[COMPLETE]Mad Science(1.1 + HD): Press that key.

Mapping related threads and questions go in here!
User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 14 Apr 2013, 03:54

I'm absolutely glad to say that this mappack is officially finished.
You can enjoy both normal and HD versions of this mappack.
There is also a bonus world after finishing the 7 worlds of plot.

The Plot:
Mario wakes up in a little bed, he didn't sleep too much, he is in a little bedroom, he see a weird gun with a letter that says: "Grab me ;)", meh, he does it, and walks out the door , aaaaand the story begins...

Screenshots:
W1:
Image
Image
Image
W2:
Image
Image
Image
W3:
Image
Image
Image
W4:
Image
Image
Image
W5:
Image
Image
Image
It's absolutely obvious what happening here.
More screenshot would spoil the plot...

MAPPACK PROGRESS:

Code: Select all

W1: Start, end and start again. (Laser). . . . . . . . . . . . . . ✔
W2: Not last tests. (Lightbridges) . . . . . . . . . . . . . . . . ✔
W3: The assistant. (Faith Plates)  . . . . . . . . . . . . . . . . ✔
W4: The chase (Escape Time). . . . . . . . . . . . . . . . . . . . ✔
W5: Home, sweet home (Half "classic" SMB levels, half Gel Tests) . ✔
W6: I don't know what real now... (Escape Time again). . . . . . . ✔
W7: What's this place? (It's  a secret). . . . . . . . . . . . . . ✔
W8: It's not enough (Special Tests). . . . . . . . . . . . . . . . ✔
Download:

MAPPACK:

Image

Image

Image

Image

Image

Image

Image


1. in case someone ask, "pato" is duck in Spanish language.
2. In the versions 0.0001 and 0.2 the song is "I Made It All Up" from Portal 2, since the version 0.4 the song is "Wheatley Science"
3. If you are stuck in 6-2_3, just press down.
4. One more details about the plot: the Bowser of 5-2 was real, very real, but the lava wasn't.
5. In 6-3, "ReI" is Reality Imitator.
Last edited by HansAgain on 02 Jan 2014, 00:55, edited 25 times in total.

User avatar
Superjustinbros
Posts: 2119
Joined: 29 Mar 2012, 20:39
Contact:

Post » 14 Apr 2013, 05:17

Oh my, this has a great tileset. :D

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 14 Apr 2013, 05:21

Superjustinbros wrote:Oh my, this has a great tileset. :D
+Your comment don't said me if you have played my awesome mappack.
-SHUT UP! And for SJB, thanks for the compliment.

User avatar
maidenTREE
Posts: 653
Joined: 28 Mar 2013, 16:16
Contact:

Post » 14 Apr 2013, 05:32

xWhat?! Really, dude?
÷Yep. Coolness.
Turtley3: It goes great with my Tetris tiles and Minecraft tiles!
3yeltruT: I will destroy him! MUAHAHAHAHAHAH
Mario: Mama mia!!!!!!!
Luigi: What?!
Last edited by maidenTREE on 15 Apr 2013, 22:51, edited 1 time in total.

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 14 Apr 2013, 05:40

Turtley3 wrote:xWhat?! Really, dude?
÷Yep. Coolness.
Turtley3: It goes great with my Tetris tiles!
3yeltruT: I will destroy him! MUAHAHAHAHAHAH
Mario: Mama mia!!!!!!!
Luigi: What?!
-At first I thought that your coment will be stupid (when i start to read it), then i laugh with Mario and Luigi.
+What are you saying!!?!?!? HE IS OFFENDING ME AND MY IDEA OF MAKING A PRESENTATION DIALOG! YOU, UGLY KID, GET A LIFE!
-STOP SHOUTING HIM, HE WILL CRY!
+I DON'T CARE!

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 15 Apr 2013, 22:29

- Awesome tileset, mappack and music (and background and concepts and texts and "input" and "output" colors and parallel history and everything else)...
+ This Mappack is worse than it looks, since Hans1998 STOLE it from me...
- SHUT UP! It's awesome! I tried to add a Portal 2 music to my mappack too, but the download was blocked by copyright. Also, I liked the "incinerator" thing. It looks like mine, from my "Under Aperture" mappack. But my version has more entities, so it looks more like an incinerator. Why don't you look how I made, more or less? That would be really cool :)
+ That's why this mappack sucks, it's so boring...
- IT'S A LIE! IT'S STILL AN AWESOME MAPPACK! Also, Pato means "duck" in Portuguese too (and Brazilian Portuguese too, my main language). I hope to see more.
+ It's all you have to say about MY FACILITY? That's why you...
- SHUT THE F*CK UP, ANTILITUS! Now, really, it's one of the (rares) good mappacks :D

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 15 Apr 2013, 23:25

HugoBDesigner wrote:- Awesome tileset, mappack and music (and background and concepts and texts and "input" and "output" colors and parallel history and everything else)...
+ This Mappack is worse than it looks, since Hans1998 STOLE it from me...
- SHUT UP! It's awesome! I tried to add a Portal 2 music to my mappack too, but the download was blocked by copyright. Also, I liked the "incinerator" thing. It looks like mine, from my "Under Aperture" mappack. But my version has more entities, so it looks more like an incinerator. Why don't you look how I made, more or less? That would be really cool :)
+ That's why this mappack sucks, it's so boring...
- IT'S A LIE! IT'S STILL AN AWESOME MAPPACK! Also, Pato means "duck" in Portuguese too (and Brazilian Portuguese too, my main language). I hope to see more.
+ It's all you have to say about MY FACILITY? That's why you...
- SHUT THE F*CK UP, ANTILITUS! Now, really, it's one of the (rares) good mappacks :D
+Uhh, i don't remember saying anything of that.
-Really, thanks for the "tribute", but "don't make him talk" or he will confuse.
+Exactly, now i want to incinerate some of that walking fungus.
-Goombas, Antilitus, goombas (I give him some sedatives, that's the reason why he isn't shouting).
+You did...what?
-Nothing, nothing, now sleep Antilitus, sleep.
EDIT: Next release, in a few days (hours if i'm inspired).

User avatar
maidenTREE
Posts: 653
Joined: 28 Mar 2013, 16:16
Contact:

Post » 16 Apr 2013, 02:30

Awesome mappack! Have you ever noticed my avatar yet? It's much better than a ? Block tileset.
LOOOOOOOOOOOOOOL. Goombas. Koopas. LOL. Mario: It's a much better without Antilitus, the mean person who stole my Star of David!
Luigi: Yeah! That crazy Antilitus.
Mario: Hey, who turned off the lights?
Luigi: -_-
Viridian: It could be better with Viridian Gel.
Mario: I think so........
Verdigris: Yeah, this mappack is much better featuring us!
Vermillion: *goes skateboarding*
Luigi: Yeah, much better featuring you guys!
Violet: Yeah. Much better with us.
Vitellary: I think the status of coins is 0.
Victoria: Much better!
Modern Luigi: Let's get that Antilitus and fight him with flower power!
Modern Mario: Time for Starman power!!!!
All: LET's GET THAT ANTILITUS!!!!!!!
Antilitus: AHHHHHHHHHHHHHHHH SOMEONE GET A STICK OR SOMETHING!
All except Antilitus: LETS ALL GET HIM!!!!!!!!
Antilitus: OW OW OW OW
Modern Mario: Viridian, go get that mean person!
Viridian: I will. I can't jump but flip.
Modern Mario: 8-bit Mario, go him by using SMB3 Starman!
8-bit Mario: DADD ADDADADAADDADADADDDADADADADADADADADADA
8-bit Luigi: Let's do it altogether!
Antilitus: OH DON't PLEASE AHHHHHHHHHHHHHH
Steve: Really? Calling Turtley3 a ugly kid? We all hate you, Antilitus!
Turtley3: That meanie is crazy alright!
Last edited by maidenTREE on 18 Apr 2013, 02:37, edited 6 times in total.

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 18 Apr 2013, 02:23

+DON'T CALL ME DUMB, UGLY KID!! BECAUSE YOU ARE SO ANNOYING!!!
-Don't listen to him, but, really:
1. Don't make dialog posts if Antilitus is in it.
2. Don't make post offending him (he has feeling, nah, just kidding)
3. Don't make dialog post with a lot of person, because it's a waste of time.
4. Just don't make dialog posts, because i'm doing it to make the thread more interesting, and some people (pointing to you, Turtley) only do silly dialog post that doesn't make any sense (not much) and look ridiculous (the first was good but the last is...ummm).
And i'm posting here only to respond the Turtley message.

User avatar
maidenTREE
Posts: 653
Joined: 28 Mar 2013, 16:16
Contact:

Post » 18 Apr 2013, 02:37

Read it again, I changed dumb to crazy and more stuff.

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 18 Apr 2013, 02:42

Turtley3 wrote:Read it again, I changed dumb to crazy and more stuff.
That doesn't make it better, just more silly.
Absolutly seriously, he isn't real but is annoying how i tried a new style to present my mappack and then you are plagiarizing it but more silly.

User avatar
BobTheLawyer
Posts: 2232
Joined: 01 May 2012, 21:00

Post » 18 Apr 2013, 02:49

It was all pretty annoying.
Just Hands doing it was tolerable, though.

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 29 Apr 2013, 01:25

Updated to the version Image

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 29 Apr 2013, 02:56

Hans1998 wrote:Updated to the version Image
Nice update! I think we can't "legitimately" pass from World 2-3 for World 2-4, because there's not enough space to Mario walk after the flag. But I played it in the editor and I have to say: this mappack is becoming pretty cool! Also played the map where  Antilitus tries desperately to kill you with fast lasers . Waiting for future updates :)

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 29 Apr 2013, 03:10

HugoBDesigner wrote:Nice update! I think we can't "legitimately" pass from World 2-3 for World 2-4, because there's not enough space to Mario walk after the flag. But I played it in the editor and I have to say: this mappack is becoming pretty cool! Also played the map where  Antilitus tries desperately to kill you with fast lasers . Waiting for future updates :)
THANKS! at first i thought that the level 2-2 was short, but i keep it to don't delay (if it's the correct word) the demo, but those tests are good enough, i think.
and i will fix that "flag thing".
EDIT: TA DA!! FIXED!
EDIT 2: OH NOO! I think i have put the first part of 3-1 there.



Ahh, i won't remove it.
Last edited by HansAgain on 29 Apr 2013, 03:48, edited 4 times in total.

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 29 Apr 2013, 03:28

Hans1998 wrote:THANKS! at first i thought that the level 2-2 was short, but i keep it to don't delay (if it's the correct word) the demo, but those tests are good enough, i think.
and i will fix that "flag thing".
No, it was good and long enough / Yes, it's delay :) / The tests were pretty good, good job!

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 04 May 2013, 05:40

Sorry for double posting, but I need to ask you something, Hans. Can I use the laser+light bridge concept in my mappack? I don't know if you created it, but, considering that I decided to implement this feature after playing your mappack, I decided to ask you anyway. I'm not gonna do exactly like in your mappack. I'll not use, for example, redirection cubes for them. In fact, I'll use them in just one level. Thanks! (In case you don't know what I'm talking about: Image)

EDIT: About the text, sorry, I had to add dialogues to my mappack. But don't worry. I made them by myself, and not stole from you. The problem is that we both used the same font, but I wasn't planing use the same text style that you do :)

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 04 May 2013, 05:45

HugoBDesigner wrote:Sorry for double posting, but I need to ask you something, Hans. Can I use the laser+light bridge concept in my mappack? I don't know if you created it, but, considering that I decided to implement this feature after playing your mappack, I decided to ask you anyway. I'm not gonna do exactly like in your mappack. I'll not use, for example, redirection cubes for them. In fact, I'll use them in just one level. Thanks! (In case you don't know what I'm talking about: Image)
That idea isn't mine, i saw it in the tip and tricks thread once, and i used it, so i think you can use it.

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 04 May 2013, 05:47

Hans1998 wrote: That idea isn't mine, i saw it in the tip and tricks thread once, and i used it, so i think you can use it.
Thanks! And what about the text style (I edited my last comment)?

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 04 May 2013, 05:50

You can use it too, the text style isn't mine, i did it with the "font.png" image in the game
EDIT: i edited the "font" image to make it tiles.

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 04 May 2013, 06:17

Hans1998 wrote:You can use it too, the text style isn't mine, i did it with the "font.png" image in the game
EDIT: i edited the "font" image to make it tiles.
Me too (in my case I edited the fonts themselves, not the .png file)! Well, thanks anyway, I'll just adjust somethings and update my mappack today :)

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 09 May 2013, 22:09

The song is "I Made It All Up" from Portal 2, just so you know.

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 13 May 2013, 03:59

Well, i'm thinking about change the background music/song:
Would you rather... (yes, i'm paroding it)
I Made It All Up - from Portal 2 (the original mappack's song)
or
Rez and Kenet - Unreal superhero 3
?

User avatar
Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
Contact:

Post » 13 May 2013, 04:02

I'd say Rez and Kenet.

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 13 May 2013, 11:26

I prefer "I Made It All Up", but I found some other Portal 2 musics that I personally think that fits well your mappack:
"Bring Your Daughter To Work Day", "I AM NOT A MORON!" and "Space Phase" (almost the same thing that "I Made It All Up").
But, of course, you choose, but I'm more accustomed to the Portal 2 song :)

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 13 May 2013, 19:16

HugoBDesigner wrote:I prefer "I Made It All Up", but I found some other Portal 2 musics that I personally think that fits well your mappack:
"Bring Your Daughter To Work Day", "I AM NOT A MORON!" and "Space Phase" (almost the same thing that "I Made It All Up").
But, of course, you choose, but I'm more accustomed to the Portal 2 song :)
Good ones!
But i think these are better:
Wheatley Science
and:
Die Cut Laser Dance
you were expecting a video, weren't you?
So sad, now look for it on youtube.

EDIT:
Well, those or any of the Robot Waiting Room songs.

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 13 May 2013, 21:30

I'd have to say Robot Waiting Room #2.

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 18 May 2013, 17:26

Updated to Image
-The song is another one.
-Third world
-Another character with a weird name.
-Two chambers in the editor.
EDIT: i will post screenshots later. But no one cares

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 18 May 2013, 21:08

Cool update, I'm playing it now! But, in World 2-3, the redirection cube with light beam and lasers isn't working. Except by this, everything is working quite well! Good job!

Edit: There's another point in World 2-3 with the same problem. I'm sorry :(

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 18 May 2013, 22:54

HugoBDesigner wrote:Cool update, I'm playing it now! But, in World 2-3, the redirection cube with light beam and lasers isn't working. Except by this, everything is working quite well! Good job!

Edit: There's another point in World 2-3 with the same problem. I'm sorry :(
TADA!! Fixed!

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 19 May 2013, 04:33

Sorry for the double post, but TADA! A mod!

Image
I'm using the underwater spriteset for the enemies
If you want to suggest me something, do it.

EDIT:
And, come on, guys! Post something, an opinion, a suggestion, whatever, but don't leave me alone!

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 19 May 2013, 05:09

Hans1998 wrote:Sorry for the double post, but TADA! A mod!
Image
I'm using the underwater spriteset for the enemies
If you want to suggest me something, do it.

EDIT:
And, come on, guys! Post something, an opinion, a suggestion, whatever, but don't leave me alone!
I already knew about the mod, you said that in my mappack's thread
This mod seems to be pretty cool! I hope you change more things to the "Pato" style, it's just awesome!

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 19 May 2013, 06:02

Sorry for the double post, but I have a suggestion for your mod AND next update: add customized indicators!
Like this:

Image

If you want the textures:
Image
wallindicator

Image
entities

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 19 May 2013, 06:09

HugoBDesigner wrote:Sorry for the double post, but I have a suggestion for your mod AND next update: add customized indicators!
Like this:

Image

If you want the textures:
Image
wallindicator

Image
entities
Thanks, i will think about it, maybe customize the colors of the indicator, (if you see, i already put a custom wallindicator, but yours looks better)

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 19 May 2013, 06:15

Hans1998 wrote: Thanks, i will think about it, maybe customize the colors of the indicator, (if you see, i already put a custom wallindicator, but yours looks better)
Thanks! If you had already made one, keep it if you want. You don't need to change it because I made one :)
And, also, why don't you change the gels too? They make a big difference when changed.

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 08 Sep 2013, 04:42

Totally sorry about releasing this with a lot of delay!
But here it is!
Image

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 12 Oct 2013, 01:17

Double trouble bubble post! Yaaayy!
Added the HD version with:
-Another tileset.
-Another backgorund.
-Yada yada yada...

User avatar
OrbitalBlueprint
Posts: 528
Joined: 08 Sep 2013, 20:11
Contact:

Post » 12 Oct 2013, 13:06

Oh my, the HD version looks sooooooo good. Nice job!

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 02 Dec 2013, 02:59

SWEET VICTORY!
Image

Image
Anything you think is wrong, tell me. I tested all.

EDIT:
No comments?
I'm sure it's because this mappack is so awesome that it left you speechless.

User avatar
HugoBDesigner
Posts: 2189
Joined: 19 Sep 2012, 02:23
Contact:

Post » 03 Dec 2013, 05:12

Hans1998 wrote: No comments?
I'm sure it's because this mappack is so awesome that it left you speechless.
I am speechless! Come one, guys! Comment here! This mappack was awesome since it's first download, and now it's glorious and AWESOME and FINISHED and AWESOME and full of tests and AWESOME and with a cool plot and... Wait, have I said AWESOME yet? Hmm... Probably not. Anyway, it's AWESOME!!!

It was already the mappack #1 in "Mappacks Guide and Rating" list, but now it's marked as "Best mappack ever!".

Good work, Hans! You've put effort into it, and the results could not have been better!

User avatar
Gramanaitor
Posts: 174
Joined: 24 May 2013, 14:34
Contact:

Post » 03 Dec 2013, 22:09

Hans1998 wrote: No comments?
I'm sure it's because this mappack is so awesome that it left you speechless.
I actually was speechless because this is still one of my favourite puzzle mappacks and it's finally complete! I haven't finished it yet but I hope the ending is good. Good job Hans!

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 03 Dec 2013, 22:53

The ending was great, except  the cube to block the laser to get into the trash was impossible to get, and I kept dying at world 7 because there was no floor. (Was I missing something?) 

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 03 Dec 2013, 23:52

QwertymanO07 wrote:The ending was great, except  the cube to block the laser to get into the trash was impossible to get, and I kept dying at world 7 because there was no floor. (Was I missing something?) 
 To shot a portal in that part you need to run and jump 

 Which part of the 7th world? Well i will explain all i know. 
Here:
Image
You should use the "elevator bug" to get in that hole.

And here:
Image
You can jump or use portals.

User avatar
Firaga
Posts: 931
Joined: 02 Jul 2012, 16:05
Contact:

Post » 04 Dec 2013, 16:07

Truly an amazing map, I haven't had this much fun playing mari0 in ages.
Though, there are some places you can get stuck if you reset your portals in the wrong places.

User avatar
Turtle95
Posts: 1246
Joined: 21 Mar 2012, 21:48
Contact:

Post » 04 Dec 2013, 19:36

Rarely do I even play mappacks, but this--this was amazing! I'm enjoying it thoroughly. Very thought-provoking stuff on the puzzles.

User avatar
Qwerbey
Posts: 1280
Joined: 05 Oct 2012, 07:58
Contact:

Post » 04 Dec 2013, 20:09

Hans1998 wrote: Which part of the 7th world? Well i will explain all i know. 
 All of it; no blocks would appear. (I would post a screenshot, but I'm not on my computer.)
EDIT: I was wrong, text tiles are still there. 

User avatar
Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
Contact:

Post » 04 Dec 2013, 23:53

I actually really enjoy playing this map, until I get stuck on a puzzle. I'm terrible at them.
If I was good at puzzles, however, this would be in my top 10 favorite maps. Great job, Hans!

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 05 Dec 2013, 01:15

Thanks, guys! I really loved doing this mappack and i love that you like it.
I will start to work in the sequel when i see some text entity, it will do the work a bit more easy.
But, between the sequel and this mappack i will make (technically i'm making it right now) another mappack related with this, i hope it's not late to do something for the Year of Luigi.

User avatar
HansAgain
Posts: 1111
Joined: 03 Feb 2012, 18:51
Contact:

Post » 17 Dec 2013, 03:40

Hi there.
I did a custom menu so your eyes can melt of the awesomeness.
Image
Only works using Hugo's mod.
1.0.1

User avatar
Mari0Maker
Posts: 1348
Joined: 07 Apr 2012, 17:10
Contact:

Post » 17 Dec 2013, 03:48

That is the coolest looking menu for a mappack I've ever seen. Very nice job, Hans.

Post Reply