Map Pack - The Beginning of a Great Journey
I just downloaded this after reading your comment on mine. It's pretty beast and you should add on to it. Maybe some more stages.
you do know there's a map pack subsection right above the main Mari0 section, right? think i'll be nice and suggest for mods to move it, though i think they're offline for now (this is one reason why we need more mods, since Maurice and Saso aren't always around).
Okay sorry about that.HeroKing wrote:you do know there's a map pack subsection right above the main Mari0 section, right? think i'll be nice and suggest for mods to move it, though i think they're offline for now (this is one reason why we need more mods, since Maurice and Saso aren't always around).
How long do you think it'll be until you release the rest of it?
Well I'm wondering why you would post only that at all.
And I assume we have different definitions of Parts.
A part I would assume would be a world or an actual level.
Yet this is just a stub of blocks placed in a meaningless order.
Now I'm gonna stop typing before I rage.
And I assume we have different definitions of Parts.
A part I would assume would be a world or an actual level.
Yet this is just a stub of blocks placed in a meaningless order.
Now I'm gonna stop typing before I rage.
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- Posts: 5
- Joined: 04 Mar 2012, 01:06
On the first bit, I started riding the platforms, and they caused me to somehow fall through the ground.
Tip: You may want to add some levels that are longer instead of ones that are like 50 blocks wide.
Also, it's a trap. :(
The enemies weren't a challenge, thanks to the ASHPD. You may want to remember the fact that the player can break spacetime when planning levels.
Tip: You may want to add some levels that are longer instead of ones that are like 50 blocks wide.
Also, it's a trap. :(
The enemies weren't a challenge, thanks to the ASHPD. You may want to remember the fact that the player can break spacetime when planning levels.