How to make a pipe that takes you to a new area?

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Leeroy14
Posts: 2
Joined: 04 Mar 2012, 03:09

Post » 04 Mar 2012, 03:12

I started out and want to go above ground by using a pipe or something. How do you do that?

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trosh
Posts: 1594
Joined: 03 Feb 2012, 08:36

Post » 04 Mar 2012, 03:15

look in the entities menu, there's a pipe entity with a kewl description I wrote at the bottom :) (the answer is put the pipe entity on your pipe and right clic to chose destination)

Camewel
Posts: 2996
Joined: 02 Feb 2012, 21:32

Post » 04 Mar 2012, 03:17

trosh wrote:look in the entities menu, there's a pipe entity with a kewl description I wrote at the bottom :) (the answer is put the pipe entity on your pipe and right clic to chose destination)
Damn it I wish I could draw, it seems like you had a proper little team of helpers thing going on in there.

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trosh
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Joined: 03 Feb 2012, 08:36

Post » 04 Mar 2012, 03:23

what ? oh you mean for the art-contest ?

Leeroy14
Posts: 2
Joined: 04 Mar 2012, 03:09

Post » 04 Mar 2012, 03:31

Ah, I see. Thanks! Loving it so far.

Camewel
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Joined: 02 Feb 2012, 21:32

Post » 04 Mar 2012, 03:31

trosh wrote:what ? oh you mean for the art-contest ?
Yeah, I had no chance of winning. It looks like so much fun to be behind the scenes like you guys.

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trosh
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Joined: 03 Feb 2012, 08:36

Post » 04 Mar 2012, 03:36

i guess it was, but at the same time i guess it kind of spoiled the big release for us (NEW HOLY SHIT). It mostly consisted in one super fat thread where we would run through levels trying to see what goes wrong, suggesting ideas sometimes (for example I asked for the description box at the bottom of tiles/entities), end at the end a lot of rushing levels into existence. But in the end I did get my name in the credits section so x]

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HeroKing
Posts: 104
Joined: 10 Feb 2012, 23:57

Post » 04 Mar 2012, 04:33

trosh wrote:i guess it was, but at the same time i guess it kind of spoiled the big release for us (NEW HOLY SHIT). It mostly consisted in one super fat thread where we would run through levels trying to see what goes wrong, suggesting ideas sometimes (for example I asked for the description box at the bottom of tiles/entities), end at the end a lot of rushing levels into existence. But in the end I did get my name in the credits section so x]
not to go off topic, but i think with that kind of behind-the-scenes deal, you should be given a forum group as a tester/collaborator

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Superjustinbros
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Joined: 29 Mar 2012, 20:39
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Post » 04 Jun 2013, 08:55

Try looking at how the entities are placed in the default SMB1 maps to get an idea of how pipes work. If all else fails I can design a chart to explain them.

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