No, I did 0.75, but it didn't work.TurretBot wrote:0.75 not .75
.75 is probably not read as number
I'll try messing around with stuff and try to get it to work.
No, I did 0.75, but it didn't work.TurretBot wrote:0.75 not .75
.75 is probably not read as number
It's possibly the offsets and quadcentersMagicPillow wrote:No, I did 0.75, but it didn't work.TurretBot wrote:0.75 not .75
.75 is probably not read as number
I'll try messing around with stuff and try to get it to work.
Code: Select all
"offsetx": 6,
"offsety": 6,
"quadcenterX": 8,
"quadcenterY": 5
Okay, download link please!eraykaan wrote:I took evil one step further
I can put a download link for it if you want
Code: Select all
base=spikey
{
"turnaroundoncliff": true
}
You think it's just the the blue spiny from the SMW hack: Mario's Lost World.Doormat wrote:
I felt nice.Code: Select all
base=spikey { "turnaroundoncliff": true }
If you don't like the graphic, change it yourself. If you don't like the behaviour, what am I supposed to think when you say "stay on ledges"?jermboy27 wrote:You think it's just the the blue spiny from the SMW hack: Mario's Lost World.Doormat wrote:
I felt nice.Code: Select all
base=spikey { "turnaroundoncliff": true }
Good I'm requesting an Amp.alesan99 wrote:Not many enemies are being posted so let me post my FIRST ALESAN'S ENEMIES PACK.
Yellow koopa
Follows player. Couldn't get the other abilities to work because they're impossible.
pls don't kill me for not using the nes palette
Blue koopa
Fast, doesn't fall off edges.
Big goomba
Self explanatory.
Fire bro
Once again, self explanatory.
Paragoomba
Jumps.
Goombrat
Doesn't fall off edges
Download: https://www.dropbox.com/s/06dwnvtq7bvre ... emies1.zip
Feel free to use them and edit them.
You can also tell me what you'd want in the next pack.
Dropbox hates me.TurretBot wrote:That's a .lnk, you have to upload an actual .zip.
That Hoopster moves a lot like the Bouncing Orb from Giana Sisters.renhoek wrote:
Perfect for a SMB2 mappack.XxXrenhoekXxX wrote:Thought I'd show what I've worked on today.
(tried to remain as faithful to the pallette as possible, though I think I may have done the panser incorrectly now that I look closely)
Expect a smb2 enemy release soon.
Hmm... Maybe I should gather all the colors and make a Mari0 palette...renhoek wrote:(tried to remain as faithful to the pallette as possible, though I think I may have done the panser incorrectly now that I look closely)
TurretBot wrote:Hmm... Maybe I should gather all the colors and make a Mari0 palette...renhoek wrote:(tried to remain as faithful to the pallette as possible, though I think I may have done the panser incorrectly now that I look closely)
actually I did that just so I could make the colours fit.TurretBot wrote:Hmm... Maybe I should gather all the colors and make a Mari0 palette...renhoek wrote:(tried to remain as faithful to the pallette as possible, though I think I may have done the panser incorrectly now that I look closely)
I think i might not be able to get snifit's code for my upcoming SMG mappack can i?renhoek wrote:Thought I'd show what I've worked on today.
(tried to remain as faithful to the pallette as possible, though I think I may have done the panser incorrectly now that I look closely)
Expect a smb2 enemy release soon.
The third row is the same...?renhoek wrote:actually I did that just so I could make the colours fit.TurretBot wrote:Hmm... Maybe I should gather all the colors and make a Mari0 palette...renhoek wrote:(tried to remain as faithful to the pallette as possible, though I think I may have done the panser incorrectly now that I look closely)
here's the image I used.
These are the enemy pallette though.
yep, the original smb didn't have a changing red pallette.TurretBot wrote:The third row is the same...?renhoek wrote:actually I did that just so I could make the colours fit.TurretBot wrote: Hmm... Maybe I should gather all the colors and make a Mari0 palette...
here's the image I used.
These are the enemy pallette though.
( ゚ Д゚)eraykaan wrote: upcoming SMG mappack
Nice try, Alesan99.Alesan99 wrote: Blue virus
You forgot evil lakitos that drop evil hammer brosTurtley3 wrote:I did a funny attempt at remaking the Evil Hammer Bros, and it went funny:
Also, made a pack. X3
I call it the Randomness pack, and it even includes SMB graphic backup enemies in case you change the enemy graphics in Mari0 SE.
Here is a list:
Evil Hammer Bros: They throw Hammer Bros. O_O
Sunplaza: The All Night Nippon Super Mario Bros version of the goomba!
Cheep-Cheep Green: T_T Couldn't make the same behavior, just a recolor of a Red Cheep Cheep.
Tamori: The replacement of the Piranha Plant in All Night Nippon Super Mario Bros!
Shellcreepers: Wow.
Hiraya: The Star of David with a circle inside.
That's some, but wait! There's more! (Billy Mays' voice)
We'll double the offer! You'll get 6 packs of this pack!
(sarsacm)
https://www.dropbox.com/s/kcr02s8kx4m1o ... %20Set.zip
I know, but you putted a download to it in page 2.eraykaan wrote:You forgot evil lakitos that drop evil hammer brosTurtley3 wrote:I did a funny attempt at remaking the Evil Hammer Bros, and it went funny:
Also, made a pack. X3
I call it the Randomness pack, and it even includes SMB graphic backup enemies in case you change the enemy graphics in Mari0 SE.
Here is a list:
Evil Hammer Bros: They throw Hammer Bros. O_O
Sunplaza: The All Night Nippon Super Mario Bros version of the goomba!
Cheep-Cheep Green: T_T Couldn't make the same behavior, just a recolor of a Red Cheep Cheep.
Tamori: The replacement of the Piranha Plant in All Night Nippon Super Mario Bros!
Shellcreepers: Wow.
Hiraya: The Star of David with a circle inside.
That's some, but wait! There's more! (Billy Mays' voice)
We'll double the offer! You'll get 6 packs of this pack!
(sarsacm)
https://www.dropbox.com/s/kcr02s8kx4m1o ... %20Set.zip
I kind of agree. I'm not a map maker(not yet at least, who knows), but if I was and i came here to look for enemies, i'd be looking for enemies with their behaviour already made and ready to use, exactly like in the Tileset Repositorium you have tilesets for mari0 with all the properties set already. Coming here and finding just graphics for enemies would be like going to the Tileset Repositorium to grab tiles sheets without the properties set, it's kinda pointless.Flutter Skye wrote:I don't want to be mean Justin, but you should make these enemies, not give only graphics for them.
Yeah, it's kinda pointless to get a unspilt version of a tileset you want to split using Automatik's program, but it helps for me, obviously, in case I get too tired or my power runs out, and if I don't save.TheSeek wrote:I kind of agree. I'm not a map maker(not yet at least, who knows), but if I was and i came here to look for enemies, i'd be looking for enemies with their behaviour already made and ready to use, exactly like in the Tileset Repositorium you have tilesets for mari0 with all the properties set already. Coming here and finding just graphics for enemies would be like going to the Tileset Repositorium to grab tiles sheets without the properties set, it's kinda pointless.Flutter Skye wrote:I don't want to be mean Justin, but you should make these enemies, not give only graphics for them.
You know, considering Maurice made a blogpost about how to make enemies, you should have know this would not be the case.Superjustinbros wrote:During previews for SE I believed the enemy creator would be simple and easy, as in you wouldn't need to pull up a text-editor.
Turtley3 wrote:I know, but you putted a download to it in page 2.eraykaan wrote:You forgot evil lakitos that drop evil hammer brosTurtley3 wrote:I did a funny attempt at remaking the Evil Hammer Bros, and it went funny:
Also, made a pack. X3
I call it the Randomness pack, and it even includes SMB graphic backup enemies in case you change the enemy graphics in Mari0 SE.
Here is a list:
Evil Hammer Bros: They throw Hammer Bros. O_O
Sunplaza: The All Night Nippon Super Mario Bros version of the goomba!
Cheep-Cheep Green: T_T Couldn't make the same behavior, just a recolor of a Red Cheep Cheep.
Tamori: The replacement of the Piranha Plant in All Night Nippon Super Mario Bros!
Shellcreepers: Wow.
Hiraya: The Star of David with a circle inside.
That's some, but wait! There's more! (Billy Mays' voice)
We'll double the offer! You'll get 6 packs of this pack!
(sarsacm)
https://www.dropbox.com/s/kcr02s8kx4m1o ... %20Set.zip
eraykaan wrote: You forgot evil lakitos that drop evil hammer bros
eraykaan wrote: You forgot evil lakitos that drop evil hammer bros
eraykaan wrote: You forgot evil lakitos that drop evil hammer bros
(Also, Hans made one that's green on page 1, but he made a lakito that throws them as well.)Doormat wrote:
I felt nice.Code: Select all
base=spikey { "turnaroundoncliff": true }
You really don't understand me.TurretBot wrote: ...most of the people here posting enemies probably have already figured out how to do it. The actual format is quite simple, the only part that's difficult is the actual properties which are already there in the documentation.
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{
"quadcount": 2,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"nospritesets": true,
"kills": true,
"movement": "truffleshuffle",
"truffleshufflespeed": 2,
"truffleshuffleacceleration": 8,
"starttowardsplayerhorizontal": true,
"speedx": -2,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 5,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, true, false, false,
true, true, false, false, true,
false, true, true, false, false,
true, false, true, true, true],
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
Code: Select all
{
"quadcount": 2,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"resistsfire": true,
“resists spikes”: true,
"kills": true,
"movement": "truffleshuffle",
"truffleshufflespeed": 2,
"truffleshuffleacceleration": 8,
"starttowardsplayerhorizontal": true,
"speedx": -2,
"width": 0.75,
"height": 0.75,
"static": false,
"active": true,
"category": 5,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, true, false, false,
true, true, false, false, true,
false, true, true, false, false,
true, false, true, true, true],
"autodelete": true,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8
}
Oh wow how did I not see this *facepalm*TurretBot wrote:doormat wrote:
I felt nice.Code: Select all
base=spikey { "turnaroundoncliff": true }
Hans1998 wrote:Justin, it's not necessary putting all the bunch of code, if you want to put spikey as base, just put "base=spikey" (without the quotes) befote the "{ }".
I'm trying to help.
So, if you put base=[enemyname] at the top before the brackets, any properties typed afterwards will overwrite the original settings for that enemy?TurretBot wrote:Okay, SJB, but you don't need all that. :P
You can use base=enemy at the top, above the {, to copy an enemy's code.
Thanks B-Man. :DB-Man99 wrote:Yes that's how the base= works
Also, the png that it loads is the one with the same name as the json, in the same directory. Hope this helps :)
It'll still take the image from the original enemy if you specified it as a base. You can set custom enemies as bases, too (it's really helpful).Superjustinbros wrote:Thanks B-Man. :DB-Man99 wrote:Yes that's how the base= works
Also, the png that it loads is the one with the same name as the json, in the same directory. Hope this helps :)
But what in the case of stuff like "Goomba-right"?
What? I tried that and it didn't workWillWare wrote:It'll still take the image from the original enemy if you specified it as a base. You can set custom enemies as bases, too (it's really helpful).Superjustinbros wrote:Thanks B-Man. :DB-Man99 wrote:Yes that's how the base= works
Also, the png that it loads is the one with the same name as the json, in the same directory. Hope this helps :)
But what in the case of stuff like "Goomba-right"?