RESCUE LUIGI

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General Monroe
Posts: 12
Joined: 20 Jul 2013, 13:02

Post » 24 Jul 2013, 23:27

This is new mappack,
Mission : LUIGI


Mario goes to Bowser's planet to rescue Luigi...

Your adventure will start on Earth ...
Then you ll go to space...



-New tiles (i found them at this site)

-Last level is 4-1


Screenshots:


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.RAR FİLE: http://www.mediafire.com/download/d92wd ... +Luigi.rar

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General Monroe
Posts: 12
Joined: 20 Jul 2013, 13:02

Post » 24 Jul 2013, 23:28

WHY MY IMAGES ARE NOT WORKING!!!!!!!!!

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Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
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Post » 24 Jul 2013, 23:35

Lemme fix those for you.
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As for the map, I'll have to try it our later.

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General Monroe
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Joined: 20 Jul 2013, 13:02

Post » 24 Jul 2013, 23:37

thanks :)

yes, you should try :)

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HansAgain
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Joined: 03 Feb 2012, 18:51
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Post » 25 Jul 2013, 00:09

I tried it, it's good, and i'm happy someone liked my tileset and used it in a mappack.

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Qcode
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Joined: 05 Feb 2012, 18:00
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Post » 25 Jul 2013, 00:22

...
Last edited by Qcode on 21 Oct 2021, 18:38, edited 2 times in total.

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SuperDylan13
Posts: 31
Joined: 23 Jul 2013, 08:41

Post » 25 Jul 2013, 00:23

Firaga wrote:Lemme fix those for you.
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As for the map, I'll have to try it our later.
At the last screenshot, It look likes Scorpion's Lair from Mortal Kombat

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Superjustinbros
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Post » 25 Jul 2013, 00:50

Playing right now. As much as I will say the level design is very simple and bland, it can be made to work. My other words of advice:
*Try to have higher levels of foundation and a good variety in scenery and tile placement to keep the levels interesting. As it is it feels a lot like SMB Special and BROS since it seems to run on a pattern of nothing, object, nothing, object, etc. Spamming enemies does not count.
*Don't be afraid to deploy some coins.
*Alter the background images so the two side ends warp around and don't produce cutoff. I can see you attempted to hide this by placing tiles over the cutoff areas.
*Space out the enemies so they're one half or one full tile away. Try to keep each fleet of enemies to at least four or below, but only if you want to.
*Don't do forced-small areas. The only exceptions are the ones you can skip by crouching and firing a portal on the other end of the tunnel.
*You can use lasers facing upwards as spikes; just place the upwards laser and then a invisible block directly above it.
*Remember to put Bullet Bills inside your launchers!
*3-1 can easily be inserted into 3-2 as it's end area with no trouble. Or make 3-1 longer.
*The opera music used starting from 2-3 is not a good choice IMO. It has a very slow start and doesn't sound like something you'd hear normally. An alternative theme that could have worked well is Area 3's theme from Extra Mario Bros.
http://www.mediafire.com/listen/hsu1b91 ... Area_3.ogg

I can combine both tiles so that you can use the second tileset that's in the mappack's folder.
Image

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General Monroe
Posts: 12
Joined: 20 Jul 2013, 13:02

Post » 25 Jul 2013, 01:20

Yes u are right, but i like playing fast, and simple levels,

this is my second mappack, my first mappack (INVASION) was very hard, so made this easy, for fun...

i m playing when cheats are on ( infinity live) so i didnt put coins ( if u WANNA finish the game u should do this)

LAUNCHER IS EMPTY , YES, I KNOW , ( THAT IS DIVERSION, U LL SEE MORE )

I MADE THIS TONIGHT!!!!

one more ( THAT IS NOT A OPERA MUSIC, THATS NAME IS " MARS ATTACK")

JUST ENJOY !!!!

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