This is an open demo of the mappack I am currently working on, titled Awesome Brothers. I spent quite a bit of work putting this together, but it still has its flaws, and if you see anything like that, feel free to tell me. I also take ideas.
This project has taken quite a while to create.. (even the demo) and several incarnations, which have been put in bits and pieces and eventually evolved into this.
I'd like to credit Superjustinbros for making the some of the tiles from his Super Mario Bros. Extnended Tileset, and to HugoBDesigner for the mod that this mappack uses, Mari0+Portal.
No, the tileset isn't finished, but in time, it will be. I suggest you ignore the green spaces when you're looking at the tileset through the level editor, it will be fixed soon.
Cutting to the chase, here's some screenshots.
Download (Mediafire): http://www.mediafire.com/download/nvg7x ... others.zip
Things that are going to change in the next update
- New Grass Subtileset
- World 1 will be completely redesigned but will keep its mountainous theme.
- New Abandoned City Subtileset for World 2
- World 2, Abandoned City. The plan is to have this world be based on Pipe Land from SMB3, but have totally original design concepts in the levels whilst keeping a creepy tone.
- World 3, Chai Kingdom. The reason why I chose this theme is because it hasn't recurred in around 20 years or so.
Of course, I'll add throwbacks to SML.
World 4, No-Cake Desert. Did you catch the pun? Layer-Cake Desert + Aperture = World 4.
The idea here is to have a longtime ruined Aperture Science in a fissure. Fun.
I'll keep showing progress as I work.