New mappack in progress: m0bility

Mapping related threads and questions go in here!
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EpicEF
Posts: 17
Joined: 09 Mar 2012, 19:12

Post » 25 May 2013, 06:03

Something I've been working on for a while...
Although a full mappack is a good ways away, I have most of the tiles done and a several demo levels to show them off. As always, everyone feel free to use them (with proper credits).
Additionally, if anyone wants to post their own levels made using the m0bility tileset here, I may incorporate them into the final mappack.

Gallery:
Image
Image
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UPDATE!
Ver. 1.06.5 (6/22/13)
>Added Intro to Boss Fight 2: Lakitu
>Removed time limits from all levels
Here's the link to download the newest version:
http://www.mediafire.com/download/1vcey ... 1.06.5.zip
Last edited by EpicEF on 22 Jun 2013, 16:03, edited 7 times in total.

Camewel
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Joined: 02 Feb 2012, 21:32

Post » 25 May 2013, 13:22

I really think this is one of my favourite mappacks. You seem to have missed the final sublevel, though.

Dark[Ol(U23)leneri]
Posts: 222
Joined: 09 Apr 2012, 20:26

Post » 25 May 2013, 13:51

nice tiles

EpicEF
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Joined: 09 Mar 2012, 19:12

Post » 25 May 2013, 15:45

Camewel wrote:You seem to have missed the final sublevel, though.
I know...I'm in a bad habit of playing it through the level editor...I'll have an update with a few fixes and more levels up in a few days.

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HugoBDesigner
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Post » 25 May 2013, 21:35

Seems to be an awesome mappack. I don't like very much the use of sublevels because when you die you have to start from the beginning. But I really enjoyed the maps. I hope to see more :)

Camewel
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Post » 25 May 2013, 21:44

HugoBDesigner wrote:Seems to be an awesome mappack. I don't like very much the use of sublevels because when you die you have to start from the beginning. But I really enjoyed the maps. I hope to see more :)
This is intentional, the entire point is that you're against the clock.

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HansAgain
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Post » 25 May 2013, 22:10

This mappack is awesome.
And i sugest you to show the timers.

I want to see this complete.

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Superjustinbros
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Post » 26 May 2013, 05:01

There are ways to do checkpoints in sub levels, make a second room in the main level you can only reach via a sublevel. Kount Kong did it with his map pack last year.

EpicEF
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Post » 27 May 2013, 04:01

Made a few changes, in particular checkpoints between each sublevel. Link to download up at the top.

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HugoBDesigner
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Post » 27 May 2013, 04:28

EpicEF wrote:Made a few changes, in particular checkpoints between each sublevel. Link to download up at the top.
I pretty much liked this update! You're making this mappack very well. I loved the main concept of the tests, very original!

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Superjustinbros
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Post » 27 May 2013, 23:11

I thank you for implementing my suggestion into the mappack, especially how frustrating it can get if you die at the very end of a long level without checkpoints.

EpicEF
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Post » 30 May 2013, 03:33

Just put the latest version up. Lots of new tiles!

EpicEF
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Post » 21 Jun 2013, 03:28

I've been making good progress! Though I could use some feedback, especially now that I've done some of the boss levels. Is it all too easy? Too hard? Anything to add or change? Any input can help me point this thing in the right direction and make this the best mappack it can be.

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Sunset_Moth
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Post » 25 Jun 2013, 01:00

hey look, he has screenshots the size of elephants!

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