Reversed Gravity [WIP]
- TheHamster400
- Posts: 91
- Joined: 03 Jun 2012, 02:20
I felt like making a mappack. So I made this. Go through the mushroom kingdom in a new gravity, trying to find the portal again then save Peach.
Story:
Your just saving Peach but get sucked into a portal (well kind of)! You try to find a way out but the gravity changes. You find a exit but the world is upside down.
Added: Upside down level. Edited Portal world.
Screenshots:
1-1
1-3
P0rtal world
3-1
Download
100th post
Story:
Your just saving Peach but get sucked into a portal (well kind of)! You try to find a way out but the gravity changes. You find a exit but the world is upside down.
Added: Upside down level. Edited Portal world.
Screenshots:
1-1
1-3
P0rtal world
3-1
Download
100th post
Last edited by TheHamster400 on 28 Mar 2013, 22:52, edited 7 times in total.
Wait, I'm confused. The world isn't upside down or anything and all the entities seem to be on the ground. Is the only difference the moving platforms?
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
As a whole, I really am sorry for saying this, but this wasn't really that interesting of a mappack. World 1 is nothing but edited versions of the default SMB levels, and World 2 is just three one-screen blank levels with the flagpole placed right in front of you. Try to construct each level from scratch, and give World 2 a bit more of a layout than just a floor, flag, and celling.
- TheHamster400
- Posts: 91
- Joined: 03 Jun 2012, 02:20
It says working in progress at the top so I didn't finish world 2 or get to the upside down levels yet. I did 1-1 and 1-3 from scratch. I cant quite get world 2 to be well good. All I have is this:
So much work for a picture and my awesome cropping skills.
So much work for a picture and my awesome cropping skills.
- TheHamster400
- Posts: 91
- Joined: 03 Jun 2012, 02:20
Sorry for double posting but I just finished the first upside down level. I only need for this to be transparent and I will update the download.
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- Posts: 524
- Joined: 02 Jun 2012, 03:40
Disregard this garbage.
Instead point your attention below!
Down there.
Further.
Yes, the one with the fixed tileset.
Instead point your attention below!
Down there.
Further.
Yes, the one with the fixed tileset.
Last edited by HAPPYFACES on 11 Mar 2013, 07:41, edited 2 times in total.
- TheHamster400
- Posts: 91
- Joined: 03 Jun 2012, 02:20
Really how many bricks have a pixel that's not transparent there was the overworld one and now there's the underground one (white pixel).HAPPYFACES wrote:
Happy birthday!
Feexed
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- Posts: 524
- Joined: 02 Jun 2012, 03:40
Alright, after sitting and actually going through this I think I may have eliminated all out of place pixels.
Also fixed your chains and a water tile next to the red pipe.
If you have the space, I also recommend GIMP. If you use it mainly for pixel art it's actually rather simple.
Also fixed your chains and a water tile next to the red pipe.
If you have the space, I also recommend GIMP. If you use it mainly for pixel art it's actually rather simple.
- Superjustinbros
- Posts: 2119
- Joined: 29 Mar 2012, 20:39
- Contact:
Paint.NET is another program I recommend; it's also a lot easier to work with, but still it needs some time for you to get used to it.
- TheHamster400
- Posts: 91
- Joined: 03 Jun 2012, 02:20
Sorry for not updating for a while I had to do stuff. Also I forgot I had 3-2 finished.
Download
Download