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[Mappack] Mindache (v1.0) [SE Compatible!]

Mapping related threads and questions go in here!
WillWare
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Post » 09 Mar 2013, 03:42

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Ready to make your head spin?

Mindache confronts you with the concept of interdimensional travel. You use the pipes on each stage to flip between several different states of the level in an attempt to get to the exit. Since the usual rules of portaling and such apply, you'll also need to contend with getting around - and in some cases, that may be the key to solving a level.

For example, the two states of the first level look like this:

Image
Image

Changes that will be made in the next state are half-visible, as shown.

There are three main worlds in this mappack, and one bonus world:

World 1: Bidimensional levels (swapping two states)
World 2: Tridimensional levels (cycling three states)
World 3: Variadimensional levels (states within states)
World 4: WARNING! HIGHLY UNSTABLE! (axed levels)

The atmosphere of this mappack is based off of Super Paper Mario's Pit of 100 Trials, including a modified version of Erdobot's custom tileset. The atmosphere of Super Paper Mario's Pit of 100 Trials is based off of the old Game & Watch games. The atmosphere of the old Game & Watch games comes from the games being made from calculator architectures. [citation needed]

There's a possibility of bugs within this mappack (what with all the sublevels). I've been able to check this for the most part, but if you get stuck anywhere, do let me know. I've played every level, so don't say a level is impossible - just think harder.

Choose a flavor below to begin bending your brain:
Mari0 1.6
Mari0 SE Beta 9
Last edited by WillWare on 02 Jul 2015, 22:53, edited 3 times in total.

Legend_of_Kirby
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Post » 09 Mar 2013, 03:45

Looks cool, Willware always has awesome maps.

WillWare
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Post » 09 Mar 2013, 04:34

Legend_of_Kirby wrote:Looks cool, Willware always has awesome maps.

Why, thank you!
Click on my avatar.

Superjustinbros
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Post » 09 Mar 2013, 04:51

Okay, two things:

1. I don't like the SPM music. I swapped it out immediately with Flat Zone's BGM because it fit the "puzzle" atmosphere better, and also the Game & Watch theme.
2. For 1-2, you recycled this from your NSMB map pack, and like the old one, it forces you to use the "rapid portal swap to enter midair pipes" trick, which most players will not understand nor know about going into this mappack, therefore this will be the level where most will immediately get stuck and stop playing. Add the brick blocks underneath each pipe entrance, like this:
Image
...to ensure that the level is beatable. You also pulled the same trick in 2-1.

You may also want to put more faith plates in 1-3, since when you fall in certain areas, you can get stuck. I'm also sure most people won't know how to enter the doors unless you were to place a down arrow on the blocks below the door.
Last edited by Superjustinbros on 09 Mar 2013, 04:56, edited 1 time in total.

Qcode
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Post » 09 Mar 2013, 04:55

I actually really liked the spm music. Reminded me of the many hours I spent playing the game.
I only got to 1-3. I'm terrible at puzzle maps. I managed to beat 1-2 by portaling where the light bridge/grill was, then running through another portal to "slide" through the bridge.
Might want to make it so you can't do that.

WillWare
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Post » 09 Mar 2013, 05:01

Superjustinbros wrote:Okay, two things:

1. I don't like the SPM music. I swapped it out immediately with Flat Zone's BGM because it fit the "puzzle" atmosphere better, and also the Game & Watch theme.

Good call. I'll probably do that too.

Superjustinbros wrote:2. For 1-2, you recycled this from your NSMB map pack...

Actually, that puzzle came from an early version of THIS mappack. I put it in NSMW because I never thought it'd see the light of day otherwise, and now that it has, I'll probably swap 7-1x for something else.

Superjustinbros wrote:and like the old one, it forces you to use the "rapid portal swap to enter midair pipes" trick --

What? No. Try that again. There's a much simpler way to do it. Hint:  The light bridges. 



And since I was ninja'd...

Qcode wrote:I actually really liked the spm music. Reminded me of the many hours I spent playing the game.

That's part of the original reason I put it in, but it wore on me after hearing the opening play over and over again when using the pipes so often. I figured that anyone who didn't like it could just play something else instead, but now I have a better choice, so...

Qcode wrote:I only got to 1-3. I'm terrible at puzzle maps.

Aww.

Qcode wrote:I managed to beat 1-2 by portaling where the light bridge/grill was, then running through another portal to "slide" through the bridge.
Might want to make it so you can't do that.

That's part of the reason I put the emancipation grill on top. I probably won't change it.

TheSeek
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Post » 09 Mar 2013, 05:15

Awesome mappack, amazing concept(I had a similar idea some time ago with a different theme, but never put much efort in it)

Superjustinbros wrote:2. For 1-2, you recycled this from your NSMB map pack, and like the old one, it forces you to use the "rapid portal swap to enter midair pipes" trick, which most players will not understand nor know about going into this mappack, therefore this will be the level where most will immediately get stuck and stop playing. Add the brick blocks underneath each pipe entrance, like this:
image
...to ensure that the level is beatable. You also pulled the same trick in 2-1.

Uh...I was able to beat every level without the "rapid portal swap to enter midair pipes" or any glitchies(even if some can be used to pass 1-2), you just need to think a bit more about what it's aroud yoy that you can use to beat the level.

Superjustinbros wrote:I'm also sure most people won't know how to enter the doors unless you were to place a down arrow on the blocks below the door.

Since we dont have doors in Mari0, i thught it was pretty obvious to press down standing in front of it, it's the only thing you can do when you face a door in Mari0, not just in this mappack.

WillWare
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Post » 09 Mar 2013, 05:18

TheSeek wrote:
Superjustinbros wrote:I'm also sure most people won't know how to enter the doors unless you were to place a down arrow on the blocks below the door.

Since we dont have doors in Mari0, i thught it was pretty obvious to press down standing in front of it, it's the only thing you can do when you face a door in Mari0, not just in this mappack.

Rule of thumb when doing anything in public: Assume your audience is stupid. I wouldn't say MOST people wouldn't think of it, but I'll probably do something about it anyway.

Now, why don't we get some feedback on the puzzles themselves. For example, I was afraid they'd be too easy.

Superjustinbros
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Post » 09 Mar 2013, 06:35

With 1-2, it's only possible to access two rooms without using the trick mentioned above, the main level and the first sublevel. To get anywhere else, you have to use the trick. 2-1 also has the same scenario.

I did enjoy 1-1, simple way to get the mappack started. 1-3 is impassable as the grill'd light bridge exists in both dimensions.

D-Pad
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Post » 09 Mar 2013, 06:56

The tileset is pretty cool, it reminds me of both Game and Watch and SPM's Pit of 100 Trials.

WillWare
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Post » 09 Mar 2013, 06:57

Superjustinbros wrote:With 1-2, it's only possible to access two rooms without using the trick mentioned above, the main level and the first sublevel. To get anywhere else, you have to use the trick. 2-1 also has the same scenario.

I did enjoy 1-1, simple way to get the mappack started. 1-3 is impassable as the grill'd light bridge exists in both dimensions.

...You sound like you need to do some thinking, then. I wouldn't publish an impossible/glitchy mappack on purpose. 1-3 included.

TheSeek
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Post » 09 Mar 2013, 07:15

Superjustinbros wrote:With 1-2, it's only possible to access two rooms without using the trick mentioned above, the main level and the first sublevel. To get anywhere else, you have to use the trick. 2-1 also has the same scenario.

As i said before, 1-2 it's possible without uisng that trick, look here.
SPOILER: the link it's how is supposed to be solved
2-1 works similar, its solvable without using the trick you mentioned.

WillWare wrote:I wouldn't publish an impossible/glitchy mappack on purpose. 1-3 included.

I have a doubt about 1-3, but im not sure how to explain without spoilering the possible solution...i sent you a PM.

Superjustinbros
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Post » 09 Mar 2013, 08:19

I though that since there were grills In the same places as the bridges you wouldn't be able to stick a portal there and use it to reach the other pipes or to jump over the large bridge in 2-1.

WillWare
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Post » 09 Mar 2013, 08:26

Superjustinbros wrote:I though that since there were grills In the same places as the bridges you wouldn't be able to stick a portal there and use it to reach the other pipes or to jump over the large bridge in 2-1.

I don't consider it a glitch that you can. Not any more than what you do in 1-1, anyway.
(Mild concern: Your post is a bit spoiler-y.)

Flutter Skye
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Post » 09 Mar 2013, 15:40

This is amazing ! I loved the look of the pit of 100 trials so it's awesome you use the tiles of that game.
Could you post the tiles in the repositorium or here ?

idiot9.0
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Post » 09 Mar 2013, 16:27

Just finished your demo.
I got stuck in 1-1 because I didn't realize the pipes were pipes. Whoops.
After that though, all the current levels were really fun. And I just love that tileset.
Good work so far.

JWinslow23
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Post » 09 Mar 2013, 23:36

idiot9.0 wrote:Just finished your demo.
I got stuck in 1-1 because I didn't realize the pipes were pipes. Whoops.
After that though, all the current levels were really fun. And I just love that tileset.
Good work so far.


I got stuck because I couldn't get into the pipes at all!

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Post » 19 Mar 2013, 21:09

It took me a while to figure out 2-1, but when I did MAN did I feel smart.

Awesome map. Everything woked to make the experience top notch. I loved the music too. And the concept is great (I just love concepts that involve changes to a level to make traversing it different)

Legend_of_Kirby wrote:Willware always has awesome maps.


So true.

WillWare
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Post » 13 Aug 2013, 09:38

I finished it!

I'm quite pleased with the results of this mappack, and I'm sure you will be too. I got a mindache just from trying to make the levels - 3-2 in particular took quite a while - so hopefully that means MORE MINDACHES FOR EVERYONE. If any of the puzzles seem too easy, let me know; I won't fix them (unless they have real bugs), but I'll remember what not to do in the future.

See the first post for the download.

I totally didn't finish this because Idiot9.0 said it was one of his favorites or anything

Also, the old version got 57 downloads.

EDIT: And one other thing!...
This version contains no music, but all the levels are set to have custom music. Pop your own music in or play some in the background.

Superjustinbros
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Post » 13 Aug 2013, 15:13

So did you have that Flat World BGM put in place of that Super Paper Mario music? Not only is it more fitting, but it's more fun to listen to.

WillWare
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Post » 13 Aug 2013, 19:56

Superjustinbros wrote:So did you have that Flat World BGM put in place of that Super Paper Mario music? Not only is it more fitting, but it's more fun to listen to.

WillWare wrote:This version contains no music, but all the levels are set to have custom music. Pop your own music in or play some in the background.

Superjustinbros
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Post » 13 Aug 2013, 20:13

WillWare wrote:
Superjustinbros wrote:So did you have that Flat World BGM put in place of that Super Paper Mario music? Not only is it more fitting, but it's more fun to listen to.

WillWare wrote:This version contains no music, but all the levels are set to have custom music. Pop your own music in or play some in the background.


Oh, alright.

idiot9.0
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Post » 13 Aug 2013, 20:48

Downloaded and played through it again. Still one heck of an awesome mappack. Great puzzles and all.
(I plopped back in the music from the previous demo hurr hurr)

I also beat both 4-2 and 4-3, and don't understand why they were taken out. They were both easy but good.

WillWare
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Post » 13 Aug 2013, 21:17

idiot9.0 wrote:Downloaded and played through it again. Still one heck of an awesome mappack. Great puzzles and all.
(I plopped back in the music from the previous demo hurr hurr)

Glad to know you liked it!

idiot9.0 wrote:I also beat both 4-2 and 4-3, and don't understand why they were taken out. They were both easy but good.

4-2 is incredibly glitchy, if you can believe that. It's possible to get stuck in several places.
4-3 ALMOST didn't have a solution. I had planned it out a different way, but instead of being completable, the route I thought would work made me get stuck! So I had to rearrange everything, and by the time I finished it ended up being too much like 1-4, and much too easy. It was planned to be 2-4, and I think the new 2-4 is much better.
Also, 4-4 was an early version of 3-3. Each pipe flips the state of some of the other pipes, but the overly complex algorithm I set up made it uncompletable. The new algorithm is much simpler to pick up on (even if it IS possible to stumble on the solution), so I felt better about it.

Since they're good puzzles anyway (like you said), I decided to include them as a bonus. Because why not?

WillWare
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Post » 02 Jul 2015, 22:57


TurretBot
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Post » 02 Jul 2015, 23:10

but does it have animated tiles

edit 0/10 needs more animated tiles
Last edited by TurretBot on 02 Jul 2015, 23:46, edited 1 time in total.

WillWare
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Post » 02 Jul 2015, 23:38

No Turret, it does not have animated tiles. There's way too many for that.


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