All Night Stabyourself Group Mappack (World 2 Demo)

Mapping related threads and questions go in here!
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idiot9.0
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Post » 09 Apr 2013, 21:20

Image

Welp, I gave in and decided to start a group mappack for the mod.

The mappack will be a blend of standard Mario levels with one Portal level each world. It will use the mod's tileset as well as the unedited portal tileset. This is to make sure it can be played with and without mod.

I'm gonna try keeping this simple on requirements but still organized so this doesn't go haywire:

-You are allowed to make 1 level. If we don't fill up all the worlds, so be it.
-You are allowed to use custom backgrounds in your levels. However, if they become a problem I'll remove them entirely.
-You are allowed to use custom tiles. However, You can only use them for background tiles only.No platforms. You are also limited to 11 custom tiles. So good luck with that. I'll remove this too if people disagree or it becomes a problem.
-If you make a Mario level, try not to have too many Portal puzzles in there. Also try not to use Portal entities in there as well. Make platforming the main focus, with portals being an extra/add-on.
-If you make a Portal level, make sure none of them are too difficult. Also 3-4 puzzles is a good size for a level, but you can do up to 8.
-If you make a castle level, make sure there's a "fire start" entity halfway through. So Bowser will blow fire.
-No mazes unless it's in a castle level! If you do use it in a castle, no more than 2 mazes
-No enemy spam! It's never fair and it can potentially lag levels. Don't do it.
-You will not claim certain levels, but say what level of difficulty your level is. Easy is for Worlds 1-3, Normal for 4-6, Hard for 7-8. I will lay out the levels

Submitting your levels will be like this:

Code: Select all

Paste your level files in code boxes like this is. This is to avoid too many downloads on my part. Then post any used backgrounds right underneath the level codes
Make sure to use the most recent tileset as well if you tend to use your own! Add on it with any and all of your tiles. The most recent is in the spoiler below:
Image
Try out the two-world demo below to see how the levels should feel:
Download here.
Screenshots
Image
Thank you for your interest in this.
Last edited by idiot9.0 on 21 Apr 2013, 10:21, edited 4 times in total.

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Mari0Maker
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Post » 09 Apr 2013, 21:22

Looks great so far!
I'll probably make some tiles for this soon. :)

ucenna
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Post » 09 Apr 2013, 21:45

I might cnsider making a level for this. My level style is unique though so I can't say how well it will fit. see level 1-2 and all of world 2 of the journey for my style.

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Superjustinbros
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Post » 09 Apr 2013, 22:22

>one portal level per world

Feels like my plan for A0zora.

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LightningFire
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Post » 09 Apr 2013, 22:41

If only I would actually have creativity on stuff like this, I would like to help. But seeing as that's not the case, I'll just wish you guys good luck.

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Qcode
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Post » 10 Apr 2013, 00:00

...
Last edited by Qcode on 21 Oct 2021, 17:29, edited 2 times in total.

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Bonko
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Post » 10 Apr 2013, 00:07

I volunteer to make a level.

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BobTheLawyer
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Post » 10 Apr 2013, 01:34

I will make one.

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TripleXero
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Post » 10 Apr 2013, 01:45

I started on a level, I think it'll likely be a harder type of a level, but not too hard. I like how it's going, but I'm taking my time on it. I tend to rush through levels I make then when I replay them days later, I end up changing things a lot

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HansAgain
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Post » 10 Apr 2013, 02:05

what do you think about a boss level (not bowser)?

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it's the only one utility for the extra tiles (for me).

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Legend_of_Kirby
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Post » 10 Apr 2013, 02:48

I suppose I should help, gonna make an easy level.

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idiot9.0
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Post » 10 Apr 2013, 07:48

Qcode: Your level is great. Only major problem I see is you put the "pipe down" entities on the left of the pipes, which makes them only work on the left side of the pipe they're on. I'll fix that. I'll also most likely make the second sublevel have clouds as the ground, as you access that via vine so it'd be more fitting. Other than that I like it, so consider it in.

Hans: Your level is, to keep it blunt, hard. And not the good kind. If toned down I see it as a puzzle for one of the portal levels than just a standalone boss.

Everyone else: Thanks for showing interest and good luck with making levels. Also, something I forgot to mention in the OP:
-I might make slight changes to levels to fit the overall feel of the map if need be. Just a heads up.
-Just for giggles, I am hiding portal cubes in all the levels. You can see it in the demo I provided. If you would like to hide the cube in your levels, make sure they can be seen, but not reached. If not, I'll hide it once I get your level.

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Superjustinbros
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Post » 10 Apr 2013, 13:04

@Qcode
Judging by the screenshot, I think it'd be best to add some clouds so the level doesn't look as empty.

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Assasin-Kiashi
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Post » 10 Apr 2013, 15:57

Code: Select all

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any good? It's a hard castle level.

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Qcode
Posts: 1479
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Post » 10 Apr 2013, 17:33

...
Last edited by Qcode on 21 Oct 2021, 17:28, edited 1 time in total.

FaycalMenouar
Posts: 1069
Joined: 11 May 2012, 18:00

Post » 10 Apr 2013, 19:00

I'll make a trailer once everything is finished . since it's the only thing i'm good at .

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Flutter Skye
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Post » 10 Apr 2013, 19:50

2-2

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idiot9.0
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Post » 10 Apr 2013, 20:04

Kiashi: I like your level. The only thing I'd criticize is that you went a li'l bit overboard on placing the pole tiles everywhere.
(I've been putting them only under ?-blocks) Other than that it's a great level, consider it in for a castle level.

FP: Your level was alright. You forgot to put a staircase at the end for the flagpole, which I'll put in. And I might make a few cosmetic changes as well. But overall it's alright. Consider it in.

Oh, and since I'm allowing tilesets here, I'm gonna have to organize that now too. I'll put the most recent tileset in the OP, make sure you use that if you add custom tiles before submitting your levels.

ucenna
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Post » 10 Apr 2013, 22:33

Here's a background for M-1: http://i.imgur.com/5AxxicE.png
sorry no embed since it's too big to see the whole thing. It's not done, my plan is to place enemies & stuff near their picture, (that means character's probably won't be in this. my only problem is getting certain people in like bobthelawyer & trosh. Sorry for those of you who aren't in this I skipped some because of the above statements and because certain people are palette specific, If I end up making a minus world I'll probably split up some of the people to put them in sublevels.

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idiot9.0
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Post » 10 Apr 2013, 22:43

Actually my plan for the credits was to do a sublevel in 8-4 dedicated to it. It'd be accessed at the beginning of the level and pop you back to the beginning right after they're done. I do like your idea about having the sprite next to the portrait, and I can probably handle that via custom tiles too.

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HansAgain
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Post » 10 Apr 2013, 22:43

idiot9.0 wrote:Hans: Your level is, to keep it blunt, hard. And not the good kind. If toned down I see it as a puzzle for one of the portal levels than just a standalone boss.
Okay, but i still want to make one level, AND I WILL! except if anyone say that i can't

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idiot9.0
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Post » 10 Apr 2013, 22:46

Hans1998 wrote:
idiot9.0 wrote:Hans: Your level is, to keep it blunt, hard. And not the good kind. If toned down I see it as a puzzle for one of the portal levels than just a standalone boss.
Okay, but i still want to make one level, AND I WILL! except if anyone say that i can't
With the boss levels (aka castle) I'm keeping it traditional Bowser. So unfortunately your level won't be a boss room. This is why I suggested making it part of a portal level.

ucenna
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Post » 10 Apr 2013, 22:48

idiot9.0 wrote:Actually my plan for the credits was to do a sublevel in 8-4 dedicated to it. It'd be accessed at the beginning of the level and pop you back to the beginning right after they're done. I do like your idea about having the sprite next to the portrait, and I can probably handle that via custom tiles too.
Works for me! Seems a bit unfair to allow the player to go to the sublevel of 8-4 and then come back with barely any time on the clock, though...

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idiot9.0
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Post » 10 Apr 2013, 22:49

ucenna wrote:
idiot9.0 wrote:Actually my plan for the credits was to do a sublevel in 8-4 dedicated to it. It'd be accessed at the beginning of the level and pop you back to the beginning right after they're done. I do like your idea about having the sprite next to the portrait, and I can probably handle that via custom tiles too.
Works for me! Seems a bit unfair to allow the player to go to the sublevel of 8-4 and then come back with barely any time on the clock, though...
Timer set to 0. Infinite time. Boom.

ucenna
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Post » 10 Apr 2013, 22:52

*facepalm*
Brilliant!

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HansAgain
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Post » 10 Apr 2013, 23:02

idiot9.0 wrote:With the boss levels (aka castle) I'm keeping it traditional Bowser. So unfortunately your level won't be a boss room. This is why I suggested making it part of a portal level.
That's the point now, i will make a portal level.

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Superjustinbros
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Post » 11 Apr 2013, 06:44

Gah, I should really do some art of the enemies in my own style.

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idiot9.0
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Post » 11 Apr 2013, 13:02

Superjustinbros wrote:Gah, I should really do some art of the enemies in my own style.
Give it a shot. Couldn't hurt.

Also, unrelated, but I got the credits level all figured out. I need some good credits music for it though. If you have a suggestion of some good music (preferably from either a Mario game or original work and in an 8-bit sounding manner) suggest it here.

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Mari0Maker
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Post » 11 Apr 2013, 21:14

idiot9.0 wrote: Also, unrelated, but I got the credits level all figured out. I need some good credits music for it though. If you have a suggestion of some good music (preferably from either a Mario game or original work and in an 8-bit sounding manner) suggest it here.
I thought this sounded good:

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LightningFire
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Post » 12 Apr 2013, 00:10

Mari0Maker wrote:
idiot9.0 wrote: Also, unrelated, but I got the credits level all figured out. I need some good credits music for it though. If you have a suggestion of some good music (preferably from either a Mario game or original work and in an 8-bit sounding manner) suggest it here.
I thought this sounded good:
I really agree on this one. It sounds pretty much perfect for me.

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idiot9.0
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Post » 12 Apr 2013, 08:50

Mari0Maker wrote:
idiot9.0 wrote: Also, unrelated, but I got the credits level all figured out. I need some good credits music for it though. If you have a suggestion of some good music (preferably from either a Mario game or original work and in an 8-bit sounding manner) suggest it here.
I thought this sounded good:
Provide a download for me and I'll use it.

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LightningFire
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Post » 12 Apr 2013, 14:12

idiot9.0 wrote:
Mari0Maker wrote:
idiot9.0 wrote: Also, unrelated, but I got the credits level all figured out. I need some good credits music for it though. If you have a suggestion of some good music (preferably from either a Mario game or original work and in an 8-bit sounding manner) suggest it here.
I thought this sounded good:
Provide a download for me and I'll use it.
Here you go. It's a MP3, BTW.

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TurretBot
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Post » 13 Apr 2013, 19:18

No. Just no.
I thought this mod was for SE. I guess everybody gave up on waiting for it though, because we have this. All the new features in SE will allow for 100% more creativity in levels, thus the levels made now will be nothing. I wonder who the idiot was that came up with the idea to start the mappack now.

(TL;DR This is bad and you should feel bad.)

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Qcode
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Post » 13 Apr 2013, 19:23

...
Last edited by Qcode on 21 Oct 2021, 17:28, edited 1 time in total.

Camewel
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Post » 13 Apr 2013, 20:00

Qcode wrote:Tell us your great alternative to keep the project alive then.
Also 100% more creativity is the exact same as your original creativity.
100% + 100% = 200%
And this wasn't an idea to "keep the project alive" (it's one of the most active projects that makes no sense).

And although Turret may have a point, the way he portrayed it made him look like a dick. Starting the level design process now isn't a bad idea, but it's way too early to be finalising anything.

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BobTheLawyer
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Post » 13 Apr 2013, 20:05

Camewel, he was talking to turret.
He said 200% of turret's creativity = 100% of turret's creativity
Thus, turret has no creativity.

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maidenTREE
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Post » 13 Apr 2013, 20:12

Can I use my TETRIS tileset with this? Too bad it has too many tiles. :C The level I'm making is called Tetris Corruption.
This is weird. I got 100 posts.
Last edited by maidenTREE on 13 Apr 2013, 20:23, edited 1 time in total.

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Flutter Skye
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Post » 13 Apr 2013, 20:21

Turtley3 wrote:Can I use my TETRIS tileset with this? Too bad it has too many tiles. :C The level I'm making is called Tetris Corruption.
As much i know , you can only use 11 tiles and they need to be background tiles.
Also i'm not sure , but i think the mappack is only for the people from "The binding of MARI0" mod.

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maidenTREE
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Post » 13 Apr 2013, 20:24

Aaaaaaaagh, you want me to edit again? Agh. I will never do that again. I hate the rule that we have to use 11 tiles. I use up like a ton. I don't even want to make them background tiles. Backgrounds tiles are crazy, and I have a few on the tileset and I will never make them all background tiles. I like nonbackground tiles.

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TripleXero
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Post » 13 Apr 2013, 20:55

Turtley3 wrote:Aaaaaaaagh, you want me to edit again? Agh. I will never do that again. I hate the rule that we have to use 11 tiles. I use up like a ton. I don't even want to make them background tiles. Backgrounds tiles are crazy, and I have a few on the tileset and I will never make them all background tiles. I like nonbackground tiles.
idiot9.0 wrote:I'll remove this (custom tiles) too if people disagree or it becomes a problem.
Don't ruin the custom tiles for everyone else, Turtley

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maidenTREE
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Post » 13 Apr 2013, 21:48

Sorry, I hate using 11 tiles as background tiles. I like using tiles for funny looking levels and stuff.

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Qcode
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Post » 13 Apr 2013, 22:35

...
Last edited by Qcode on 21 Oct 2021, 17:28, edited 1 time in total.

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idiot9.0
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Post » 13 Apr 2013, 23:32

Turret Opera wrote:No. Just no.
I thought this mod was for SE. I guess everybody gave up on waiting for it though, because we have this. All the new features in SE will allow for 100% more creativity in levels, thus the levels made now will be nothing. I wonder who the idiot was that came up with the idea to start the mappack now.

(TL;DR This is bad and you should feel bad.)
You do realize the mod is just a preview of what it will be come SE right? Once SE's released I plan on having most, if not all, parts of the mod be a mappack via the custom enemies. I might have to make a separate mod for the ?-blocks, castle flag, etc., but my main focus is making it a mappack for SE.
Also, just because I decided to start a mappack doesn't hinder the mod's progress, does it? I did plan to bundle this map with the mod but it's your choice if you play it. Nor does it mean you have to participate. If you don't like it just leave it alone.
Third, if it really bugs you I can remove you from the mod altogether. Your call.

TL;DR Deal with it.
FlutterPie wrote:As much i know , you can only use 11 tiles and they need to be background tiles.
Also i'm not sure , but i think the mappack is only for the people from "The binding of MARI0" mod.
Anyone and everyone is welcome to make a level. They just have to be good levels. Also the mod's called "Go Stabyourself Edition".
Turtley3 wrote:Sorry, I hate using 11 tiles as background tiles. I like using tiles for funny looking levels and stuff.
Tiles may make the level look pretty but in the end it's all about level design. If I can't make it through a level because your level design sucks I will hate it no matter how pretty or funny-looking it is.

TL;DR Deal with it.

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TurretBot
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Post » 14 Apr 2013, 18:57

idiot9.0 wrote:
Turret Opera wrote:No. Just no.
I thought this mod was for SE. I guess everybody gave up on waiting for it though, because we have this. All the new features in SE will allow for 100% more creativity in levels, thus the levels made now will be nothing. I wonder who the idiot was that came up with the idea to start the mappack now.

(TL;DR This is bad and you should feel bad.)
You do realize the mod is just a preview of what it will be come SE right? Once SE's released I plan on having most, if not all, parts of the mod be a mappack via the custom enemies. I might have to make a separate mod for the ?-blocks, castle flag, etc., but my main focus is making it a mappack for SE.
Also, just because I decided to start a mappack doesn't hinder the mod's progress, does it? I did plan to bundle this map with the mod but it's your choice if you play it. Nor does it mean you have to participate. If you don't like it just leave it alone.
Third, if it really bugs you I can remove you from the mod altogether. Your call.

TL;DR Deal with it.
What about vertical scrolling? VVVVVVV gel? Region triggers?
You're missing out on many features of SE which could and would make this mappack much more betterer.

TL;DR Just saying...

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Automatik
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Post » 14 Apr 2013, 19:41

After SE is released, we can replace some puzzles/levels with other puzzles/levels that use SE's stuff.

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idiot9.0
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Post » 14 Apr 2013, 22:53

Turret Opera wrote: What about vertical scrolling? VVVVVVV gel? Region triggers?
You're missing out on many features of SE which could and would make this mappack much more betterer.

TL;DR Just saying...
Well golly gee, I didn't know VVVVVV gel, vertical scrolling, or region triggers were needed to make a good mappack. I thought it was all about level design. I mean there's been plenty of mappacks already posted that I thought were pretty great, including O'brothers, Zeta, Rachel's Mappack, Under Aperature, A0zora, Mindache, The Night Before Christmas: Stabyourself Edition, and others as well. But nope, all of them must suck because they lack all the fancy new things SE will bring.

Seriously. There's been many great mappacks that lack all of those things. And here you are complaining that I should wait? SE's release date is still unknown, what would be the point of waiting? Just to incorporate some new features? Screw that. A good level doesn't need all these new features to be fun, it needs good level design. Sure the V6 Gel and Vert. Scrolling will be fun to use and include down the line but it's not absolutely needed for this mappack to succeed. I made a 1-world demo and I thought I did a pretty damn good job just using the features the current Mari0 has.

I created this thread so the community can have some fun making a mappack for a popular mod while we wait for SE. If you don't like the idea of having a mappack right now, then don't participate. But leave your opinions to yourself.

I swear if one more person complains I'm shutting this down and making the damn thing myself.

(Also SJB do not comment that I used A0zora as an example because I know that's just something you'd do.)

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BobTheLawyer
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Post » 14 Apr 2013, 22:57

idiot9.0 wrote:I swear if one more person complains I'm shutting this down and making the darn thing myself.

(Also SJB do not comment that I used A0zora as an example because I know that's just something you'd do.)
But then it wouldn't be a group mappack.

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Automatik
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Post » 18 Apr 2013, 14:54

I made a level for this mappack:
Difficulty: 3/10, or 4/10
Image
(Hmm, maybe that part would need some custom tiles.)
Background:
Image
And the level:

Code: Select all

1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,66,1,1,88,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1-31-1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,87,1,1,1,1,1,1,1,88,1,1,88,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,33,34,34,34,35,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1-7,1,1,1,1,1,1,33,34,34,35,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,88,1,4-6,5,5-7,5,6-6,1,88,1,1,88,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,33,34,34,35,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,55,56,56,56,57,1,1,1,1,1,1,1,1,1,1,1,100,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,20,21,21,21,22,1,1,1,1,55,56,56,57,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,70,71,71,71,71,71,71,71,71,71,71,71,71,71,72,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,55,56,56,57-12,1,1-13,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,104,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,43,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,93,93,93,93,93,93,93,93,93,93,93,93,93,1,1,1,1,1,1,1,1-6,4,5-13,5,6-6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,8,8-2,8,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,104,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,93,93,93,93,93,93,93,93,93,93,93,93,93,1,44,1,1,1,70,71,71,71,71,71,71,71,72,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,116,116,116,1,1,1,1,1,1,1,1,1,1,1,1,1-77,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,104,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,1,1,8-2,1,1,1,1,1,1,87,1,1,87,1,1,1,1,1,1,116,116,116,1,1,1,1,93,93,93,93,93,93,93,93,93,93,93,93,93,1,66,1,1,1,1,93,93,93,93,93,93,93,1,1,1,1,33,34,34,34,34,35,1,1,1,1,42-60,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1-78,1,1,1,1,7,7,7,1,1,1,1,1,20,21,21,21,22,1,1,1,1,1,1,1,1,1,1,1,1,1,104,1,1,1,1,1,1,1,1,1,1,45,45,45,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,1,44,1,44,1,1,1,1,1,88,1,1,88,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,88,1,1,1,1,93,93,93,93,93,93,93,1,1,1,1,55,56,56,56,56,57,1,1,1,1,64,1,1,1,1,1,1,1,1,1,1,1,1,1,20,21,21,21,21,21,22,1,1,1,1,1,1,1,1,1,1,1,1,1,1,43,1,1,1,1,1,1,1-6,1,1-6,1,1,1,1,1,1,104,1,1,1,1,45,45,45,1,1,1,67,47,69,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,20,21,21,21,21,21,22,1,1,1,1,1,1,66,1,66,1,1,1,1,1,88,1,1,88,1,1,1,1,70,71,71,71,71,71,71,71,71,71,71,72,1,1,1,70,71,71,71,7-3,7-5,7-4,8-2,71,72,1,1,1,93,93,93,93,93,93,93,1,1,1,1,116,116,116,1,1,1,1,1,1,20,21,22,1,1,1,20,21,21,21,22,1,1,1,1,1,1,1,43,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,65,1,1,1,1,20,21,21,21,21,21,22,1,1,1,1,104,1,1,1,1,67,47,69,1,1,45,23,23,23,45,1,1,1,1,1,1,1,1,1,1,1-13,1,1,1,1,1,1,1,1,43,1,1,1,1,1,1,1,1,1,88,1,88,1,1,1,1,1,88,1-70,1,88,1,1,1,1,1,93,93,93,93,93,93,93,93,93,93,1,1,1,1,1,93,93,93,93,93,93,93,93,1,1,1,1,93,93,93,93,93,93,93,1,1,1,1,1,1-100,1,1,1,1,1,1,1,1,43,1,1,1,1,1,1,43,1,1,1,1,1,1,1,1,1,65,1,1,1,1,8-14-1,1,1,1,1-12,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,43,1,1,1,1,1,1,1,104,1,1,1,45,23,23,23,45,1,47,69,47,67,47,1,1,1,1,1,1,1,20,21,21,21,21,21,22,1,1,1,1,1,65,1,1,1,1,1,1,1,1,70,71,71,71,72,1,1,87,1,88,14,15,88,1,87,1,1,1,93,93,93,93,93,93,93,93,93,93,1,1,1,1,1,93,93,93,93,93,93,93,93,1,1,1,1,93,93,93,93,93,93,93,1,1,20,21,21,21,21,21,22,1,1,1,1,1,65,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,20,21,21,21,22-93,1,1,1,1,1,1,65,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,104,1,1,1,47,69,47,67,47,1,47,47,46,47,47,1,1,1,1,1,1,1,1,1,1,43,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,1,93,93,93,1,1,1,88,1,88,36,37,88,1,88,1,1,1,93,93,93,93,93,93,93,93,93,93,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,43,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,43,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,104,1,1,1,47,47,46,47,47,1,47,47,68,47,47,1,1,4,6,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,1,93,93,93,1,1,70,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,71,72,1,1,1,1,1,1,1,1,1,1,70-79-6,71,71,71,71,71,71,72-82-6,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,65,1,1,1,1,1,1,1,78-11,1,1,1,47,47,68,47,47,1,2,2,2,2,2,2,2,2,2,2,108,108,108,108,108,65,108,108,108,108,108,108,108,108,65,108,108,108,108,108,108,108,108,108,93,93,93,108,108,108,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,108,108,108,108,108,108,108,108,108,108,108,108,93,93,93,93,93,93,108,108,108,108,108,108,108,108,108,108,108,108,108,108,108,108,65,108,108,108,108,108,108,108,108,65,108,108,108,108,108,108,65,108,108,108,108,108,108,108,108,108,65,108,108,108,108,108,108,108,108,65,108,108,108,108,108,108,108,108,65,108,108,108,108,108,108,108,65,108,108,108,108,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,123,123,123,123,123,65,123,123,123,123,123,123,123,123,65,123,123,123,123,123,123,123,123,123,93,93,93,123,123,123,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,93,123,123,123,123,123,123,123,123,123,123,123,123,93,93,93,93,93,93,123,123,123,123,123,123,123,123,123,123,123,123,123,123,123,123,65,123,123,123,123,123,123,123,123,65,123,123,123,123,123,123,65,123,123,123,123,123,123,123,123,123,65,123,123,123,123,123,123,123,123,65,123,123,123,123,123,123,123,123,65,123,123,123,123,123,123,123,65,123,123,123,123,2,2,2,2,2,2,2,2,2,2,2,2,2;background=1;spriteset=1;music=2;custombackground;timelimit=400;scrollfactor=0.11
Also, note that there is a room for a sublevel for this level(sublevel 1)

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D-Pad
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Post » 18 Apr 2013, 19:50

See if you can find all the video game references in my level.

Code: Select all

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idiot9.0
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Joined: 09 Mar 2012, 10:28
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Post » 19 Apr 2013, 06:44

@Automatik: I like your level. Other than the cutoff (you can see it in your screenshot) I like the layout. I'll give it some cosmetic changes most likely, but consider it in.

@D-pad: Few things: Your level was just a bunch of tiles slapped together into a giant mess. I don't like how it looks and the level is just boring. I'm sorry, but your level isn't going to be included like that. If you need to know how a good level looks, play some mappacks first, or even this mappack's 1-world demo, then try again.

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