- GIF.gif (504.21 KiB) Viewed 21496 times
The Enemy Respositorium
all the currant enemy's for my new mappack, 24 more rooms.
enjoy!!
enjoy!!
Hmm, I shoulda made a currant enemy in Qwertylevels, what with all the fruits.
ONE WAYS!
this conatins the four one ways form SMM / SMM2 (made by me)
and 4 mini variations (made by Xanderrock98)
download = https://www.dropbox.com/sh/n7c9vxn1eqdz ... -XvDa?dl=0
(redownload, did some modifications)
this conatins the four one ways form SMM / SMM2 (made by me)
and 4 mini variations (made by Xanderrock98)
download = https://www.dropbox.com/sh/n7c9vxn1eqdz ... -XvDa?dl=0
(redownload, did some modifications)
NEW SUPER MARIO MAKER 2 STUFF!
(for alesan99's entities V12 and up)
https://www.dropbox.com/sh/jslshp77o7ws ... aVMxa?dl=0
(let me know if you need anything else)
(for alesan99's entities V12 and up)
https://www.dropbox.com/sh/jslshp77o7ws ... aVMxa?dl=0
Code: Select all
Contains...
- 10 coin
- 30 coin
- 50 coin
- one way up
- one way down
- one way left
- one way right
- banzai bill
- homing banzai bill
I'm not sure about the name, but they're lakitus that throw spines from inside a pipe or behind a wall. They were in SMW and I believe there were other uses too.
I've got something other enemies which will actually help me.
4matsy gave me the idea for having certain totems in the batadon stage jump out to chase the player (these totems are on the level layer) how can I make them leap off the pole when the player gets near without ground.
Also the upwards and sideways fire for dino torch
4matsy gave me the idea for having certain totems in the batadon stage jump out to chase the player (these totems are on the level layer) how can I make them leap off the pole when the player gets near without ground.
Also the upwards and sideways fire for dino torch
"transformtrigger": "playernear"Evan.F wrote: ↑08 Sep 2019, 17:39I've got something other enemies which will actually help me.
4matsy gave me the idea for having certain totems in the batadon stage jump out to chase the player (these totems are on the level layer) how can I make them leap off the pole when the player gets near without ground.
"playerneardist": 3,
Make the dino spawn fire enemies and give them lifetimes so they disappear
NEW SUPER MARIO MAKER 2 STUFF! (V2)
(for alesan99's entities V12 and up)
https://www.dropbox.com/sh/mm1l59cbzlok ... Nmbsa?dl=0
(let me know if you need anything else)
(for alesan99's entities V12 and up)
https://www.dropbox.com/sh/mm1l59cbzlok ... Nmbsa?dl=0
Code: Select all
New...
- skull raft
- blue skull raft
Old...
- 10 coin
- 30 coin
- 50 coin
- one way up
- one way down
- one way left
- one way right
- banzai bill
- homing banzai bill
Coming Soon...
- Mario maker style bill launcher
I've got it!!!Aidan wrote: ↑13 Sep 2019, 20:00NEW SUPER MARIO MAKER 2 STUFF! (V2)
(for alesan99's entities V12 and up)
https://www.dropbox.com/sh/mm1l59cbzlok ... Nmbsa?dl=0
(let me know if you need anything else)Code: Select all
New... - skull raft - blue skull raft Old... - 10 coin - 30 coin - 50 coin - one way up - one way down - one way left - one way right - banzai bill - homing banzai bill Coming Soon... - Mario maker style bill launcher
the falling blue platform
easyEvan.F wrote: ↑23 Sep 2019, 18:44I've got it!!!Aidan wrote: ↑13 Sep 2019, 20:00NEW SUPER MARIO MAKER 2 STUFF! (V2)
(for alesan99's entities V12 and up)
https://www.dropbox.com/sh/mm1l59cbzlok ... Nmbsa?dl=0
(let me know if you need anything else)Code: Select all
New... - skull raft - blue skull raft Old... - 10 coin - 30 coin - 50 coin - one way up - one way down - one way left - one way right - banzai bill - homing banzai bill Coming Soon... - Mario maker style bill launcher
the falling blue platform
NEW SUPER MARIO MAKER 2 STUFF! (V3)
(for alesan99's entities V12 and up)
https://www.dropbox.com/sh/49lna4e5hu0a ... 59Y3a?dl=0
(let me know if you need anything else)
(for alesan99's entities V12 and up)
https://www.dropbox.com/sh/49lna4e5hu0a ... 59Y3a?dl=0
Code: Select all
New...
- bill launcher
- item launcher (can be customised for any item, read "about item launcher" below)
- blue falling platfrom
Old...
- 10 coin
- 30 coin
- 50 coin
- one way up
- one way down
- one way left
- one way right
- banzai bill
- homing banzai bill
- skull raft
- blue skull raft
Coming Soon...
- nothing for now
"facesPlayer": false,
most enemy properties are on https://stabyourself.fandom.com/wiki/Cu ... Properties
Use speedx instead of truffleshuffle.
I need help with custom timers, how am I supposed to set up this, I'm making the goat from Ducktales
NES,
Edit: okay, I've thought of an easier way to do this. My questions are now
1. can you give two values for animationspeed?
2 can an enemy become itself? (this is to restart the leap animation
NES,
Code: Select all
"customtimer": [
[0.1, "setanimationstart",1],
[0.1, "settransforms",true],
[99999999999,"setcustomtimerstage",0]
],
Edit: okay, I've thought of an easier way to do this. My questions are now
1. can you give two values for animationspeed?
2 can an enemy become itself? (this is to restart the leap animation
Try setting quadno and see if that works.
here's the full code, keep in mind that the crash is the same as in the image
[code{
"quadcount": 2,
"movement": "truffleshuffle",
"stompable": true,
"killsonsides": true,
"killsonbottom": true,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 2,
"animationspeed": [0.1,99],
"stompanimation": false,
"nospritesets": true,
"truffleshufflespeed": 4,
"truffleshuffleacceleration": 100,
"quadno": 2,
"width": 0.75,
"height": 1.5,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"transforms": false,
"transformsinto": "goat",
"transformtrigger": "floorcollide",
"bounces": true,
"bounceforce": 10,
"offsetX": 8,
"offsetY": 8,
"quadcenterX": 8,
"quadcenterY": 7,
"customtimer": [
[0.1, "settransforms",true],
[99999999999,"setcustomtimerstage",0]
],
"gravity": 20
}][/code]
forgot to copy the code in, sorry
[code{
"quadcount": 2,
"movement": "truffleshuffle",
"stompable": true,
"killsonsides": true,
"killsonbottom": true,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 2,
"animationspeed": [0.1,99],
"stompanimation": false,
"nospritesets": true,
"truffleshufflespeed": 4,
"truffleshuffleacceleration": 100,
"quadno": 2,
"width": 0.75,
"height": 1.5,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"transforms": false,
"transformsinto": "goat",
"transformtrigger": "floorcollide",
"bounces": true,
"bounceforce": 10,
"offsetX": 8,
"offsetY": 8,
"quadcenterX": 8,
"quadcenterY": 7,
"customtimer": [
[0.1, "settransforms",true],
[99999999999,"setcustomtimerstage",0]
],
"gravity": 20
}][/code]
forgot to copy the code in, sorry
Last edited by Evan.F on 15 Dec 2019, 23:26, edited 1 time in total.
made this as a reference to the David Thorne bank email seen here http://www.27bslash6.com/overdue.html
I value the enemy at $233.95 so trust that this settles the matter
regards, Evan
Code: Select all
base=goomba
{
"givecoinondeath": 233.95,
"nospritesets": true
}
regards, Evan
animationspeed isn't a table
Fixed it
Compete with proper animation, does not like going backwards
Code: Select all
{
"quadcount": 2,
"movement": "truffleshuffle",
"stompable": true,
"killsonsides": true,
"killsonbottom": true,
"animationtype": "none",
"animationframes": 2,
"animationstart": 2,
"animationspeed": 0,
"stompanimation": false,
"nospritesets": true,
"truffleshufflespeed": 4,
"truffleshuffleacceleration": 100,
"width": 0.75,
"height": 1.5,
"static": false,
"active": true,
"category": 4,
"mask": [ true,
false, false, false, false, true,
false, true, false, true, false,
false, false, false, false, false,
true, true, false, false, false,
false, true, true, false, false,
true, false, true, true, true],
"emancipatecheck": true,
"autodelete": true,
"transforms": false,
"transformsinto": "goat",
"transformtrigger": "floorcollide",
"bounces": true,
"bounceforce": 10,
"offsetX": 8,
"offsetY": 8,
"quadcenterX": 8,
"quadcenterY": 7,
"customtimer": [
[0, "setframe",2],
[0.05, "settransforms",true],
[0.1, "setframe",1],
[9999999999999999999999999999, "setframe",1]
],
"gravity": 20
}
- LoggyBr0sGaming
- Posts: 54
- Joined: 15 Aug 2019, 16:57
- Contact:
i am making a coin that has a glitter effect upon collecting it. But it wont work This seems to be the place for this heres the code
Code: Select all
{
"playsound":"coin",
"RemoveOnMarioContact":true,
"quadcount": 2,
"kills": false,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"nospritesets": true,
"quadno": 1,
"width": 1,
"height": 1,
"static": true,
"active": true,
"category": 5,
"emancipatecheck": true,
"transformtrigger": "collide",
"transforms": true,
"transformsinto": "spark",
"givecoinondeath": 1,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8,
"gravity": 0
}
- LoggyBr0sGaming
- Posts: 54
- Joined: 15 Aug 2019, 16:57
- Contact:
Coin Glitter Update
I made the coin the coin works the sparkle works
but when i collect the coin it stops Mario mid air like a wall was there for 0.1 second
heres my code
Sparkle coin
Sparkle
Gif
Here's a gif but it doesn't show it well it skips frames
I made the coin the coin works the sparkle works
but when i collect the coin it stops Mario mid air like a wall was there for 0.1 second
heres my code
Sparkle coin
Code: Select all
{
"playsound":"coin",
"quadcount": 2,
"kills": false,
"animationtype": "frames",
"animationframes": 2,
"animationstart": 1,
"animationspeed": 0.2,
"nospritesets": true,
"quadno": 1,
"width": 0.75,
"height": 0.75,
"static": true,
"active": true,
"category": 5,
"emancipatecheck": true,
"transformtrigger": "collide",
"transforms": true,
"transformsinto": "spark",
"givecoinondeath": 1,
"offsetX": 6,
"offsetY": 3,
"quadcenterX": 8,
"quadcenterY": 8,
"gravity": 0
}
Code: Select all
{
"movement": "none",
"gravity": 0,
"quadcount": 4,
"animationtype": "frames",
"animationstart": 1,
"animationframes": 4,
"animationspeed": 0.1,
"lifetime": 0.4,
"nospritesets": true,
"quadcenterX": 8,
"quadcenterY": 8,
"category": 0,
"mask": [ false,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true],
"width": 1,
"height": 1,
"offsetX": 8,
"offsetY": 0,
"autodelete": true,
"light": 1,
"weight": 0
}
Here's a gif but it doesn't show it well it skips frames
this isn't half bad...LoggyBr0sGaming wrote: ↑22 Dec 2019, 16:40Coin Glitter Update
I made the coin the coin works the sparkle works
but when i collect the coin it stops Mario mid air like a wall was there for 0.1 second
heres my code
Sparkle coinsparklingcoin.pngCode: Select all
{ "playsound":"coin", "quadcount": 2, "kills": false, "animationtype": "frames", "animationframes": 2, "animationstart": 1, "animationspeed": 0.2, "nospritesets": true, "quadno": 1, "width": 0.75, "height": 0.75, "static": true, "active": true, "category": 5, "emancipatecheck": true, "transformtrigger": "collide", "transforms": true, "transformsinto": "spark", "givecoinondeath": 1, "offsetX": 6, "offsetY": 3, "quadcenterX": 8, "quadcenterY": 8, "gravity": 0 }
Sparklespark.pngGifCode: Select all
{ "movement": "none", "gravity": 0, "quadcount": 4, "animationtype": "frames", "animationstart": 1, "animationframes": 4, "animationspeed": 0.1, "lifetime": 0.4, "nospritesets": true, "quadcenterX": 8, "quadcenterY": 8, "category": 0, "mask": [ false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true], "width": 1, "height": 1, "offsetX": 8, "offsetY": 0, "autodelete": true, "light": 1, "weight": 0 }
Here's a gif but it doesn't show it well it skips framescoin.gif
also SMM2 enemies V4 coming soon...-
- LoggyBr0sGaming
- Posts: 54
- Joined: 15 Aug 2019, 16:57
- Contact:
But is there any way to fix the problem of Mario stoping when he hits the coinAidan wrote: ↑22 Dec 2019, 17:18this isn't half bad...LoggyBr0sGaming wrote: ↑22 Dec 2019, 16:40Coin Glitter Update
I made the coin the coin works the sparkle works
but when i collect the coin it stops Mario mid air like a wall was there for 0.1 second
heres my code
Sparkle coinsparklingcoin.pngCode: Select all
{ "playsound":"coin", "quadcount": 2, "kills": false, "animationtype": "frames", "animationframes": 2, "animationstart": 1, "animationspeed": 0.2, "nospritesets": true, "quadno": 1, "width": 0.75, "height": 0.75, "static": true, "active": true, "category": 5, "emancipatecheck": true, "transformtrigger": "collide", "transforms": true, "transformsinto": "spark", "givecoinondeath": 1, "offsetX": 6, "offsetY": 3, "quadcenterX": 8, "quadcenterY": 8, "gravity": 0 }
Sparklespark.pngGifCode: Select all
{ "movement": "none", "gravity": 0, "quadcount": 4, "animationtype": "frames", "animationstart": 1, "animationframes": 4, "animationspeed": 0.1, "lifetime": 0.4, "nospritesets": true, "quadcenterX": 8, "quadcenterY": 8, "category": 0, "mask": [ false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true], "width": 1, "height": 1, "offsetX": 8, "offsetY": 0, "autodelete": true, "light": 1, "weight": 0 }
Here's a gif but it doesn't show it well it skips framescoin.gif
also SMM2 enemies V4 coming soon...-
i would assume the sparkle being solid is probably an issue
- Detronicle
- Posts: 49
- Joined: 12 Oct 2017, 14:49
[AE] Woollet Bill
These Bullet Bill cousins hail from Yoshi's Woolly World. They fly like their normal variants, but leave a trail of wool/cloud for Mario to step on as temporary platform. You could go make them spawn with the EnemySpawner entity and slap on some Bill Blaster tile. Requires Alesan's Entities mod to work, due to the way how the cloud trail performs.
Notes:
~ Using POW Blocks can destroy the clouds, so don't use them if they could become a detrimental obstacle to your level (unless that's the gimmick).
~ Only Mario (or the player character) can step on the clouds. If you want other enemies to hop right away, go change the masks.
~ Fireballs will simply pass through the cloud. I'm not sure what would happen if you changed the cloud's collision, since I didn't bother with that.
These Bullet Bill cousins hail from Yoshi's Woolly World. They fly like their normal variants, but leave a trail of wool/cloud for Mario to step on as temporary platform. You could go make them spawn with the EnemySpawner entity and slap on some Bill Blaster tile. Requires Alesan's Entities mod to work, due to the way how the cloud trail performs.
~ Using POW Blocks can destroy the clouds, so don't use them if they could become a detrimental obstacle to your level (unless that's the gimmick).
~ Only Mario (or the player character) can step on the clouds. If you want other enemies to hop right away, go change the masks.
~ Fireballs will simply pass through the cloud. I'm not sure what would happen if you changed the cloud's collision, since I didn't bother with that.
Great enemy! I'm making small agustments to fit it in SM16 at the momentDetronicle wrote: ↑23 Dec 2019, 12:31[AE] Woollet Bill
These Bullet Bill cousins hail from Yoshi's Woolly World. They fly like their normal variants, but leave a trail of wool/cloud for Mario to step on as temporary platform. You could go make them spawn with the EnemySpawner entity and slap on some Bill Blaster tile. Requires Alesan's Entities mod to work, due to the way how the cloud trail performs.Notes:
~ Using POW Blocks can destroy the clouds, so don't use them if they could become a detrimental obstacle to your level (unless that's the gimmick).
~ Only Mario (or the player character) can step on the clouds. If you want other enemies to hop right away, go change the masks.
~ Fireballs will simply pass through the cloud. I'm not sure what would happen if you changed the cloud's collision, since I didn't bother with that.
- LoggyBr0sGaming
- Posts: 54
- Joined: 15 Aug 2019, 16:57
- Contact:
Code: Select all
{
"movement": "none",
"gravity": 0,
"quadcount": 4,
"animationtype": "frames",
"animationstart": 1,
"animationframes": 4,
"animationspeed": 0.1,
"lifetime": 0.4,
"nospritesets": true,
"quadcenterX": 8,
"quadcenterY": 8,
"category": 0,
"active": false,
"mask": [ false,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true,
true, true, true, true, true],
"width": 1,
"height": 1,
"offsetX": 8,
"offsetY": 0,
"autodelete": true,
"light": 1,
"weight": 0
}
}
- LoggyBr0sGaming
- Posts: 54
- Joined: 15 Aug 2019, 16:57
- Contact:
LoggyBr0sGaming wrote: ↑23 Dec 2019, 17:47That didn't work where do i put the "active": false ?Code: Select all
{ "movement": "none", "gravity": 0, "quadcount": 4, "animationtype": "frames", "animationstart": 1, "animationframes": 4, "animationspeed": 0.1, "lifetime": 0.4, "nospritesets": true, "quadcenterX": 8, "quadcenterY": 8, "category": 0, "active": false, "mask": [ false, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true], "width": 1, "height": 1, "offsetX": 8, "offsetY": 0, "autodelete": true, "light": 1, "weight": 0 } }
It doesn't matter where you put properties
- LoggyBr0sGaming
- Posts: 54
- Joined: 15 Aug 2019, 16:57
- Contact:
- LoggyBr0sGaming
- Posts: 54
- Joined: 15 Aug 2019, 16:57
- Contact:
Hey Aidan in your smm2 pack are you going to add checkpoints?
um... you cant make checkpoints and even if you mean as a background entity, tiles can do that perfectly - including animationLoggyBr0sGaming wrote: ↑23 Dec 2019, 21:59Hey Aidan in your smm2 pack are you going to add checkpoints?
i can't in V4 as it is done but maybe in V5LoggyBr0sGaming wrote: ↑23 Dec 2019, 21:59Hey Aidan in your smm2 pack are you going to add checkpoints?
also, exactly like evan f said it won't be functional
NEW SUPER MARIO MAKER 2 STUFF! (V4)
(for alesan99's entities V12.1 and up)
https://www.dropbox.com/sh/uxigdvdi5xlq ... 6tAQa?dl=0
(let me know if you need anything else)
(for alesan99's entities V12.1 and up)
https://www.dropbox.com/sh/uxigdvdi5xlq ... 6tAQa?dl=0
Code: Select all
New...
- arrows (with all 8 directions [right click])
- snow arrows (with all 8 directions [right click])
- starting arrow (normal and snow [right click])
- blue spike top (made by alesan, 2 directions [right click])
- blinking blocks (place down bbred and bbblueoff and none others for normal results)
- IMPROVED launcher (multiple items [right click])
- red launcher (multiple items [right click]) [i](please note, homing bill option still not available)[/i]
- bobomb
- saw
Old...
- 10 coin (with custom sound effect)
- 30 coin (with custom sound effect)
- 50 coin (with custom sound effect)
- one way up
- one way down
- one way left
- one way right
- banzai bill (with directions [right click])
- homing banzai bill (with directions [right click])
- skull raft
- blue skull raft
- blue falling platform (updated to alseans)
Coming Soon...
- sideways piranha plant
- Detronicle
- Posts: 49
- Joined: 12 Oct 2017, 14:49
Oh goodie.Aidan wrote: ↑24 Dec 2019, 20:23NEW SUPER MARIO MAKER 2 STUFF! (V4)
(for alesan99's entities V12.1 and up)
https://www.dropbox.com/sh/uxigdvdi5xlq ... 6tAQa?dl=0
(let me know if you need anything else)Code: Select all
New... - arrows (with all 8 directions [right click]) - snow arrows (with all 8 directions [right click]) - starting arrow (normal and snow [right click]) - blue spike top (made by alesan, 2 directions [right click]) - blinking blocks (place down bbred and bbblueoff and none others for normal results) - IMPROVED launcher (multiple items [right click]) - red launcher (multiple items [right click]) [i](please note, homing bill option still not available)[/i] - bobomb - saw Old... - 10 coin (with custom sound effect) - 30 coin (with custom sound effect) - 50 coin (with custom sound effect) - one way up - one way down - one way left - one way right - banzai bill (with directions [right click]) - homing banzai bill (with directions [right click]) - skull raft - blue skull raft - blue falling platform (updated to alseans) Coming Soon... - sideways piranha plant
Though the bobomb seems missing from the zip. Just saying because right now I'm trying to figure out how to make custom bobombs.