Goomba Industries [SE]
Since it's called "Goomba Industries", I understand that they will be the main enemies within the levels, but do you have any plans to use other enemy types, custom or otherwise? Or will you just make Goombas everything to keep with the theme?
You'll mainly see Goomba's, but there will be other enemies as well.idiot9.0 wrote:Since it's called "Goomba Industries", I understand that they will be the main enemies within the levels, but do you have any plans to use other enemy types, custom or otherwise? Or will you just make Goombas everything to keep with the theme?
- TripleXero
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By the looks of the scenery, is it safe to assume Shyguys? Not sure they'd work too well in Mari0 since you can't pick things up, but I don't know
I thought of shyguys as comical background/scenery characters. The shyguy getting zapped by the defibrillator is actually an indication of a checkpoint in the video (it also needs a slight recolor). I'm not sure if I'll put them in though, I'd have to see how it ends up for the rest of the levels and worlds.TripleXero wrote:By the looks of the scenery, is it safe to assume Shyguys? Not sure they'd work too well in Mari0 since you can't pick things up, but I don't know
As for Goomba's, you'll see quite a bit of different variations. In the video you only see the Hardhat-, Bulldozer- and Pyro-Goomba's. I have a few more in mind too.
Goomba's are using other mushroom kingdom creatures as tools or help in their industries. So you'll see those appear as well, but they're likely to be hostile though.
My plans on enemies might change as I continue, but this is the main idea for now.
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Last edited by Qcode on 21 Oct 2021, 18:35, edited 2 times in total.
Well, I originally wanted them to shoot fire balls when I was drawing it. With some flailing around with custom enemy traits I had a bouncy panicking goomba and used that. I guess it would be a neat idea to make two different ones. Fireball throwing goomba's sound like a fun enemy to encounter on later levels if you ask me.
No way, make it have a Pyrosaur mask. :P
- BobTheLawyer
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Hey Jorichi.
Is there any significant growth on this project that we could see?
Is there any significant growth on this project that we could see?
Jorichi I had an idea
You should make one of those things where you play it in the editor and it walks you through how to make a mappack and then after you edit all the elvels you can play it and it looks really cool and would make a good mappack.
You should make one of those things where you play it in the editor and it walks you through how to make a mappack and then after you edit all the elvels you can play it and it looks really cool and would make a good mappack.
- OrbitalBlueprint
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I seriously can't wait to play this, SE will be soooooooooooooo much fun for mapmakers!
All I've done is create general ideas on what themes the worlds will have and what gimmicks they will have.BobTheLawyer wrote:Hey Jorichi.
Is there any significant growth on this project that we could see?
Everything is pretty much planned, it just needs to come together.
Regarding visuals and music, the first world is done. I just need to make the levels and the scripted cutscenes.
I only have handful of sprites for world two, the problem is that I don't really have any ideas for this world that would make it feel lively and interesting just like world one. My schedule doesn't help either, but I'm gonna work on it quite a lot for the next few days (if nothing comes up).
I'm open for any ideas anyone might have. Though I won't say whether I'm using them or not (you'll see it yourself when I make another teaser), but the people from who I use their ideas will be credited ofcourse.
Let me just tell you that world 2 is a Mine, and halfway through the portal gun will be found. Regarding the story I don't want to spoil that.
Sorry for not having anything to show. But I will do my best to get another teaser up, as I'm really eager to complete this.
This wouldn't really work out for this mappack, but simply looking at how things are archived and used should be good enough for you to understand how it all works.Turret Opera wrote:Jorichi I had an idea
You should make one of those things where you play it in the editor and it walks you through how to make a mappack and then after you edit all the elvels you can play it and it looks really cool and would make a good mappack.
However, I was planning to add some folders to the mappack's download to help you understand it better. Perhaps I will even start a thread to help you out once this mappack and SE are close to release (maybe even sooner if Maurice would let me), but I'll have to see how it all goes.
Though, I think it's a pretty original idea you have here. It made me think of a "paint-by-number" kind of thing. Ghehe.
I can't wait for you to play it either! I wonder what kind of creative mappacks we'll see appear.OrbitalBlueprint wrote:I seriously can't wait to play this, SE will be soooooooooooooo much fun for mapmakers!
I meant as a separate project, not for this mappack obviously, that would be silly.Jorichi wrote:This wouldn't really work out for this mappack, but simply looking at how things are archived and used should be good enough for you to understand how it all works.Turret Opera wrote:Jorichi I had an idea
You should make one of those things where you play it in the editor and it walks you through how to make a mappack and then after you edit all the elvels you can play it and it looks really cool and would make a good mappack.
However, I was planning to add some folders to the mappack's download to help you understand it better. Perhaps I will even start a thread to help you out once this mappack and SE are close to release (maybe even sooner if Maurice would let me), but I'll have to see how it all goes.
Though, I think it's a pretty original idea you have here. It made me think of a "paint-by-number" kind of thing. Ghehe.
I just asked it in here because it's your thread and it's about SE. But if you do think of a way to implement it into GI (like as a extra level or something) then that would be cool too.
Hmm, as a seperate project that'd be fun.Turret Opera wrote:I meant as a separate project, not for this mappack obviously, that would be silly.
I just asked it in here because it's your thread and it's about SE. But if you do think of a way to implement it into GI (like as a extra level or something) then that would be cool too.
I will consider doing this if I have enough time to do it after I finish Goomba Industries.
Can't believe i missed this, amazing!
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Last edited by Qcode on 21 Oct 2021, 18:42, edited 1 time in total.
If things work out and I can get it done in time, then yes, why not?Qcode wrote:Are you thinking of submitting it for DLC?
Because of the purpose of the map I don't see any reason this shouldn't be packed in with the game.
This looks absolutely beautiful. Everything seems to come together perfectly. This is just showing what I noticed from The Flow of Time, which is that you seem to be one of the best people here when it comes to hitting the perfect ambiance and mood with each level. Amazing work man.
maybe you could use different types of goombas such as hyper goombas, bone goombas, octoombas, choombas, ect.
- Superjustinbros
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This. Especially considering how all these RPG enemies would have so much potential in a 2D platformer.mariomaster102 wrote:maybe you could use different types of goombas such as hyper goombas, bone goombas, octoombas, choombas, ect.
I was thinking they could be background characters
like choombas working in factories
or bone goombas working in the mines
like choombas working in factories
or bone goombas working in the mines
I haven't shown much of progression in the past few days.
So I guess it's time to show it.
The idea of the mines has been changed (mainly due to lack of inspiration). It's The Slums now. This place is where all employed Goombas live.
Doesn't quite look like a happy place...
(Don't worry, the map isn't confusing due to the fore- and background being so similar, the scrolling quickly discards that illusion).
My plan is to make this a lively place. Lots of stuff going on and the feeling of a really densely packed area.
Your job in this level is to find a specific Goomba who's willing to help you out, but he lives in the very center of this dangerous and busy place.
(This world is still under heavy construction, so there is a lot of incomplete stuff in the image. Like the lack of a background, enemies, hazards and animated tiles. I might change some colors too).
So I guess it's time to show it.
The idea of the mines has been changed (mainly due to lack of inspiration). It's The Slums now. This place is where all employed Goombas live.
Doesn't quite look like a happy place...
(Don't worry, the map isn't confusing due to the fore- and background being so similar, the scrolling quickly discards that illusion).
My plan is to make this a lively place. Lots of stuff going on and the feeling of a really densely packed area.
Your job in this level is to find a specific Goomba who's willing to help you out, but he lives in the very center of this dangerous and busy place.
(This world is still under heavy construction, so there is a lot of incomplete stuff in the image. Like the lack of a background, enemies, hazards and animated tiles. I might change some colors too).
This might be a random question, but are you going to include any of the friendly goombas from the Paper Mario games?
I've been thinking about it, yes. Though I'm not sure I will do it.
- Superjustinbros
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Say Jorichi, if you're taking recommendations for goomba types (considering how SE has enemy customization) I could suggest the "Helmet Goombas" from the ROM Hack Extra Mario Bros. Feel free to hijack the SMB1-styled sprites here.
http://i913.photobucket.com/albums/ac33 ... 4eee77.png
P.S. I know this sounds like a random question, but who exactly is this "Felix" person?
http://i913.photobucket.com/albums/ac33 ... 4eee77.png
P.S. I know this sounds like a random question, but who exactly is this "Felix" person?
I think Felix is the guy behind the scenes of goomba industries, the evil face of the industry and he could also be the final boss...
And all his toxic trash he is leaving in the city killed all the people, but the last that were killed wrote the "die felix"-messages.
Reminds me of cybus industries, only that the people werent killed by cybermen and werent turned into cybermen...
And after Felix's "cybermen"(goombas) killed everyone, his goombas took the peoples homes over to "live" there, and maybe the trash is toxic for people, but comletely harmless(/healthy?) for the goombas.
And all his toxic trash he is leaving in the city killed all the people, but the last that were killed wrote the "die felix"-messages.
Reminds me of cybus industries, only that the people werent killed by cybermen and werent turned into cybermen...
And after Felix's "cybermen"(goombas) killed everyone, his goombas took the peoples homes over to "live" there, and maybe the trash is toxic for people, but comletely harmless(/healthy?) for the goombas.
Last edited by Tecminer on 20 Feb 2014, 18:01, edited 2 times in total.
- Flutter Skye
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Jorichi is still working on it.
Goomba Industries certainly isn't dead, but it is gonna be delayed by quite a bit.BobTheLawyer wrote:Jorichi, is this dead?
I will do my best to complete it as soon as possible, but I certainly won't release it unless I'm 100% satisfied with it.
While I do not know when SE meets its official release, I will try to complete it before that.
I will put other projects aside for now to ensure that this will happen.
I'm even considering getting some help with this mappack, though it will be hard to find someone who understands the vision I have for this mappack and can stick to the idea and style of it as well. So it's likely not to happen.
You're right about roughly half of it.Tecminer wrote:I think Felix is the guy behind the scenes of goomba industries, the evil face of the industry and he could also be the final boss...
And all his toxic trash he is leaving in the city killed all the people, but the last that were killed wrote the "die felix"-messages.
Nice to hear that i am right about something...
It's still not finish so you can't download it.
- HowToEatGirafes
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The mappack looks like the best mappack ever created in mari0 and the teaser is amazing ! By the way , is there a software to put some gifs together and to add a music ? (to make a teaser for my upcoming mappack but shhh)
- Mr.Q.Marx?
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Windows Movie Maker.HowToEatGirafes wrote:is there a software to put some gifs together and to add a music ?
It could take quite a while, sorry for that. But I'll do my best.SauloFX wrote:Hey Jorichi,how is the progress of Goomba Industries?
I'm waiting for the release,can't wait to play this wonderful mappack :)
I don't have much time to work on this and the custom enemies I had planned aren't always possible with the features available. I just hope that Alesan99's enemy.lua might enable some of these and that it won't screw up the enemies I already have polished, but that is if Alesan99's moddifications gets added. But before that I'll do my best to work around it and redesign enemies to something possible and more suitable.
But I guess it's been a while since I posted an update. So here is some new stuff:
(The animations are much faster then they will be in the mappack though)
Toadsworth: Ah, Mr.Toadsworth. This dazzling and quirky chap was the one who sent you on this mission and he will help you through it as well. He will sent you on the right path, so be nice.
Professor Franklin: A clever, well-educated Goomba. But before you launch yourself in the air to squash this guy, let me tell you he's on your side! He's a key character and you'll need his help. Though, he's well hidden to avoid getting caught by Dr. Felix.
It doesn't seem like much of an update, but I've done more then just these two guys.
Oh, and I won't be spoiling Dr.Felix yet. As I'm not sure I will go with his current design. And it would spoil quite a bit.
Onwards to enemy redesigns~! *Woosh*
Oh... DR.Felix?
Hm... now i have some more information for my crazy thoughts of how the story will be
Hm... now i have some more information for my crazy thoughts of how the story will be
Feel free to suggest what you want added.Jorichi wrote:I just hope that Alesan99's enemy.lua might enable some of these
The new enemy.lua does not mess up existing enemies in any way.Jorichi wrote:and that it won't screw up the enemies I already have polished
In fact, they can be improved. In the video I saw that the goomba on the small bulldozer didn't transform when it got shot.
To fix that all you have to do is make the transform trigger "death".
Well they're in beta 9 so it's safe to assume they'll be kept.Jorichi wrote:but that is if Alesan99's moddifications gets added.
Alesan99, i think the bulldozer-goombas are supposed not to be tranformed by fireballs
I haven't exactly followed the enemy.lua development, so I don't really know all the things that have been changed or added.alesan99 wrote: Feel free to suggest what you want added.
But there are a few things I'd could certainly use for the enemies I had in mind.
I'll PM them to you, as some of them might be spoiling things.
Ah, music to my ears that it won't screw anything up!alesan99 wrote: The new enemy.lua does not mess up existing enemies in any way.
In fact, they can be improved. In the video I saw that the goomba on the small bulldozer didn't transform when it got shot.
To fix that all you have to do is make the transform trigger "death".
The goomba on the small bulldozer is made invulnerable to fire on purpose though. It was intended.
- Superjustinbros
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Meanwhile I go watch Toadsworth play with his own 'starche.
Is this dr.Felix?Jorichi wrote: I did some spriting too.
Guess what he's saying...
Nope. I originally made him to be Felix, but I wasn't happy with it so I went for something else.
Ley me fix that:
It's just a joke, and regardless of how will he look like, this mappack will be awesome.Jorichi wrote:Nope. I originally made him to be Felix, but I wasn't happy with it you discovered me so I went for something else.