The 1-Up *My First Post*

Mapping related threads and questions go in here!
Post Reply
User avatar
alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
Contact:

Post » 14 Jun 2013, 19:10

Bowser kidnapped the princess again, but this time he also gets the Great 1-Up, the source of all 1-Ups, and now it's up to Mario to stop Bowser's evil plans.

The 1-Up includes
32 fully tested levels
Tons of custom tiles
Hidden sortcuts

The 1-Up Zip Download (By Automatik): https://www.dropbox.com/s/98xzuoskce34t ... 201-Up.zip
The 1-Up Download (Requires WinRAR): http://www.mediafire.com/download/68ohq ... e_1-Up.rar
WinRAR Download: http://www.win-rar.com/download.html?&L=0

Screen Shots:
ImageImageImage
[MORE NOTES]
This Map is not inspired by any other maps, it's inspired by the Mario games so if you find similarities to other maps they're just coincidences.
If you think a level that is too hard or has too many enemies please tell me so I can fix it.
90% of the custom tiles are made by me, I got some from spriters resource such as the lost levels and zelda tiles.
It says "by Teh Workbench" because I want it to seem professional, so it's a fake company . EDIT (4/12/14): haha, yeah that was dumb

Thanks to MrCytosine for posting "Setting up your mappack thread properly THE FIRST TIME"

[Update]
Thanks guys for all the support! Also thanks for giving me tips on making a easy download (I honestly thought that most people had WinRAR)
Last edited by alesan99 on 12 Apr 2014, 16:26, edited 3 times in total.

User avatar
Flutter Skye
Posts: 1690
Joined: 08 Apr 2012, 17:54
Contact:

Post » 14 Jun 2013, 19:56

I don't know why , but this mappack looks interesting. I try it out later.
Also i have a feeling you will be a good user.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 14 Jun 2013, 22:34

Seconded.

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 14 Jun 2013, 23:29

This is a great mappack, even if the levels are bit short.

User avatar
Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
Contact:

Post » 15 Jun 2013, 20:12

This is a really nice mappack, great job!
Although I would suggest you put up a download for the mappack as a .zip file, because not everyone wants to download an extra program just to play.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 15 Jun 2013, 22:12

You can use jZip; that's the program I use for extracting RARs on Windows. For Macs, use The Unarchiver.

User avatar
Automatik
Posts: 1073
Joined: 20 Jul 2012, 17:54
Contact:

Post » 15 Jun 2013, 22:24


User avatar
Gramanaitor
Posts: 174
Joined: 24 May 2013, 14:34
Contact:

Post » 16 Jun 2013, 18:23

For those who are curious about this, this is basically a remake to the smb mappack . It's very fun and good, and alesan, it looks like you put a lot of effort into making this map pack. Good job!

User avatar
alesan99
Posts: 2335
Joined: 30 May 2013, 21:42
Contact:

Post » 19 Jun 2013, 16:30

Again, thanks for all the support!
Oh and has anybody made it to the final boss? If you have not I recommend going to the level editor and test the last level (well, I recommend doing that to every level you have not played yet, they were all hard to make) .

Final Level Screen Shot:
Yeah, I did it on multi-player because it's easier that way.
Image

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 19 Jun 2013, 17:25

Playing right now. The mappack starts getting interesting when you get to World 2-2, and I do find some of the choices you made quite creative. The Zelda level was probably my favorite, plus I liked the bamboo and waterfall elements you scattered in the second half of the game.

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 19 Jun 2013, 17:27

The last level was really cool. I really enjoyed this mappack, right from the start I could tell you knew what you were doing.


User avatar
Gramanaitor
Posts: 174
Joined: 24 May 2013, 14:34
Contact:

Post » 23 Jun 2013, 19:22

alesan99 wrote:Again, thanks for all the support!
Oh and has anybody made it to the final boss? If you have not I recommend going to the level editor and test the last level (well, I recommend doing that to every level you have not played yet, they were all hard to make) .

Final Level Screen Shot:
Yeah, I did it on multi-player because it's easier that way.
Image
Yeah, I beat the game.

Post Reply