Villager103 Community Puzzle Pack!
- Villager103
- Posts: 506
- Joined: 31 Jan 2013, 14:50
- Contact:
Hello! You might not know I love playing portal mappacks made by others. But I cannot find any. ):
So all of you can post your puzzles here!
Rules:
1.No custom tiles
2.Must only use the Portal tileset by Stabyourself
3.I will test all the levels If it is bad I am NOT adding it
4.One chamber per level
5.Make the chambers as long as you like
Credits:
None yet!
If you want to be a part of this,well then Get Building!
So all of you can post your puzzles here!
Rules:
1.No custom tiles
2.Must only use the Portal tileset by Stabyourself
3.I will test all the levels If it is bad I am NOT adding it
4.One chamber per level
5.Make the chambers as long as you like
Credits:
None yet!
If you want to be a part of this,well then Get Building!
Last edited by Villager103 on 05 Oct 2013, 22:58, edited 1 time in total.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Search the forums better, you're sure to come across a few puzzle-oriented mappacks. Or is it only ones made from the vanilla Portal tileset?You might not know I love playing portal mappacks made by others. But I cannot find any. ):
I would have never guessed.Villager103 wrote:Hello! You might not know I love playing portal mappacks made by others.
Like Justin said, there's quite a long list, why not use that handy search tool? This isn't really necessary.Villager103 wrote: But I cannot find any.
There are so many things wrong with this. For starters, that's not very useful to those who want to help with this. You don't give us anything that helps us visualize over what we're supposed to do. How long will the levels be? How many test chambers? Sub levels? Anything? Nothing? Give us an example.Villager103 wrote:Rules:
There ARE no rules!
Secondly, no rules means some absolute idiot such as and not limited to the multiple aliases of WaryLouka can totally attempt to ruin the mappack with level editing and music such as trolls, general shittiness, and let's not forget vulgar content. I'm about 76% sure you're not okay with this.
Thirdly, you're taking all the credit for yourself. This is a reason that nobody will try and help you make levels. I suggest you rename it something different. By the way, community mappacks don't really seem to work here unless they are dedicated, and even then, they are extremely difficult to manage and have a slim chance of survival. Another little thing here: I've noticed that you never participate or contribute to the never started mappacks you've made threads for. I recommend you at least do something, other than ask for stuff you don't really deserve because you don't have a good reputation here on the forums. I would be probably be happy to help if you fixed some of these things.
I'm not trying to insult you, I'm trying to help you.
And by the way, why can't we use tilesets?
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
I'm going to make a guess and say so we don't have to maintain one large tileset and then people would ask things like "Why isn't there a(n) *insert tile here" and have it continually updated per request (It's not hard to add tiles, but editing or removing existing tiles is the hard part that'll screw up just about any mappack).Why can't we use tilesets?
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
If you can organize a group mappack you deserve credit, and I can say that because I almost did it.ChrisGin wrote:alright...everyone get your hours of hard work put into a single mappack and give villager all the credit... /sarcasm
Also, I used to make maps without custom tiles, but they turn out horrible.
You need at least SJB's colored version.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Thanks Bob.
And Villager, let me demonstrate to you how a good group mappack is done right:
1. Every level is limited to both Vanilla tilesets and "insert custom tilesets here". Additional tiles will not be added.
2. All participants are allowed to create one level each with any number of sublevels allowed.
3. Levels should not extend a width of 250 or 300, and the timer must be infinite for all levels.
3a. Every level should have at least one checkpoint.
4. Levels are not required, but encouraged to be as detailed as possible, putting the tiles to full use.
5. In Portal/Puzzle levels, between two to four (five if one is really short and simplistic) rooms are recommended.
6. As levels are submitted, they will be rearranged based on difficulty. The max number of participants is 36 (covering a full 9 worlds, 8-4 will have a warp pipe leading to 9-1)
7. Warp Zones are prohibited.
8. All levels must be fair and play tested to be completable. No level will be altered by the leader of the project and will be sent back into judging so the author can re-edit it.
9. Enemy/Entity Spam as well as Kaizo traps are prohibited.
10. All participants will be given full credit.
And Villager, let me demonstrate to you how a good group mappack is done right:
1. Every level is limited to both Vanilla tilesets and "insert custom tilesets here". Additional tiles will not be added.
2. All participants are allowed to create one level each with any number of sublevels allowed.
3. Levels should not extend a width of 250 or 300, and the timer must be infinite for all levels.
3a. Every level should have at least one checkpoint.
4. Levels are not required, but encouraged to be as detailed as possible, putting the tiles to full use.
5. In Portal/Puzzle levels, between two to four (five if one is really short and simplistic) rooms are recommended.
6. As levels are submitted, they will be rearranged based on difficulty. The max number of participants is 36 (covering a full 9 worlds, 8-4 will have a warp pipe leading to 9-1)
7. Warp Zones are prohibited.
8. All levels must be fair and play tested to be completable. No level will be altered by the leader of the project and will be sent back into judging so the author can re-edit it.
9. Enemy/Entity Spam as well as Kaizo traps are prohibited.
10. All participants will be given full credit.
But yeah, I would love to participate in a new community mappack, I missed the 1st.Superjustinbros wrote: 3. Levels should not extend a width of 250 or 300, and the timer must be infinite for all levels.?
5. In Portal/Puzzle levels, between two to four (five if one is really short and simplistic) rooms are recommended.There is already the rule 3 for that
7. Warp Zones are prohibited.Why?
3. he doesn't want a timer what's hard to understand about that?Automatik wrote:But yeah, I would love to participate in a new community mappack, I missed the 1st.Superjustinbros wrote: 3. Levels should not extend a width of 250 or 300, and the timer must be infinite for all levels.?
5. In Portal/Puzzle levels, between two to four (five if one is really short and simplistic) rooms are recommended.There is already the rule 3 for that
7. Warp Zones are prohibited.Why?
5. a typical puzzle takes about 25-40 blocks, so it would be more then 2 or 4
7. because there'd be around 30 levels with warp zones or the pipes would lead to the world you're already in.
And to be fair the first community mappack suffered from quality control seeing as there was no set rules so you're better off trying with this one anyway (though I doubt this thread's going to go far since the organizer slapped his name on the title and so far this looks like a make stuff for me thread.) @ND W8 4 M@r10 SE S0 BOSY 1$ Al1V3
- Jackostar10000
- Posts: 417
- Joined: 17 Jun 2012, 12:06
Alright lets wait and see... Wonder what one of his two current projects will suddenly stop.
- BobTheLawyer
- Posts: 2232
- Joined: 01 May 2012, 21:00
Renhoek, I completely agree with you about the first community mappack. The lack of rules killed me in the long run.renhoek wrote:And to be fair the first community mappack suffered from quality control seeing as there was no set rules so you're better off trying with this one anyway (though I doubt this thread's going to go far since the organizer slapped his name on the title and so far this looks like a make stuff for me thread.) @ND W8 4 M@r10 SE S0 BOSY 1$ Al1V3
The problem is, the more rules there are, the less people are willing to join in and make a level.
Not everyone wants to create a themed level, but it is easier for people to make their own random level.
It took me a lot of campaigning just to get those (campaigned to many map makers in the Golden age).
I can promise you, this mappack isn't going to go off the ground.
There aren't as many good mappack makers actively contributing anymore (like Baf). There are some people, but you won't fill a mappack, unless you have people triple up on levels.
Plus, Villager doesn't seem to know the least bit on how to organize this (not that I did, but I feel I did it a little better)
What does this have to do with this? If you want to post your clone, you can post it in here:viewforum.php?f=11weee50 wrote:Well, I'm working on a portal clone!
Once you have something to show.
A portal clone mappack.Automatik wrote:What does this have to do with this? If you want to post your clone, you can post it in here:viewforum.php?f=11weee50 wrote:Well, I'm working on a portal clone!
Once you have something to show.
Also, it's going to have one CPS (Chamber Per Sublevel, not Cookie Per Second). Is that allowed?
It's your mappack, you do what you want.