Reversed Gravity [WIP]

Mapping related threads and questions go in here!
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TheHamster400
Posts: 91
Joined: 03 Jun 2012, 02:20

Post » 07 Mar 2013, 00:23

I felt like making a mappack. So I made this. Go through the mushroom kingdom in a new gravity, trying to find the portal again then save Peach.

Story:
Your just saving Peach but get sucked into a portal (well kind of)! You try to find a way out but the gravity changes. You find a exit but the world is upside down.

Added: Upside down level. Edited Portal world.

Screenshots:
1-1
Image
1-3
Image
P0rtal world
Image
3-1
Image
Download
100th post
Last edited by TheHamster400 on 28 Mar 2013, 22:52, edited 7 times in total.

ucenna
Posts: 615
Joined: 11 Jan 2013, 20:06

Post » 07 Mar 2013, 01:01

Kindly change the download link to a zip so people don't have to download each level individually.

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TheHamster400
Posts: 91
Joined: 03 Jun 2012, 02:20

Post » 07 Mar 2013, 01:22

Updated

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RWLabs
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Post » 07 Mar 2013, 02:24

Wait, I'm confused. The world isn't upside down or anything and all the entities seem to be on the ground. Is the only difference the moving platforms?

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Superjustinbros
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Post » 07 Mar 2013, 02:49

As a whole, I really am sorry for saying this, but this wasn't really that interesting of a mappack. World 1 is nothing but edited versions of the default SMB levels, and World 2 is just three one-screen blank levels with the flagpole placed right in front of you. Try to construct each level from scratch, and give World 2 a bit more of a layout than just a floor, flag, and celling.

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TheHamster400
Posts: 91
Joined: 03 Jun 2012, 02:20

Post » 08 Mar 2013, 01:10

It says working in progress at the top so I didn't finish world 2 or get to the upside down levels yet. I did 1-1 and 1-3 from scratch. I cant quite get world 2 to be well good. All I have is this:
Image
So much work for a picture and my awesome cropping skills.

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TheHamster400
Posts: 91
Joined: 03 Jun 2012, 02:20

Post » 09 Mar 2013, 00:53

Sorry for double posting but I just finished the first upside down level. I only need for this to be transparent and I will update the download.
Image

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 09 Mar 2013, 01:01

Disregard this garbage.
Instead point your attention below!
Down there.
Further.
Yes, the one with the fixed tileset.
Last edited by HAPPYFACES on 11 Mar 2013, 07:41, edited 2 times in total.

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TheHamster400
Posts: 91
Joined: 03 Jun 2012, 02:20

Post » 10 Mar 2013, 01:21

HAPPYFACES wrote:Image
Happy birthday!
Feexed
Really how many bricks have a pixel that's not transparent there was the overworld one and now there's the underground one (white pixel).

HAPPYFACES
Posts: 524
Joined: 02 Jun 2012, 03:40

Post » 11 Mar 2013, 07:37

Alright, after sitting and actually going through this I think I may have eliminated all out of place pixels.

Image

Also fixed your chains and a water tile next to the red pipe.

If you have the space, I also recommend GIMP. If you use it mainly for pixel art it's actually rather simple.

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Superjustinbros
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Post » 11 Mar 2013, 19:51

Paint.NET is another program I recommend; it's also a lot easier to work with, but still it needs some time for you to get used to it.

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TheHamster400
Posts: 91
Joined: 03 Jun 2012, 02:20

Post » 28 Mar 2013, 22:51

Sorry for not updating for a while I had to do stuff. Also I forgot I had 3-2 finished.
Download

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