Like last time this is only one world long, however I do have something special planned for the map later on in the year but you guys probably won't notice Download
For the Halloween post check here
If anyone remembers Christmas last year I posted an entire mappack dedicated to Christmas, and for this Halloween I decided to start creating an entire mappack dedicated to the holidays that happen through out the year (I'll be releasing each one around the time the holiday comes) and to start off here's world 4 Halloween (world 4 in terms of difficulty)
Download
I would like to thank Jorichi and Costinteo for testing the mappack and providing feedback.
Last edited by renhoek on 26 Dec 2013, 04:14, edited 1 time in total.
This is looking pretty damn sexy. I tried out the mappack, and if you do continue this with other holidays I honestly can't wait. The tiles are nice and this world definitely fits the spooky theme of ye olde hallow's eve. It was also pretty fun, and challenging. I almost game over'd.
idiot9.0 wrote:This is looking pretty damn sexy. I tried out the mappack, and if you do continue this with other holidays I honestly can't wait. The tiles are nice and this world definitely fits the spooky theme of ye olde hallow's eve. It was also pretty fun, and challenging. I almost game over'd.
Good work Renhoek.
Seconded.
Also if you want me to volunteer as a play tester for the other maps to come, I'm available.
The idea seems nice and doable since you're not ordering them by when they happen in the year
But there aren't really that many holidays, are there? (I know you're Australian so I'm guessing there won't be any 4th of July stuff.)
It looks pretty awesome.
I played both mappacks. but i have a question:
Why do you put those blocks without putting any fire on them?(in the castle levels)
I know that happens in SMB mappack, but it's because later there are levels that use those blocks, in your mappack that doesn't happen (will it?)
Another question: Where do you get that awesome BGM?
Just played the christmas map and the same opinion about the halloween one applies here. Nice and challenging, tiles look great, and the music is nice. Definitely fits the christmas feel.
Hans1998 wrote:It looks pretty awesome.
I played both mappacks. but i have a question:
Why do you put those blocks without putting any fire on them?(in the castle levels)
I know that happens in SMB mappack, but it's because later there are levels that use those blocks, in your mappack that doesn't happen (will it?)
It's a secret to everyone. (to be revealed at a later date)
Hans1998 wrote:Another question: Where do you get that awesome BGM?
I was originally using the bgm from the ice stage in maio party 3 until one of my subscriptions liked this video.
I also notice I forgot to credit him :P
I need to figure out why the audio sounded like it was being recorded with an external device. It also seemed to not want to fill the screen.
Also, I really enjoyed this mappack. Nice job once again, renhoek!
The music for the halloween mappack comes from the desert area in Mario and Luigi: Superstar Saga. (AKA, Tee Hee Valley. One of the more annoying-in-a-fun-way areas of the game.)
I have the game, and that's one of my favorite tracks.