Super Boy II for Mari0 - Mappack

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Superjustinbros
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Post » 12 Aug 2013, 19:17

Image
So while Special Edition is still being worked on, I give you another remake: Super Boy II for the MSX, now fully playable in Mari0 with it's advanced physics compared to the choppy, slippery, and slow physics of the original.

*Includes all 16 levels
*As item placement in the original is random, I stuck Mushrooms, Stars, and Multi-Coin blocks in the places I see fit. Though the placement of some may be too obvious.
*Enemy placement is as faithful as possible.

Download here:
http://www.mediafire.com/download/g6xxi ... _Mari0.zip

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SuperDylan13
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Post » 13 Aug 2013, 12:39

I gotta say, your mappack is the best ever in my whole life, I know some of the levels are hard but they're awesome!

Thank you Superjustinbros!

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General Monroe
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Post » 14 Aug 2013, 19:35

-Be creative!!!

-Very simple, boring,

-This is not mariO , you should post this at classicsupermario.com :D

-You just changed tileset.

-I ve seen better mappacks..

-No swearing, ok? :D

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Sky
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Post » 14 Aug 2013, 20:34

General Monroe wrote:-Be creative!!!
This is a remake of Super Boy 2. There's no creativity involved.
General Monroe wrote:-Very simple, boring,
This is the only relevant part of your post.
General Monroe wrote:-This is not mariO , you should post this at classicsupermario.com :D
Yes, it is. It was remade for Mari0 just like the original Super Mario Bros. was remade for it.
General Monroe wrote:-You just changed tileset.
That's the tileset for Super Boy 2. It's supposed to look like that.
General Monroe wrote:-I've seen better mappacks..
This one's not trying to be better than anything. It's a remake of a game's levels so that you can play it with better physics than the original had. Oh, and a portal gun.
General Monroe wrote: -No swearing, ok? :D
I don't see a single instance on this page.

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Automatik
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Post » 14 Aug 2013, 20:39

WillWare wrote:
General Monroe wrote:-Be creative!!!
This is a remake of Super Boy 2. There's no creativity involved.
He told SJB to "be creative" when he do a mappack(So he advice him to stop making ports).
-Very simple, boring,
It's a port of a SMB rom. He didn't do the level design.

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Superjustinbros
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Post » 14 Aug 2013, 20:55

I enjoy making ports, alright? I'd like to save the creativity for A0zora.

Yes the levels are quite boring, but I made the port so you can play it better and because it exists.

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Automatik
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Post » 14 Aug 2013, 21:00

Superjustinbros wrote:I enjoy making ports, alright? I'd like to save the creativity for A0zora.

Yes the levels are quite boring, but I made the port so you can play it better and because it exists.
Right. I was just trying to explain things.

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General Monroe
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Post » 14 Aug 2013, 22:10

Hahaaah :D im happy now, thanks for information..

-hey little kid, take it easy, this is a "forum" so we can say what we think,

ARE YOU A BOSS , LITTLE KID?????

-one more:



thnks for mppck...

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Superjustinbros
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Post » 14 Aug 2014, 20:10

General Monroe wrote:Hahaaah :D im happy now, thanks for information..

-hey little kid, take it easy, this is a "forum" so we can say what we think,

ARE YOU A BOSS , LITTLE KID?????

-one more:

thnks for mppck...
Erm,... You're welcome?


Last bumped by Superjustinbros on 14 Aug 2014, 20:10.

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