Super Mari0 Community Land

Mapping related threads and questions go in here!
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MagicPillow
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Post » 05 Aug 2013, 00:04

Hello! I'd like to make a mappack that contains levels from various members of the community. If you'd like to help, you can post a level here.

Level Themes:
World 1: Overgrown Forest.
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World 2: Big City
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World 3: Sewer System
All levels in this world will have a 300 second time limit.
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World 4: Rubber Jungle
This world contains blue gel
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World 5: Wasteland
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World 6: Outer Space
All levels in this world will have a 200 second time limit.
This world takes place underwater.
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World 7: Cannon Town
The cannons on the side of the platforms will fire bullet bills.
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World 8: Corrupt Dimension
All levels in this world will have a 100 second time limit.
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Progress:
World 1: (75% complete)
World 2: (25% complete)
World 3: (0% complete)
World 4: (50% complete)
World 5: (0% complete)
World 6: (0% complete)
World 7: (0% complete)
World 8: (25% complete)
Level 1-1:
Image
Image
Level 1-2:
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Tileset:
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Note: I did NOT make this tileset.
Misc:
Screenshots made using alesan99's mod.
Last edited by MagicPillow on 24 Aug 2013, 08:20, edited 6 times in total.

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BobTheLawyer
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Post » 05 Aug 2013, 00:09

Truthfully, just new colors isn't all that interesting.
Community Mappacks have been tried 3 times so far and completed once (and it wasn't much of a success).
I organized the only finished one, and it isn't as easy as it seems.

It's a lot of work organizing this. You better have a lot of determination if you are going to make this work.

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Superjustinbros
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Post » 05 Aug 2013, 00:35

BobTheLawyer wrote:Truthfully, just new colors isn't all that interesting.
Community Mappacks have been tried 3 times so far and completed once (and it wasn't much of a success).
I organized the only finished one, and it isn't as easy as it seems.

It's a lot of work organizing this. You better have a lot of determination if you are going to make this work.
Not only that, but it's also the outdated version of the colors tileset with wonky dithering on the vertical-to-right pipes. The fixed version can be found here: viewtopic.php?f=12&t=1326&hilit=My+custom+tileset

I believe the reason the second attempted community mappack (the Best of Stabyourself) got canned was because we were all waiting for Special Edition to get released.

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alesan99
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Post » 05 Aug 2013, 02:22

Hey, i noticed the screenshots have my mod in it. Mind giving me credit?
Or are you just using it to make the screenshots pretty?

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MagicPillow
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Post » 05 Aug 2013, 03:24

Just using it to make the screenshots pretty (also because I forgot I had the mod installed when I took them),
but I put credit anyways.
EDIT: Sorry about the double-post...
Last edited by MagicPillow on 06 Aug 2013, 02:41, edited 1 time in total.

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alesan99
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Post » 05 Aug 2013, 03:32

So I could a make level, but i'm afraid you won't like what type of level I made. Should I make Forest level?

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MagicPillow
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Post » 05 Aug 2013, 05:05

Make whatever you want, regardless of if it fits or not. I can always edit it a bit to make it suit the level. :)

I'd like to know, do you all think that this would be the perfect music for the final boss battle?

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HugoBDesigner
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Post » 05 Aug 2013, 12:32

I'd like to make map(s) to this mappack, but the tileset you choose is really big and crashes my game. Can't you you use SJB's smallest one? It's pretty much like the one you choose, except, well, it's smaller...

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TurretBot
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Post » 05 Aug 2013, 13:22

BobTheLawyer wrote:Community Mappacks have been tried 3 times so far and completed once (and it wasn't much of a success).
Wait, this does include What Not To Make, right?

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Automatik
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Post » 05 Aug 2013, 14:25

Turret Opera wrote:
BobTheLawyer wrote:Community Mappacks have been tried 3 times so far and completed once (and it wasn't much of a success).
Wait, this does include What Not To Make, right?
I think so.
Btw, why did you deleted the download for WNTM?

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TurretBot
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Post » 05 Aug 2013, 14:37

Automatik wrote:
Turret Opera wrote:
BobTheLawyer wrote:Community Mappacks have been tried 3 times so far and completed once (and it wasn't much of a success).
Wait, this does include What Not To Make, right?
I think so.
Btw, why did you deleted the download for WNTM?
http://www.mediafire.com/download/jr5h3 ... tomake.zip

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alesan99
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Post » 05 Aug 2013, 14:43

I'm currently trimming down the tileset.

Also, here are some titles:

Super Mario Bros. Adventure
0peration S.T.P. (Save the princess)
Mario Infinity
Extreme Adventure

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Superjustinbros
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Post » 05 Aug 2013, 17:57

MagicPillow wrote:I'd like to know, do you all think that this would be the perfect music for the final boss battle?
Not really a fan of that music. Sure it's quite catchy, but considering how all the level songs in Yoshi's Story were the same song but played with different instruments, I'd find it a little weird.

We need something really obscure from some Famicom/NES game that doesn't get too much talk of.

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TurretBot
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Post » 05 Aug 2013, 18:12

Superjustinbros wrote:We need something really obscure from some Famicom/NES game that doesn't get too much talk of.
Don't we always?

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alesan99
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Post » 05 Aug 2013, 18:30

Image
I finished 1-3, just make a .txt file, put these numbers in it, and name the file 1-3

Code: Select all

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Also use this custom background for all of the world 1 levels
ImageImage

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Superjustinbros
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Post » 05 Aug 2013, 19:21

Turret Opera wrote:
Superjustinbros wrote:We need something really obscure from some Famicom/NES game that doesn't get too much talk of.
Don't we always?
Sadly yes, That always seems to be the case around me. -_-

I may not like the song choice for the final battle, but I'm not stopping any of you from adding it in.

Here's a song I felt could work.

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TurretBot
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Post » 05 Aug 2013, 19:27

I like it. (Also we should make this in Mari0 + Portal.)

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MagicPillow
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Post » 05 Aug 2013, 21:09

alesan99 wrote: I finished 1-3, just make a .txt file, put these numbers in it, and name the file 1-3
Thanks! Added in the background to 1-1, looks awesome.

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MagicPillow
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Post » 05 Aug 2013, 21:40

HugoBDesigner wrote:I'd like to make map(s) to this mappack, but the tileset you choose is really big and crashes my game. Can't you you use SJB's smallest one? It's pretty much like the one you choose, except, well, it's smaller...
You could always make it without the tileset and I could edit it for you...

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alesan99
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Post » 05 Aug 2013, 22:03

The castle is next, a abandoned caste full of trees, or should we save that for rubber jungle. I know! A normal castle because it's only the first world and it should be basic. What do you think?

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MagicPillow
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Post » 05 Aug 2013, 22:49

I don't know. I'm kind of leaning toward the abandoned castle with trees.

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MagicPillow
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Post » 06 Aug 2013, 08:09

What do you think about this as the name:
S.M.C.L. (Super Mario Community Land)

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alesan99
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Post » 06 Aug 2013, 15:22

MagicPillow wrote:What do you think about this as the name:
S.M.C.L. (Super Mario Community Land)
Awesome. Coming up with names is always the hard part.

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Qcode
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Post » 06 Aug 2013, 15:27

...
Last edited by Qcode on 21 Oct 2021, 18:36, edited 2 times in total.

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MagicPillow
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Post » 08 Aug 2013, 02:37

Update: I've been working on some levels a bit, here's a picture:
Image
Can you guess what world it's from?

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alesan99
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Post » 08 Aug 2013, 02:55

Qcode wrote:If coming up with a name is the hardest part of your project you're doing something wrong.
"Oh I have an awesome name for my map! *Searches it on the forums* Dang it it's already taken." This happens to me all the time and if you look at my maps you'll see I don't stick to a certain theme most of the time unlike Super Windows 98, New Super Mari0 Bros. (something like that), Glitchy error. Also I never said it was the hardest part I just said it is a hard part.
MagicPillow wrote: Can you guess what world it's from?
Sewers?

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MagicPillow
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Post » 08 Aug 2013, 03:11

Nope. :)

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HugoBDesigner
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Post » 08 Aug 2013, 03:40

MagicPillow wrote:Update: I've been working on some levels a bit, here's a picture:
Image
Can you guess what world it's from?
Rubber Jungle world?

Also, what about "trimming the tileset", as you said? I'd love to make some level(s) to it, but I can't with this huge tileset (and let's be honest, no one would ever use all those tiles at once)...

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MagicPillow
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Post » 08 Aug 2013, 03:48

Not really sure how I'd trim down the tileset. I know HOW to do it, but not quite sure which tiles are necessary.
Also, it was alesan99 who said that they'd trim it down.
alesan99 wrote:I'm currently trimming down the tileset.
Maybe you could make it with normal tiles and I could change it for you?
If not, we'll have to wait.

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HugoBDesigner
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Post » 08 Aug 2013, 05:10

MagicPillow wrote:Not really sure how I'd trim down the tileset. I know HOW to do it, but not quite sure which tiles are necessary.
Also, it was alesan99 who said that they'd trim it down.
alesan99 wrote:I'm currently trimming down the tileset.
Maybe you could make it with normal tiles and I could change it for you?
If not, we'll have to wait.
Try using some of SJB's smaller tilesets (not the smallest, but, at least, smaller than this one) instead of trimming down it (or just use it next time you do a tileset), because they don't run very well in some computers (that's my case). But don't worry, I'll trim it down by myself. It'll not make my mappack incompatible, so you don't need to trim it or change the tileset...

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TurretBot
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Post » 08 Aug 2013, 12:39

Just you a non-color set, try something like SMB3 tiles.

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Jackostar10000
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Post » 08 Aug 2013, 16:40

ill help out

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MagicPillow
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Post » 09 Aug 2013, 01:02

HugoBDesigner wrote:Try using some of SJB's smaller tilesets (not the smallest, but, at least, smaller than this one) instead of trimming down it (or just use it next time you do a tileset), because they don't run very well in some computers (that's my case). But don't worry, I'll trim it down by myself. It'll not make my mappack incompatible, so you don't need to trim it or change the tileset...
Ok, I'll just have to edit the levels we currently have so that they don't become completely destroyed.

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HugoBDesigner
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Post » 09 Aug 2013, 01:42

MagicPillow wrote: Ok, I'll just have to edit the levels we currently have so that they don't become completely destroyed.
You know what? Nevermind, you don't need to switch the tileset. I'm making a level, and I reduced the tileset to a size my computer could support. This is what I got:
Image
So, if someone else wanna make a level but have this "super-sized-tileset" problem too, the one I trimmed down should work...

EDIT: Since I'm using the smaller tileset, I'm not gonna be able to make more levels. So, I'm only making a level with 2 sublevels, all right?

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MagicPillow
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Post » 09 Aug 2013, 01:54

Ok. Thanks.

Wilo
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Post » 09 Aug 2013, 04:56

I might help a bit, with the level design and revisions.

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HugoBDesigner
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Post » 10 Aug 2013, 05:06

My level (and it's 2 sublevels):

Level:

Code: Select all

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Sublevel 1:

Code: Select all

1,1,1,1370-8,1370,1,1,1,1,1,1,1,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,611,611,611,611,611,611,1552,1552,1552,1702,1702,1552,1552,1552,1552,1552,1552,1552,1552,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,1552,611,611,611,611,611,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1896,1,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,611,611,611,611,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1896,1,1,611,611,611,611,611,611,611,611,611,611,611,611,1,1896,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1-17,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1-94,1,1,1,1,1,1,1,1,1,1,1,1,1,1,611,611,611,611,1,1,1,1,1,1,1,1,1,1,1,1-16,1,1,1,1,1,1,611,611,611,611,611,611,611,611,611,611,611,1,1896,1,1,1,1,1,1,1,1,1,1,1,116,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1-17,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1-17,1,1,1,38,39,611,1,1,1,1,1,1,1,116,116,1,1,1,1,1,1,1,1,1,1,611,611,724-79-3,611,724-79-5,611,724-79-3,611,611,1,1,1896,1,1,1,1-17,1,1,1,1,1,1,1,116,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,38,39,611,1,1,1,1,1,1,1,1,1,116,116,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,116,1,1,1,1,1,1,1,1-94,1,1,1,1,1,1,1,1,611,611,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,611,611,39,611,1,1896,1,1,1,1,1,1,1,1,1,116,116,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,116,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,611,611,611,611,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1-17,1,1,1,1,1,1,611,611,1,1,1896,1,1,1,1,1,1,1,1,1,611,611,611,611,1896,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1-17,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,611,611,611,611,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,611,611,611,611,1,1896,1,1,1896,1,1,1,1,58,59,60,611,611,611,611,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,611,724-82-3,611,724-82-5,611,724-82-3,611,1,1,1,1,1,1,1896,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1896,1,1,611,611,611,611,611,611,611,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,611,611,611,611,611,611,1,1,1896,1,1,1,1,80-21-0,81,82,611,611,611,611,1,1,1,1,1896,1,1,1-17,1,1,1,1,1,1,1,1,1,611,611,611,611,611,611,611,611,611,611,1,1,1,1,1896,1,1,1,1-16,1,1,8-2,1,1896,1,1,1,1,1,1,1,1,1,1,1896,1,611,611,611,611,611,611,611,611,1,1,1,1,1,1-16,1,1,1,1,1,1,1,1,1,1,1,1896,1,611,611,611,611,611,611,611,1,1896,1,1,611,611,611,611,611,611,611,611,611,611,1,1,1,1896,1,1,1,1,1,1896,1,1,1,1,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,1,1,1,1,1,1,1,1,1896,1,1,1896,1,1,1,1,1,1,611,611,611,611,611,611,611,611,611,611,611,611,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1896,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,1,1,1896,1,1,1,1,1,1896,1,1,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,1,1,1,1,1896,1,1,1896,1,1,1,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,1,1,1,1,1,1,1,1,1,1,1,1-16,1,1,1,1,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,1,116,116,116,1,1,116,116,116,1,1,116,116,116,1,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,1-35,1-35,1-35,1-35,1-35,1-35,1-35,1-35,1-35,1-35,1-35,1-35,1-35,1-35,1-35,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611,611;background=1;spriteset=4;music=5;underwater;custombackground;timelimit=600;scrollfactor=0
Sublevel 1 background:
Image
Sublevel 2:

Code: Select all

1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,116,116,116,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,116,1,1,1,116,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,116,116,1,1,1,1,1,116,116,116,1,1,1,1,1,116,116,116,116,116,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,116,1,1,116,1,1,1,116,1,1,1,116,1,1,1,1,116,116,116,116,116,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,116,116,116,116,116,116,116,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2468,1,1,1,1,1,1,1,2468,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2468,1,1,1,1,1,1,1,2468,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1-92,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2468,2468,2468,2468,1,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,2468,1,1,1,1,1,116,116,116,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;background=1;spriteset=1;music=6;bonusstage;timelimit=600;scrollfactor=0
And some screenshots:
Overworld:
Image
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Sublevel 2 entrance:
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Sublevel 1 entrance:
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Checkpoint:
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Sublevel 1 exit:
Image
Image
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Underwater (Sublevel 1)
Image
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Bonus stage (Sublevel 2) (I haven't put more screenshots because there's nothing different from regular bonus stages)
Image
EDIT: I suppose this level would fit World 1 theme more than any other theme, in case you wanna know...

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MagicPillow
Posts: 1108
Joined: 20 Jul 2013, 04:59
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Post » 10 Aug 2013, 06:28

Thanks! I'm going to edit the blocks so that it fits in world four, as the only world one level we need is a castle.

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MagicPillow
Posts: 1108
Joined: 20 Jul 2013, 04:59
Contact:

Post » 10 Aug 2013, 07:11

And now...
The random glitch person presents...
World -1!
Image
Looks a lot like 1-3, huh?
Well, that's because it IS 1-3, except you don't even have to move,
just sit back and watch Mario fly through this level while under the effects of a star.
And you haven't even seen the sub-level yet...

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