Warp pipes aren't working.

Mapping related threads and questions go in here!
Post Reply
Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 15 Jul 2013, 06:53

Let's say you have sub-level 0. You have a pipe in it leading to a second pipe in sub-level 1, and make it lead there via right-click. Then you set the entrance from sub-level 0. You have a second pipe at the end of sub-level 1 that should lead to sub-level 0 to a different warp-pipe ahead of the entrance of sub-level 0, and you label it as such to go back up to sub-level 0 and you have an entrance set from sub-level 0.

However, I did just this, thinking I did everything right, and no matter how many times I test this or rebuild the above set-up, the warp-pipe at the end of sub-level 1 always brings me back to the beginning of sub-level 0; not the pipe I want it to go through ahead of the entrance. I looked at World 1-1 in the original Mari0 level-pack, and I can't figure out how it works. I even rebuilt the whole set up from scratch on a different level from the one I was working on, and it worked! The pipe in my level however that leads from 1 back to 0 never works, and instead, brings me back to the beginning of the level. Seriously need some help here, because I have no clue what I am doing wrong here.

Sorry for the long and possibly confusing explanation.

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 15 Jul 2013, 07:04

If you put a 'Mario Starting Point' at the beginning of a level, and have a warp pipe lead to that certain sub-level, you will go back to the starting point.
I'm going to guess this is what happened. That or your still in the editor. In the editor, sublevel 'come up from' warp pipes don't work, and you go to the nearest checkpoint (I think?) or 'start point' if there is one. In regular game, they should work fine.

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 15 Jul 2013, 22:37

Firaga wrote:If you put a 'Mario Starting Point' at the beginning of a level, and have a warp pipe lead to that certain sub-level, you will go back to the starting point.
I'm going to guess this is what happened. That or your still in the editor. In the editor, sublevel 'come up from' warp pipes don't work, and you go to the nearest checkpoint (I think?) or 'start point' if there is one. In regular game, they should work fine.
I tried not putting one there. Didn't work. Also played 1-1, and the pipes worked even in the editor, and still didn't work on my level. My theory is that some maze gates are messing it up, but I doubt it.

User avatar
zorua7551
Posts: 193
Joined: 10 Jul 2013, 04:23

Post » 15 Jul 2013, 22:44

did you put subway entities on the pipe?

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 15 Jul 2013, 22:45

It could be the maze gate, because if you start before a 'Maze Start', you will go back to the beginning, because you didn't 'complete the maze'.
I'll try it out, and see if anything changes.

Nope, nothing. Works fine in and out of the editor. Maybe you could zip the level and we can see what's really happening?

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 15 Jul 2013, 22:55

zorua7551 wrote:did you put subway entities on the pipe?
Of course I did. The pipes wouldn't work at all otherwise. The problem is not getting them to warp, it's getting to the right place.

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 15 Jul 2013, 23:39

I think setting up dual pipes in two sub-levels is your problem. I have an inkling that these don't work properly in the current version of Mari0, what you can try to do is have it go SL0-SL1-MAIN LEVEL-SL0. I hear talk that Sub-Levels are a little messed up because they didn't need certain functions like the one you're trying right now.

User avatar
alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
Contact:

Post » 15 Jul 2013, 23:41

I might have not read correctly, but exiting only works if the pipe is horizontal.
Image

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 16 Jul 2013, 00:17

alesan99 wrote:I might have not read correctly, but exiting only works if the pipe is horizontal.
Image
No, look in World 1-1 of the original game, and look in the editor. You can exit upright.

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 16 Jul 2013, 00:19

HAPPYFACES wrote:I think setting up dual pipes in two sub-levels is your problem. I have an inkling that these don't work properly in the current version of Mari0, what you can try to do is have it go SL0-SL1-MAIN LEVEL-SL0. I hear talk that Sub-Levels are a little messed up because they didn't need certain functions like the one you're trying right now.
Wait, SL0 is different from the main level? And I know this function works, because yet again, look at the original game, World 1-1 specifically, in the level editor. It works fine there with the set-up I've been wanting.

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 16 Jul 2013, 00:31

Firaga wrote:It could be the maze gate, because if you start before a 'Maze Start', you will go back to the beginning, because you didn't 'complete the maze'.
I'll try it out, and see if anything changes.

Nope, nothing. Works fine in and out of the editor. Maybe you could zip the level and we can see what's really happening?
I have a zip file ready, but how I do I attach it on the forums?

User avatar
TripleXero
Posts: 892
Joined: 08 Aug 2012, 00:23
Contact:

Post » 16 Jul 2013, 00:38


User avatar
alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
Contact:

Post » 16 Jul 2013, 00:51

Bittergamer1886 wrote:
alesan99 wrote:I might have not read correctly, but exiting only works if the pipe is horizontal.
Image
No, look in World 1-1 of the original game, and look in the editor. You can exit upright.
Image
Uhh, no, I'm 99% percent sure I'm right.
(Maurice pls help him.)

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 16 Jul 2013, 00:57

Bittergamer1886 wrote:
HAPPYFACES wrote:I think setting up dual pipes in two sub-levels is your problem. I have an inkling that these don't work properly in the current version of Mari0, what you can try to do is have it go SL0-SL1-MAIN LEVEL-SL0. I hear talk that Sub-Levels are a little messed up because they didn't need certain functions like the one you're trying right now.
Wait, SL0 is different from the main level? And I know this function works, because yet again, look at the original game, World 1-1 specifically, in the level editor. It works fine there with the set-up I've been wanting.
Okay, I thought you were trying to do this in two sublevels, with no interaction from the main level at all. You've removed the mario-start entity, you have all of the rightclick values set to their correct values... the only thing I can think of to do is go into the text file for your levels and try to set it up from there.

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 16 Jul 2013, 02:18

alesan99 wrote:
Bittergamer1886 wrote:
alesan99 wrote:I might have not read correctly, but exiting only works if the pipe is horizontal.
Image
No, look in World 1-1 of the original game, and look in the editor. You can exit upright.
Image
Uhh, no, I'm 99% percent sure I'm right.
(Maurice pls help him.)
Oh, you mean you can't enter a pipe with the entrance facing downwards in the game. I thought you meant you couldn't LEAVE a pipe upright. Misinterpreted. (And also, what I meant by up-right, was not the entrance facing down, but the pipe on the ground and ducking to enter)

(Also, who is Maurice?)
Last edited by Bittergamer1886 on 16 Jul 2013, 02:27, edited 2 times in total.

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 16 Jul 2013, 02:18

TripleXero wrote:Magic
Right, thanks. ;)

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 16 Jul 2013, 02:25

http://www.mediafire.com/?3f5gi699sf21526

Righty, here you guys are. See where I went wrong. My little warp-pipe issue is on World 1-2. Keep going until you see a wall with a white pipe next to it. That is the first part. The second part, of this set up is at the end of sub-level 1(There is no entrance to sub-level, only a starting point). The third part is back on the main level (sub-level 0?), past the brick wall with the pipe.

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 16 Jul 2013, 02:39

Try removing the start point entity at the beginning.

User avatar
zorua7551
Posts: 193
Joined: 10 Jul 2013, 04:23

Post » 16 Jul 2013, 02:48

Firaga wrote:Try removing the start point entity at the beginning.
wouldent mario stop appearing then?

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 16 Jul 2013, 02:53

zorua7551 wrote:
Firaga wrote:Try removing the start point entity at the beginning.
wouldent mario stop appearing then?
It force-starts the player spawning there no matter what. I (think) this also prevents checkpoints.

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 16 Jul 2013, 03:27

Firaga wrote:
zorua7551 wrote:
Firaga wrote:Try removing the start point entity at the beginning.
wouldent mario stop appearing then?
It force-starts the player spawning there no matter what. I (think) this also prevents checkpoints.
Tried that before. Didn't work.

User avatar
zorua7551
Posts: 193
Joined: 10 Jul 2013, 04:23

Post » 16 Jul 2013, 03:38

did you right click on the entitie?

User avatar
alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
Contact:

Post » 16 Jul 2013, 04:28

Bittergamer1886 wrote: (Also, who is Maurice?)
Maurice is the maker of the game. At the moment I'm really confused on what your problem is with the pipes so I hope other people can help.

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 16 Jul 2013, 09:27

zorua7551 wrote:did you right click on the entitie?
Of course I did. I set them appropriately.

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 16 Jul 2013, 09:29

alesan99 wrote:
Bittergamer1886 wrote: (Also, who is Maurice?)
Maurice is the maker of the game. At the moment I'm really confused on what your problem is with the pipes so I hope other people can help.
The problem I am having is that the pipe I want to exit sub-level 1 back to the main level doesn't take me to a specified pipe ahead of the entrance to the main level (i.e. the start of the whole level), and instead takes me back to the start of the whole level and not the pipe I set an exit to.

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 16 Jul 2013, 16:03

Oh, I think I see the problem.
The first time I tried it, it did bring me to the correct pipe, but there's another problem. The maze gates bring you back to the start, because of a technicality, you haven't completed it yet.

So I removed all of the maze gates from 1-2_1 it, and lo-and-behold, it worked. It's probably something in their code that messes up something.

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 16 Jul 2013, 23:30

Firaga wrote:Oh, I think I see the problem.
The first time I tried it, it did bring me to the correct pipe, but there's another problem. The maze gates bring you back to the start, because of a technicality, you haven't completed it yet.

So I removed all of the maze gates from 1-2_1 it, and lo-and-behold, it worked. It's probably something in their code that messes up something.
Wait, 1-2_1? What's the underscore 1? Sub level 1? So I'm gonna have to remove mazes from there, right?

Bittergamer1886
Posts: 18
Joined: 11 Jul 2013, 08:32

Post » 16 Jul 2013, 23:32

Firaga wrote:Oh, I think I see the problem.
The first time I tried it, it did bring me to the correct pipe, but there's another problem. The maze gates bring you back to the start, because of a technicality, you haven't completed it yet.

So I removed all of the maze gates from 1-2_1 it, and lo-and-behold, it worked. It's probably something in their code that messes up something.
Also, I would like to keep the mazes as-is, so I believe I will make another sub-level and pretend the level resumes from there.

User avatar
Qcode
Posts: 1479
Joined: 05 Feb 2012, 18:00
Contact:

Post » 16 Jul 2013, 23:47

...

Post Reply