
SMB1'd Ptooie

SantaMari0
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Post » 01 Aug 2015, 16:13

So...
When will people be porting Super Mario Maker enemies?

TurretBot
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Post » 01 Aug 2015, 20:00

when it gets released

SantaMari0
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Post » 01 Aug 2015, 20:14

TurretBot wrote:when it gets released


Hah! Don't be foolish!
I'am now working on the animated koopa shell, you can thank me later.

--Edit:
At least, if animated shells are possible.
Oh well, new SE request:
Shell as separate enemie plz

--Moar Edit:
I guess I'll instead try to make the donut platform.
I'll also try to make the tiles but that's for the Tiles Respositorium.

TurretBot
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Post » 02 Aug 2015, 01:11

SantaMari0 wrote:Hah! Don't be foolish!

I'm not.
SantaMari0 wrote:Oh well, new SE request:
Shell as separate enemie plz

Already possible. (Don't know if anyone's done it yet.)
SantaMari0 wrote:I'll also try to make the tiles but that's for the Tiles Respositorium.

This has already been done.

SantaMari0
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Post » 02 Aug 2015, 10:32

TurretBot wrote:I'm not.

I'm sorry

TurretBot wrote:Already possible. (Don't know if anyone's done it yet.)

Unless it's just something like "movement": "shell",
I don't think I'm going to bother.

TurretBot wrote:This has already been done.

Really? The entire NES tileset?
I went to the Tileset Respositorium and searched for 'Mario Maker' and got no results apart from
a massive tileset with a few Super Mario Maker tiles sprinkled in.
I'll just start working on the SMB tileset anyways and just keep it for myself if it's already been done like you said.

TurretBot
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Post » 02 Aug 2015, 15:06

SantaMari0 wrote:
TurretBot wrote:Already possible. (Don't know if anyone's done it yet.)

Unless it's just something like "movement": "shell",

Yeah, that's pretty much it.

SantaMari0 wrote:
TurretBot wrote:This has already been done.

Really? The entire NES tileset?

I didn't know you were talking about only the SMB1 tileset.
In that case, no. Almost nothing AFAIK. At least locally. After I post this I'll probably end up looking for it on google. :P

craftersshaftstuff
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Post » 02 Aug 2015, 17:18

I'm not sure if alesan99 has made it yet, but here's my version of the big spikey.
Image: Image Code:

Code: Select all

 {
   "quadcount": 2,

   "movement": "truffleshuffle",
   "stompable": false,
   "killsonsides": true,
   "killsonbottom": true,
   "killsontop": true,
   
   "animationtype": "frames",
   "animationframes": 2,
   "animationstart": 1,
   "animationspeed": 0.2,
   
   
   "truffleshufflespeed": 2,
   "truffleshuffleacceleration": 8,
   
   "quadno": 1,
   
   "width": 1.5,
   "height": 1.5,
   
   "static": false,
   "active": true,
   
   "category": 4,
   
   "mask": [   true,
            false, false, false, false, true,
            false, true, false, true, false,
            false, false, false, false, false,
            true, true, false, false, false,
            false, true, true, false, false,
            true, false, true, true, true],
               
   
   "emancipatecheck": true,
   "autodelete": true,
   
   "offsetX": 12,
   "offsetY": -1,
   "quadcenterX": 16,
   "quadcenterY": 16
}
EDIT: Luigi Bullet Bill from Super Mario Maker: Image

alex gaah
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Post » 10 Aug 2015, 07:49

hey there, i do this in the past months (?) , so, i hope you like it :)

Image

download here http://www.mediafire.com/download/1zrvhr00vkdo2jc/pack2+by+gaah.7z

QwertymanO07
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Post » 05 Sep 2015, 01:20

This is my first real enemy pack. The last thing was an enemy that someone pointed out a flaw in (it's because you can put them over background tiles), and—like tilesets—I mainly make them for a particular mappack, so I'd rather post them with it. So, here are some choice enemies from my upcoming mappack reskinned to fit the SMB style. These are the ones I think other mappers can use and haven't been done by everyone else. Just credit me if you use them.

Image
Bird - A glorified background element. It flies around and bounces off blocks.

Image
Blueberry - A really fast mushroom.

Image
Jellyfish - Not really that interesting, it's just a stompable squid. I really wanted to see if I could make it look good in 8-bit; the answer is no.

Image
Goomba Lakito - It's a Lakito that throws Goombas, what else would you expect? It uses new throwing mechanics. EDIT2: I recently noticed that someone else already made one, but mine has cooler throwing mechanics so hah.

Image
Snowboss - It flies vertically while shooting bullets, and takes eleven hits to kill. NOTE: Requires Beta 9 or the new enemy.lua.

Image
Starfruit - A mushroom that bounces like a star.

Download


EDIT:
Image
Birdcrow - This is the original bird. I went with a crow because I could remember their colors. I don't feel like using it in the mappack, I have a different bird instead. It's not in the pack, but it would have the same code as the bird.
Last edited by QwertymanO07 on 03 Nov 2015, 14:31, edited 3 times in total.

Murphmario
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Post » 05 Sep 2015, 19:23

Since I'm terrible at coding enemies, I'll just put these here:
Image
Green Spiny Eggs that follow you when they hit the ground. There would also be a Lakitu that uses the default lakitu graphics that throws them.

Also, QwertymanO07, you should make a Pink Blooper out of your Jellyfish enemy, since they behave the same as the Pink Bloopers in The Lost Levels.

Technochips
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Post » 05 Sep 2015, 22:22

Murphmario wrote:Also, QwertymanO07, you should make a Pink Blooper out of your Jellyfish enemy, since they behave the same as the Pink Bloopers in The Lost Levels.

i already made that before

overworldsquid
Image

Code: Select all

{
   "quadcount": 2,
   
   "spawnoffsety": 0,

   "movement": "squid",
   "stompable": true,
   "animationtype": "squid",
   "squidfallspeed": 1.8,
   "squidxspeed": 6,
   "squidupspeed": 6,
   "squidacceleration": 10,
   "squiddowndistance": 1,
   "squidhordistance": 2,
   
   "kills": true,
   
   "gravity": 0,
   
   "quadno": 1,
   
   "width": 0.75,
   "height": 0.75,
   
   "static": false,
   "active": true,
   
   "category": 30,
   
   "mask": [   true,
            true, false, true, true, true,
            true, true, true, true, true,
            true, false, true, true, true,
            true, true, true, true, true,
            true, true, true, true, true,
            true, true, true, true, true],
               
   
   "emancipatecheck": true,
   "autodelete": true,
   
   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 8,
   
   "portalable": true
}


EDIT:
i decided to show my enemies that i didn't showed before

an enemy hard to beat because you can't stomp him or shoot him with fire
Image

Code: Select all

{
   "quadcount": 2,

   "animationtype": "frames",
   "animationframes": 2,
   "animationstart": 1,
   "animationspeed": 0.2,
   
   "nospritesets": false,
   
   "resistsfire": true,
   
   "kills": true,
   "resistsfire": true,
   
   "movement": "truffleshuffle",
   "truffleshufflespeed": 2,
   "truffleshuffleacceleration": 8,
   
   "emancipatecheck": true,
   "starttowardsplayerhorizontal": true,
   "speedx": -2,
   
   "width": 0.75,
   "height": 0.75,
   "static": false,
   "active": true,
   "category": 5,
   
   "mask": [   true,
            false, false, false, false, true,
            false, true, false, true, false,
            false, false, true, false, false,
            true, true, false, false, true,
            false, true, true, false, false,
            true, false, true, true, true],
            
   "autodelete": true,
   
   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 8
}

like lakito but it's throw spikeybettleegg (see below)

Image

Code: Select all

{
   "quadcount": 2,
   
   "animationtype": "frames",
   "animationframes": 1,
   "animationstart": 1,
   "animationspeed": 100,
   
   "nospritesets": false,
   
   "width": 0.75,
   "height": 0.75,

   "mask": [   true,
               true, false, false, true, true,
               true, true, true, true, true,
               true, false, true, true, true,
               true, true, true, true, true,
               true, true, true, true, true,
               true, true, true, true, true],

   "gravity": 0,
   "portalable": false,
   "category": 21,
   
   "movement": "follow",
   "stompable": true,
   "killsonsides": true,
   "killsonbottom": true,
   
   "offsetX": 6,
   "offsetY": 6,
   "quadcenterX": 8,
   "quadcenterY": 12,
   
   "followspace": 4,
   "distancetime": 1.5,
   
   "spawnsenemy": "spikeybeetleegg",
   "spawnenemydelays": [4],
   "spawnenemyspeedy": -10,
   "spawnmax": 1,
   
   "throwquadoffset": 1,
   "throwpreparetime": 0.5
}

like an spikey egg but it's make an spikey beetle (see above)
Image

Code: Select all

{
   "quadcount": 2,

   "kills": true,
   
   "animationtype": "frames",
   "animationframes": 2,
   "animationstart": 1,
   "animationspeed": 0.2,
   
   "transforms": true,
   "transformsinto": "spikeybeetle",
   "transformtrigger": "floorcollide",
   
   "resistsfire": true,
   
   "nospritesets": false,
   
   "quadno": 1,
   
   "width": 0.75,
   "height": 0.75,
   
   "static": false,
   "active": true,
   
   "category": 5,
   
   "mask": [   true,
            false, false, true, true, true,
            false, true, false, true, false,
            false, false, false, false, false,
            true, true, false, false, true,
            false, true, true, false, false,
            true, false, true, true, true],
               
               
   "gravity": 30,
   
   "emancipatecheck": true,
   "autodelete": true,
   "killsenemiesafterportal": true,
   
   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 8
}

a goomba on a ballon that fall slowly and then become a normal goomba
Image

Code: Select all

{
   "quadcount": 4,
   
   "animationtype": "frames",
   "animationframes": 4,
   "animationstart": 1,
   "animationspeed": 0.2,

   "gravity": 0.5,
   "stompable": true,
   "killsonsides": true,
   "killsonbottom": true,

   "width": 0.75,
   "height": 0.75,

   "category": 4,

   "transforms": true,
   "transformsinto": "goomba",
   "transformtrigger": "floorcollide",
   "movement": "none",

   "autodelete": false,

   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 7,
   "quadcenterY": 24
}

an enemy that throw spikedball (see below) it's based on this enemy
Image

Code: Select all

{
   "quadcount": 4,   

   "animationtype": "frames",
   "animationspeed": 0.5,
   "animationstart": 1,
   "animationframes": 2,

   "width": 0.75,
   "height": 0.75,

   "category": 5,

   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 24,

   "killsonsides": true,
   "killsonbottom": true,
   "autodelete": false,

   "stompable": true,

   "spawnsenemy": "spikedball",
   "SpawnEnemyDelays": [3],
   "throwquadoffset": 2,
   "throwpreparetime": 0.5,
   "spawnenemyspeedy": 4
}

it's a ball with spike that fall, and can kill enemies with the portals
Image

Code: Select all

{
   "quadcount": 1,

   "dontmirror": true,

   "offsetX": 6,
   "offsetY": 3,
   "width": 0.75,
   "height": 0.75,
   "quadcenterx": 8,
   "quadcentery": 8,

   "category": 14,
   "mask": [false,
         true, false, false, false, true,
         false, true, false, false, false,
         true, true, true, false, false,
         true, true, false, false, false,
         false, true, false, false, false,
         false, false, false, false, false],

   "movement": "none",

   "kills": true,
   "killsenemiesafterportal": true
}

QwertymanO07
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Post » 11 Sep 2015, 02:12

Julien12150 wrote:
Murphmario wrote:Also, QwertymanO07, you should make a Pink Blooper out of your Jellyfish enemy, since they behave the same as the Pink Bloopers in The Lost Levels.

i already made that before

That's why it's not really that interesting: I knew someone made it before. I only uploaded it because of the new skin.

Squidish
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Post » 11 Sep 2015, 03:56

Julien12150 wrote:i decided to show my enemies that i didn't showed before

an enemy hard to beat because you can't stomp him or shoot him with fire
Image

Code: Select all

{
   "quadcount": 2,

   "animationtype": "frames",
   "animationframes": 2,
   "animationstart": 1,
   "animationspeed": 0.2,
   
   "nospritesets": false,
   
   "resistsfire": true,
   
   "kills": true,
   "resistsfire": true,
   
   "movement": "truffleshuffle",
   "truffleshufflespeed": 2,
   "truffleshuffleacceleration": 8,
   
   "emancipatecheck": true,
   "starttowardsplayerhorizontal": true,
   "speedx": -2,
   
   "width": 0.75,
   "height": 0.75,
   "static": false,
   "active": true,
   "category": 5,
   
   "mask": [   true,
            false, false, false, false, true,
            false, true, false, true, false,
            false, false, true, false, false,
            true, true, false, false, true,
            false, true, true, false, false,
            true, false, true, true, true],
            
   "autodelete": true,
   
   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 8
}

like lakito but it's throw spikeybettleegg (see below)

Image

Code: Select all

{
   "quadcount": 2,
   
   "animationtype": "frames",
   "animationframes": 1,
   "animationstart": 1,
   "animationspeed": 100,
   
   "nospritesets": false,
   
   "width": 0.75,
   "height": 0.75,

   "mask": [   true,
               true, false, false, true, true,
               true, true, true, true, true,
               true, false, true, true, true,
               true, true, true, true, true,
               true, true, true, true, true,
               true, true, true, true, true],

   "gravity": 0,
   "portalable": false,
   "category": 21,
   
   "movement": "follow",
   "stompable": true,
   "killsonsides": true,
   "killsonbottom": true,
   
   "offsetX": 6,
   "offsetY": 6,
   "quadcenterX": 8,
   "quadcenterY": 12,
   
   "followspace": 4,
   "distancetime": 1.5,
   
   "spawnsenemy": "spikeybeetleegg",
   "spawnenemydelays": [4],
   "spawnenemyspeedy": -10,
   "spawnmax": 1,
   
   "throwquadoffset": 1,
   "throwpreparetime": 0.5
}

like an spikey egg but it's make an spikey beetle (see above)
Image

Code: Select all

{
   "quadcount": 2,

   "kills": true,
   
   "animationtype": "frames",
   "animationframes": 2,
   "animationstart": 1,
   "animationspeed": 0.2,
   
   "transforms": true,
   "transformsinto": "spikeybeetle",
   "transformtrigger": "floorcollide",
   
   "resistsfire": true,
   
   "nospritesets": false,
   
   "quadno": 1,
   
   "width": 0.75,
   "height": 0.75,
   
   "static": false,
   "active": true,
   
   "category": 5,
   
   "mask": [   true,
            false, false, true, true, true,
            false, true, false, true, false,
            false, false, false, false, false,
            true, true, false, false, true,
            false, true, true, false, false,
            true, false, true, true, true],
               
               
   "gravity": 30,
   
   "emancipatecheck": true,
   "autodelete": true,
   "killsenemiesafterportal": true,
   
   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 8
}

a goomba on a ballon that fall slowly and then become a normal goomba
Image

Code: Select all

{
   "quadcount": 4,
   
   "animationtype": "frames",
   "animationframes": 4,
   "animationstart": 1,
   "animationspeed": 0.2,

   "gravity": 0.5,
   "stompable": true,
   "killsonsides": true,
   "killsonbottom": true,

   "width": 0.75,
   "height": 0.75,

   "category": 4,

   "transforms": true,
   "transformsinto": "goomba",
   "transformtrigger": "floorcollide",
   "movement": "none",

   "autodelete": false,

   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 7,
   "quadcenterY": 24
}

an enemy that throw spikedball (see below) it's based on this enemy
Image

Code: Select all

{
   "quadcount": 4,   

   "animationtype": "frames",
   "animationspeed": 0.5,
   "animationstart": 1,
   "animationframes": 2,

   "width": 0.75,
   "height": 0.75,

   "category": 5,

   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 24,

   "killsonsides": true,
   "killsonbottom": true,
   "autodelete": false,

   "stompable": true,

   "spawnsenemy": "spikedball",
   "SpawnEnemyDelays": [3],
   "throwquadoffset": 2,
   "throwpreparetime": 0.5,
   "spawnenemyspeedy": 4
}

it's a ball with spike that fall, and can kill enemies with the portals
Image

Code: Select all

{
   "quadcount": 1,

   "dontmirror": true,

   "offsetX": 6,
   "offsetY": 3,
   "width": 0.75,
   "height": 0.75,
   "quadcenterx": 8,
   "quadcentery": 8,

   "category": 14,
   "mask": [false,
         true, false, false, false, true,
         false, true, false, false, false,
         true, true, true, false, false,
         true, true, false, false, false,
         false, true, false, false, false,
         false, false, false, false, false],

   "movement": "none",

   "kills": true,
   "killsenemiesafterportal": true
}

The spikes are really neat, but the spiked beetle is pointless. it's the exact same thing as a spikey

Technochips
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Post » 11 Sep 2015, 09:40

Squidish wrote:
Julien12150 wrote:i decided to show my enemies that i didn't showed before

an enemy hard to beat because you can't stomp him or shoot him with fire
Image

Code: Select all

{
   "quadcount": 2,

   "animationtype": "frames",
   "animationframes": 2,
   "animationstart": 1,
   "animationspeed": 0.2,
   
   "nospritesets": false,
   
   "resistsfire": true,
   
   "kills": true,
   "resistsfire": true,
   
   "movement": "truffleshuffle",
   "truffleshufflespeed": 2,
   "truffleshuffleacceleration": 8,
   
   "emancipatecheck": true,
   "starttowardsplayerhorizontal": true,
   "speedx": -2,
   
   "width": 0.75,
   "height": 0.75,
   "static": false,
   "active": true,
   "category": 5,
   
   "mask": [   true,
            false, false, false, false, true,
            false, true, false, true, false,
            false, false, true, false, false,
            true, true, false, false, true,
            false, true, true, false, false,
            true, false, true, true, true],
            
   "autodelete": true,
   
   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 8
}

like lakito but it's throw spikeybettleegg (see below)

Image

Code: Select all

{
   "quadcount": 2,
   
   "animationtype": "frames",
   "animationframes": 1,
   "animationstart": 1,
   "animationspeed": 100,
   
   "nospritesets": false,
   
   "width": 0.75,
   "height": 0.75,

   "mask": [   true,
               true, false, false, true, true,
               true, true, true, true, true,
               true, false, true, true, true,
               true, true, true, true, true,
               true, true, true, true, true,
               true, true, true, true, true],

   "gravity": 0,
   "portalable": false,
   "category": 21,
   
   "movement": "follow",
   "stompable": true,
   "killsonsides": true,
   "killsonbottom": true,
   
   "offsetX": 6,
   "offsetY": 6,
   "quadcenterX": 8,
   "quadcenterY": 12,
   
   "followspace": 4,
   "distancetime": 1.5,
   
   "spawnsenemy": "spikeybeetleegg",
   "spawnenemydelays": [4],
   "spawnenemyspeedy": -10,
   "spawnmax": 1,
   
   "throwquadoffset": 1,
   "throwpreparetime": 0.5
}

like an spikey egg but it's make an spikey beetle (see above)
Image

Code: Select all

{
   "quadcount": 2,

   "kills": true,
   
   "animationtype": "frames",
   "animationframes": 2,
   "animationstart": 1,
   "animationspeed": 0.2,
   
   "transforms": true,
   "transformsinto": "spikeybeetle",
   "transformtrigger": "floorcollide",
   
   "resistsfire": true,
   
   "nospritesets": false,
   
   "quadno": 1,
   
   "width": 0.75,
   "height": 0.75,
   
   "static": false,
   "active": true,
   
   "category": 5,
   
   "mask": [   true,
            false, false, true, true, true,
            false, true, false, true, false,
            false, false, false, false, false,
            true, true, false, false, true,
            false, true, true, false, false,
            true, false, true, true, true],
               
               
   "gravity": 30,
   
   "emancipatecheck": true,
   "autodelete": true,
   "killsenemiesafterportal": true,
   
   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 8
}

a goomba on a ballon that fall slowly and then become a normal goomba
Image

Code: Select all

{
   "quadcount": 4,
   
   "animationtype": "frames",
   "animationframes": 4,
   "animationstart": 1,
   "animationspeed": 0.2,

   "gravity": 0.5,
   "stompable": true,
   "killsonsides": true,
   "killsonbottom": true,

   "width": 0.75,
   "height": 0.75,

   "category": 4,

   "transforms": true,
   "transformsinto": "goomba",
   "transformtrigger": "floorcollide",
   "movement": "none",

   "autodelete": false,

   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 7,
   "quadcenterY": 24
}

an enemy that throw spikedball (see below) it's based on this enemy
Image

Code: Select all

{
   "quadcount": 4,   

   "animationtype": "frames",
   "animationspeed": 0.5,
   "animationstart": 1,
   "animationframes": 2,

   "width": 0.75,
   "height": 0.75,

   "category": 5,

   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 24,

   "killsonsides": true,
   "killsonbottom": true,
   "autodelete": false,

   "stompable": true,

   "spawnsenemy": "spikedball",
   "SpawnEnemyDelays": [3],
   "throwquadoffset": 2,
   "throwpreparetime": 0.5,
   "spawnenemyspeedy": 4
}

it's a ball with spike that fall, and can kill enemies with the portals
Image

Code: Select all

{
   "quadcount": 1,

   "dontmirror": true,

   "offsetX": 6,
   "offsetY": 3,
   "width": 0.75,
   "height": 0.75,
   "quadcenterx": 8,
   "quadcentery": 8,

   "category": 14,
   "mask": [false,
         true, false, false, false, true,
         false, true, false, false, false,
         true, true, true, false, false,
         true, true, false, false, false,
         false, true, false, false, false,
         false, false, false, false, false],

   "movement": "none",

   "kills": true,
   "killsenemiesafterportal": true
}

The spikes are really neat, but the spiked beetle is pointless. it's the exact same thing as a spikey

what if you fixed the spikey

Mari0_Player
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Reputation: 48

Post » 11 Sep 2015, 13:31

Squidish wrote:
Julien12150 wrote:i decided to show my enemies that i didn't showed before

an enemy hard to beat because you can't stomp him or shoot him with fire
Image

Code: Select all

{
   "quadcount": 2,

   "animationtype": "frames",
   "animationframes": 2,
   "animationstart": 1,
   "animationspeed": 0.2,
   
   "nospritesets": false,
   
   "resistsfire": true,
   
   "kills": true,
   "resistsfire": true,
   
   "movement": "truffleshuffle",
   "truffleshufflespeed": 2,
   "truffleshuffleacceleration": 8,
   
   "emancipatecheck": true,
   "starttowardsplayerhorizontal": true,
   "speedx": -2,
   
   "width": 0.75,
   "height": 0.75,
   "static": false,
   "active": true,
   "category": 5,
   
   "mask": [   true,
            false, false, false, false, true,
            false, true, false, true, false,
            false, false, true, false, false,
            true, true, false, false, true,
            false, true, true, false, false,
            true, false, true, true, true],
            
   "autodelete": true,
   
   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 8
}

like lakito but it's throw spikeybettleegg (see below)

Image

Code: Select all

{
   "quadcount": 2,
   
   "animationtype": "frames",
   "animationframes": 1,
   "animationstart": 1,
   "animationspeed": 100,
   
   "nospritesets": false,
   
   "width": 0.75,
   "height": 0.75,

   "mask": [   true,
               true, false, false, true, true,
               true, true, true, true, true,
               true, false, true, true, true,
               true, true, true, true, true,
               true, true, true, true, true,
               true, true, true, true, true],

   "gravity": 0,
   "portalable": false,
   "category": 21,
   
   "movement": "follow",
   "stompable": true,
   "killsonsides": true,
   "killsonbottom": true,
   
   "offsetX": 6,
   "offsetY": 6,
   "quadcenterX": 8,
   "quadcenterY": 12,
   
   "followspace": 4,
   "distancetime": 1.5,
   
   "spawnsenemy": "spikeybeetleegg",
   "spawnenemydelays": [4],
   "spawnenemyspeedy": -10,
   "spawnmax": 1,
   
   "throwquadoffset": 1,
   "throwpreparetime": 0.5
}

like an spikey egg but it's make an spikey beetle (see above)
Image

Code: Select all

{
   "quadcount": 2,

   "kills": true,
   
   "animationtype": "frames",
   "animationframes": 2,
   "animationstart": 1,
   "animationspeed": 0.2,
   
   "transforms": true,
   "transformsinto": "spikeybeetle",
   "transformtrigger": "floorcollide",
   
   "resistsfire": true,
   
   "nospritesets": false,
   
   "quadno": 1,
   
   "width": 0.75,
   "height": 0.75,
   
   "static": false,
   "active": true,
   
   "category": 5,
   
   "mask": [   true,
            false, false, true, true, true,
            false, true, false, true, false,
            false, false, false, false, false,
            true, true, false, false, true,
            false, true, true, false, false,
            true, false, true, true, true],
               
               
   "gravity": 30,
   
   "emancipatecheck": true,
   "autodelete": true,
   "killsenemiesafterportal": true,
   
   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 8
}

a goomba on a ballon that fall slowly and then become a normal goomba
Image

Code: Select all

{
   "quadcount": 4,
   
   "animationtype": "frames",
   "animationframes": 4,
   "animationstart": 1,
   "animationspeed": 0.2,

   "gravity": 0.5,
   "stompable": true,
   "killsonsides": true,
   "killsonbottom": true,

   "width": 0.75,
   "height": 0.75,

   "category": 4,

   "transforms": true,
   "transformsinto": "goomba",
   "transformtrigger": "floorcollide",
   "movement": "none",

   "autodelete": false,

   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 7,
   "quadcenterY": 24
}

an enemy that throw spikedball (see below) it's based on this enemy
Image

Code: Select all

{
   "quadcount": 4,   

   "animationtype": "frames",
   "animationspeed": 0.5,
   "animationstart": 1,
   "animationframes": 2,

   "width": 0.75,
   "height": 0.75,

   "category": 5,

   "offsetX": 6,
   "offsetY": 3,
   "quadcenterX": 8,
   "quadcenterY": 24,

   "killsonsides": true,
   "killsonbottom": true,
   "autodelete": false,

   "stompable": true,

   "spawnsenemy": "spikedball",
   "SpawnEnemyDelays": [3],
   "throwquadoffset": 2,
   "throwpreparetime": 0.5,
   "spawnenemyspeedy": 4
}

it's a ball with spike that fall, and can kill enemies with the portals
Image

Code: Select all

{
   "quadcount": 1,

   "dontmirror": true,

   "offsetX": 6,
   "offsetY": 3,
   "width": 0.75,
   "height": 0.75,
   "quadcenterx": 8,
   "quadcentery": 8,

   "category": 14,
   "mask": [false,
         true, false, false, false, true,
         false, true, false, false, false,
         true, true, true, false, false,
         true, true, false, false, false,
         false, true, false, false, false,
         false, false, false, false, false],

   "movement": "none",

   "kills": true,
   "killsenemiesafterportal": true
}

The spikes are really neat, but the spiked beetle is pointless. it's the exact same thing as a spikey

Normal spikies can be knocked out by fireballs. These can't.

Squidish
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Post » 12 Sep 2015, 00:01

Mari0_Player wrote:Normal spikies can be knocked out by fireballs. These can't.

Not in Mari0/SMB

Technochips
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Post » 12 Sep 2015, 00:18

Squidish wrote:
Mari0_Player wrote:Normal spikies can be knocked out by fireballs. These can't.

Not in SMB

Oh really?

Superjustinbros
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Post » 13 Sep 2015, 08:59

I should note that there's already an enemy similar to the "Spikey Beetle" posted earlier in this thread (at least the sprite for it), the Spike Top, which was originally from Super Mario Crossover.

Murphmario
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Post » 13 Sep 2015, 17:46

Superjustinbros wrote:I should note that there's already an enemy similar to the "Spikey Beetle" posted earlier in this thread (at least the sprite for it), the Spike Top, which was originally from Super Mario Crossover.


Which was originally an enemy that behaved completely different from Super Mario World.

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Post » 24 Sep 2015, 04:56

Here's something that I hope no one else has done before:

(Mostly Complete) VVVVVV Enemies:

Image

They're impossible to kill and only move back and forth, and they only collide with you and the world—and lasers, for some reason. I only have that one enemy with that one palette, and I don't want to make more. They're not entirely true to the game, though, their hitboxes are slightly smaller because of Maurice's weird coding. Also, Their movement and animation speeds are probably different than in the game, but they're close enough that I don't care enough to change them.

NOTE: Requires Beta 9 or the new enemy.lua.

The .zip contains five enemies: the base code one, and one that starts moving in each of the four cardinal directions.
EDIT: I made a new version because I forgot to make it collide with stuff like doors.

DOWNLOAD
Last edited by QwertymanO07 on 03 Nov 2015, 14:31, edited 1 time in total.

Superjustinbros
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Post » 27 Sep 2015, 15:37

I may be labeled as a monster for doing this, but here:
http://i.imgur.com/zstWk2R.png
SMB1, SMBS, and Mario Maker enemies all using vanilla SMB1's palettes. Feel free to make a version using Mari0's colors if you oh so desire.

Murphmario
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Post » 28 Sep 2015, 02:57

Superjustinbros wrote:I may be labeled as a monster for doing this, but here:
http://i.imgur.com/zstWk2R.png
SMB1, SMBS, and Mario Maker enemies all using vanilla SMB1's palettes. Feel free to make a version using Mari0's colors if you oh so desire.


Where's the stunned pose of the Clown Car and Stretch at?

renhoek
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Post » 28 Sep 2015, 03:46

Small nitpick you got the colours on the karibo shoe and magikoopa back to front.
Magikoopa looks like he'd be harder to fix though...

Superjustinbros
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Post » 28 Sep 2015, 08:01

I'll see if I can make the Kirbo/Goomba's shoe more green than the yellow color it wound up here (it got that color since in SMB1 the Overworld pipe/grass palette was never used as a Sprite palette).
Magikoopa's red palette is the closest to Mario Maker's that it can achieve using regular SMB1, palette.

I'll add the stunned Clown Car and the Stretch; I originally didn't add Stretch since there was no Stretch platforms in the tileset of SMM.

EDIT: Okay, here you all go:
http://i.imgur.com/BT8E4Tp.png

TurretBot
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Post » 28 Sep 2015, 23:21

where are the empty koopa/buzzy/spiney shells? (aka, the ones in the original SMB)

Superjustinbros
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Post » 28 Sep 2015, 23:34

Image
Apparently the "empty" Koopa Shells just re-use the normal sprites, while the empty Buzzy Beetle and Spiny shells use unique sprites.

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Post » 24 Oct 2015, 05:32

Super Mario Maker version of the dry bones in alesan's enemies
I literally made this just so i could put it on the wiki
Image Image

The pile sprite is just a recolor of the one by alesan because the one in mario maker is too big

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Post » 24 Oct 2015, 09:50

Image
Made a new enemy that uses SMM's animation instead,
With an alternate skin from the Big Mushroom. Yes, that is real.
Download.

QwertymanO07
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Post » 24 Oct 2015, 10:33

This is probably going to look like potatoes next to that, but here are...

Key Enemies:

So what do they do? You walk over them to trigger something, but you have to link them up a certain way for them to work.
Image Image
Just put a trigger set to players only over the enemy, and hook it up to an R/S flip-flop gate, then link whatever you want to that gate.

I also made a short mappack for Beta 9 to demonstrate them.
Image

The .zip file contains a few examples for textures, and note that the red keycard is the base for that set. The mappack also contains all the enemies, so you don't need to download both.

DownloadDownload Mappack

TurretBot
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Post » 24 Oct 2015, 18:07

Nice potato

EDIT: I noticed alesan upvoted my post so i'm gonna say this now it would be cool if you could fix the "starttowardsplayerhorizontal" property so my dry bones works as intended thanks

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Post » 24 Oct 2015, 20:18

TurretBot wrote:it would be cool if you could fix the "starttowardsplayerhorizontal" property so my dry bones works as intended thanks

I was looking at the code and it turns out you have to use "speedxtowardsplayer" instead.
This should work (kept "starttowardsplayerhorizontal" just incase)

Code: Select all

{
   "quadcount": 2,

   "animationtype": "frames",
   "animationframes": 2,
   "animationstart": 1,
   "animationspeed": 0.2,
   
   "stompable": true,
   "killsonsides": true,
   "killsonbottom": true,
   
   "resistsfire": true,
   
   "transforms": true,
   "transformtrigger": "stomp",
   "transformsinto": "drybonespile",
   
   "movement": "truffleshuffle",
   "truffleshufflespeed": 2,
   "truffleshuffleacceleration": 8,
   
   "width": 0.75,
   "height": 0.75,
   "static": false,
   "active": true,
   "category": 5,
   
   "mask": [   true,
            false, false, false, false, true,
            false, true, false, true, false,
            false, false, false, false, false,
            true, true, false, false, true,
            false, true, true, false, false,
            true, false, true, true, true],
            
   "emancipatecheck": false,
   "autodelete": true,
   
   "offsetx": 6,
   "offsety": 8,
   "quadcenterX": 16,
   "quadcenterY": 19,
   "nospritesets": true,
   "starttowardsplayerhorizontal": true,
   "speedxtowardsplayer": true
}

I'm not sure what "starttowardsplayerhorizontal" was even supposed to do.

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Post » 25 Oct 2015, 01:19

Thanks, and I updated the download

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Post » 26 Oct 2015, 23:57

Sorry for being a not-so-good person on programming, but how do you exactly make, sprite, and import custom entities.

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Post » 27 Oct 2015, 00:12

imgudman4567 wrote:Sorry for being a not-so-good person on programming, but how do you exactly make, sprite, and import custom entities.

put the json and png file inside the folder '%appdata%\LOVE\mari0_se\mappacks\custom_mappack_1\enemies' (just put this in windows + r (without the quote))

to make enemies, you could look at these tutorial

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Post » 27 Oct 2015, 00:14

Julien12150 wrote:
imgudman4567 wrote:Sorry for being a not-so-good person on programming, but how do you exactly make, sprite, and import custom entities.

put the json and png file inside the folder '%appdata%\LOVE\mari0_se\mappacks\custom_mappack_1\enemies' (just put this in windows + r (without the quote))

to make enemies, you could look at these tutorial

Before I watch these tutorials, could it be possible to add them to alesean99's entities? [NOT LITERALLY, as in just use them.]
Also, any links to a download for a JavaScript coding program?

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Post » 27 Oct 2015, 00:37

imgudman4567 wrote:
Julien12150 wrote:
imgudman4567 wrote:Sorry for being a not-so-good person on programming, but how do you exactly make, sprite, and import custom entities.

put the json and png file inside the folder '%appdata%\LOVE\mari0_se\mappacks\custom_mappack_1\enemies' (just put this in windows + r (without the quote))

to make enemies, you could look at these tutorial

Before I watch these tutorials, could it be possible to add them to alesean99's entities? [NOT LITERALLY, as in just use them.]
Also, any links to a download for a JavaScript coding program?

these are not javascript, those are json
the json files are raw text file, you could use notepad++ (it's don't have json color code, but i have made one that you can download it here)
i don't think alesan99's entites support se custom enemies

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Post » 27 Oct 2015, 00:42

II meant just ANY kind of enemy, not just se.

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Post » 28 Oct 2015, 09:12

This is what I've been doing in my spare time.

Image
Aperture Science Barrier Removal Carapace - To make shell puzzles a little easier. They don't hurt you in any way, but you have to jump on them to kick their shells (I don't know why).

Image
ASBRC Red - The same as above, but they turn around on cliffs.

Image
Diamond Dog from Order of Twilight - It's basically a larger, faster spiney that doesn't collide with itself. It's scaled by 2x in game, because otherwise it looked just pathetic.

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Idiotshroom - It hops around (not nearly as much as a star), but otherwise acts just like a mushroom.

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Trosh Enemy from Trosh: The Move: The Game - You don't have to fireball it, but it gives you points. Scaled by 0.5x, because otherwise it took up half the universe.

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Trosh Powerup also from Trosh: The Move: The Game - It wiggles vertically 'til you grab it, then it grows you.


Download

Superjustinbros
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Post » 01 Nov 2015, 16:55

Those Koopas for shell puzzles are a nice addition.

Áçé Syntax Áçé
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Post » 17 Dec 2015, 15:37

I need help, can't scroll down and select the enemy from the bottom
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ZeniX Soft.
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Post » 30 Dec 2015, 19:53

ENEMY PACK CONTAINS ENEMIES THAT I MADE FROM MARI0 ADVENTURE 2.

http://www.mediafire.com/download/or89v ... Y+PACK.zip

ZeniX Soft.
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Post » 09 Jan 2016, 20:06

ENEMY PACK OF ALL OF MY CUSTOM ENEMIES FROM MARI0 ADVENTURE 3.

http://www.mediafire.com/download/fs44g ... PACK+2.zip

BarbarianKabbage
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Post » 10 Jan 2016, 00:31

Áçé Syntax Áçé wrote:I need help, can't scroll down and select the enemy from the bottom
Image


Why so many enemies?

Áçé Syntax Áçé
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Post » 13 Jan 2016, 14:13

BarbarianKabbage wrote:
Áçé Syntax Áçé wrote:I need help, can't scroll down and select the enemy from the bottom
Image


Why so many enemies?


Cause I'm trying to make a mod based on Super Mario Maker

BarbarianKabbage
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Post » 14 Jan 2016, 00:57

Áçé Syntax Áçé wrote:I need help, can't scroll down and select the enemy from the bottom
Image


WHERE DID YOU GET THE SUPER O'BROTHERS THWOMP?!!!?!??!?!!?

Technochips
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Post » 14 Jan 2016, 01:06

by searching on this thread maybe?


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